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The Best of Select: Games 9
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CD_1.iso
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com&conq
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demoman.txt
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1995-11-17
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I. Introduction
Welcome to Command and Conquer. In this demo you will be playing the side of
the Global Defense Initiative (GDI): the strike force of the United Nations,
the "good" guys. Your opponents are the forces of the Brotherhood of Nod, a
ruthless terrorist organization bent on world domination.
II. Title Screen Menu
This is where you begin the game. You are given a few options here.
Start New Game: Choose this option to start a new game. You will
receive instructions on your mission objective and
then enter the battle.
Load Mission: If you have previously saved a mission, you may reload
it with this option.
Order Info: This option will give you information on how to order
the full version of Command and Conquer.
Replay Intro: If you wish to review the introduction sequence, choose
this option.
Exit game: Choose this option to exit the game and return to your
operating system.
Please note that multi-player (modem and network) functionality is only
available in the full version of Command and Conquer.
III. The Playing Field
Your screen is broken up into 3 sections. The first and largest section is
the map. This is where all of the action in the game takes place. To scroll
around the map, simply move the cursor to the map edge (notice it changes to
a fat white arrow). If you reach the edge of the world, the arrow will be
covered by the 'universal no' symbol. The second section is the Sidebar.
This is where your Radar and building options are located (more on these
below.) The third section is the strip of tabs at the top of the screen.
There are three tabs:
Options: Clicking this tab pauses the game and takes you to the
options window.
Credits: This tab shows the current amount of Tiberium credits
available to you. Tiberium is gathered by Harvesters and
processed in a refinery. If you lose your harvester or
refinery, you no longer have a source of income, and
your career in GDI will be short.
Sidebar: Clicking this tab will hide the sidebar and give you a
larger view of the map.
IV. How to Play
Once you have received your instructions, you will find yourself on the
field of battle, looking at your troops. Most actions in Command and Conquer
are controlled by moving the mouse and using the left mouse button. Each
action has its own cursor. The default cursor is a white pointer arrow, the
same one that is used to select menu options.
Selecting Units
To do anything with a unit, you must first select it. To do so,
place your pointer over the unit. Notice that the cursor changes to a
white box. Left click the unit - it now has a white box around it. You
can also select more than one unit at a time by holding down the left
mouse button and dragging the cursor to include all the units you wish.
Doing so will draw a white box around the units; all units within the
box will be selected, and any command you give will affect them all.
Moving Units
To move a unit, move your mouse to the desired location. Notice the
cursor changes to a green circle with white arrows. Left click the
mouse to move your selected unit(s) to that location. If you choose
a location that is unreachable, the movement cursor will be covered
by the "universal no" sign.
Attacking
To attack an enemy unit, move your cursor over it - notice that the
cursor changes to a white circle with red arrows. Left click the enemy,
and your selected unit(s) will attack.
Deploying the MCV
The Mobile Construction Vehicle is a special unit that unfolds to
become your construction yard. To deploy the MCV, select it. If the
MCV is in a good location and is not being attacked at the time, the
cursor will change to a green dot with outward pointing arrows. Left
click it again, and it will deploy. Since all buildings must be built
next to an existing structure, make sure you have plenty of open space
before deploying your MCV. Otherwise, you may not have enough room to
build the rest of your base.
Transporting Infantry
Infantry (including Commandos) can be transported on transport
helicopters and APC vehicles. To load a passenger into a transport,
select the infantry soldier and then move the mouse over the
transport. When the downward pointing green arrows show up, click the
mouse. The infantry soldier will walk into the transport. Move the
transport normally. When ready to unload, double click on the
transport in the same manner as used when deploying the MCV. All
passengers will then unload.
V. The Sidebar
Once you have deployed your MCV, The sidebar becomes active. The sidebar
consists of four sections: the building strips, the radar screen, the power
output strip and the buttons.
Building Structures
The left building strip allows you to build structures. To build what
you want, click the icon for the structure. The icon will become gray,
and begin counting down the construction time. Right clicking the icon
during the building time will pause the construction; a second right
click will cancel it. When finished, you will hear the "construction
complete" message, and the word 'ready' will appear at the bottom of
the icon. Left click the icon again, and move your cursor to the map.
You will see a white grid in the shape of your chosen structure. To
place the structure on the map, left click. You cannot build another
structure until you have placed the one that is ready. If any part of
the grid turns red, the location you have chosen is unsuitable. You
may right click to cancel placement and return to the 'ready' stage.
Structure Tips
- Everything you build requires credits. You get credits from harvesting
Tiberium. It is a good idea to scout out the Tiberium fields at first
opportunity.
- The first building you are allowed to build is a Power Plant. Notice
that when you do, the Power Output Strip turns green. Also note the
blue line on the Strip. The green is the power you have (this will
turn yellow or red depending on the placement of the blue line) and
the blue line is how much power your buildings require. Remember that
when your power level is yellow, some structures cease to function,
and build times are increased.
- To create units, you must build the correct structure (factory):
Infantry require a barracks, vehicles require a weapons factory.
Building two barracks will decrease the build time for infantry;
this applies to any factory building.
- There are pre-requisites for some structures and units. For example,
you cannot build a refinery without first building a power plant, and
you cannot build an APC without first building a barracks and a
weapons factory.
- When you build a Communications Center, the radar screen becomes
available to you (it appears where the GDI logo is on the sidebar) if
you have sufficient power. The radar shows everything on the map that
you have explored (unexplored portions of the map are black). You can
change the magnification of the radar by clicking the MAP button under
the screen. You can also click the screen to move to different parts
of the map, and can click on the radar screen to move units.
- If one of your structures becomes damaged, you can repair it by
clicking on the REPAIR button, located under the radar screen. Doing
so changes your cursor to a wrench. Any structure you click on with the
wrench icon will begin repairing itself (draining credits as it does).