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1990-12-31
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4KB
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343 lines
BoardSize 19
COM
Event: 11th Kisei Title
Date & Place: 12,13 January 1987 Los Angeles!
White: Kobayashi Koichi, Kisei, Judan & Tengen
Black: Takemiya Masaki, Honinbo
Komi: 5 1/2
Time Limit: 9 hours each
Result: White wins by 4 1/2 points
Source: Go World Autumn 1987 No. 49
Analysis by: Rin Kaiho, 9-dan
Input by: Tris Wooster
Game Name: KIS11-1
Comments: First top tournament game played outside the Orient
ENDCOM
B 1 Q16
W 2 D16
B 3 Q3
W 4 C4
B 5 E4
W 6 E3
B 7 F3
W 8 D3
B 9 F4
W 10 C6
B 11 K4
W 12 R6
COM
If closer then the pincher from the right is threat
ENDCOM
B 13 R8
COM
Pinches anyway
ENDCOM
W 14 Q4
COM
White can take Sente
ENDCOM
B 15 P4
W 16 R3
B 17 R2
W 18 R4
B 19 P2
W 20 P5
B 21 O4
W 22 R11
B 23 P8
COM
Natural run to the center
ENDCOM
W 24 R14
B 25 O5
COM
Thick move in Takemiya's style
ENDCOM
W 26 P6
B 27 N7
COM
Another thick move
ENDCOM
W 28 O17
B 29 O16
W 30 N16
B 31 O15
W 32 P17
B 33 R15
W 34 S15
B 35 Q14
W 36 S14
B 37 Q17
W 38 K17
B 39 S7
COM
Straightforward attack
ENDCOM
W 40 Q7
B 41 R10
W 42 Q11
B 43 P10
COM
Mistake. Thin move. Should be P 9.
ENDCOM
W 44 S6
B 45 S3
W 46 S4
B 47 S2
W 48 S10
B 49 S9
W 50 Q10
B 51 R9
W 52 Q5
B 53 S16
COM
Loosing move. Should have been Q13
ENDCOM
W 54 Q13
B 55 P13
W 56 P9
COM
Sparkling Tesuji. White will now burst into the center
ENDCOM
B 57 O9
W 58 P14
B 59 Q15
W 60 O13
B 61 P12
W 62 P11
B 63 O12
W 64 O10
Prisoner P10
B 65 S11
W 66 N12
B 67 N13
W 68 O11
B 69 O14
Prisoner O13
W 70 S12
B 71 T10
Prisoner S10
W 72 Q12
B 73 P15
Prisoner P14
W 74 F17
COM
White is ahead by 5 or 6 points
ENDCOM
B 75 C13
W 76 C11
B 77 B16
W 78 C16
B 79 B17
W 80 B14
B 81 C15
W 82 C14
B 83 D15
W 84 D14
B 85 E15
W 86 C18
B 87 B15
W 88 D13
B 89 G16
W 90 G17
B 91 H16
W 92 H17
B 93 J16
W 94 E6
B 95 D4
W 96 C3
B 97 G6
W 98 G7
B 99 H7
W 100 F7
B 101 H8
W 102 F10
B 103 M17
COM
Black playing all out. Only area left for a fight
ENDCOM
W 104 K16
COM
Solid and steady
ENDCOM
B 105 M16
W 106 G14
COM
Continue pressure on Black's top group
ENDCOM
B 107 G15
W 108 H14
B 109 J15
W 110 L18
B 111 N17
COM
Thick move. Better prevent monkey jump with M18
ENDCOM
W 112 H10
B 113 J14
W 114 K8
B 115 K7
W 116 L7
B 117 P7
W 118 O6
B 119 N6
W 120 O7
B 121 O8
W 122 Q8
B 123 M9
W 124 K6
B 125 J9
W 126 H6
B 127 J6
W 128 H5
B 129 J7
W 130 H3
COM
Locked in a battle for the game
ENDCOM
B 131 G5
W 132 G4
B 133 F5
W 134 H2
B 135 G2
W 136 K2
B 137 L2
W 138 L3
B 139 K3
W 140 M2
B 141 J2
W 142 L1
Prisoner L2
B 143 J3
W 144 J1
B 145 L4
W 146 M4
B 147 M5
W 148 G1
COM
Mistake. Connecting at H 4 wins the game
ENDCOM
B 149 F1
W 150 H4
B 151 H1
Prisoner G1
W 152 N8
B 153 N9
W 154 G1
Prisoner H1
B 155 Q9
COM
Cuts off white group on the right
ENDCOM
W 156 H1
B 157 R7
COM
Kills the right white group
ENDCOM
W 158 J5
B 159 L6
W 160 K5
B 161 L5
W 162 L9
B 163 L10
W 164 K10
B 165 L11
W 166 T15
COM
Now white group lives.
ENDCOM
B 167 K9
W 168 H9
B 169 G8
W 170 F8
B 171 G9
W 172 G10
B 173 L8
Prisoner L9
W 174 N2
B 175 M18
W 176 F9
B 177 M7
Prisoner L7
W 178 O2
B 179 H12
W 180 G12
B 181 H13
W 182 G13
B 183 B18
W 184 D18
B 185 J18
W 186 J17
B 187 K18
W 188 L17
B 189 L19
W 190 K19
B 191 J19
Prisoner K19
W 192 H18
B 193 K15
W 194 T16
B 195 A14
W 196 A13
B 197 A15
W 198 B13
B 199 M19
W 200 H19
B 201 K19
W 202 S17
B 203 S18
W 204 T18
B 205 R17
W 206 R16
Prisoner S16
B 207 C17
W 208 D17
B 209 S16
Prisoner R16
W 210 T17
B 211 E16
W 212 F18
B 213 N4
W 214 M3
B 215 S19
W 216 N11
B 217 M12
W 218 H11
B 219 J11
W 220 J10
B 221 K11
W 222 B19
B 223 E14
W 224 E13
B 225 E17
W 226 E18
B 227 T12
W 228 T13
B 229 T11
W 230 L16
B 231 L15
W 232 P1
B 233 Q1
W 234 O1
B 235 F14
W 236 O3
B 237 P3
W 238 F16
B 239 F15
W 240 F13
B 241 A18
W 242 P10
B 243 R16