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The Best of Select: Games 3
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cd.iso
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wingames
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doomcad
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doomcad.ini
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Wrap
INI File
|
1995-02-22
|
8KB
|
299 lines
[DOOMCAD]
WadFileLoc=D:\GAMES2\DMCAD5\TUTGOOD.WAD
CurWadFile=D:\GAMES2\DMCAD5\TUTGOOD.WAD
Gridx= 64
Gridy= 64
gEdit= 4
TickMarks=-1
3DScreenSize=75
GridON= 0
Snap= 0
[Things]
1=Player 1 Start|0
2=Player 2 Start|0
3=Player 3 Start|0
4=Player 4 Start|0
5=Blue Keycard |0
6=Yellow Keycard|0
7=Spider Demon Boss|1
8=Backpack|2
9=Sarge|1
10=Dead guy|4
11=Deathmatch Start Position|0
12=Dead guy 2|4
13=Red Keycard|0
14=Teleport Destination|0
15=Green Dead Guy|4
16=Cyber Demon Boss|1
17=Energy Cell Pack|2
18=Dead Trooper|4
19=Dead Sarge|4
20=Dead Imp|4
21=Dead Demon|4
22=Dead CacoDemon|4
23=Dead Lost Soul (invisible)|4
24=Pool of Blood|4
25=Dead Guy on Spike|4
26=Dying Guy on Spike|4
27=Skull on a Stick|4
28=Skulls on a Stick|4
29=Skull Centerpiece|4
30=Tall Green Column|4
31=Short Green Column|4
32=Tall Red Column|4
33=Short Red Column|4
34=Candle|4
35=Candelabra|4
36=Column w/ Beating Heart|4
37=Column w/ Skull|4
38=Red Skull Key|0
39=Yellow Skull Key|0
40=Blue Skull Key|0
41=Eye Symbol|4
42=Floating Skull Rocks|4
43=Tree|4
44=Blue Flame Stick|4
45=Green Flame Stick|4
46=Red Flame stick|4
47=Spiky Tree Stump|4
48=Carved Column|4
49=Guy Hanged by Neck|4
50=Guy Hanged by Feet 1|4
51=Guy Hanged by Feet 2|4
52=Hanging Carcass|4
53=Hanging Half Carcass|4
54=Big Twisted Tree|4
55=Blue Torch|4
56=Green Torch|4
57=Red Torch|4
58=Spectre|1
59=Guy Hanged by Feet 3|4
60=Hanging Bloody Stump 1|4
61=Hanging Guy w/ missing Leg|4
62=Hanging Bloody Stump 2|4
63=Hanging Legless Guy|4
64=ArchVile|1
65=Chaingunner Soldier|1
66=Revenant|1
67=Mancubus|1
68=Arachnotron|1
69=HellKnight|1
70=Burning Barrel|4
71=Pain Elemental|1
72=Hanging Commander Keen|4
73=Hanging No Guts Guy|4
74=Hanging No Guts/Brain|4
75=Hanging Torso Looking Down|4
76=Hanging Torso Open Skull|4
77=Hanging Torso Looking Up|4
78=Hanging Torso No Brain|4|0
79=Colon Gibs|4
80=Small Pool of Gibs|4
81=Bloody Brain and Stem|4
82=Super Shotgun|2
83=MegaSphere (200% Health/Armor)|3
84=Wolfenstein SS|1
85=Tall Techlight|4
86=Short Techlight|4
87=SpawnSpot|1
88=BossBrain|1
89=BossShooter|1
2001=Shotgun|2
2002=Chaingun|2
2003=Rocket Launcher|2
