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- > One thing i would like to know: I see there is an example of a breakout game in
- > the AMOS Pro help files, but the blocks are all represented by bobs. I think
- > this is a cheat, as an attempt to program a proper breakout game using bobs
- > only would probably exceed the maximum number of bobs.
- >
- > I thought it might be possible to do this using Paste Bob to set up a screen,
- > but how could one program a collision detection system that would make the ball
- > bounce off the outline of each block, and then allow one to delete it and
- > replace it with a background icon?
-
- You would use Paste Bob, and store all the blocks in an array, checking
- each position in the array as the ball passes over it.
-
- Dom
-
- --
- Dominic Ramsey email: dom@dynamo.demon.co.uk
- http://www.gate.net/user/play/people/dramsey.html
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