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The Best of Select: Games 9
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CD_1.iso
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dosgames
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skimmers
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readme.txt
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Text File
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1992-10-07
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17KB
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422 lines
B A T T L E S K I M M E R S
( Version 1.2 )
GAME INSTRUCTIONS
-----------------
---------------------------------------------------------------
| FAST START INSTRUCTIONS |
| ----------------------- |
| If you're like many others, the LAST thing you want to do |
| after opening a new software package is read a lengthy |
| operations manual. Consequently, the following instructions,|
| which work well on most computers, are intended to give you |
| a whirlwind tour of BATTLE SKIMMERS: |
| |
| IF YOU RECEIVED THIS PROGRAM ON A FLOPPY DISK |
| -- Insert the Program Disk into your floppy disk drive A: |
| -- Type INSTALL A: C: and then hit <enter> |
| where A: is your floppy disk designation, and |
| C: is your hard disk. |
| Substitute other drive letters as appropriate. |
| -- When the C:\SKIMMERS> prompt appears, |
| type SKIMMERS and then hit <ENTER>. |
| -- The rest is simple -- just follow the instructions |
| as they appear. When asked to select a row, |
| enter either <A> to <H>. |
| |
| IF YOU RECEIVED THIS PROGRAM AS AN ARCHIVED FILE |
| -- If your program is archived (i.e., SKIMER12.ZIP), |
| there is no need to use the included INSTALL program. |
| -- Instead, just un-archive the files into a subdirectory |
| called C:\CHLLNG. Then follow the above instructions |
| beginning with typing PARENT and hitting <ENTER>. |
| |
| When time permits, come back and read these instructions |
| to learn about all the capabilities of your program. |
---------------------------------------------------------------
Just For Me Software, Inc.
(ASP Member)
October 3, 1992 BATTLE SKIMMERS
---------------
OVERVIEW OF GAME
----------------
o BATTLE SKIMMERS is a computer game for two players that
emulates board games in the best tradition of checkers,
chess, parchesi, go and backgammon.
o In lieu of a physical playing board and player markers,
these are drawn upon the computer screen. In lieu of
separate dice, these are rolled electronically with their
counts displayed.
OBJECTIVE OF GAME
-----------------
o The red player's objective is to move all of his "battle
skimmers", denoted by red discs on the board, to the right-
most column.
o The blue player's objective is to move all of his blue
"battle skimmers" to the left-most column on the board.
o And THAT'S WHERE THE FUN BEGINS. Because as the red
skimmers move right and the blue skimmers move left, they
often land in the same column and do "battle".
THE PLAYING BOARD
-----------------
o The playing board consists of thirteen (13) columns and
eight (8) rows.
o The right-most column and left-most column on the board are
safety zones.
o At the end of each player's turn, "battles" take place on
every column other than the right-most and left-most.
MARKER LOCATIONS
----------------
o "Battle skimmers" are identified on the playing board with
either a red or blue disc.
o The strength of each skimmer is denoted by the number
appearing in the center of the disc.
o Whenever a battle skimmer lands on the same square as the
opposing side's skimmer, the bottom skimmer can no longer be
seen but is still there. Its point value continues to
contribute to any battle.
PHASES OF PLAY
--------------
During the game, the following cycle repeatedly takes place:
1.) Red Player's Turn
2.) BATTLETIME
3.) Blue Player's Turn
4.) BATTLETIME
- 1 - BATTLE SKIMMERS
---------------
PLAYER TURNS
------------
o Each player turn starts with the roll of three dice. These
rolls determine the movement allowed the player.
o For each die, the player is asked to specify which row he
would like to move the specified number of spaces.
o This selection is entered into the computer by touching one
the letter keys -- A through H. Hitting <ENTER> in lieu of
a letter key results in a "pass" with no movement.
o All moves into the end columns must be exact. If the player
selects a row that requires less movement than a given die
roll, that die roll is forfeited and there is no movement.
BATTLETIME
----------
o At the end of each player's move, there is a BATTLETIME
check of each column.
o A "battle" ensues whenever both red and blue battle discs
are present in the same column.
o To resolve the battle, the strength of all the red discs in
the column (indicated by the number on the disc) is compared
to the strength of all the blue discs in the column.
o If the red strength exceeds the blue strength, the blue side
is "routed" and all blue pieces in the column are sent back
to their start.
o If the blue strength exceeds the red strength, the red side
is "routed" and sent back to their start.
WINNING THE GAME
----------------
o If the red player brings all of his playing pieces to the
right-most column before the blue player brings all of his
playing pieces to the left-most column, the red player wins.
o Similarly, if the blue player brings all of his playing
pieces to the left-most column first, the blue player wins.
ONE- OR TWO-PLAYER OPERATION
----------------------------
o At your option, battle skimmers allows you to either play
against a friend or do battle against any one of four
different computer opponents.
o The four opponents you can choose from are: Daring Drew, Mad
Man Murphy, Crafty Kyle, and Mean Maggie.
o Each opponent will play the game quite differently,
requiring a different strategy on your part to optimize your
chances of success.
o To select between one- and two-player operation, simply
follow the instructions in the program. If you select one-
player mode, you can call up a description of each opponent
before selecting one.
- 2 - BATTLE SKIMMERS
---------------
PERSONALIZATION OPTIONS
-----------------------
o You can insert your own name and home location into the
beginning of the program by hitting the <N> key at the end
of the program.
o The new setting will be kept until you change it again.
o To get a copy of the program with your photograph inserted,
you'll need to register your game.
o Registration instructions are obtained by hitting the
<ESCAPE> key at the end of the program.
o They are also contained in a separate section within these
instructions.
MISCELLANEOUS
-------------
o Hitting the <ENTER> key allows the player to step through
the early program title screens, if the programmed time
delays are considered too lengthy.
o Hitting the <ESCAPE> key allows the player to terminate the
game before it is completed.
o Hitting the <F5> key allows the player to toggle sound on
and off.
BATTLE SKIMMER SOFTWARE CONTENTS
--------------------------------
o To run BATTLE SKIMMERS properly, you will need the following
files:
--