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Text File  |  1996-01-27  |  21KB  |  1,292 lines

  1. #VRML V1.0 ascii
  2.  
  3. #Generated by VRMLExpress from Street.vxr
  4.  
  5. Separator {
  6.     renderCulling AUTO
  7.  
  8.     DEF BackgroundColor Info {
  9.         string ".1 .2 .7"
  10.     }
  11.  
  12.     PerspectiveCamera {
  13.         position 0 2 10
  14.         orientation 0 0 1 0
  15.         focalDistance 5
  16.         heightAngle 0.7854
  17.     }
  18.  
  19.     Coordinate3 {
  20.         point [3.048 -0.1524 0,
  21.             3.048 0 0,
  22.             3.048 -0.1524 -304.8,
  23.             3.048 0 -304.8,
  24.             -3.048 -0.1524 0,
  25.             -3.048 -0.1524 -304.8,
  26.             -3.048 0 -304.8,
  27.             -3.048 0 0 ]
  28.     }
  29.     IndexedFaceSet {
  30.         coordIndex [1, 3, 2, 0, -1 ,
  31.             6, 7, 4, 5, -1 ,
  32.             3, 6, 5, 2, -1 ,
  33.             7, 1, 0, 4, -1 ,
  34.             1, 7, 6, 3, -1 ,
  35.             2, 5, 4, 0, -1  ]
  36.         materialIndex -1
  37.         normalIndex -1
  38.         textureCoordIndex -1
  39.     }
  40.     Separator {
  41.         renderCulling AUTO
  42.  
  43.         Transform {
  44.             translation -3.048 0 0
  45.             rotation 0 0 1 0
  46.             scaleFactor 1 1 1
  47.             scaleOrientation 0 0 1 0
  48.             center 0 0 0
  49.         }
  50.  
  51.         Group {
  52.             DEF streetLight LOD {
  53.                 range [ 60.96, 182.88 ]
  54.                 center -3.048 0 0
  55.  
  56.                 DEF highDetail Separator {
  57.                     renderCulling AUTO
  58.  
  59.                     Separator {
  60.                         renderCulling AUTO
  61.  
  62.                         Translation {
  63.                             translation 0 0.127 0
  64.                         }
  65.  
  66.                         DEF base Cylinder {
  67.                             parts ALL
  68.                             radius 0.254
  69.                             height 0.254
  70.                         }
  71.  
  72.                     }
  73.  
  74.                     Separator {
  75.                         renderCulling AUTO
  76.  
  77.                         Translation {
  78.                             translation 0 3.175 0
  79.                         }
  80.  
  81.                         DEF pole Cylinder {
  82.                             parts ALL
  83.                             radius 0.0762
  84.                             height 5.842
  85.                         }
  86.  
  87.                     }
  88.  
  89.                     Separator {
  90.                         renderCulling AUTO
  91.  
  92.                         Transform {
  93.                             translation 0.3048 6.0198 0
  94.                             rotation 0 0 -1 1.5708
  95.                             scaleFactor 1 1 1
  96.                             scaleOrientation 0 0 1 0
  97.                             center 0 0 0
  98.                         }
  99.  
  100.                         DEF arm Cylinder {
  101.                             parts ALL
  102.                             radius 0.0762
  103.                             height 0.6096
  104.                         }
  105.  
  106.                     }
  107.  
  108.                     Separator {
  109.                         renderCulling AUTO
  110.  
  111.                         DEF lightLocation Translation {
  112.                             translation 0.6096 5.8674 0
  113.                         }
  114.  
  115.                         Material {
  116.                             ambientColor 0.2 0.2 0.2
  117.                             diffuseColor 0.2 0.2 0.2
  118.                             specularColor 0 0 0
  119.                             emissiveColor 0.9 0.9 0.9
  120.                             shininess 0.2
  121.                             transparency 0
  122.                         }
  123.  
  124.                         DEF light Sphere {
  125.                             radius 0.2286
  126.                         }
  127.  
  128.                     }
  129.  
  130.                 }
  131.  
  132.                 DEF medDetail Separator {
  133.                     renderCulling AUTO
  134.  
  135.                     Separator {
  136.                         renderCulling AUTO
  137.  
  138.                         Translation {
  139.                             translation 0.6096 5.8674 0
  140.                         }
  141.  
