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The Best of Select: Games 3
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os2
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pmgnuchs
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pmchess.h
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1994-04-20
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3KB
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70 lines
/*
// Copyright (C) 1986, 1987, 1988, 1989, 1990 Free Software Foundation, Inc.
// Copyright (C) 1988, 1989, 1990 John Stanback
//
// Project: OS/2 PM Port of GNU CHESS 3.1 (PmChess)
//
// Version: 1990-11-17
//
// Include: Main Include (PmChess.h)
//
// Porter: Ported to Windows 3.0 by Darly Baker
//
// Porter: Ported to OS/2 1.2+ by Kent Cedola
//
// System: OS2 1.2 using Microsoft C 6.0
//
// License:
//
// CHESS is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY. No author or distributor accepts responsibility to anyone for
// the consequences of using it or for whether it serves any particular
// purpose or works at all, unless he says so in writing. Refer to the
// CHESS General Public License for full details.
//
// Everyone is granted permission to copy, modify and redistribute CHESS,
// but only under the conditions described in the CHESS General Public
// License. A copy of this license is supposed to have been given to you
// along with CHESS so you can know your rights and responsibilities. It
// should be in a file named COPYING. Among other things, the copyright
// notice and this notice must be preserved on all copies.
*/
/*
// Define global defines.
*/
#define MAX_PATH 260
#define BLACK 1
#define WHITE 2
#define NETURAL 2
#define UM_EDITBOARD (WM_USER+0)
#define UM_USER_MOVE (WM_USER+1)
#define UM_COMPUTER_MOVE (WM_USER+2)
#define UM_USER_ENTERED_MOVE (WM_USER+3)
#define UM_UPDATE_MSG (WM_USER+4)
#define UM_NEW_GAME (WM_USER+5)
/* Define global variables.*/
extern HAB hab; /* Primary thread anchor block.*/
extern HMQ hmq; /* Message queue handle.*/
extern HWND hwndFrame; /* Frame window handle.*/
extern HWND hwndClient; /* Client window handle.*/
extern HPS hpsClient; /* Presentation space of Client window.*/
extern HWND hwndMenu; /* Menu window handle.*/
extern HWND hStats; /* Stats handle.*/
extern char szAppName[]; /* Application name.*/
extern short boarddraw[64]; /* Display copies of the board */
extern short colordraw[64]; /* Needed because while computer is calculating*/
/* moves it updates board and color thus you can*/
/* not repaint the screen accuratly */