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The Best of Select: Games 9
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1994-01-12
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GAMMA Wing
Space Combat Flight Simulator
Developer's Kit
Version 1.0
(C) Copyright 1993
Rockland Software Productions
Description:
GAMMA Wing is a space combat flight simulator for the IBM PC. In
GAMMA Wing, you are part of an elite force defending mankind from a hostile
alien race. You fly missions against the enemy, and complete campaigns. As
you complete more missions, your ship gets better. As your combat victories
increase, your marksmanship increases. GAMMA Wing features bitmapped and
rendered graphics in the simulator its self, and digital sound effects. GAMMA
Wing is designed for long term play. Ship and marksmanship bonuses continue
until you complete 1000 missions/victories. GAMMA Wing is also designed for
user configurability. The GAMMA Wing Developers Kit (available separately)
lets you edit characters, edit missions, edit campaigns, edit targets, edit
weapons, edit target graphics, edit weapon graphics, edit weapon animation
sequences, change weapon sound effects, and import graphics for use in GAMMA
Wing.
System Requirements:
1. 286 or better.
2. 640K conventional RAM.
3. VGA graphics.
4. 3 Meg disk space.
5. Sound card required for FM soundtrack.
6. 200K XMS memory required for sound card digital sound effects.
7. MS compatable mouse required for developer's kit.
Installing:
Installing from diskette:
1. Put disk 1 in a drive, change to that drive, and enter "setup"
at the dos prompt.
2. The setup program will install a copy of the Developer's Kit on
your hard drive.
Archive contents:
*.bgi - video drivers
*.chr - fonts
*.exe - program files
*.grf - graphics
*.pal - palettes
gamma.doc - GAMMA Wing documentation
gammakit.doc - GAMMA Wing Developer's Kit documentation
support.doc - support information
catalog*.doc - Rockland Software Productions catalog
Running from GAMMA Wing:
1. Change to your GAMMA Wing directory.
2. Enter "gamma" at the DOS prompt.
3. You'll be asked if you want sound. Press y for yes or n for no.
4. If a gameport is detected, you'll be asked if you want to use a
joystick. Press y for yes, or n for no. If you say yes, you'll be
asked to move the joystick to various positions and then press its
button.
5. The opening sequence will then begin. You may skip any sequence
by pressing a key, or mouse or joystick button.
6. After the opening, you'll be asked to enter your pilot's name. Type in
a name and press enter.
7. You will then enter the lobby of the GAMMA Wing base.
8. The editors run when you select the following doors in the base:
Door: Editor:
Pilot's area - Edit Character editor
Operations area - Cmpgn Campaign editor
Operations area - Missn Mission editor
R&D - Tgts Target editor
R&D - Wpns Weapon editor
Vidlab - Anim Animation editor
Vidlab - Import PCX to GRF converter
Vidlab - Blend Palette blender
Vidlab - Mappal Palette mapper
Vidlab - Crop Auto cropper
Vidlab - Bitmap Graphic editor
Running the GAMMA Developper's Kit (GDK) menu program:
1. Change to your GAMMA Wing directory
2. Enter "gdk" at the dos prompt.
3. This will run the GDK menu program.
GAMMA Developer's Kit (GDK) menu program:
The GDK menu program is a menu that runs all the tools and editors in the
developer's kit. Select an editor or tool to run it, select Quit to
quit the GDK menu program.
Character editor:
The character editor allows you to edit pilot statistics. Menu options
are as follows:
Name - lets you change the pilot's name. The name is used to save the
pilot to disk, so it must be 1-8 letters.
Missions completed - lets you change the pilot's missions completed.
The more missions, the better your ship. The
game is designed to handle pilots with up to
1000 missions completed.
Combat victories - lets you change the number of combat victories the
pilot has. The more victories, the better the
pilot's chance to hit. When you fire, if there's a
target in the path of your fire, a check is made
to see if you hit the target. Chance to hit is
based on target speeds, range, and your pilot's
combat victories. GAMMA Wing is designed to handle
pilots with up to 1000 combat victories.
Current mission - lets you select a new current mission from the
missions in your current campaign. The current
mission is the mission the pilot will fly next.
Campaign - lets you select a new campaign for the pilot. The current
mission will automatically be set to the first mission in
the newly selected campaign.
Skill level - lets you set the pilot's skill level. Valid values are
0 through about 22 (depending on the max speed of the
fastest target). The highest valid skill level is the
max speed of the fastest target + 3. Skill level
effects are as follows:
Skill level: Effects:
0 Your ship's climb, dive, turn, and speed
are doubled.
1 Your ship's climb, dive, turn, and speed
are increased 50%.
2 None
3 Targets evade when fired at.
4+ Targets evade when fired at. Targets
adjust their speed to yours when
following you. Targets acceleration and
deceleration rates equal your skill level
minus three.
New - clears all values for starting a new pilot.
Load - loads a pilot from disk.
Save - saves the pilot begin edited to disk.
Quit - quits the editor.
Note: If you edit a character that you're playing, in GAMMA Wing you'll
need to load the character from disk after you quit the editor. Otherwise
you'll still be playing with the pilot you had when you started the
editor.
Campaign editor:
The campaign editor allows you to edit GAMMA Wing campaigns. Menu options
are as follows:
Campaign name - lets you change the name of the campaign.
Mission 1-10 - lets you change the individual missions 1 thru 10 in
the campaign. Selecting mission 1 lets you change the
1st mission, mission 2 lets you change the 2nd
mission,etc. When you select a mission, the mission
edit menu for that mission appears. The mission edit
menu lets you change individual missions in the
campaign. Menu options are as follows:
Mission name - lets you select a mission from disk to
run as this mission in the campaign.
Next mission - lets you change the number of the next
mission in the campaign to run if this
mission is completed.
Previous mission - lets you change the number of the
next mission to run if this mission
is not completed.
Done - returns you to the main menu.
New - clears all values for creating a new campaign.
Load - loads a campaign from disk.
Save - saves the campaign currently being edited to disk.
Quit - quits the editor.
When you begin a campaign, you fly its mission 1 first. Depending on
whether you complete the mission, you fly mission 1's next or previous
mission next. This continues until your next mission is greater than 10.
At this point the campaign is completed. The next time you fly, you'll be
asked to select a new campaign.
An example: In campaign unregis.cpn, mission 1's name is unregis1.mis,
its next mission is 2, and its previous mission is 1. If you complete
unregis1.mis, you fly mission 2 next, otherwise you fly mission 1 again.
Mission 2's name is unregis2.mis, its next mission is 3, and its previous
mission is 1. If you complete unregis2.mis, you fly mission 3 next,
otherewise you fly mission 1 (unregis1.mis