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The Best of Select: Games 9
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cribb
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cribbage.doc
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1993-06-25
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458 lines
===================
Cribbage
from
Universal Software
-------------------
Copyright (c) 1993
David A. Teach
-------------------
Version 1.2
===================
Requirements / Recommendations to play
======================================
Requires EGA, VGA, MDA, AT&T 400, PC 3270, or Hercules graphics system.
A Microsoft, Logitech, or compatible mouse is recommended.
Three button rodents work better for the hint feature.
An IBM or compatible AT computer with 8 mHz or faster CPU speed is
also recommended.
How to play this computer game
==============================
When using the mouse, commands are selected with either the Left or
Right mouse buttons. When in keyboard mode, the numbers or letters for
the commands are highlighted in light green; or on monochrome displays
the appropriate key is bright white or underlined.
When the information box pops up in the middle of the screen during
play, it will stay on the screen for 5 seconds. Hit any key or mouse
button to clear it quicker.
***** Note *****
The keyboard commands are only possible if a mouse is not detected, or
if you are in forced keyboard mode; otherwise, the mouse is the default
selecting device.
***** Hercules graphics users: The mouse pointer doesn't seem to work
when I simulate Hercules graphics on my VGA card, but it might work on
a real Hercules graphics machine. If not, disable the mouse or use the
KEYBOARD option.
***** Monochrome EGA/VGA and/or 64k EGA users: If the colors don't come
out correctly or if you cannot go to the Options or Stats screens, try
using the LAPTOP command line parameter. I set this up to force the
program into 2 color/1 video page on these systems. With all other
configurations the LAPTOP toggle works normally.
The Title Screen:
BEGIN GAME -
Typing 'B' or clicking the left or right mouse button on the BEGIN
GAME box starts the game with the shown options. Hitting ENTER will
also choose this.
OPTIONS -
Typing 'O' or clicking on OPTIONS will bring up the game Options
Menu. See "Options Menu" below for the list of options.
STATISTICS -
This displays the current player's cumulative game statistics. Users
of the keyboard hit the 'S' key.
QUIT -
QUIT will exit the program. Type 'Q' from the keyboard.
The Options Menu:
MAIN MENU -
This option will bring you back to the main menu. (Title screen) You
can hit the letter 'M' or the ENTER key to select this in keyboard mode.
NAME -
The default name is 'PLAYER'. You can change this by typing 'N'
or clicking the mouse pointer within the red box around the name, typing
a new name, and pressing ENTER (or a mouse button). Backspace is the
only editing key allowed if you make an error while typing in the name.
Upper and lower case letters, numbers 0 through 9, characters ! . , " -
: / ? and spaces are also allowed. The name can be a maximum of eight
characters long.
SCORE LIMIT -
Clicking on SCORE LIMIT cycles the pegging board total between 121
and 61 pegs. Use either mouse button, or the + or - keys.
SKUNKING -
Changing the SKUNKING option to YES will allow a skunk win. If a
player fails to reach the skunk point (limit - 30) with at least one peg
by the end of a game, this counts a 2 wins. When playing to 121 points,
the skunk line is after the 90th hole; for a 61 point limit it is after
the 30th. This may also be called a "lurch" by some players. Double
skunk (halfway for 121 limit) is NOT implemented. Hit the 'K' key from
the keyboard to toggle skunking on or off.
BIG CARDS -
The default card set has more realistic-looking cards, but the suits
may be a little small for some people to see clearly. If this is so,
or you just like the one pip better, changing this option to YES will
give you cards with one big number and one big symbol for the suit.
Hit the letter 'B' to switch this option to YES or NO.
POINTER -
Clicking on this option will change the shape of the mouse pointer.
There are seven different shapes to choose from. Obviously, this will
not have any effect if you are not using a mouse, but 'P' still toggles.
SAVE -
Selecting SAVE will save all options to the CRIBBAGE.CFG file. This
file is loaded when the program is run, so your name and your favorite
options are already set. If this file is not present, or is corrupted,
it will be created with the default options. At present, the NOBLANK
option is not saved in this configuration file. 'S' from the keyboard.
Player Statistics Screen:
Clicking within the Main Menu box will bring you back to the main
menu. (Title screen) You can hit the letter M or the ENTER key to
select this in keyboard mode.
Rules of the Game - Taken from "Official Rules of Card Games",
================= 62nd edition, U.S Playing Card Company, 1968
Rank of cards:
(High) K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2, A.
The Deal:
Each player receives 6 cards. The players then choose two cards to
discard. The four cards discarded by the two players constitute the
CRIB, which always belongs to the dealer.
After both players have discarded their two cards, the deck is cut
and one card is placed face up from the deck. This card is the STARTER.
If the STARTER is a JACK then the dealer PEGS (scores) 2 points.
Game play:
After the STARTER has been turned, play begins with the non-dealer
laying down a card face up on the table. The dealer then next exposes
a card with the play alternating between the two players, except for
GO's as noted below. Each time a player lays down a card he announces
the sum of all the cards that have been laid down so far.
During play, the sum can never exceed 31. If a player cannot play a
card without exceeding 31 he must say GO and his opponent pegs 1 point.
Before pegging his 1 point the player gaining the GO must lay down all
the cards he can without exceeding 31. If a player reaches exactly 31
then he pegs 2 points instead of 1 point for the GO. The player who
said GO starts off the next round of play, and sum is reset to zero.
The object in play is to score points by pegging. In addition to the
GO, a player may peg points in the following combinations:
Pegging Combinations:
FIFTEEN
You peg 2 points for adding a card that makes the sum equal to 15.
PAIR
You peg 2 points if you match the rank of the previously played card.
TRIPLET
Adding the third card (in a row) of the same rank scores 6 points.
FOUR
Adding the fourth card (in a row) of the same rank pegs 12 points.
RUN (Sequence)
For adding a card that forms with previously played cards a sequence
of 3 or more, in any order, you peg 1 point for each card in the sequence.
Runs are independent of suits and can be played in any order.
Example: 3-4-5, 3-5-4, 5-2-4-3, etc.
Scoring Hands:
When play ends, the three hands are counted in order: non-dealer, then
dealer's hand, then CRIB. This order is important, since toward the end of
a game a player might be able to reach a winning score before his opponent
has a chance to count his hand. The STARTER is considered a part of each
hand, so all three hands contain five cards when scored.
The following describes the basic formations for scoring the hands:
FIFTEEN
2 points for each combination of cards that total 15.
PAIR
2 points for each pair of cards of the same rank.
RUN
Each combination of 3 or more cards in sequence counts 1 point for
each card in the RUN.
FLUSH
Four cards of the same suit (not including the STARTER) is 4 points.
If the STARTER is also the same suit, count 5 points instead of 4.
Only a 5 card flush counts in the CRIB.
JACK
Holding a JACK of the same suit as the STARTER counts as 1 point.
**** Note: EACH and EVERY combination counts separately. ****
Example:
A hand (with STARTER) of 8,7,7,6,2 will score 16 points. How ???
For four combinations that total FIFTEEN: the 8 with one 7 and also with
the other 7, and the 6-2 c