  142.                         Material {
  143.                             ambientColor 0.2 0.2 0.2
  144.                             diffuseColor 0.2 0.2 0.2
  145.                             specularColor 0 0 0
  146.                             emissiveColor 0.9 0.9 0.9
  147.                             shininess 0.2
  148.                             transparency 0
  149.                         }
  150.  
  151.                         DEF light Sphere {
  152.                             radius 0.2286
  153.                         }
  154.  
  155.                     }
  156.  
  157.                 }
  158.  
  159.             }
  160.  
  161.         }
  162.  
  163.     }
  164.  
  165.     Separator {
  166.         renderCulling AUTO
  167.  
  168.         Transform {
  169.             translation 3.048 0 0
  170.             rotation 0 1 0 3.14159
  171.             scaleFactor 1 1 1
  172.             scaleOrientation 0 0 1 0
  173.             center 0 0 0
  174.         }
  175.  
  176.         Group {
  177.             DEF streetLight LOD {
  178.                 range [ 60.96, 182.88 ]
  179.                 center 3.048 0 0
  180.  
  181.                 DEF highDetail Separator {
  182.                     renderCulling AUTO
  183.  
  184.                     Separator {
  185.                         renderCulling AUTO
  186.  
  187.                         Translation {
  188.                             translation 0 0.127 0
  189.                         }
  190.  
  191.                         DEF base Cylinder {
  192.                             parts ALL
  193.                             radius 0.254
  194.                             height 0.254
  195.                         }
  196.  
  197.                     }
  198.  
  199.                     Separator {
  200.                         renderCulling AUTO
  201.  
  202.                         Translation {
  203.                             translation 0 3.175 0
  204.                         }
  205.  
  206.                         DEF pole Cylinder {
  207.                             parts ALL
  208.                             radius 0.0762
  209.                             height 5.842
  210.                         }
  211.  
  212.                     }
  213.  
  214.                     Separator {
  215.                         renderCulling AUTO
  216.  
  217.                         Transform {
  218.                             translation 0.3048 6.0198 0
  219.                             rotation 0 0 -1 1.5708
  220.                             scaleFactor 1 1 1
  221.                             scaleOrientation 0 0 1 0
  222.                             center 0 0 0
  223.                         }
  224.  
  225.                         DEF arm Cylinder {
  226.                             parts ALL
  227.                             radius 0.0762
  228.                             height 0.6096
  229.                         }
  230.  
  231.                     }
  232.  
  233.                     Separator {
  234.                         renderCulling AUTO
  235.  
  236.                         DEF lightLocation Translation {
  237.                             translation 0.6096 5.8674 0
  238.                         }
  239.  
  240.                         Material {
  241.                             ambientColor 0.2 0.2 0.2
  242.                             diffuseColor 0.2 0.2 0.2
  243.                             specularColor 0 0 0
  244.                             emissiveColor 0.9 0.9 0.9
  245.                             shininess 0.2
  246.                             transparency 0
  247.                         }
  248.  
  249.                         DEF light Sphere {
  250.                             radius 0.2286
  251.                         }
  252.  
  253.                     }
  254.  
  255.                 }
  256.  
  257.                 DEF medDetail Separator {
  258.                     renderCulling AUTO
  259.  
  260.                     Separator {
  261.                         renderCulling AUTO
  262.  
  263.                         Translation {
  264.                             translation 0.6096 5.8674 0
  265.                         }
  266.  
  267.                         Material {
  268.                             ambientColor 0.2 0.2 0.2
  269.                             diffuseColor 0.2 0.2 0.2
  270.                             specularColor 0 0 0
  271.                             emissiveColor 0.9 0.9 0.9
  272.                             shininess 0.2
  273.                             transparency 0
  274.                         }
  275.  
  276.                         DEF light Sphere {
  277.                             radius 0.2286
  278.                         }
  279.  
  280.                     }
  281.  
  282.                 }
  283.  
  284.             }
  285.  
  286.         }
  287.  
  288.     }
  289.  
  290.     Separator {
  291.         renderCulling AUTO
  292.  
  293.         Transform {
  294.             translation -3.048 0 -30.48
  295.             rotation 0 0 1 0
  296.             scaleFactor 1 1 1
  297.             scaleOrientation 0 0 1 0
  298.             center 0 0 0
  299.         }
  300.  
  301.         Group {
  302.             DEF streetLight LOD {
  303.                 range [ 60.96, 182.88 ]
  304.                 center -3.048 0 -30.48
  305.  
