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The Best of Select: Games 9
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CD_1.iso
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dosgames
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crusade
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crusade.dat
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1994-05-19
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STARTING_ROOM 43
ROOM 43
Thick woods
NORTH 43
SOUTH 4
EAST 43
WEST 2
ROOM_SYNONYMS CHANGE_LOCATIONS CLIMB GO
KEY 201 (* will cause 'CLIMB or GO TREE' to go to location 3 -- top of tree *)
SPECIAL 3
END_ROOM
ROOM_DESCR 43
You are in the midst of a thick woods. The ground is damp with dew. The
night air is chilly and you shiver from the cold.
END_ROOM_DESCR
HELP 43
Be adventurous!!
END_HELP
NOUN 201
trees
large
There are large trees all around you.
LOCATION 43
UNMOVABLE
PLURAL
NOUN_SYNONYMS TREE
END_NOUN
NOUN_DESCR 201
The trees around you are mostly large oaks.
END_NOUN_DESCR
NOUN 280
paper
crumpled-up
You see a crumpled-up piece of paper with writing on it.
READABLE
LOCATION 43
END_NOUN
NOUN_DESCR 280
As you uncrumple the paper, you see that the letters are quite faded and
difficult to read.
END_NOUN_DESCR
TEXT 280
This adventure game was created using the Adventure Game Toolkit.
A BRIEF OVERVIEW OF THE ADVENTURE GAME TOOLKIT
The ADVENTURE GAME TOOLKIT (AGT) is designed to allow a game designer/writer to
create and play his/her own high-quality text adventure games. Once created,
these adventure games can be shared with and enjoyed by others -- even if they
do not have a copy of the Adventure Game Toolkit themselves. Using AGT the
game developer can create two distinct levels of adventure games:
STANDARD LEVEL games that require no programming experience (honestly!!),
only a fertile imagination. These Standard Level games only require that
the game designer/writer generates the game using a word processor or text
editor to describe the various locations, objects and results of actions
that collectively make up the game.
PROFESSIONAL LEVEL games that also make use of AGT's special adventure game
metalanguage to create games as complex and rich as the game designer's
imagination and prose style will allow. These games should be technically
comparable with the published text adventure games from firms like
Infocom.
FEATURES OF THE ADVENTURE GAME TOOLKIT
AGT has a number of features that make it a very comprehensive adventure game
creation product. Some of these key features are:
* "Look and feel" of Infocom adventure games with similar screen layout
and standard vocabulary and routines.
* Large standard vocabulary with potential to define many more words
unique to a specific adventure. Typical games can have a vocabulary
of 500 words or more.
* Sophisticated parser that can understand (1) complex input commands
including pronouns (IT, HIM, HER, THEM, MY and ITS), and (2) compound
commands separated by AND or THEN or punctuation symbols, and (3)
commands addressed to characters within the game. Here are a few
examples of commands AGT can handle with ease:
GET THE FLASH LIGHT AND THEN SWITCH IT ON
PUT ON THE CLOAK, THEN EXAMINE IT; READ ITS LABEL
PLACE THE GREEN ROCK AND THE SMALL PEBBLE BEHIND THE TREE
ENTER THE HOUSE; GET ALL; EXIT; SOUTH; SOUTH THEN DOWN
SULU, SET A COURSE FOR ALPHA 14
SCOTTY, BEAM DOWN A TRICORDER AND THE QWERTY MODULE
DROP THE FOOD, THE KEY AND THE BOTTLE THEN UNLOCK THE DOOR WITH
THE BRASS KEY AND THEN LEAVE
* Function and cursor keys predefined to input frequently used commands
and move directions.
* SCRIPT and UNSCRIPT commands to echo game output to printer.
* Versions for IBM, Macintosh, Atari ST and Amiga. Games created on
one of these computers can be played on all of the other computers
without making any modifications to the game.
WHAT THE REVIEWERS HAVE SAID ABOUT THE ADVENTURE GAME TOOLKIT
"Using the Adventure Game Toolkit, anyone with an ounce of
imagination can create a text adventure game ... similar in layout
and sophistication to those made by Infocom and other commercial
developers."
