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-
- ΓòÉΓòÉΓòÉ 1. Overview ΓòÉΓòÉΓòÉ
-
- You control the small blue spaceship in the center of the screen. Your mission
- is to destroy all the asteroids in each sector by blasting them to pieces with
- your cannon. There's a twist, however: asteroids don't simply disappear, they
- crumble. When an asteroid is destroyed, it breaks into two smaller asteroids
- (unless it's too small, in which case it's completely destroyed) which must
- also be destroyed, and so on.
-
-
- ΓòÉΓòÉΓòÉ 2. Playing the game ΓòÉΓòÉΓòÉ
-
- Use the rotation and thrust Keys to fly your ship around the sector. When you
- come across an asteroid, blast it with your cannon! You must destroy every
- asteroid in each sector, so be thorough. Avoid colliding with the asteroids,
- because they'll destroy your ship, unless you use your shield to protect
- yourself.
-
- In the Enhanced game, you'll be confronted with a host of Bad Guys who will do
- their best to thwart your valiant attempt to save the universe. Destroy them,
- and make the universe safe for bipeds once more!
-
- Your ship remains in the center of the window at all times. The green lines
- indicate your velocity, and give a rough idea of where you are in the sector.
- Space is curved, so when you fly in one direction long enough you end up where
- you started. It is impossible to fly out of the current sector, so every
- asteroid you see must be DESTROYED in a hail of devastating cannon fire like
- the worthless slag it is!
-
- The bright green box at the top of the window is your radar. It displays the
- position of each object in the sector as a colored blip. The dark green box in
- the center of the radar shows which objects are currently visible: if it's in
- this box, you can see it. The light blue blip at the center of the radar is
- your ship.
-
- Your score is displayed in the upper-left corner of the window. The number of
- lives you have left is displayed in the upper-right corner.
-
-
- ΓòÉΓòÉΓòÉ 3. Hints and tips ΓòÉΓòÉΓòÉ
-
- Don't shoot all the big asteroids first. Choose one and completely destroy it.
- Then choose another, and so on. This way you don't have to contend with a
- billion tiny asteroids later on.
-
- Your cannon shells impart momentum to whatever they strike. (To all you
- physicists: your ship is equipped with a system that automatically compensates
- for your cannons' recoil, preventing it from changing your ship's velocity.)
- Shooting an asteroid repeatedly from the same side will send the fragments
- zooming off at high speed, destined to wrap around the playfield and hit you
- from behind. You'll have deserved it.
-
- Likewise, your spaceship imparts momentum to whatever it strikes. Running into
- a small asteroid at high speed will not only send you careening out of control
- (or you'll die, depending on whether your shield is up), but it will send two
- tiny Death Angel asteroids flying about the sector at very high speed, and
- they'll almost certainly hit you when you least expect it.
-
- Keep in mind that you're in space and there's no drag to slow you down (except
- asteroids and Bad Guys, and that tends to be a bit terminal, see above), so
- you'll end up drifting.
-
- Your radar and shield are your most powerful weapons. Learn how to use them
- well. Shields are especially useful for bashing Bad Guys.
-
- The best way to deal with Tetras is to exterminate them at the beginning of
- each sector. If you don't they'll breed and quickly fill the sector with their
- offspring, probably slowing your computer to a crawl in the process.
-
- The fastest way to kill a Bulb is to catch it in your shield and zap it.
-
- Don't go too fast. You'll run into something.
-
- Be sure to look both ways before crossing the street.
-
-
- ΓòÉΓòÉΓòÉ 4. Scoring ΓòÉΓòÉΓòÉ
-
- The scoring system goes something like this:
-
- 25 points for each Large asteroid.
- 50 points for each Medium asteroid.
- 100 points for each Small asteroid.
- 200 points for each Tiny asteroid.
- 150 points for each Tetra.
- 250 points for each Bulb.
- 300 points for each Snipe.
-
- 5000 points for getting killed (sort of a consolation prize)
-
- You get an additional ship every 25000 points.
-
-
- ΓòÉΓòÉΓòÉ 5. Default Keys ΓòÉΓòÉΓòÉ
-
- These are only the default keys. See the Options dialog help for details.
-
- NOTE: all navigational keys are on the numeric keypad.
-
- Key Purpose
- '4': Rotate counterclockwise.
- '6': Rotate clockwise.
- '5': Thrust.
- '2': Decelerate.
- '/': Fire cannon.
- '.': Activate Shield.
-
- 'F1': Help.
- 'F2': Start a new game.
- 'F3': Pause the current game.
- 'F4': Toggle between Full Screen and Windowed views.
- 'F5': Bring up the Options Menu.
- 'F10': Quit.
-
-
- ΓòÉΓòÉΓòÉ 6. Options dialog ΓòÉΓòÉΓòÉ
-
- This is where you customize Roids. There are a number of options:
-
- Detail
- These controls set the detail level of Roids. You can set individual
- effects, such as whether or not your ship leaves a thrust trail, or use the
- Maximum Detail and Minimum Detail buttons to activate/deactivate all the
- effects. If you have a slow computer and want to speed up game play, try
- turning off some of the effects, starting with Impact Particles.
-
- Speed
- This slider controls the speed of the game. Use it to speed the game up or
- slow it down, according to your skill. It's pretty simple.
-
- Skill
- These controls let you specify which sector you start at. The higher the
- skill level, the higher (and more difficult) the sector. Useful if you're
- getting bored (or creamed) by the early sectors.