  306.                 DEF highDetail Separator {
  307.                     renderCulling AUTO
  308.  
  309.                     Separator {
  310.                         renderCulling AUTO
  311.  
  312.                         Translation {
  313.                             translation 0 0.127 0
  314.                         }
  315.  
  316.                         DEF base Cylinder {
  317.                             parts ALL
  318.                             radius 0.254
  319.                             height 0.254
  320.                         }
  321.  
  322.                     }
  323.  
  324.                     Separator {
  325.                         renderCulling AUTO
  326.  
  327.                         Translation {
  328.                             translation 0 3.175 0
  329.                         }
  330.  
  331.                         DEF pole Cylinder {
  332.                             parts ALL
  333.                             radius 0.0762
  334.                             height 5.842
  335.                         }
  336.  
  337.                     }
  338.  
  339.                     Separator {
  340.                         renderCulling AUTO
  341.  
  342.                         Transform {
  343.                             translation 0.3048 6.0198 0
  344.                             rotation 0 0 -1 1.5708
  345.                             scaleFactor 1 1 1
  346.                             scaleOrientation 0 0 1 0
  347.                             center 0 0 0
  348.                         }
  349.  
  350.                         DEF arm Cylinder {
  351.                             parts ALL
  352.                             radius 0.0762
  353.                             height 0.6096
  354.                         }
  355.  
  356.                     }
  357.  
  358.                     Separator {
  359.                         renderCulling AUTO
  360.  
  361.                         DEF lightLocation Translation {
  362.                             translation 0.6096 5.8674 0
  363.                         }
  364.  
  365.                         Material {
  366.                             ambientColor 0.2 0.2 0.2
  367.                             diffuseColor 0.2 0.2 0.2
  368.                             specularColor 0 0 0
  369.                             emissiveColor 0.9 0.9 0.9
  370.                             shininess 0.2
  371.                             transparency 0
  372.                         }
  373.  
  374.                         DEF light Sphere {
  375.                             radius 0.2286
  376.                         }
  377.  
  378.                     }
  379.  
  380.                 }
  381.  
  382.                 DEF medDetail Separator {
  383.                     renderCulling AUTO
  384.  
  385.                     Separator {
  386.                         renderCulling AUTO
  387.  
  388.                         Translation {
  389.                             translation 0.6096 5.8674 0
  390.                         }
  391.  
  392.                         Material {
  393.                             ambientColor 0.2 0.2 0.2
  394.                             diffuseColor 0.2 0.2 0.2
  395.                             specularColor 0 0 0
  396.                             emissiveColor 0.9 0.9 0.9
  397.                             shininess 0.2
  398.                             transparency 0
  399.                         }
  400.  
  401.                         DEF light Sphere {
  402.                             radius 0.2286
  403.                         }
  404.  
  405.                     }
  406.  
  407.                 }
  408.  
  409.             }
  410.  
  411.         }
  412.  
  413.     }
  414.  
  415.     Separator {
  416.         renderCulling AUTO
  417.  
  418.         Transform {
  419.             translation 3.048 0 -30.48
  420.             rotation 0 1 0 3.14159
  421.             scaleFactor 1 1 1
  422.             scaleOrientation 0 0 1 0
  423.             center 0 0 0
  424.         }
  425.  
  426.         Group {
  427.             DEF streetLight LOD {
  428.                 range [ 60.96, 182.88 ]
  429.                 center 3.048 0 -30.48
  430.  
  431.                 DEF highDetail Separator {
  432.                     renderCulling AUTO
  433.  
  434.                     Separator {
  435.                         renderCulling AUTO
  436.  
  437.                         Translation {
  438.                             translation 0 0.127 0
  439.                         }
  440.  
  441.                         DEF base Cylinder {
  442.                             parts ALL
  443.                             radius 0.254
  444.                             height 0.254
  445.                         }
  446.  
  447.                     }
  448.  
  449.                     Separator {
  450.                         renderCulling AUTO
  451.  
  452.                         Translation {
  453.                             translation 0 3.175 0
  454.                         }
  455.  
  456.                         DEF pole Cylinder {
  457.                             parts ALL
  458.                             radius 0.0762
  459.                             height 5.842
  460.                         }
  461.  
  462.                     }
  463.  
  464.                     Separator {
  465.                         renderCulling AUTO
  466.  
