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1994-08-31
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CANASTA Version 1.0
Copyright(C) 1994, Larry W. Nicholas
All rights reserved.
LIMITED WARRANTY
If you discover physical defects in the media on which this software
is distributed, the media will be replaced at no cost to you.
CANASTA is distributed "as is". The author disclaims all warranties,
either expressed or implied. The author will assume no liability for
damages either from the direct use of this product or as a consequence
of the use of this product.
LICENSE STATEMENT
This software is protected by both United States copyright law and
international treaty provisions. Therefore you must treat this soft-
ware just like a book, except that you may make an archive copy for
backing up this software. This software cannot be legally used by two
different people in two different places (unless you have violated my
copyright).
SUPPORT POLICY
If you have any questions with this software, please contact me at
2619 Quail Valley Rd., Solvang, CA 93463, or by telephone between the
hours of 9am - 4pm PDT, Monday through Friday, at (805) 688-7255.
TABLE OF CONTENTS
Introduction GETTING STARTED Requirements.................1
Installation.................1
Mouse Conventions............1
Overview.....................1
Chapter 1 GAME OPERATION Starting Canasta.............3
Playing the Game.............3
The Play Table...............3
One Human Player.............4
Two Human Players............4
Menu Bar.....................4
The Draw...................4
The Pile...................4
The Meld...................4
The Discard................4
The Score..................4
The Query..................4
To Quit....................4
Messages.....................5
Improper Melds...............5
Scoring Summary Table........6
The Canasta Score Sheet......6
Chapter 2 RULES OF CANASTA Definitions..................7
Players......................7
Cards........................7
The Deal.....................7
Red Threes...................7
Melds........................8
Black Threes.................8
Canastas.....................8
Frozen Pile..................8
Stop Cards...................8
Taking the Discard Pile......8
Point Values.................9
Initial Meld Requirement.....9
The Play.....................9
Exhausting the Stock........10
Going Out...................10
Concealed Hand..............11
Asking Permission...........11
Scoring.....................11
Strategy....................12
Irregularities..............12
Exceptions..................12
Selected Bibliography.......12
Introduction Getting Started 1
GETTING STARTED
REQUIREMENTS
CANASTA requires the following equipment:
. IBM PC, XT, AT, or 100% compatible
. DOS 3.0+ or later
. Microsoft Compatible Mouse
. VGA/EGA and color monitor
. 720K Floppy or Hard Drive
INSTALLATION
For hard drive users, create a directory named Canasta as follows:
C:\>MD CANASTA
C:\>COPY A:*.* \CANASTA
All files must be located in this directory. The directory should be
included in the PATH Statement of your AUTOEXEC.BAT File which allows
you to run CANASTA from any directory. Refer to your DOS manual for
details on the PATH Statement. Floppy drive users can execute the
program from the CANASTA Diskette.
Commands are always followed by the Enter key.
MOUSE CONVENTIONS
All input in Canasta is via the mouse and only the left button is
active. The mouse cursor is referred to as "cursor" throughout this
text. To "click" means to depress the left mouse button. To "select"
means to move the cursor to the appropriate card, button or box and
click.
Important note: along the left-hand edge of each card, approximately
1/4" in width and continuing the length of the card directly
underneath the cards' suit is the "selection area". When you select a
card for meld or discard, you must place the cursor inside this area
and click. This area is referred to as the "left-hand edge"
throughout this text and will become obvious once you see your hand
displayed.
OVERVIEW
Canasta is a card game derived from rummy. It originated in Uruguay
after World War II, and reached the U.S. via Argentina in 1949.
Canasta is a four-handed game of two opposing partnerships, which
embodies the principles of forming card combinations as in Gin, the
melding of Pinochle, the partnership understanding of Bridge, with the
deception of Poker.
Introduction Getting Started 2
The object of the game is to score 5000 or more points before your
opponents by building melds and then Canastas, while preventing your
opponents from accomplishing the same. Through Draws, Melds, and
Discards both offensive and defensive skills are used to out-maneuver
your opponents.
It is extremely important for you to read this manual before starting
the Game. Chapter 1 discusses the Game Operation while Chapter 2
presents the Rules of Canasta. If you have never played Canasta
before, or have only a passing knowledge of the game, you will need to
read Chapter 2 before proceeding to Chapter 1: Game Operation.
While Canasta can be intimidating to the first-time player, reading
the rules in their entirety, will greatly ease your understanding of
the game. Even if you are familiar with partn