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1994-05-16
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TANK FOR TWO
USER GUIDE
Version 1.00
Copyright (c) 1994
Steven Atkinson and David Leadbetter
All Rights Reserved
CONTENTS
[1] Introduction
[2] Disclaimer
[3] Requirements
[4] Quick Start Information
[5] Playing the Game
[5.1] The Object of the Game
[5.2] Walls
[6] Using the Setup Program
[6.1] Quitting and Saving Options in SETUP
[6.2] The Default Setup
[6.3] Menus
[7] TroubleShooting/Bugs
[7.1] Troubleshooting
[7.2] Known Bugs
[8] Acknowledgements
[1] Introduction
Tank for Two is a two player tank combat arcade game. One of the
best features of the game is the ability to customise the
battleground layout and background.
This game is released as cardware; in other words if
you enjoy the game or have any comments/suggestions,
we would like to hear from you, so send us a postcard
or email us. Who are we?
Name: Steven Atkinson David Leadbetter
Internet: atkis@cs.uq.oz.au davidl@cs.uq.oz.au
Snail Mail: 12 Balanda St, 174 Burbong St,
Jindalee, QLD, Chapel Hill, QLD,
AUSTRALIA 4074 AUSTRALIA 4069
We have been developing this game part time since June 1993.
[2] Disclaimer
The authors make NO warranties, expressed or implied, as to the
quality or performance of this program. The authors will NOT be
held liable for any direct, indirect, incidental, or consequential
damage resulting from the use of this program. Your use of this
program constitutes your agreement to this disclaimer and your
release of the authors from any form of liability or litigation.
Copies of Tank For Two may be distributed under the following
conditions :
- All files associated with the program, including user's
manuals and other documentation, must be distributed
packaged together.
- No person or agency (other than the authors) may sell
or profit from the Tank For Two program (including
any associated files) or any modified version of it.
- The program will not be bundled for sale with any other
software or hardware.
- Recognized users' groups or clubs are authorized to
charge a duplication fee not to exceed $5.
[3] Requirements
- An IBM-PC or compatible with a 386SX-16 processor or better
- A VGA video card capable of supporting the VGA 320x200x256 graphics mode
- An AT-style keyboard
- A Microsoft compatible mouse
- About 1Mb of hard disk space
- A Soundblaster Card v2.0 (or comaptible) if you want to play with sound.
The Soundblaster must be running with factory default settings,
i.e. IRQ 7, Port 220H. (See [6] for the reason).
- Two willing participants
[4] Quick Start Information
Type TANK to start playing. You must run TANK when the executable is
in the current directory.
The playing keys are (hardwired in this version):
Tank 1 Tank 2
------ ------
Move Forwards: W Up
Turn Left/Right: A D Left Right
Move Backwards: X Down
Fire Bullet: Left Shift INS
Quit: ESC
Note that certain combinations of these keys may cause key conflicts
with some keyboards. In order to minimise these conflicts, we suggest
that the player for Tank #2 uses the numeric keypad arrow keys rather
than the dark coloured arrow keys that are present on most 101-key AT
keyboards.
[5] Playing the Game
See Section [4] for information how to start running the game.
[5.1] The Object of the Game
The game takes place on a battleground (the screen) looking at two
opposing tanks from overhead. Each tank can move and turn, and shoot
bullets at the other tank. The object of the game is to kill your
opponent by shooting them with tank bullets before they kill you.
Each tank has a number of lives, displayed at the top of game screen.
If you are the first player to lose all your lives, then you lose the
game. Note that your own bullets are fatal to you as well as your
opponent, and that bullets run out of energy after they travel a
certain distance. Also, each tank can only fire one bullet at a time.
[5.2] Walls
Wall obstacles have been placed (and can be configured by the players)
in the middle of the battleground, in order to make the destruction of
your opponent a bit more difficult. Tanks cannot drive through walls
(unless the walls have crumbled -- see below). There are two types of
walls:
(1) Hard Walls: these walls bounce tank bullets
(2) Soft Walls: these walls will crumble with each
bullet that hits them; after 3 bullet
hits the rubble of the wall is low
enough to drive a tank over.
[6] Using the Setup Program
The purpose of the setup program is to allow you to configure the
following game parameters:
- the number of lives for each player
- the distance tank bullets travel
- the starting positons of the tanks
- the wall types and positions
- the background picture (i.e. the battleground picture)
- sound enabling/disabling
The SETUP program can be run by typing SETUP when in the TANK
directory. A screen which looks like the tank battleground will
appear, with a menubar at the top of the screen. Menu options are
chosen using the mouse (required for the setup program) and clicking
the LMB when a menu option is highlighted. This initial mode of
SETUP is called the menu mode.
I use LMB and RMB as abbreviations for Left Mouse Button and Right
Mouse Button respectively throughout the rest of this user guide.
[6.1] Quitting and Saving Options in SETUP
To quit setup without saving changes, choose the FILE/QUIT menu option.
To save any changes made in SETUP, choose the FILE/SAVE menu option.
[6.2] The Default Setup
Tank for Two comes with its default setup (*). At any time, if you
want to reset all settings to default, run the SETUP program with a
single parameter '-d', e.g.
C:\TANK> setup -d
This will start the SETUP program with all game parameters set to their
original values. Then you can simply save the changes from within SETUP
and quit the SETUP program to play the game with the default settings.
(*): The wall setup that came with the game is not actually the default;
we thought that the default (no walls at all) is not very interesting to
first play the game with.
[6.3] Menus
The following sections give information on how to change each of the
game parameters.
SETUP/LIVES
Description:
Brings up a dialog box that allows you to set the number of lives
each player commences the game with.
Dialog Controls:
LMB (click): add/subtract 1 life at a time
RMB (click): add/subtract 5 lives at a time
DEFAULT: Player 1: 5 lives
Player 2: 5 lives
Click on the OK button to take down the dialog box.
SETUP/BULLETS
Description:
Brings up a dialog box and a bullet distance indicator below the
box. This option allows you to set and view graphically the distance
that both players' bullets will travel before running out of energy
and disappearing.
Dialog Controls:
LMB (click): add/subtract 1 bullet distance unit