  467.                         Transform {
  468.                             translation 0.3048 6.0198 0
  469.                             rotation 0 0 -1 1.5708
  470.                             scaleFactor 1 1 1
  471.                             scaleOrientation 0 0 1 0
  472.                             center 0 0 0
  473.                         }
  474.  
  475.                         DEF arm Cylinder {
  476.                             parts ALL
  477.                             radius 0.0762
  478.                             height 0.6096
  479.                         }
  480.  
  481.                     }
  482.  
  483.                     Separator {
  484.                         renderCulling AUTO
  485.  
  486.                         DEF lightLocation Translation {
  487.                             translation 0.6096 5.8674 0
  488.                         }
  489.  
  490.                         Material {
  491.                             ambientColor 0.2 0.2 0.2
  492.                             diffuseColor 0.2 0.2 0.2
  493.                             specularColor 0 0 0
  494.                             emissiveColor 0.9 0.9 0.9
  495.                             shininess 0.2
  496.                             transparency 0
  497.                         }
  498.  
  499.                         DEF light Sphere {
  500.                             radius 0.2286
  501.                         }
  502.  
  503.                     }
  504.  
  505.                 }
  506.  
  507.                 DEF medDetail Separator {
  508.                     renderCulling AUTO
  509.  
  510.                     Separator {
  511.                         renderCulling AUTO
  512.  
  513.                         Translation {
  514.                             translation 0.6096 5.8674 0
  515.                         }
  516.  
  517.                         Material {
  518.                             ambientColor 0.2 0.2 0.2
  519.                             diffuseColor 0.2 0.2 0.2
  520.                             specularColor 0 0 0
  521.                             emissiveColor 0.9 0.9 0.9
  522.                             shininess 0.2
  523.                             transparency 0
  524.                         }
  525.  
  526.                         DEF light Sphere {
  527.                             radius 0.2286
  528.                         }
  529.  
  530.                     }
  531.  
  532.                 }
  533.  
  534.             }
  535.  
  536.         }
  537.  
  538.     }
  539.  
  540.     Separator {
  541.         renderCulling AUTO
  542.  
  543.         Transform {
  544.             translation -3.048 0 -60.96
  545.             rotation 0 0 1 0
  546.             scaleFactor 1 1 1
  547.             scaleOrientation 0 0 1 0
  548.             center 0 0 0
  549.         }
  550.  
  551.         Group {
  552.             DEF streetLight LOD {
  553.                 range [ 60.96, 182.88 ]
  554.                 center -3.048 0 -60.96
  555.  
  556.                 DEF highDetail Separator {
  557.                     renderCulling AUTO
  558.  
  559.                     Separator {
  560.                         renderCulling AUTO
  561.  
  562.                         Translation {
  563.                             translation 0 0.127 0
  564.                         }
  565.  
  566.                         DEF base Cylinder {
  567.                             parts ALL
  568.                             radius 0.254
  569.                             height 0.254
  570.                         }
  571.  
  572.                     }
  573.  
  574.                     Separator {
  575.                         renderCulling AUTO
  576.  
  577.                         Translation {
  578.                             translation 0 3.175 0
  579.                         }
  580.  
  581.                         DEF pole Cylinder {
  582.                             parts ALL
  583.                             radius 0.0762
  584.                             height 5.842
  585.                         }
  586.  
  587.                     }
  588.  
  589.                     Separator {
  590.                         renderCulling AUTO
  591.  
  592.                         Transform {
  593.                             translation 0.3048 6.0198 0
  594.                             rotation 0 0 -1 1.5708
  595.                             scaleFactor 1 1 1
  596.                             scaleOrientation 0 0 1 0
  597.                             center 0 0 0
  598.                         }
  599.  
  600.                         DEF arm Cylinder {
  601.                             parts ALL
  602.                             radius 0.0762
  603.                             height 0.6096
  604.                         }
  605.  
  606.                     }
  607.  
  608.                     Separator {
  609.                         renderCulling AUTO
  610.  
  611.                         DEF lightLocation Translation {
  612.                             translation 0.6096 5.8674 0
  613.                         }
  614.  
  615.                         Material {
  616.                             ambientColor 0.2 0.2 0.2
  617.                             diffuseColor 0.2 0.2 0.2
  618.                             specularColor 0 0 0
  619.                             emissiveColor 0.9 0.9 0.9
  620.                             shininess 0.2
  621.                             transparency 0
  622.                         }
  623.  
