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The Best of Select: Games 9
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CD_1.iso
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dosgames
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mechwar
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battle.001
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Text File
|
1995-08-09
|
3KB
|
130 lines
; ╓───╥───┐ ╥ ╥ ┬
; ║ ║ │ ║ ║ │
; ║ ║ │ ╥──┐ ╓──┐ ╥ ┬ ║ ║ │ ╓──┐ ╥──┐
; ║ ║ │ ╟─ ║ ╟──┤ ║ ║ │ ╟──┤ ╟─┬┘
; ╨ ╨ ┴ ╨──┘ ╙──┘ ╨ ┴ ╙───╨───┘ ╨ ┴ ╨ ┴─
;
; (C)1992,95 Klaus Breuer
;
;
; ------------------------------------------------------------------------
;
; BATTLE CONFIGURATION FILE
;
; This file defines a MechWar single battle (campaigns are in CAMPAIGN.xxx)
; <- a semicolon (;) in the first column of a line denotes a comment,
; meaning the line will be ignored by the program.
; Everything else is taken as a keyword.
; This file is generated automatically.
;
; See MECHWAR.DOC for more information
;
; ------------------------------------------------------------------------
; Denotes the map file to use:
MAP MAP
; Number of players
PLAYERS 3
; Which players are played by the CPU?
CPU 0
CPU 1
;CPU 2
; Now, which life forms should be loaded? Maximum is 16
; Second line are the (x,y) coordinates of the previous life form, * means random
LIFE START
;Rabbit
;*
;Rabbit
;*
;Wyrm
;*
;Citizen
;*
;Citizen
;*
Bird
1 1 *
;FlyingDragon
;*
;SeaMonster
;*
;Shark
;*
;Wolf
;*
;Fish
;*
;Fish
;*
Bird
*
Bird
*
LIFE END
; Which infantry should be loaded? Maximum is 16 per player
; Second line is (x,y) coordinate of starting place.
; Player 0 is the CPU
PLAYER 0 START
INFANTRY START
BattleArmor, Medium Laser
22 2
BattleArmor, Medium Laser
21 1 *
Foot Platoon, Rifles
25 10
Jump Infantry, MG
20 1
Motorized Infantry, SRM/2
22 2
Motorized Infantry,Flamer
19 8
INFANTRY END
PLAYER 0 END
PLAYER 1 START
INFANTRY START
BattleArmor, Medium Laser
16 17
BattleArmor, Medium Laser
20 22
Foot Platoon, Rifles
18 20
Jump Infantry, MG
19 20
Motorized Infantry, SRM/2
16 22
Motorized Infantry,Flamer
17 22
INFANTRY END
VEHICLES START
Behemoth Heavy Tank
16 16 2
VEHICLES END
PLAYER 1 END
PLAYER 2 START
INFANTRY START
BattleArmor, Medium Laser
7 6
BattleArmor, Medium Laser
8 6
INFANTRY END
VEHICLES START
'Mechbuster VTOL
9 5 3
Munchkins Dream
9 4 1
VEHICLES END
PLAYER 2 END
; Storyline starts here. All further keywords are ignored
STORY
All text lines after the STORY keyword is displayed as is at the
start of the battle. Feel free to type in anything you want...