-
- Game Type
- This is where you select which game you want to play. Select Classic game
- if you want to play with just asteroids, or Enhanced Game if you want to
- play with cool Bad Guys who will try to kill you. Hey, it's a tough
- universe out there.
-
- Change Keys
- This button brings up a window which allows you to change the keys you use
- to control your ship. Press the key you want to use for each action,
- following the prompts in the window. If you make a mistake, simply change
- the keys again. If you try to use a key twice, the second keypress will be
- ignored. Use another key. Also, be careful about which keys you use: OS/2
- reserves some keys (such as Alt), and using these keys as controls will lead
- to unpredictable results (I.E. Really Weird Stuff That The Programmer
- Doesn't Want To Deal With).
-
- Register
- Use the Register dialog to register Roids.
-
- Defaults
- This button recalls the default window position, detail, speed, skill, and
- keys, and resets the high scores list. Use this button with caution,
- because it automatically saves these changes to disk, and there's no way to
- undo them. You'll lose your incredible new high score, and nobody will
- believe you.
-
- Save
- This button saves the current detail, speed, skill, and keys settings to
- disk. They will be loaded automatically next time you play Roids.
-
-
- ΓòÉΓòÉΓòÉ 7. Register dialog ΓòÉΓòÉΓòÉ
-
- NOTE: To use this dialog, you need to have registered Roids and received your
- User ID. (See How to Register).
-
- Enter your name and your User ID, exactly as they appear on your Registration
- Confirmation Letter. Then click OK. You should see a "Thank you for
- registering Roids!" dialog. If you don't, be sure your name and User ID are
- entered correctly, and try again. If you still have trouble, contact me.
-
-
- ΓòÉΓòÉΓòÉ 8. History of the game ΓòÉΓòÉΓòÉ
-
- Roids started out in late 1991 as a way for me to show my AP Computer Science
- classmates that although they may get 1560s on the SAT, they couldn't program
- their way out of a paper bag. It was written on an XT using Turbo Pascal 4.0,
- and was never distributed.
-
- In early October 1993 I bought Borland C++ for OS/2 and thought that porting
- Roids to OS/2 would be a good exercise. I was right.
-
- Roids 1.0 was released in December 1993.
-
- Roids 2.0 was released in January 1994. Changes include a resizable playfield,
- full-screen mode, and the addition of numerous Bad Guys.
-
- Please excuse any rough edges: this is my first OS/2 programming effort. Roids
- was written in a 1024x768 environment, and was designed for that resolution.
- It may look a little strange or messy in other resolutions.
-
-
- ΓòÉΓòÉΓòÉ 9. About Hungry Man Productions ΓòÉΓòÉΓòÉ
-
- Hungry Man Productions is a (very) small San Diego - based organization of
- artists, musicians, and computer programmers dedicated to producing quality
- OS/2 games and clean aquariums.
-
-
- ΓòÉΓòÉΓòÉ 10. Bug Reports / Contacting the author ΓòÉΓòÉΓòÉ
-
- I'd appreciate any feedback you might have regarding Hungry Man Productions or
- Roids, and I'm especially interested in any bugs you might encounter. Contact
- me via:
-
- CompuServe E-mail: 73544,1154
-
- Internet E-mail: 73544.1154@compuserve.com
-
- Snail-mail:
-
- Leonard Guy
- 3415 Bangor Pl.
- San Diego, CA
- 92106
- USA
-
-
- ΓòÉΓòÉΓòÉ 11. How to register Roids ΓòÉΓòÉΓòÉ
-
- Send your name and street address (for faster response, also send your complete
- E-mail address) along with a check for $6 (U.S.) made out to Leonard Guy to:
-
- Leonard Guy
- 3415 Bangor Pl.
- San Diego, CA
- 92106
- USA
-
- In return you'll receive:
-
- o A User ID number, with which you can personalize Roids and disable the
- opening dialog box. This ID will also work on all future versions of Roids,
- so all upgrades are "free".
- o Notification of new Hungry Man releases.
- o A thank you note.
- o A clear conscience.
- o Assurance that Hungry Man Productions will be able to continue writing games.
-
-
- ΓòÉΓòÉΓòÉ 12. Disclaimer ΓòÉΓòÉΓòÉ
-
- Leonard Guy assumes no responsibility for the correctness or applicability of
- this software. Under no circumstances will Leonard Guy or Hungry Man
- Productions be held responsible for damage caused by use of this software.
- This includes broken keyboards.
-
-
- ΓòÉΓòÉΓòÉ 13. Bad Guys ΓòÉΓòÉΓòÉ
-
- The dastardly villains:
-
- Tetra
- These yellow triangles fly through space, breeding like flies. They slowly
- grow larger until they divide into four baby Tetras, which grow and breed
- just like their parents. A very good example of exponential growth, an
- unchecked Tetra population will slow your screaming Pentium system down to a
- crawl. So do what any good power user would: Optimize!
-
- Bulb
- These extremely tenacious and tough blue octagons/circles scour space
- looking for energy. They'll sense your ship, chase you down, and envelop
- you. They do no physical damage, but your ship's motor and shield are
- rendered inoperable while you're enveloped. The only ways to dislodge a Bulb
- is by A) dying or B) blasting your way out with your cannon. I recommend
- the latter.
-
- Snipe
- A Snipe is a nasty little bugger. These unpredictable red squares flit
- through space firing pot shots at passerbys for no apparent reason. When
- alarmed (or shot) they'll fire a barrage from their cannons, intended to
- destroy their assailant. It usually works. Snipes are extremely
- trigger-happy and have been known to shoot at each other, setting up a
- crossfire of epic proportions.
-