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The Best of Select: Games 9
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CD_1.iso
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dosgames
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brr
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tourn.eng
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Text File
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1995-10-24
|
10KB
|
744 lines
;=========================================================================
;Dear translators....
;--------------------
; *** DO NOT CHANGE/TRANSLATE ***
; (1) "comment" lines (which start with ";")
; (2) The first line of each text section (the "ID_BIT", in capitals)
; which is there to tell me which message is which.
; (3) "command" lines (which start with "@")
; which are there to say where on screen the text goes
; It would be helpful to us if you can keep the translations as short as
; possible.
; Also, leave the blank lines in, & don't insert blank lines into the
; text sections.
;ie - Each piece of text is arranged like:-
; (blank line: important)
;ID_BIT (LEAVE ALONE)
;@F78 @THING @THING (LEAVE ALONE)
;The text itself\for translation
;@MORE @STUFF @WITH @SYMBOLS (LEAVE ALONE)
;Possibly some more\text for translations
; (blank line)
;There are "\" letters in the text: these are the "carriage returns"
;that ensure that the text fits in the screen boxes.
;& they'll (probably) need moving anyway.
;(So leave them at roughly the same spots, and I'll tidy things up later)
;Chris has put some "Yen" symbols in there, which I think are the smiley
;faces on the 1/2 player select. Leave 'em in.
;=========================================================================
;==== split this lot off to a separate text file! ====
;dddPrint6(225,70,10,"B I G R E D R A C I N G");
;dddGamePrint3(226,50,18,"(C) BIG RED SOFTWARE 1994");
;docs: parts of this program, (c) Virtek International Corporation
;dddGamePrint3(232,50,185,"3D GRAPHICS BY VIRTEK INTERNATIONAL CORP.");
;---- introducing BRR ----
INF_HED1
@X10,16
Introducing \Big Red Racing
;==== Namescn text ====
NAME
@X30,40 @W
ENTER YOUR NAME:
NAME_POINTER
@X45,80 @W
¬
NAME_NEW
@X45,120 @W
CREATE NEW \FILE ? Y/N
;==== probably temporary text on the flag screen ====
FLAG_DEMO
@X242,40
DEMO
FLAG_CONF
@X242,120
GAME
;==== probable text on modem screen ====
MODEM_CALL
@X100,50
DIAL
MODEM_READ
@X100,100
RECIEVE
;---- black box recorder ----
BBOX_HD
@F0 @C3
@X50,30
Colour
@X90,30
Type
@X130,30
Save
@X170,30
Load
@X200,30
Record Len
@X10,130
F1-F4 = Views\
F5=Rew F6=Pse F7=Fwd\
F8=Rec/Stop (positions & cameras)\
F9=UnMark F10=Mark for PCX recorder\
F12=PCX recorder start
@F1 @X10,54
0
@X10,64
1
@X10,74
2
@X10,84
3
@X10,94
4
@X10,104
5
@X10,114
HELI
@F1 @X240,170 @C8
OK, Let's\record!
;@F0 @X120,170 @C8
;Camera\Movement
;@X12,170
;SAVE 7
;@X60,170
;LOAD 7
;==== text on configuration screen ====
CONFIG_SINGLE
@X18,50
1P Single Race ¥
CONFIG_TOURN
@X18,90
1P Tournament ¥
CONFIG_2P
@X18,130
Multi Player ¥¥
;==== text on 2-player options screen ====
NET_SPLIT
@X43,40
Split Screen
NET_NETWORK
@X38,70
Network Play
NET_SERIAL
@X48,100
Serial Link
NET_PLAYERS
@X48,130
Players:
;==== text on general game setup screen ====
CHOOSE_BACK
@X7,3
Back
CHOOSE_SOUND
@X75,40
Sound Setup
CHOOSE_CHAR
@X33,70
Choose Character
CHOOSE_LOGO
@X70,100
Choose Logo
CHOOSE_KEYS
@X70,130
Define Keys
CHOOSE_NETWAIT
@X90,70
Wait for
@X60,100
other players
;==== probably temporary text on sound screen ====
SOUND_HED
@X40,10
SOUND OPTIONS
SOUND_CD
@X30,50
CD
SOUND_FX
@X30,96
FX
SOUND_COMMENT
@X30,140
COMMENTARY
;==== text on logo screen ====
LOGO_HED
@X85,16
SELECT LOGO
1P_LOGO
@X30,5
PLAYER 1 SELECT
2P_LOGO
@X30,5
PLAYER 2 SELECT
;==== define keys screen ====
KEYS_TITLE
@X30,5
CHOOSE YOUR KEYS
KEYS_UP
@X10,45
ACCELERATE
KEYS_DOWN
@X10,70
BRAKE
KEYS_LEFT
@X10,95
LEFT
KEYS_RIGHT
@X10,120
RIGHT
KEYS_BOOST
@X10,145
NITRO
;==== char choosing screen ====
1P_CHAR
@X30,10
PLAYER 1 SELECT
2P_CHAR
@X30,10
PLAYER 2 SELECT
CHAR_HED
@X30,10
SELECT CHARACTER
CHAR_COLOR
@X222,55 @C8
COLOUR
CHAR_NXT
@X222,110 @C8
person
;---- car choosing screen ----
CAR_HED
@X16,10
CHOOSE YOUR VEHICLE
CAR_BAK
@X252,55 @C8
BACK
CAR_NXT
@X20,165 @C8
next
CAR_OK
@X260,165 @C8
OK.
