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The Best of Select: Games 9
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1994-08-22
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7KB
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552 lines
BoardSize 19
COM
Event: Dosaku's Masterpiece
Date & Place: 19th November 1683 Shogun's Palace
White: Honinbo Dosaku -1645-1702-
Black: Yasui Shunchi
Result: Black wins by one point
Source: Appreciating Famous Games - Shuzo Ohira
Analysis by: Shuzo
Input by: Tris Wooster - TMW Co
Game Name: Famous_1
Comments: Dosaku got within 1 point even against 2 stones
ENDCOM
Setup B Q16 D4
W 2 R4
B 3 P3
COM
In old fuseki, empty corners were often ignored
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W 4 F3
COM
Similarly, the empty corner is ignored
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B 5 C7
W 6 L3
B 7 C16
COM
Finally the NW corner. Better would be D17
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W 8 E17
B 9 H17
W 10 Q3
B 11 R13
COM
Should have extended to R10
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W 12 C3
COM
Opens up local hostilities
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B 13 D3
W 14 C4
B 15 C5
COM
These days D5 is preferred
ENDCOM
W 16 B5
B 17 C6
W 18 D2
B 19 E2
W 20 C2
COM
Bad for B up to here. Weakness at D5
ENDCOM
B 21 E3
W 22 C13
B 23 D15
W 24 C10
B 25 F4
COM
A move forced to defend weakness
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W 26 P4
B 27 R10
COM
Should have been on a grander scale - say Q9
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W 28 H16
COM
A vigorous move
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B 29 J16
COM
Defense at G16 leads to B being trampled in the corner
ENDCOM
W 30 G17
B 31 H15
COM
Should quietly connect at J17
ENDCOM
W 32 G16
B 33 J17
W 34 E14
B 35 D17
W 36 J15
B 37 K15
W 38 J14
B 39 K14
W 40 L16
COM
Declaration of war
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B 41 J13
W 42 H14
B 43 K16
W 44 O17
COM
W tries to settle himself quickly
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B 45 P17
W 46 O16
B 47 M17
COM
B snatches away W base of safety
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W 48 L17
B 49 M16
W 50 Q15
COM
W switches to other side
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B 51 R15
W 52 Q14
B 53 R14
W 54 P18
B 55 Q18
W 56 N18
B 57 M18
COM
Can't let W connect here
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W 58 R17
COM
Powerful invasion
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B 59 P19
COM
Strong answer to invasion
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W 60 Q17
B 61 O18
Prisoner P18
W 62 P16
B 63 R16
W 64 P18
Prisoner P17
B 65 H13
COM
Good KO threat
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W 66 G14
B 67 P17
Prisoner P18
W 68 D18
B 69 P18
W 70 C18
COM
Two handicap stone advantage has disappeared
ENDCOM
B 71 B6
COM
Dubious move
ENDCOM
W 72 F2
B 73 G3
COM
Black B6 should have been around N11 for a large area
ENDCOM
W 74 G2
B 75 H3
W 76 H2
B 77 E1
W 78 J3
COM
W gives up lower left corner
ENDCOM
B 79 B4
W 80 M15
COM
First step in rescue attempt
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B 81 N15
W 82 N14
B 83 M14
W 84 L15
COM
Adds 2 stones to 2 that were already dead
ENDCOM
B 85 L18
W 86 O15
B 87 N16
COM
Forced
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W 88 Q10
COM
Another ace up Dosaku's sleeve
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B 89 R9
W 90 Q12
COM
Threatens to punch through
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B 91 R12
W 92 M13
COM
Forcing a response
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B 93 L14
W 94 R7
COM
Big point
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B 95 N13
W 96 O14
B 97 N12
W 98 N11
COM
A tesuji
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B 99 M11
W 100 N10
B 101 O12
W 102 P12
B 103 P10
COM
A severe attack. Trying hard to catch big W group
ENDCOM
W 104 P9
COM
Tesuji response
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B 105 Q9