  624.                         DEF light Sphere {
  625.                             radius 0.2286
  626.                         }
  627.  
  628.                     }
  629.  
  630.                 }
  631.  
  632.                 DEF medDetail Separator {
  633.                     renderCulling AUTO
  634.  
  635.                     Separator {
  636.                         renderCulling AUTO
  637.  
  638.                         Translation {
  639.                             translation 0.6096 5.8674 0
  640.                         }
  641.  
  642.                         Material {
  643.                             ambientColor 0.2 0.2 0.2
  644.                             diffuseColor 0.2 0.2 0.2
  645.                             specularColor 0 0 0
  646.                             emissiveColor 0.9 0.9 0.9
  647.                             shininess 0.2
  648.                             transparency 0
  649.                         }
  650.  
  651.                         DEF light Sphere {
  652.                             radius 0.2286
  653.                         }
  654.  
  655.                     }
  656.  
  657.                 }
  658.  
  659.             }
  660.  
  661.         }
  662.  
  663.     }
  664.  
  665.     Separator {
  666.         renderCulling AUTO
  667.  
  668.         Transform {
  669.             translation 3.048 0 -60.96
  670.             rotation 0 1 0 3.14159
  671.             scaleFactor 1 1 1
  672.             scaleOrientation 0 0 1 0
  673.             center 0 0 0
  674.         }
  675.  
  676.         Group {
  677.             DEF streetLight LOD {
  678.                 range [ 60.96, 182.88 ]
  679.                 center 3.048 0 -60.96
  680.  
  681.                 DEF highDetail Separator {
  682.                     renderCulling AUTO
  683.  
  684.                     Separator {
  685.                         renderCulling AUTO
  686.  
  687.                         Translation {
  688.                             translation 0 0.127 0
  689.                         }
  690.  
  691.                         DEF base Cylinder {
  692.                             parts ALL
  693.                             radius 0.254
  694.                             height 0.254
  695.                         }
  696.  
  697.                     }
  698.  
  699.                     Separator {
  700.                         renderCulling AUTO
  701.  
  702.                         Translation {
  703.                             translation 0 3.175 0
  704.                         }
  705.  
  706.                         DEF pole Cylinder {
  707.                             parts ALL
  708.                             radius 0.0762
  709.                             height 5.842
  710.                         }
  711.  
  712.                     }
  713.  
  714.                     Separator {
  715.                         renderCulling AUTO
  716.  
  717.                         Transform {
  718.                             translation 0.3048 6.0198 0
  719.                             rotation 0 0 -1 1.5708
  720.                             scaleFactor 1 1 1
  721.                             scaleOrientation 0 0 1 0
  722.                             center 0 0 0
  723.                         }
  724.  
  725.                         DEF arm Cylinder {
  726.                             parts ALL
  727.                             radius 0.0762
  728.                             height 0.6096
  729.                         }
  730.  
  731.                     }
  732.  
  733.                     Separator {
  734.                         renderCulling AUTO
  735.  
  736.                         DEF lightLocation Translation {
  737.                             translation 0.6096 5.8674 0
  738.                         }
  739.  
  740.                         Material {
  741.                             ambientColor 0.2 0.2 0.2
  742.                             diffuseColor 0.2 0.2 0.2
  743.                             specularColor 0 0 0
  744.                             emissiveColor 0.9 0.9 0.9
  745.                             shininess 0.2
  746.                             transparency 0
  747.                         }
  748.  
  749.                         DEF light Sphere {
  750.                             radius 0.2286
  751.                         }
  752.  
  753.                     }
  754.  
  755.                 }
  756.  
  757.                 DEF medDetail Separator {
  758.                     renderCulling AUTO
  759.  
  760.                     Separator {
  761.                         renderCulling AUTO
  762.  
  763.                         Translation {
  764.                             translation 0.6096 5.8674 0
  765.                         }
  766.  
  767.                         Material {
  768.                             ambientColor 0.2 0.2 0.2
  769.                             diffuseColor 0.2 0.2 0.2
  770.                             specularColor 0 0 0
  771.                             emissiveColor 0.9 0.9 0.9
  772.                             shininess 0.2
  773.                             transparency 0
  774.                         }
  775.  
  776.                         DEF light Sphere {
  777.                             radius 0.2286
  778.                         }
  779.  