LOGO_HED
@X85,16
SELECT LOGO
;---- black box recorder ----
4BBOX_HD
@C3
@X50,30
Colour
@X90,30
Type
@X130,30
Save
@X170,30
Load
@X200,30
Record Len
@X10,54
0
@X10,64
1
@X10,74
2
@X10,84
3
@X10,94
4
@X10,104
5
@X240,170 @C8
OK, Let's\record!
;==== Character information ====
CHAR1
@X90,40 @C2
Name:\Derek "Rabid Dog" Simpkins\\
Date of Birth:\23-06-60\\
Place of Birth:\Braintree, Essex,\England.\\
Shoe Size:\5\\
Distinguishing Features:\Shiny teeth,\Cheeky smile.\
Colour coordinated Mohawk.\\
Fave Existential Philosopher:\Jean Paul Satre\
CHAR2
@X90,40 @C2
Name:\Nicole Courgette\\
Date of Birth:\14-11-72\\
Place of Birth:\Chateau Du Courgette,\Dieppe. France.\\
Shoe Size:\11\\
Distinguishing Features:\Piggy tails.\Voluptuous lips.\\
Fave non-porous material:\Rubber\
CHAR3
@X90,40 @C2
Name:\Jake "Bad Mutha" Jackson\\
Date of Birth:\05-01-67\\
Place of Birth:\Los Angeles,\California,USA.\\
Shoe Size:\14\\
Distinguishing Features:\Flat Top,\3 day stubble growth,\
Unfortunate nickname.\\
Fave Root Vegetable:\Radish\
CHAR4
@X90,40 @C2
Name:\Georgio Macchio\\
Date of Birth:\05-12-69\\
Place of Birth:\Verona, Italy\\
Shoe Size:\11\\
Distinguishing Features:\Absolutely none.\\
Fave farming method:\Crop Rotation\
CHAR5
@X90,40 @C2
Name:\Ivan Smirnoff\\
Date of Birth:\02-07-73\\
Place of Birth:\Minsk, Russia\\
Shoe Size:\15\\
Distinguishing Features:\Goatee Beard,\Flared Nostrils.\\
Fave burrowing mammal:\Mole\
CHAR6
@X90,40 @C2
Name:\Helga "Spider Head"\Rossler\\
Date of Birth:\03-03-77\\
Place of Birth:\Guttersloe,Germany\\
Shoe Size:\3\\
Distinguishing Features:\Small feet,\Silly Haircut.\\
Fave Limb:\Arm (left)
;==== start of the tournament text data ====
;---- title on the globe screen ----
GLB_SELECT
@X100,170 @W
SELECT
GLB_SINGLE
@X60,3 @W
CHOOSE 1 RACE
GLB_TOURN
@X220,80 @W
CHOOSE A ROUND
GLB_2P
@X75,3 @W
CHOOSE RACES
GLB_CHOSEN
@X215,75 @W
CHOSEN:
GLB_HD11
@X70,3 @W
ROUND 1
GLB_HD12
@X75,10 @W
Win 2 out of 4 races\ to enter round 2\
GLB_PLC11
@W
England
GLB_PLC12
@W
CHILE
GLB_PLC13
@W
USA
GLB_PLC14
@W
AUSTRALIA
GLB_BAK
@X10,170 @W
Oops!\Go back!
GLB_OK
@X240,170 @W
Yes!\Take Me\There!
;--rnd 2--
GLB_HD21
@X70,3 @W
ROUND 2
GLB_HD22
@X85,10 @W
Win 3 out of 4 races\ to enter round 3\
GLB_PLC21
@W
Mexico
GLB_PLC22
@W
EGYPT
GLB_PLC23
@W
CHINA
GLB_PLC24
@W
USA
;--rnd 3--
GLB_HD31
@X70,3 @W
ROUND 3
GLB_HD32
@X85,10 @W
Win 4 out of 5 races\ to enter round 4
GLB_PLC31
@W
JAPAN
GLB_PLC32
@W
ARCTIC
GLB_PLC33
@W
RUSSIA
GLB_PLC34
@W
ITALY
;--rnd 4--
GLB_HD41
@X70,3 @W
ROUND 4
GLB_HD42
@X85,10 @W
Win 5 out of 5 races\\ to enter the final
GLB_PLC41
@W
Mars
GLB_PLC42
@W
VENUS
GLB_PLC43
@W
SCOTLAND
GLB_PLC44
@W
INDIA
GLB_PLC45
@W
FRANCE
;--final--
GLB_HD51
@X70,3 @W
FINAL
GLB_HD52
@X85,10 @W
Come first to win
GLB_PLC5
@W
Moon
;---- globe screen place names "in detail" ----
;--dirt--
GLB_LOND
@X200,80
London\
@C6
East dirt oval
GLB_TOKY
@X200,80
Tokyo\
@C6
Bendy dirt track
GLB_MXCO
@X200,80
Somewhere\
@C6
Dirt track with jumps
GLB_TEST
@X200,80
Death Valley\
@C6
The developer's\Test Track
;--water--
GLB_MIMI
@X200,80
Miami\
@C6
Varied water course
GLB_GANG
@X200,80
Ganges Delta\
@C6
Very bendy water track
GLB_PEKI
@X200,80
Shanghai\
@C6
water track with jump
;--moon--
GLB_MARS
@X200,80
Olympus Mons\
@C6
Cliff-edge roller\coaster
GLB_VNUS
@X200,80
Mekon city\
@C6
Venusian lava\thing
GLB_MOON
@X200,80
Clavius Base\
@C6
Long 8-track
;--ruf--
GLB_DORF
@X200,80
Somewhere\
@C6