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-
- ΓòÉΓòÉΓòÉ 1. Playing the game ΓòÉΓòÉΓòÉ
-
- The game Greed is an old Unix classic, and as such is originally a text mode
- game. This implementation exploits OS/2's Presentation Manager to provide the
- game with a more aestetic look and adds a few options to the original Unix
- implementation, but the general idea remains the same.
-
- Greed is a board game, where you are presented with a matrix of numbered tiles.
- Your task is to remove as many tiles as possible. Below is the game board:
-
- You control the yellow thing The numbers indicate how many tiles you will move
- in each direction. You cannot walk over a tile that has already been taken. Nor
- can you walk off the board. The tiles will be removed in your trail.
-
- The depressed tiles around your mark indicate how far you will move in each
- direction. In the game above, you can move four tiles left, two tiles right or
- four tiles left/up. You cannot move down since that would take you off the
- board. You cannot move up, since that tile has already been taken.
-
- The game ends when you can't move any further.
-
- Use the menus to control the Game settings or to get Help.
-
- Your score is shown in the dialog box at the bottom of the game window. Here
- the score is 17.5%. The other figure is the number of tiles you've managed to
- remove. This number is not very important - it's the percentage that puts you
- on the high scores list.
-
- You shouldn't expect to get a score of 100% - a score of about 90% is very
- good.
-
- Enjoy!
-
- Select one of the following items for further help:
-
- Keys help Keys used for playing Greed
-
- Game options Setting the game options
-
- Getting help. Learn how to get help.
-
- Game tips Learn how to get a good score
-
- Copyright notice The usual legal stuff as well as some interesting info.
-
- Getting the source code How to order the full source code and documentation for
- Greed.
-
-
- ΓòÉΓòÉΓòÉ 2. Keys help ΓòÉΓòÉΓòÉ
-
- The game is controlled with the keyboard only. Use the arrow keys on the
- numeric keypad to move. If your keyboard doesn't have a separate number
- section, these are the keys to use:
-
- UP Moves up
- DOWN Moves down
- LEFT Moves left
- RIGHT Moves right
- HOME Moves up and left
- PG-UP Moves up and right
- END Moves down and left
- PG-DOWN Moves down and left
-
-
- ΓòÉΓòÉΓòÉ 3. Game menu. ΓòÉΓòÉΓòÉ
-
- This menu contains entries for various settings. Select from the list beneath
- to get more help for:
-
- Restart Restart the game.
-
- Options Change game options.
-
- High scores Display the high scores.
-
- Quit Quit game and exit Greed.
-
-
- ΓòÉΓòÉΓòÉ 3.1. Restart. ΓòÉΓòÉΓòÉ
-
- This will restart the game. If you are in a current game, selecting restart
- will end the game.
-
- You use Restart to start a new game or to quit your current game.
-
-
- ΓòÉΓòÉΓòÉ 3.2. Options. ΓòÉΓòÉΓòÉ
-
- Use Options to set the various game parameters. Select Help from the Options
- dialog to find out more about the individual settings.
-
- Select Setting game options to get help for setting the game options
-
-
- ΓòÉΓòÉΓòÉ 3.3. High scores. ΓòÉΓòÉΓòÉ
-
- Select High scores to view the best scores. Greed keeps track of the three best
- scores from each of three selected game types, as well as the three best scores
- from the Custom game type. Greed saves the high scores to disk, and the high
- scores are thus scores for the all time greed champions.
-
-
- ΓòÉΓòÉΓòÉ 3.4. Quit. ΓòÉΓòÉΓòÉ
-
- Select Quit to quit the current game and exit Greed. If you just want to quit
- the current game, select Restart from the Game menu
-
- Quit will save your current game settings.
-
-
- ΓòÉΓòÉΓòÉ 4. Help menu. ΓòÉΓòÉΓòÉ
-
- Use this menu to get help. You can also press F1 at any time to get
- context-sensitive help.
-
-
- ΓòÉΓòÉΓòÉ 5. Setting game options. ΓòÉΓòÉΓòÉ
-
- From the Options dialog you can set the various game options. In the Grid size
- section, you select the size of the game grid. You can select from three
- predefined sizes or select Custom to define your own game size.
-
- The game keeps track of high scores for each of the three predefined game sizes
- as well as for the Custom type.
-
- The X-size and Y-size entry fields of the Custom grid size section are greyed
- out unless Custom has been selected.