  780.                     }
  781.  
  782.                 }
  783.  
  784.             }
  785.  
  786.         }
  787.  
  788.     }
  789.  
  790.     Separator {
  791.         renderCulling AUTO
  792.  
  793.         Transform {
  794.             translation -3.048 0 -91.44
  795.             rotation 0 0 1 0
  796.             scaleFactor 1 1 1
  797.             scaleOrientation 0 0 1 0
  798.             center 0 0 0
  799.         }
  800.  
  801.         Group {
  802.             DEF streetLight LOD {
  803.                 range [ 60.96, 182.88 ]
  804.                 center -3.048 0 -91.44
  805.  
  806.                 DEF highDetail Separator {
  807.                     renderCulling AUTO
  808.  
  809.                     Separator {
  810.                         renderCulling AUTO
  811.  
  812.                         Translation {
  813.                             translation 0 0.127 0
  814.                         }
  815.  
  816.                         DEF base Cylinder {
  817.                             parts ALL
  818.                             radius 0.254
  819.                             height 0.254
  820.                         }
  821.  
  822.                     }
  823.  
  824.                     Separator {
  825.                         renderCulling AUTO
  826.  
  827.                         Translation {
  828.                             translation 0 3.175 0
  829.                         }
  830.  
  831.                         DEF pole Cylinder {
  832.                             parts ALL
  833.                             radius 0.0762
  834.                             height 5.842
  835.                         }
  836.  
  837.                     }
  838.  
  839.                     Separator {
  840.                         renderCulling AUTO
  841.  
  842.                         Transform {
  843.                             translation 0.3048 6.0198 0
  844.                             rotation 0 0 -1 1.5708
  845.                             scaleFactor 1 1 1
  846.                             scaleOrientation 0 0 1 0
  847.                             center 0 0 0
  848.                         }
  849.  
  850.                         DEF arm Cylinder {
  851.                             parts ALL
  852.                             radius 0.0762
  853.                             height 0.6096
  854.                         }
  855.  
  856.                     }
  857.  
  858.                     Separator {
  859.                         renderCulling AUTO
  860.  
  861.                         DEF lightLocation Translation {
  862.                             translation 0.6096 5.8674 0
  863.                         }
  864.  
  865.                         Material {
  866.                             ambientColor 0.2 0.2 0.2
  867.                             diffuseColor 0.2 0.2 0.2
  868.                             specularColor 0 0 0
  869.                             emissiveColor 0.9 0.9 0.9
  870.                             shininess 0.2
  871.                             transparency 0
  872.                         }
  873.  
  874.                         DEF light Sphere {
  875.                             radius 0.2286
  876.                         }
  877.  
  878.                     }
  879.  
  880.                 }
  881.  
  882.                 DEF medDetail Separator {
  883.                     renderCulling AUTO
  884.  
  885.                     Separator {
  886.                         renderCulling AUTO
  887.  
  888.                         Translation {
  889.                             translation 0.6096 5.8674 0
  890.                         }
  891.  
  892.                         Material {
  893.                             ambientColor 0.2 0.2 0.2
  894.                             diffuseColor 0.2 0.2 0.2
  895.                             specularColor 0 0 0
  896.                             emissiveColor 0.9 0.9 0.9
  897.                             shininess 0.2
  898.                             transparency 0
  899.                         }
  900.  
  901.                         DEF light Sphere {
  902.                             radius 0.2286
  903.                         }
  904.  
  905.                     }
  906.  
  907.                 }
  908.  
  909.             }
  910.  
  911.         }
  912.  
  913.     }
  914.  
  915.     Separator {
  916.         renderCulling AUTO
  917.  
  918.         Transform {
  919.             translation 3.048 0 -91.44
  920.             rotation 0 1 0 3.14159
  921.             scaleFactor 1 1 1
  922.             scaleOrientation 0 0 1 0
  923.             center 0 0 0
  924.         }
  925.  
  926.         Group {
  927.             DEF streetLight LOD {
  928.                 range [ 60.96, 182.88 ]
  929.                 center 3.048 0 -91.44
  930.  
  931.                 DEF highDetail Separator {
  932.                     renderCulling AUTO
  933.  
  934.                     Separator {
  935.                         renderCulling AUTO
  936.  
  937.                         Translation {
  938.                             translation 0 0.127 0
  939.                         }
  940.  