-- Donald B. Trivette in PC Magazine (January 17, 1989)
"The Adventure Game Toolkit (AGT) acts as a compiler which allows
for creating remarkably complex and sophisticated games in a fairly
simple way .... AGT's parser reminds me of Infocom's."
-- Scorpia in Computer Gaming World (February 1989)
"If you have ever wondered what it is like to create your own
adventure games, but didn't have the programming knowledge to do it,
this product is for you .... The process is easy ... and you'll have
hours of fun doing it."
-- Resul DeMaria in Public Domain Software & Shareware
"The Adventure Game Toolkit from Softworks ... provides all the
tools you need to build your own text based adventure games .... The
Adventure Game Toolkit is an extremely powerful development
package."
-- Bob Napp in Big Blue Disk #30
AGT was recently award the Adventure & Strategy Club (of England)
"Golden Chalice" award.
THE ADVENTURE GAME TOOLKIT IS NOW "FREEWARE"
AGT is now "freeware." This means that the authors, David Malmberg and Mark
Welch, still retain the copyright to AGT and all of its related files, such
as the documentations and sample games. However, you or any other user may
use the AGT system to develop and distribute your own games without paying any
royalty to the AGT authors.
So enjoy!!
END_TEXT
NOUN 274
egg
golden
You see a golden egg.
LOCATION 200 (* in the bird's nest *)
EDIBLE
POINTS 25
END_NOUN
NOUN_DESCR 274
The egg is made of gold. It is not very heavy, so it must be hollow. When
you shake it, you can hear something inside.
END_NOUN_DESCR
SPECIAL 3
You struggle up branch by branch till you reach the tallest part of the tree.
END_SPECIAL
ROOM 2
Dense forest
NORTH 2
SOUTH 4
EAST 43
WEST 5
END_ROOM
ROOM_DESCR 2
You are in a dense part of the forest.
END_ROOM_DESCR
NOUN 202
Trees
thick
The trees are quite thick here.
LOCATION 2
UNMOVABLE
PLURAL
NOUN_SYNONYMS TREE
END_NOUN
NOUN_DESCR 202
The trees around you are mostly large oaks. There are also a few pines.
END_NOUN_DESCR
ROOM 3
Tree top
DOWN 43
END_ROOM
ROOM_DESCR 3
You are perched somewhat precariously on a limb near the top of a tall tree.
END_ROOM_DESCR
NOUN 200
Nest
Bird's
There is a bird's nest here.
LOCATION 3
WEIGHT 2
SIZE 5
CLOSABLE
OPEN
END_NOUN
NOUN_DESCR 200
The nest is made of twigs and is fairly small.
END_NOUN_DESCR
NOUN 263
castle
distant
You can see the castle in the moonlight to the south through the trees.
LOCATION 3
UNMOVABLE
END_NOUN
NOUN_DESCR 263
The castle looks quite sinister and foreboding.
END_NOUN_DESCR
ROOM 4
Water's edge
NORTH 43
ROOM_SYNONYMS MAGIC_WORD SWIM
(* causes player to go into water *)
SPECIAL 13
END_ROOM
ROOM_DESCR 4
You are by the edge of the moat surrounding the Baron's castle. The woods are
to the north. The castle is south across the water in the moat.
END_ROOM_DESCR
HELP 4
You need some exercise.
END_HELP
NOUN 206
sign
large
There is a large sign here.
READABLE
LOCATION 4
UNMOVABLE
END_NOUN
NOUN_DESCR 206
It is a large sign made out of wood with letters painted on the side.
END_NOUN_DESCR
TEXT 206
In letters almost a foot high, the sign proclaims: DANGER!! -- No Swimming!
END_TEXT
NOUN 211
castle
Baron's
The Baron's castle looms ominously and forebodingly across the water.
LOCATION 4
UNMOVABLE
END_NOUN
NOUN_DESCR 211
The castle looks quite sinister and foreboding. You shiver with fear at the
thought of what awaits you inside.
END_NOUN_DESCR
NOUN 212
Drawbridge
up
The drawbridge is up and there is no way across to the castle.
LOCATION 4
UNMOVABLE
NOUN_SYNONYMS BRIDGE
END_NOUN
NOUN_DESCR 212
The drawbridge has been drawn up into the castle. When it is down, you would
be able to just walk across it to get in and out of the castle. Now that it
is up, there does not appear to be any