-
- Select an item below to get information for the individual controls:
-
- 20x20
- 40x30
- 80x25
- Custom
- X-size
- Y-size
- Bitmap options
-
- See also Selecting a game size
-
-
- ΓòÉΓòÉΓòÉ 5.1. 20x20 ΓòÉΓòÉΓòÉ
-
- This will select a game size of 20x20. There will be tiles numbered to
-
-
- ΓòÉΓòÉΓòÉ 5.2. 40x30 ΓòÉΓòÉΓòÉ
-
- This will select a game size of 40x30. There will be tiles numbered to
-
-
- ΓòÉΓòÉΓòÉ 5.3. 80x25 ΓòÉΓòÉΓòÉ
-
- This will select a game size of 80x25. There will be tiles numbered to , which
- is the game size of the original UNIX implementation.
-
-
- ΓòÉΓòÉΓòÉ 5.4. Custom game size ΓòÉΓòÉΓòÉ
-
- This will select custom game size. After selecting custom game size, enter the
- x and y dimensions in the entry fields. The range of the numbered tiles will
- depend on the game size - the bigger the game, the greater range. The minimum
- is -, the maximum is -
-
-
- ΓòÉΓòÉΓòÉ 5.5. The X-size entry field ΓòÉΓòÉΓòÉ
-
- Enter the x-size in this field.
-
-
- ΓòÉΓòÉΓòÉ 5.6. The Y-size entry field ΓòÉΓòÉΓòÉ
-
- Enter the y-size in this field.
-
-
- ΓòÉΓòÉΓòÉ 5.7. Bitmap settings. ΓòÉΓòÉΓòÉ
-
- Greed uses bitmaps to display the tiles. Since bitmaps are device dependent,
- Greed includes several bitmap sets to match different screen resolutions. Greed
- will automatically detect your screen device's capabilities and select the
- bitmaps used for the tiles accordingly. If the current resolution is 1024x768,
- 8 bits/pixel (256 color) or better, Greed will select the fancy looking 20x20
- 256 color bitmaps. If the current screen resolution is below 1024x768 or uses
- less than 8 bits/pixel, Greed will select 16x16 device independent bitmaps for
- the tiles. You can however tell Greed to override the defaults.
-
- Check Always use 16x16 VGA bitmaps to force Greed to use the 16x16 device
- independent bitmaps. You might want to check this to allow more tiles to fit on
- the screen, or simply because you find the plain looking 16x16 bitmaps easier
- to read.
-
- Check Always use 20x20 SVGA bitmaps To force Greed to use the 256 colored 20x20
- bitmaps. If your device doesn't support 256 colors, this won't look pretty, but
- Greed leaves the choice to you. This setting is primarily intended for users
- with <1024x768 256 color displays, who want to enjoy the pretty bitmaps.
-
- Check Use default bitmaps to let Greed choose the appropriate bitmaps. This is
- the recommended setting.
-
-
- ΓòÉΓòÉΓòÉ 6. Options dialog - Selecting a game size. ΓòÉΓòÉΓòÉ
-
- This implementation of Greed allows you to select between three different game
- sizes (the number of tiles in the x and y dimensions) as well as a custom size.
- The game remembers the high scores for the four different game types
- independently.
-
- If you select a game size, which won't fit on the screen, Greed automagically
- puts scroll bars at the border of the game window and puts you in virtual
- gameboard mode. You can use the scrollbars to move the viewport around the
- screen, or you can just move close to the border and the window will
- automatically scroll.
-
- Depending on the game size, Greed will automatically decide the range of the
- numbered tiles. In the 20x20 game size the numbered tiles will go from 1 to 5.
- In the 80x25 game the numbers will range from 1 to 9 as in the original Unix
- implementation. The minimum range is 1 to 5, the maximum range is 1 to 9.
-
- The game size is selected from the Options dialog in the game menu.
-
- The available game sizes are:
-
- 20x20
-
- 40x30
-
- 80x25
-
- Custom size
-
- See also: Setting game options
-
-
- ΓòÉΓòÉΓòÉ 7. High scores ΓòÉΓòÉΓòÉ
-
- Check out the High scores window in the game menu for the current high scores
- for the three predefined game types and for the custom game type. Greed will
- save the highscores as well as all the settings in its own .ini file called
- 'greed.ini'. Delete this file if you want to clear the high scores.
-
- Though the object of the game is to remove all the tiles, this won't ever
- happen (unless you select a game size of 1 by 1, that is). In a game size of 80
- by 25 for instance, a score of 85-90% is considered very good.
-
- When you are done looking at the high scores press the OK button.