W 106 O11
B 107 M12
COM
Forced by last W move
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W 108 P8
B 109 Q7
W 110 Q8
B 111 R8
W 112 P7
B 113 S7
COM
Leaves possibility of S6, a big move
ENDCOM
W 114 Q6
Prisoner Q7
B 115 M10
COM
A good, thick play. B has the better prospects overall
ENDCOM
W 116 G4
COM
Start a probe up into the open area
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B 117 L6
COM
B mapping out a lot of territory
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W 118 F5
B 119 E5
W 120 E6
B 121 C12
COM
A new invasion
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W 122 D12
COM
Conservative defense
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B 123 C11
W 124 D11
B 125 B13
W 126 C14
B 127 B10
COM
B will connect one way or the other
ENDCOM
W 128 B9
B 129 C9
W 130 D10
B 131 B11
W 132 B14
B 133 S6
COM
Finally, the big move, worth about 15 points
ENDCOM
W 134 E4
Prisoner F4
B 135 N9
W 136 P11
COM
W must answer
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B 137 F4
Prisoner E4
W 138 M8
COM
A useful threat
ENDCOM
B 139 L8
COM
B must respond
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W 140 E4
Prisoner F4
B 141 D5
W 142 M7
B 143 L7
W 144 M6
COM
W building up thickness
ENDCOM
B 145 M9
COM
B defends
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W 146 C8
B 147 B8
W 148 D9
Prisoner C9
COM
W sente leading to a big end game sequence
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B 149 A9
W 150 A13
B 151 A12
COM
Another Ko fight coming
ENDCOM
W 152 B12
Prisoner B13
B 153 Q13
COM
W has to answer this
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W 154 P13
B 155 B13
Prisoner B12
W 156 A14
B 157 T4
W 158 S3
B 159 M5
W 160 L5
B 161 K5
W 162 L4
B 163 N6
COM
Ruins W territory
ENDCOM
W 164 N5
B 165 N7
W 166 M4
Prisoner M5
B 167 Q11
Prisoner Q10
W 168 O9
B 169 N8
W 170 A10
COM
Stir up this fight again
ENDCOM
B 171 C9
Prisoner B9
W 172 B3
B 173 A5
Prisoner B5
W 174 B9
Prisoner C9
B 175 A8
COM
Forced
ENDCOM
W 176 C9
B 177 G10
COM
Makes the center territory very large
ENDCOM
W 178 B12
Prisoner B13
B 179 P14
W 180 O13
COM
W has to respond
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B 181 B13
Prisoner B12
W 182 G12
B 183 G13
COM
B better respond
ENDCOM
W 184 F13
B 185 H12
W 186 B12
Prisoner B13
B 187 G7
COM
Another good move. B leading by about 1 point
ENDCOM
W 188 G11
B 189 H11
W 190 F10
B 191 F11
W 192 F12
B 193 F9
W 194 G9
B 195 H10
W 196 F8
B 197 E10
Prisoner F10
W 198 G8
COM
Clever way to get into B territory a little
ENDCOM
B 199 H8
W 200 H7
B 201 H9
W 202 J6
B 203 K6
W 204 J8
B 205 J7
COM
If W takes, B descends to G6
ENDCOM
W 206 H6
B 207 B13
Prisoner B12
W 208 A4
B 209 A3
Prisoner A4
COM
Can't let W save the corner group
ENDCOM
W 210 B12
Prisoner B13
B 211 P15
Prisoner Q15 Q14
W 212 N17
B 213 N19
COM
Can't let the 5 guys get cut off
ENDCOM
W 214 O10
B 215 A2
COM
Kills W once and for all. Eliminates dangerous Ko.
ENDCOM
W 216 K7
Prisoner J7
B 217 J9
W 218 H18
COM
B plays here would have been sente
ENDCOM
B 219 J18
W 220 S5
B 221 T5
W 222 T3
B 223 B13
Prisoner B12
W 224 R18
COM
W threatening to live here with S19
ENDCOM
B 225 S18
W 226 B12
Prisoner B13
B 227 O6
W 228 R6
B 229 O5
W 230 O4
B 231 B13
Prisoner B12
W 232 M19
B 233 L19
Prisoner M19
W 234 B12
Prisoner B13
B 235 F4
Prisoner E4
COM
Still Ko threats
ENDCOM
W 236 G5
B 237 B13
Prisoner B12
W 238 S8
B 239 S9
W 240 B12
Prisoner B13
B 241 M5
Prisoner M6 M7 M8
W 242 M6
Prisoner M5
B 243 G18
W 244 F18
B 245 H19
Prisoner H18
W 246 A11
Prisoner A12 B11 C11 B10 C12
COM
W finally takes these
ENDCOM
B 247 J5
W 248 H5
B 249 E7
W 250 F7
B 251 D6
W 252 E11
B 253 F6
Prisoner E6
W 254 E8
B 255 F10
W 256 Q10
Prisoner P10
B 257 T8
Prisoner S8
W 258 R11
Prisoner Q11
B 259 S11
W 260 T6
B 261 T7
Prisoner T6
W 262 Q11
B 263 M7
W 264 M5
B 265 P5
W 266 Q5
B 267 K8
W 268 J7
B 269 F1
W 270 G1
B 271 K4
W 272 K3
B 273 J4
COM
Probing ever further
ENDCOM
W 274 H4
Prisoner H3 G3
B 275 F19
W 276 E19
B 277 G19
W 278 G6
Prisoner G7
COM
Black wins by one point
ENDCOM