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- void CloseWindowSafely( struct Window *);
- float distance(int x1,int y1,int x2,int y2);
- ELEM_REM * capitale(int num_pays);
- int pays(ELEM_REM * element);
- void create_tab_elem(void);
- void delete_element(ELEM_REM * element);
- void read_trajectoires(void);
- void init_preference(void);
- BOOL load_preference(void);
- BOOL save_preference(void);
- void Application_Sleep(BOOL);
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