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- /* Main.c: main() and *all* global variables */
-
- #include <stdio.h>
- #include "defs.h"
- #include "structs.h"
- #include "vars.h"
- #include "protos.h"
-
- /* Initialization of global variables, to 0/FALSE default */
- struct config conf;
-
- int tf_stars[MAX_NUM_STARS+1][2], col_stars[MAX_NUM_STARS+1][2];
-
- char en_research;
-
- #define EMPSEC {' ', '.', ' '}
- #define EMPTY_LINE { {0,0,0}, EMPSEC, EMPSEC, EMPSEC, EMPSEC, EMPSEC, EMPSEC,\
- EMPSEC, EMPSEC, EMPSEC, EMPSEC, EMPSEC, EMPSEC, EMPSEC, EMPSEC, EMPSEC }
-
- struct ssector board[MAX_BOARD_SIZE+1][MAX_BOARD_SIZE+1] =
- { /* Empty line in top (should go) */EMPTY_LINE,
- EMPTY_LINE, EMPTY_LINE, EMPTY_LINE, EMPTY_LINE, EMPTY_LINE, EMPTY_LINE,
- EMPTY_LINE, EMPTY_LINE, EMPTY_LINE, EMPTY_LINE, EMPTY_LINE, EMPTY_LINE,
- EMPTY_LINE, EMPTY_LINE, EMPTY_LINE};
-
- #define EMPSTAR {0,0,NULL,{0,0}}
-
- struct ststar stars[MAX_NUM_STARS+1] =
- { EMPSTAR, EMPSTAR, EMPSTAR, EMPSTAR, EMPSTAR, EMPSTAR, EMPSTAR, EMPSTAR,
- EMPSTAR, EMPSTAR, EMPSTAR, EMPSTAR, EMPSTAR, EMPSTAR, EMPSTAR, EMPSTAR,
- EMPSTAR, EMPSTAR, EMPSTAR, EMPSTAR, EMPSTAR, EMPSTAR};
-
- struct sttf tf[2][27];
-
- float growth_rate[2] = { 0.5, 0.3}; /* Enemy and players growth rate! */
-
- int weap_req[11] =
- {0, 0, 0, 0, 50, 70, 90, 120, 150, 250, 350};
-
- int ran_req[MAX_BOARD_SIZE+1] =
- {0, 0, 0, 0, 0, 0, 20, 40, 70, 100, 150, 200, 300, 400, 600, 900};
-
- int vel_req[MAX_VEL+1] =
- {0, 0, 40, 60, 80, 120, 150, 200, 250, 300, 400, 500, 600};
-
- /* Enemy and players initial research */
- int vel[2] = {INIT_VEL, INIT_VEL}, range[2] = {INIT_RANGE+2, INIT_RANGE}, weapons[2] = {INIT_WEAPONS, INIT_WEAPONS};
- int weap_working[2],ran_working[2],vel_working[2];
- int turn = 1, production_year = 1;
- int enemy_arrivals[MAX_NUM_STARS+1], en_departures[MAX_NUM_STARS+1], player_arrivals[MAX_NUM_STARS+1];
- int game_over, bottom_field;
-
- termtype terminal_type = unknown;
-
- int x_cursor, y_cursor, saved_game, left_line[25], debug;
-
- FILE *raw_fd;
-
- int main()
- {
- startup();
- do
- {
- inputplayer();
- if (!game_over)
- {
- inputmach();
- move_ships();
- battle();
- if (production_year == 4 && turn < 100)
- invest();
- up_year();
- }
- check_game_over();
- }
- while (!game_over);
- exit(0);
- }
-