2004=Plasma Gun|2
2005=Chainsaw|2
2006=BFG 9000|2
2007=Ammo clip|2
2008=Shotgun Shell|2
2010=Rocket|2
2011=Stimpack|3
2012=Medkit|3
2013=Soulsphere|3
2014=Potion|3
2015=Helmet|3
2018=Green Armor|3
2019=Blue Armor|3
2022=Invulnerability|3
2023=Berserk|3
2024=Partial Invis|3
2025=Radsuit|3
2026=Computer Map|3
2028=Floor Lamp|4
2035=Barrel|4
2045=LiteAmp Goggles|3
2046=Rockets Box|2
2047=Energy Cell|2
2048=Ammo Box|2
2049=Shells Box|2
3001=Imp|1
3002=Demon|1
3003=Baron of Hell|1
3004=Troop|1
3005=CacoDemon|1
3006=Lost Soul|1
[PreFab]
RoomCeiling=CEIL1_1
RoomFloor=FLOOR4_8
RoomWall=STARTAN3
HallCeiling=CEIL1_1
HallFloor=FLOOR4_8
HallWall=STARG3
StairFloor=FLOOR4_8
StairCeiling=CEIL1_1
StairStep=STEP6
StairWall=STARTAN3
Door=BIGDOOR2
DoorTrack=DOORTRAK
Teleport=GATE1
[LineDefs]
0=nothing
1=Manual_Door_Raise2=Trigger_Open_Door3=Trigger_Close_Door
4=Trigger_Raise_Door
5=Trigger_Raise_Floor
6=Trigger_Fast_Crush_&_Raise
7=Switch_Build_Stairs
8=Trigger_Build_Stairs
9=Switch_Change_Donut
10=Trigger_PlatDownWaitUpStay
11=Switch_EXIT
12=Trigger_LightTurnOn
13=Trigger_LightTurnOn25514=Switch_RaiseFloor32
15=Switch_RaiseFloor24
16=Trigger_CloseDoor30
17=Trigger_StartSlowStrobing
18=Switch_RaiseToNearestFloor19=Trigger_LowerFloor20=Switch_RaiseFloorNear&Change
21=Switch_PlatDownWaitUpStay
22=Trigger_RaiseFloorNear&Change
23=Switch_Lower_FloorToLowest
24=Impact_RaiseFloor
25=Trigger_CeilingCrush&Raise
26=Manual_Door_Raise_Blue
27=Manual_Door_Raise_Yellow
28=Manual_Door_Raise_Red
29=Switch_Raise_Door
30=Trigger_RaiseToShortTexture
31=Manual_Door_Open
32=Manual_Door_Open_Blue
33=Manual_Door_Open_Red34=Manual_Door_Open_Yellow35=Trigger_Lights_Very_Dark36=Trigger_Turbo_Lower_Floor37=Trigger_LowerFloor&Change
38=Trigger_Lower_Floor_To_Lowest
39=Trigger_TELEPORT
40=Trigger_LowerFloorRaiseCeiling
41=Switch_Lower_Ceiling_To_Floor
42=Button_Close_Door
43=Button_Lower_Ceiling_To_Floor
44=Trigger_Ceiling_Crush
45=Button_Lower_Floor
46=Impact_OpenDoor
47=Impact_RaiseFloorNear&Change
48=Effect_Firstcol_Scroll
49=Switch_CeilingCrush&Raise
50=Switch_Close_Door
51=Switch_SecretExit
52=Trigger_EXIT
53=Trigger_PerpetualPlatformRaise
54=Trigger_PlatformStop
55=Switch_Raise_FloorCrush
56=Trigger_Raise_FloorCrush
57=Trigger_CeilingCrushStop
58=Trigger_Raise_Floor_24
59=Trigger_Raise_Floor_24&Change
60=Button_Lower_Floor_To_Lowest
61=Button_Open_Door
62=Button_Plat_Down_Wait_Up_Stay63=Button_Raise_Door
64=Button_Raise_Floor
65=Button_Raise_Floor_Crush
66=Button_Raise_Floor_24
67=Button_Raise_Floor_32