  941.                         DEF base Cylinder {
  942.                             parts ALL
  943.                             radius 0.254
  944.                             height 0.254
  945.                         }
  946.  
  947.                     }
  948.  
  949.                     Separator {
  950.                         renderCulling AUTO
  951.  
  952.                         Translation {
  953.                             translation 0 3.175 0
  954.                         }
  955.  
  956.                         DEF pole Cylinder {
  957.                             parts ALL
  958.                             radius 0.0762
  959.                             height 5.842
  960.                         }
  961.  
  962.                     }
  963.  
  964.                     Separator {
  965.                         renderCulling AUTO
  966.  
  967.                         Transform {
  968.                             translation 0.3048 6.0198 0
  969.                             rotation 0 0 -1 1.5708
  970.                             scaleFactor 1 1 1
  971.                             scaleOrientation 0 0 1 0
  972.                             center 0 0 0
  973.                         }
  974.  
  975.                         DEF arm Cylinder {
  976.                             parts ALL
  977.                             radius 0.0762
  978.                             height 0.6096
  979.                         }
  980.  
  981.                     }
  982.  
  983.                     Separator {
  984.                         renderCulling AUTO
  985.  
  986.                         DEF lightLocation Translation {
  987.                             translation 0.6096 5.8674 0
  988.                         }
  989.  
  990.                         Material {
  991.                             ambientColor 0.2 0.2 0.2
  992.                             diffuseColor 0.2 0.2 0.2
  993.                             specularColor 0 0 0
  994.                             emissiveColor 0.9 0.9 0.9
  995.                             shininess 0.2
  996.                             transparency 0
  997.                         }
  998.  
  999.                         DEF light Sphere {
  1000.                             radius 0.2286
  1001.                         }
  1002.  
  1003.                     }
  1004.  
  1005.                 }
  1006.  
  1007.                 DEF medDetail Separator {
  1008.                     renderCulling AUTO
  1009.  
  1010.                     Separator {
  1011.                         renderCulling AUTO
  1012.  
  1013.                         Translation {
  1014.                             translation 0.6096 5.8674 0
  1015.                         }
  1016.  
  1017.                         Material {
  1018.                             ambientColor 0.2 0.2 0.2
  1019.                             diffuseColor 0.2 0.2 0.2
  1020.                             specularColor 0 0 0
  1021.                             emissiveColor 0.9 0.9 0.9
  1022.                             shininess 0.2
  1023.                             transparency 0
  1024.                         }
  1025.  
  1026.                         DEF light Sphere {
  1027.                             radius 0.2286
  1028.                         }
  1029.  
  1030.                     }
  1031.  
  1032.                 }
  1033.  
  1034.             }
  1035.  
  1036.         }
  1037.  
  1038.     }
  1039.  
  1040.     Separator {
  1041.         renderCulling AUTO
  1042.  
  1043.         Transform {
  1044.             translation -3.048 0 -121.92
  1045.             rotation 0 0 1 0
  1046.             scaleFactor 1 1 1
  1047.             scaleOrientation 0 0 1 0
  1048.             center 0 0 0
  1049.         }
  1050.  
  1051.         Group {
  1052.             DEF streetLight LOD {
  1053.                 range [ 60.96, 182.88 ]
  1054.                 center -3.048 0 -121.92
  1055.  
  1056.                 DEF highDetail Separator {
  1057.                     renderCulling AUTO
  1058.  
  1059.                     Separator {
  1060.                         renderCulling AUTO
  1061.  
  1062.                         Translation {
  1063.                             translation 0 0.127 0
  1064.                         }
  1065.  
  1066.                         DEF base Cylinder {
  1067.                             parts ALL
  1068.                             radius 0.254
  1069.                             height 0.254
  1070.                         }
  1071.  
  1072.                     }
  1073.  
  1074.                     Separator {
  1075.                         renderCulling AUTO
  1076.  
  1077.                         Translation {
  1078.                             translation 0 3.175 0
  1079.                         }
  1080.  
  1081.                         DEF pole Cylinder {
  1082.                             parts ALL
  1083.                             radius 0.0762
  1084.                             height 5.842
  1085.                         }
  1086.  
  1087.                     }
  1088.  
  1089.                     Separator {
  1090.                         renderCulling AUTO
  1091.  