-
- See also Getting onto the high-score list
-
-
- ΓòÉΓòÉΓòÉ 7.1. OK button in high scores dialog. ΓòÉΓòÉΓòÉ
-
- Press OK when you are done looking. This will bring you back to the game board.
-
- See also High scores
-
-
- ΓòÉΓòÉΓòÉ 8. Getting a good score ΓòÉΓòÉΓòÉ
-
- Though getting a good score in Greed requires some amount of luck, practice
- will also help. Here are some advices to get started:
-
- o Try to get to one of the borders as quickly as possible and try to keep the
- uncovered areas together without too many holes.
-
- o Remember that two diagonal lines can cross each other.
-
- o Use diagonal lines sparcely, since they will quickly clutter the gameboard.
-
- o Don't make long straight lines in the middle of the game board, since they
- will quickly lead to holes on the board.
-
- o Be careful not to press the wrong button - undo isn't implemented yet.
-
-
- ΓòÉΓòÉΓòÉ 9. Copyright notice ΓòÉΓòÉΓòÉ
-
- Greed is freeware, which means you can freely copy it, upload it to any
- Internet, CompuServe or BBS site and otherwise distribute it by all means. You
- are in fact strongly encouraged to do so, as long as you don't charge any money
- for it.
-
- It may be included in software collections sold for a nominal fee subject to
- the following conditions:
-
- o The distributed media must include at least 5 software titles for diskette
- distribution, and at least 50 software titles for CD distribution.
-
- o The total price may not exceed US$ 5 for diskette distribution, US$ 50 for CD
- distribution.
-
- Though Greed is freeware, it remains the copyright of Peter Skov Knudsen. It
- may not be modified in any way, and may not be used for any commercial purpose.
- Any distribution of this game must include the following files:
-
- GREED.EXE The executable
- GREED.HLP The help file
- READ.ME Important information.
-
- While you are not required to register the game, if you like this game, I would
- be happy to receive a postcard (preferably) or email. A modest donation will
- also not be rejected, and will encourage me to make more OS/2 programs in the
- future. All kind of comments/criticism or bug reports are also welcome.
-
- Send postcards/donations to:
-
- Peter Skov Knudsen
- Viktoriagade 8D, 2.tv.
- 1655 Kbh. V.
- Denmark
-
- Send email to
-
- gogol@diku.dk
-
- Note - don't send foreign cheques, a few bills in your local currency in the
- envelope will do ;-)
-
- If you send a high density floppy together with a donation of minimum $10, I'll
- send you the complete source code for Greed.
-
- See also: Getting the source code.
-
-
- ΓòÉΓòÉΓòÉ 9.1. About greed ΓòÉΓòÉΓòÉ
-
- Press the OK button to return to the game.
-
- Be sure to read the Copyright notice
-
-
- ΓòÉΓòÉΓòÉ 10. Getting the source code for Greed. ΓòÉΓòÉΓòÉ
-
- Are you trying to get started with PM-programming, but find the step from
- Hello, world to a real program a bit steep? Do you find that all your
- PM-tutorials end with a but this is beyond the scope of this book once things
- start to get complicated - exactly where you need the help? Do you have the
- feeling, that there's a whole bunch of fine and instructive code in the Toolkit
- samples, but that it lacks documentation?
-
- If you can answer yes to these questions, then you might want to order the
- source code for Greed. Together with the source code (more than 1200 lines of
- code) you'll get the IPF script for the online help, the RC resource script as
- well as all the bitmaps and icons used in Greed. But most important, you'll get
- a INF file ready to view with OS/2's VIEW utility with a thorough explanation
- of the source code, explanation of the design decisions, and of the general
- techniques used. These are some of the topics covered:
-
- o Working with non-standard windows
- o Using scroll bars to implement a virtual work space
- o Keeping track of the update rectangle to allow for fast screen updates.
- o Subclassing the frame to gain full control of the positioning of the frame's
- child windows.
- o Using bitmap animations.
- o Creating on-line help and documentation and integrating it in the
- application.
- o Using INI files to save program information.
- o And a lot of other useful information.
-
- And all this is explained in the context of a full working application. Though
- it will propably not make you a professional PM developer from one day to
- another, it will make the gap from hello world to real applications a hell of a
- lot easier to fill. Furthermore, by ordering the source code, you get the full
- right to use the entire material for whatever purpose with just one exeption:
- No Greed implementations, please.
-
- To get the source code, send me a floppy disk together with a donation of at
- minimum US$ 10 (Danish citizens DKK 50, for all others the equal of US$ 10),
- and I'll send you the source code together with the above-mentioned material.
-
- See Copyright information for ordering address and instructions.