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1992-10-31
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14KB
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397 lines
TEN-THOUSAND
A
CLASSIC DICE GAME FOR TWO TO SIX PLAYERS
WRITTEN BY
STATUS QUE SOFTWARE
October 19, 1992
(c) Copyright Status Que Software 1992
All Rights Reserved Worldwide.
This software and user documentation is
protected by both United States copyright
law and international treaty provisions.
The TEN-THOUSAND program and it's documentation are published
by
Shareware Distribution Services
P.O. Box 52
El Paso, IL. 61738
(309) 527-8579
Monday - Friday 6 pm till 9 pm
Saturday 1 pm till 9 pm
C.S.T.
High Quality, Not High Prices!
VGA ONLY
--------
Initial release of Ten-Thousand version 1.0 only works with
VGA Screens.
Contact Shareware Distribution Services about future versions
for CGA and EGA.
IDEA OF THE GAME
----------------
The idea of the game is to reach an overall score of 10000
points before the other players. During each turn the player
will roll their dice and remove those dice from the board that
increase their current hand the best. The player's turn ends
when they choose to stand, therby adding their current hand to
their overall score. However, if the player chooses to take
their chances and rolls the remaining dice, they run the risk
of not getting any useable dice. In that event the player
loses their current hand.
WHICH DICE ARE USEABLE
----------------------
Only ones and fives are worth points by themselves. Ones are
worth 100 points each and fives are worth 50 points each. All
other dice are scored in groups of three or more and are worth
one hundred times their face value, for example: (3) fours are
worth 400 points. Now if you add one more four in this group
then you double the original score to 800 points. If you add
another four to the group the double the previous score of 800
points and you have 1600 points, and so on... When calculating
your score to add to your hand, add the total of the ones and
the fives to the total of all the groups removed from the board.
Example A: ((3)fours = 400 pts) + ((2)ones = 200 pts)
so: 400 pts + 200 pts = 600 pts
Example B: ((4)fours = 800 pts) + ((1)one = 100 pts) + ((1)five = 50)
so: 800 pts + 100 pts + 50 pts = 950 pts
Value Of Groups
---------------
Ones Twos Threes Fours Fives Sixes
-------------------------------------------
3 | 1000 | 200 | 300 | 400 | 500 | 600 |
-------------------------------------------
4 | 2000 | 400 | 600 | 800 | 1000 | 1200 |
-------------------------------------------
5 | 4000 | 800 | 1200 | 1600 | 2000 | 2400 |
-------------------------------------------
6 | 8000 | 1600 | 2400 | 3200 | 4000 | 4800 |
-------------------------------------------
Although fives are worth 50 points each, when there are three
or more of them they are scored like the groups. (see table above)
The ones are different because although they are worth 100 points
each, when there are three of them they are worth 1000 points.
Example: (3)ones = 1000 pts, (4)ones = 2000 pts, (5)ones = 4000 pts,
(6)ones = 8000 pts
Doubles
-------
If on the first roll of the turn, the player rolls three groups
of two dice with different values then they are entitled to 1000
points.
Example A: (2)sixes, (2)fours, (2)twos = 1000 pts
Example B: (2)ones, (2)threes, (2)fives = 1000 pts
Straights
---------
If on the first roll of the turn, the player rolls six dice
with different values then they are entitled to 1500 points.
Example: (1)one, (1)two, (1)three, (1)four, (1)five, (1)six = 1500 pts
WHEN ALL DICE ARE REMOVED FROM BOARD
------------------------------------
When all dice are removed from the board because they have all
been used and the player wishes to continue rolling then they are
given another set of dice to roll with. Removing all the dice is
normal and can be done as many times as possible.
LAST ROLLS
----------
When one of the players reaches an overall score of 10,000 points
or more then the other players have one last turn in which to reach
the highest score. The player with the higest score wins.
SPECIAL KEYS
------------
1.If you should wish to end your game early then you may press the
ESC key at any time.
2.If you should wish to restart the game then you may press the F8
key.
ENJOY
&
GOOD LUCK!
DISCLAIMER OF WARRANTY
----------------------
SHAREWARE DISTRIBUTION SERVICES hereby disclaims all warranties
relating to this software (including instructions for its use),
whether express or implied, including without limitation any
implied warranties of merchantability or fitness for a
particular purpose. SHAREWARE DISTRIBUTION SERVICES will not be
liable for any special, incidental, consequential, indirect or
similar damages due to loss of data or any other reason, even if
SHAREWARE DISTRIBUTION SERVICES or an agent of SHAREWARE
DISTRIBUTION SERVICES has been advised of the possibility of such
damages. In no event shall SHAREWARE DISTRIBUTION SERVICES
liability for any damages ever exceed the price paid for the
license to use the software, regardless of the form of the claim.
The person using the software bears the entire risk as to the
quality and performance of the software. If the software or
written materials are defective, you, and not the author(s),
SHAREWARE DISTRIBUTION SERVICES or its dealers, distributors,
agents or employees, assume the entire cost of all necessary
servicing, repair or correction.
Neither the authors(s) nor SHAREWARE DISTRIBUTION SERVICES
nor anyone else who has been involved in the creation,
productions, or delivery of this software shall be liable of
any direct, indirect, consequential, or incidental damages
(including those damages from loss of business profits, business
interruption, loss of business information, and the like)
arising out of the use or inability to use such software
even if SHAREWARE DISTRIBUTION SERVICES has been advised of the
possibility of such damages.
This Disclaimer of Warranty and limitation of liability is
governed by the laws of the State of Illinois.
THE SHAREWARE CONCEPT
---------------------
User supported software is an method of marketing and
distributing computer software based on the following:
1. That the value and utility of software is
best assessed by the user on his/her own
system.
2. That the creation of personal computer
software can and should be supported by the
computing community.
3. That copying of programs should be
encouraged, rather than restricted.
Anyone may legally obtain an evaluation copy of the