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The Best of Select: Games Special 3
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mind.txt
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1995-01-05
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5KB
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102 lines
Mindgame
for DOS
shareware release v1.06
Jan. 5, 1995
TECH STUFF
This text file should accompany the files mind.exe, big.fgf, and
small.fgf, which comprise the Mindgame. Mindgame reqires a 386 with an SVGA
compatible video system with 640x400x256 colour, 640x480x256 colour or
800x600x256 colour support and 512k of video RAM. In order to achieve this
resolution, users of older video cards may first need to load the VESA driver
which came with the card (such as VESA.EXE, TVESA.EXE, VVESA.EXE, etc.) into
memory. To force Mindgame into either mode, run MIND.EXE with the maximum
vertical resolution you desire. To play at 640x480x256 resolution, run
"MIND.EXE 480".
Mindgame works under both Windows 3.11 and OS/2 "Warp", through full-
screen DOS windows. Under Windows, you must set the working path to that in
which MIND.EXE resides. Under OS/2, it is easiest to add it as a DOS program
through the "Add Programs" tool under the System Setup folder. As of this
writing, you may find the latest shareware version of Mindgame at
iconoclast.psyc.brocku.ca
via anonymous ftp. It currently resides in the /pub/Mindgame directory.
GAME PLAY
The object of Mindgame is to guess the colours of a row of pegs. By
default, you have to guess the colours of four pegs in six attempts. This is
configurable, allowing peg row lengths between three and six, as well as
three through fifteen attempts. You make your selections for each position
in the row by clicking on one of the large pegs appearing on the left side of
the screen. You may undo a selection at any point before the row is completed,
by clicking anywhere on the screen with the right mouse button.
When you have chosen a row of pegs, your efforts are evaluated. A
correctly-guessed peg is awarded a white pip in the row of smaller black circles
which appears on the right of the game board. A peg of the correct colour but
in the wrong location is awarded a blue pip.
There are two sets of rules by which these award pips are placed in
the award row. These reflect difficulty levels. The normal - difficult -
rules place the blue pips first, followed by the white pips. This gives you
an idea as to the numbers of pegs you guessed correctly in part or in whole.
Under the easy rules, the pips are placed from left to right in order of the
pegs guessed. This means that if you have the third peg in the right spot,
and the fourth peg belongs in the second position, you will be awarded a white
pip in the third award position, and a blue pip in the fourth.
Since only six rows may be viewed at once, when you select a number
of attempts in excess of this value, you must scroll through your attempts
with the up and down arrow buttons which appear to the right of the button
bar at that time. These buttons do not appear when you have given yourself
fewer than seven attempts: this is the default. If you scroll the cursor off
the game board, you make not make selections; you will have to scroll back
until the cursor is visible.
That's about it. If you play Mindgame and find that I haven't
explained something, or you'd like a feature added, electronically mail me
mike@iconoclast.psyc.brocku.ca
or drop me a note via snail mail at the P/O box below. For those interested,
I intend to do a Windows version within the next six months, and possibly an
OS/2 version as well. In the mean time, there are icons for both Windows and
OS/2 included with the game.
RELEASE 1.05 NOTES
The first release of Mindgame - 1.04 - had a slight but annoying bug
which stopped the game from acknowledging your victory in the easy rules mode.
This has been fixed.
RELEASE 1.06 NOTES
The faulty divisor which sandwiched the 640x400x256 mode has been
fixed, and the unfinished appearance of that mode improved.
REGISTRATION
This is shareware. If you intend to distribute this software, you
must do so free of charge. You may register this game by sending me your
name, address, and $20. It would be helpful if you also include your system
info, so I can send you a version optimized for your specs (486, 387, etc).
Since this game wouldn't have been any fun if I'd seriously clipped it for
the shareware release, the only improvements in the registered version will
be the addition of command line arguments, enabling automatic setup. You could
therfore run Mindgame as "MIND EASY p6 a15" and play a game guessing six pegs
with fifteen attempts and using the easy rules - all without going into the
setup routine. Of course, I will also continue to fix any bugs.
Michael Werneburg
80 King Street
P/O Box 24058
St. Catharines, Ont.
L2R 7P7