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The Best of Select: Games 9
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telego
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1993-04-28
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Telego version 4.1 Manual 04/28/93
OVERVIEW
Telego is a program for IBM compatibles which enables you to play Go or
Gomoku with an opponent at your computer or over the telephone using a
modem. The program allows you to:
* save or recall games from disk
* explore variations as you play through a game
* set clocks for game time and byo yomi
* count the scores
* incrementally save the game to alleviate phone problems
* autodial from a database of players using any com port.
Telego is compatible with the Standard Go Modem Protocol implemented by
Nemesis, Many Faces of Go, and several other programs. The saved games
are readable with Goscribe. Telego can also be used on the Modem To
Modem Lobby on CompuServe and the Modem-to-Modem Games area on Delphi.
SYSTEM REQUIREMENTS
IBM compatible computer with 640 Kbytes of memory
DOS version 3.0 or higher
VGA, EGA or CGA video card and compatible monitor
Modem (to play over the telephone)
Mouse (highly recommended but not required)
SOFTWARE LIST
Telego.exe - the executable program file
Setuptg.dat - database for the setups
Phonlist.dat - database for telephone numbers and related information
Manual.doc - documentation
Firstime.doc - help for new users
Gocis.doc - help for playing on CompuServe's Modem To Modem Lobby
Godelphi.doc - help for playing on Delphi's Modem Games area
Whatsnew.doc - the update history
Litt.chr - font definitions
Egavga.bgi - graphics definitions
Cga.bgi - graphics definitions
Read.com - public domain text viewer
Register.doc - list of Telego's registered users
ACKNOWLEDGEMENTS
This version of Telego was written in Borland C++. Some of the graphics
interface was built using Sun Country Software's 'C' Image Library. The
modem interface utilizes CompuSolve's COMET-MP. Many thanks to Frank
MacConochie and Terry Miller from the Atlanta Go Club and Joel Dehlin,
Mark Rindflesh and John Bernhardt from the Wasatch Go Federation for
their suggestions and help. Have fun!
SHAREWARE
This program is released as shareware, which means that you may make as
many copies as you like and distribute them to your friends but you may
not sell them. Please include all the files listed above if you
distribute the program. If you find the program useful or want to
support further development of improved versions, please register your
copy by sending a check for $20 to the name and address below. You will
receive the latest update of the program. I will include a list of
registered users. If you want your name and phone number added to this
public list, please say so, otherwise your name will not be published.
Registration address: Stephen E. Richard
3776 Lavista Road
Suite 100
Tucker, GA 30084
─────────────────────────────────────────────────────────────────────────────
The following is a detailed description of Telego organized by the main
screens displayed by the program. Items on menus can be selected by clicking
the left mouse button or by holding the <ALT> key down and pressing the
first letter of the menu item. Popup menus with numeric selections don't
require the <ALT> prefix.
After a game has been started, play stones by placing the cursor over the
desired point (using the mouse or the cursor keys) and keying the left mouse
button or the <INSERT> key. The right button or <DELETE> will retract moves
in local mode.
A special function useful for working problems is available for mouse
users in local mode. If you hold both mouse buttons down while the cursor
is on a stone then drag the cursor to a new location and release the mouse
buttons, you can 'slide' a stone to a new board position. Note that the
prisoner count changes when using this function.
STARTUP SCREEN───────────────────────────────────────────────────────────────
QUIT AND RETURN TO DOS
Select this to exit the program.
SHAREWARE NOTICE
Describes what shareware is and how to register your copy of Telego.
LOCAL
Use this mode to play a game with someone at your computer, look over a
previously played game, or to work through problems.
MODEM
Use this mode to play via modem. After finishing and saving a game in
this mode you can use the local mode to look over your game or try out
variations of moves in the game.
After selecting this you will see a screen asking you to specify the
protocol which you will be using. Your opponent must be using Telego or
a program supporting the Standard Go Modem Protocol such as Nemesis or
Many Faces of Go.
The baud rate for the communications on manually dialed numbers is set
in the SETUPS section. Phone numbers in the directory are dialed at the
rate chosen for the particular entry.
The next screen puts you in an interactive session with your modem. If
you type AT<RETURN> you should see an OK from your modem. If this does
not work you need to change the modem parameters in the SETUPS area. The
following keys are active:
<F1> This answers the phone. Alternatively, you could set the modem
to autoanswer by editing the Initialization string in SETUPS. The
standard command is ATS0=1 to autoanswer after the first ring.
<F2> Use this to disable your Call Waiting, then answer the phone.
You must fill in the proper command string in SETUPS in order for this
to work.
<F3> This displays the phone directory. You can add, edit or delete
players, phone numbers, baud rates and citycodes from the directory
at this point. If you enter a valid ID number Telego will dial that
number at the baud rate shown. You can also manually enter a number
not in the directory. The prefix string selected in the SETUPS section
will be sent at the start of the number. If you fill in the citycode,
Telego will use the automatic logon procedure before dialing the local
phone number. Be sure to update the logon section in SETUPS so it
contains the [*c*] keyword (see SETUPS below).
<F4> Key this after your modem has connected and you are ready to
start the game. Unless you want to transfer a file you would normally
key <F4> as soon as the CONNECT message appears. If one player stays
on this screen and the other keys <F4> you will not be able to
communicate.
<F5> This shows the playing mode selected (Telego or Standard
Protocol) and allows you to change modes without disconnecting.
<F6> After connection you can use this key to transfer files
(including Telego itself) to your opponent. Both xmodem and true
ymodem batch protocols are supported. Ymodem is faster and will
accept file specifications with wildcards (see your DOS manual for
information on wildcards) so you can send multiple files with one
request. Xmodem is better only if the phone connection is noisy.
Both players must select the same protocol.
<F7> This allows you to change the baud rate from the default value
which is selected in SETUPS. You can use it even after connection has
taken place.
<F8> This will toggle the echo of typed characters. This is useful
if you need to interact with a communications service or wish to chat
with your opponent before starting the game.
<F9> This will initiate an automatic logon procedure specified using
information from the SETUPS section of the program. You normally
won't use this, but it is included in case the options available using
<F3> don't meet your requirements.
<F10> Go to a DOS shell. Use this if you need to format a disk or do
some other DOS function, then return to Telego by typing EXIT.
<Esc> Quit and return to the previous menu.
DEFA