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The Best of Select: Games 9
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CD_1.iso
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dosgames
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fleece
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readme.txt
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1994-11-02
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13KB
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168 lines
Welcome to The Fellowship of the Fleece.
This game is in the time-honoured tradition of text-only adventures, the
concept behind which being that your mind is capable of painting far more
vivid pictures than mere computer graphics could achieve.
YOU are the central figure in the story, and you will be presented with a
series of problems & puzzles in your course to the final solution. These
problems will frequently require you to possess certain items obtained
from elsewhere in the game and to use them in a particular way. It would
be unwise to assume that any single item has only one use!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
As an indication of how you are progressing, you will be presented with
a regular update of your score and the number of moves made so far. This,
however, is only a general guide, and should not be taken too seriously.
Points will be awarded for obtaining certain items and for solving some
problems, but remember that the final objective is to complete the game -
you will be in no doubt when this has been achieved!
At the risk of stating the obvious, you would be well advised to draw a
map. Read all text carefully, and examine all objects, as in many cases
the information you receive will be helpful in indicating your way ahead.
There are often clues in the descriptions of locations and objects which
can provide valuable pointers.
THE PARSER
~~~~~~~~~~
The parser in The Golden Fleece is certainly as sophisticated as any you
will have come across in previous adventures. You communicate with the
game by typing in your entry in plain English when you see the prompt >,
finishing with the <RETURN> key.
To move around, just type in the desired direction, remembering that from
any location there may be the eight compass directions: NORTH, NORTHEAST,
EAST, SOUTHEAST, SOUTH, SOUTHWEST, WEST, NORTHWEST, plus UP and DOWN and
IN and OUT. These can be abbreviated to N,NE,E,SE,S,SW,W,NW,U,D, although
IN and OUT have no abbreviations. The commands can be expressed in many
ways - thus, NORTH could be typed in as `NORTH', `GO NORTH', `GO TO THE
NORTH' or simply `N'.
With certain verbs you are able to use multiple objects. Thus if you find
yourself in a location in which you wish to acquire several items, you
could type in `TAKE THE LAMP THE SHOTGUN AND THE LOG'. Note that `THE' &
`AND' are understood, but not required, and the above command could just
as easily be `TAKE LAMP SHOTGUN LOG'.
The use of the words `EVERYTHING' OR `ALL' can be useful. Thus you could
enter `TAKE ALL' or `GET EVERYTHING' in which case everything available
to be taken in your present location would be acquired.
The exception facility `EXCEPT' or `BUT' is also useful in that you could
type `TAKE EVERYTHING EXCEPT THE LAMP AND THE BALL'. Note that this
command could also be expressed in several different ways such as `TAKE
ALL BUT THE LAMP AND THE BALL', `GET ALL BUT NOT THE LAMP OR THE BALL' or
`TAKE EVERYTHING BUT NEITHER THE LAMP NOR THE BALL'.
Please note that you may come across certain situations where an object
is hidden either inside, on, behind or under another object. In this sort
of situation you have to specify exactly from where you wish to acquire
the item. Thus, if you are in a room which contains a box (or indeed are
carrying the said box) and the box contains an emerald, typing `GET THE
EMERALD' would not work - you would have to enter `GET THE EMERALD FROM
THE BOX'. Examining any container will tell you whether or not it holds
anything of interest. Extrapolating from the above, you could enter the
command `TAKE EVERYTHING FROM THE BOX', or if there were some things you
wished to exclude this could become `TAKE EVERYTHING FROM THE BOX BUT NOT
THE EMERALD OR THE DISK', `GET ALL BUT THE EMERALD AND THE DISK FROM THE
BOX', or even `GET ALL FROM THE BOX BUT LEAVE THE EMERALD AND THE DISK'.
Multiple commands are available within one entry by separating each comm-
and with either a full stop or the word THEN. Illustrative examples of
this follow:
`TAKE THE HELMET FROM THE BOX THEN PUT THE EMERALD ON THE CHAIR'
`KILL THE TROLL WITH THE AXE THEN PUT ALL BUT THE DISK INTO THE BOX'
`OPEN THE DOOR THEN GO THROUGH IT'
Or in shorter form:
`GO NORTH.DROP ALL BUT LAMP.GET DISK.RING BELL.WAIT'
While really lengthy instructions could be entered as follows:
`N.N.E.U.NW.E.OPEN DOOR.E.N.GET ALL.WEAR COAT.READ SIGN.D.N.N.NE'
SAVING AND RESTORING
~~~~~~~~~~~~~~~~~~~~
It's not giving too much away to say that at certain points in the game
you will do something which unfortunately results in your untimely death.
As this can happen without warning, you are advised to save your position
from time to time. This is done by entering the single-word command SAVE
whereupon you will be prompted for a filename for the position. Enter the
filename and hit the <RETURN> key.
To restore the game from any saved position, type the command RESTORE and
enter the appropriate filename when prompted followed by <RETURN>.
To restart the game from the beginning enter the command RESTART followed
by <RETURN>.
SOME SPECIAL ONE-WORD COMMA