68=Button_Raise_Floor_Near&Change
69=Button_Raise_To_Nearest_Floor
70=Button_Turbo_Lower_Floor
71=Switch_Turbo_Lower_Floor
72=Retrigger_Ceiling_Crush
73=Retrigger_Ceiling_Crush_&_Raise
74=Retrigger_Ceiling_Crush_Stop
75=Retrigger_Close_Door76=Retrigger_Close_Door_30
77=Retrigger_Fast_Crush_&_Raise
78=Retrigger_LightsToDimmestNear
79=Retrigger_Lights_Very_Dark
80=Retrigger_Light_Turn_On
81=Retrigger_Light_Turn_On_255
82=Retrigger_Lower_Floor_To_Lowest
83=Retrigger_Lower_Floor
84=Retrigger_Lower_Floor_&_Change
85=Retrigger_LwrFloorRaiseCeiling
86=Retrigger_Open_Door87=Retrigger_Perpetual_Plat_Raise
88=Retrigger_PlatDownWaitUpStay89=Retrigger_Platform_Stop
90=Retrigger_Raise_Door
91=Retrigger_Raise_Floor
92=Retrigger_Raise_Floor_24
93=Retrigger_RaiseFloor24_&_Change
94=Retrigger_Raise_Floor_Crush
95=Retrigger_RaiseFloorNear&Change
96=Retrigger_Raise_ToShortTexture
97=Retrigger_TELEPORT98=Retrigger_Turbo_Lower_Floor
99=Manual_Door_Raise
100=Trigger_BuildStairsTurbo16
101=Switch_Raise_Floor
102=Switch_Lower_Floor103=Switch_Open_Door104=Trigger_Lights_To_Dimmest_Near
105=Retrigger_Blazing_Door_Raise
106=Retrigger_Blazing_Door_Open
107=Retrigger_Blazing_Door_Close
108=Trigger_Blazing_Door_Raise
109=Trigger_Blazing_Door_Open
110=Trigger_Blazing_Door_Close
111=Switch_Blazing_Door_Raise
112=Switch_Blazing_Door_Open
113=Switch_Blazing_Door_Close
114=Button_Blazing_Door_Raise
115=Button_Blazing_Door_Open
116=Button_Blazing_Door_Close
117=Manual_Blazing_Door_Raise
118=Manual_Blazing_Door_Open
119=Trigger_RaiseToNearestFloor
120=Retrigger_BlazeDownWaitUpStay
121=Trigger_BlazeDownWaitUpStay
122=Switch_BlazeDownWaitUpStay
123=Button_BlazeDownWaitUpStay
124=Manual_Door_Slide_Open&Close
125=Trigger_TELEPORT_MonsterONLY
126=Retrigger_TELEPORT_MonsterONLY
127=Switch_BuildStairsTurbo16
128=Retrigger_RaiseToNearestFloor
129=Retrigger_Raise_Floor_Turbo
130=Trigger_Raise_Floor_Turbo
131=Switch_Raise_Floor_Turbo
132=Button_Raise_Floor_Turbo
133=Switch_BlzOpenDoor_Blue
134=Button_BlzOpenDoor_Red
135=Switch_BlzOpenDoor_Red
136=Button_BlzOpenDoor_Yellow
137=Switch_BlzOpenDoor_Yellow
138=Button_Light_TurnOn
139=Button_Light_TurnOff
140=Switch_RaiseFloor512
141=Trigger_SilentCeilCrush&Raise
[Sectors]
0=None
1=Light_Flickering
2=Light_Fast_Strobe
3=Light_Slow_Strobe
4=Damage_SuperStrobe
5=Damage_HellSlime
6=Ceiling_Crush&Raise
7=Damage_Nukage
8=Light_Glowing
9=SecretArea
10=Door_Close_in_30
11=Exit_SuperDamage
12=Light_SynchStrobeSlow
13=Light_SynchStrobeFast
14=Door_Raise_in_5_Mins
16=Damage_SuperHellSlime
17=Light_Fire_Flickering