  1092.                         Transform {
  1093.                             translation 0.3048 6.0198 0
  1094.                             rotation 0 0 -1 1.5708
  1095.                             scaleFactor 1 1 1
  1096.                             scaleOrientation 0 0 1 0
  1097.                             center 0 0 0
  1098.                         }
  1099.  
  1100.                         DEF arm Cylinder {
  1101.                             parts ALL
  1102.                             radius 0.0762
  1103.                             height 0.6096
  1104.                         }
  1105.  
  1106.                     }
  1107.  
  1108.                     Separator {
  1109.                         renderCulling AUTO
  1110.  
  1111.                         DEF lightLocation Translation {
  1112.                             translation 0.6096 5.8674 0
  1113.                         }
  1114.  
  1115.                         Material {
  1116.                             ambientColor 0.2 0.2 0.2
  1117.                             diffuseColor 0.2 0.2 0.2
  1118.                             specularColor 0 0 0
  1119.                             emissiveColor 0.9 0.9 0.9
  1120.                             shininess 0.2
  1121.                             transparency 0
  1122.                         }
  1123.  
  1124.                         DEF light Sphere {
  1125.                             radius 0.2286
  1126.                         }
  1127.  
  1128.                     }
  1129.  
  1130.                 }
  1131.  
  1132.                 DEF medDetail Separator {
  1133.                     renderCulling AUTO
  1134.  
  1135.                     Separator {
  1136.                         renderCulling AUTO
  1137.  
  1138.                         Translation {
  1139.                             translation 0.6096 5.8674 0
  1140.                         }
  1141.  
  1142.                         Material {
  1143.                             ambientColor 0.2 0.2 0.2
  1144.                             diffuseColor 0.2 0.2 0.2
  1145.                             specularColor 0 0 0
  1146.                             emissiveColor 0.9 0.9 0.9
  1147.                             shininess 0.2
  1148.                             transparency 0
  1149.                         }
  1150.  
  1151.                         DEF light Sphere {
  1152.                             radius 0.2286
  1153.                         }
  1154.  
  1155.                     }
  1156.  
  1157.                 }
  1158.  
  1159.             }
  1160.  
  1161.         }
  1162.  
  1163.     }
  1164.  
  1165.     Separator {
  1166.         renderCulling AUTO
  1167.  
  1168.         Transform {
  1169.             translation 3.048 0 -121.92
  1170.             rotation 0 1 0 3.14159
  1171.             scaleFactor 1 1 1
  1172.             scaleOrientation 0 0 1 0
  1173.             center 0 0 0
  1174.         }
  1175.  
  1176.         Group {
  1177.             DEF streetLight LOD {
  1178.                 range [ 60.96, 182.88 ]
  1179.                 center 3.048 0 -121.92
  1180.  
  1181.                 DEF highDetail Separator {
  1182.                     renderCulling AUTO
  1183.  
  1184.                     Separator {
  1185.                         renderCulling AUTO
  1186.  
  1187.                         Translation {
  1188.                             translation 0 0.127 0
  1189.                         }
  1190.  
  1191.                         DEF base Cylinder {
  1192.                             parts ALL
  1193.                             radius 0.254
  1194.                             height 0.254
  1195.                         }
  1196.  
  1197.                     }
  1198.  
  1199.                     Separator {
  1200.                         renderCulling AUTO
  1201.  
  1202.                         Translation {
  1203.                             translation 0 3.175 0
  1204.                         }
  1205.  
  1206.                         DEF pole Cylinder {
  1207.                             parts ALL
  1208.                             radius 0.0762
  1209.                             height 5.842
  1210.                         }
  1211.  
  1212.                     }
  1213.  
  1214.                     Separator {
  1215.                         renderCulling AUTO
  1216.  
  1217.                         Transform {
  1218.                             translation 0.3048 6.0198 0
  1219.                             rotation 0 0 -1 1.5708
  1220.                             scaleFactor 1 1 1
  1221.                             scaleOrientation 0 0 1 0
  1222.                             center 0 0 0
  1223.                         }
  1224.  
  1225.                         DEF arm Cylinder {
  1226.                             parts ALL
  1227.                             radius 0.0762
  1228.                             height 0.6096
  1229.                         }
  1230.  
  1231.                     }
  1232.  
  1233.                     Separator {
  1234.                         renderCulling AUTO
  1235.  
  1236.                         DEF lightLocation Translation {
  1237.                             translation 0.6096 5.8674 0
  1238.                         }
  1239.  
  1240.                         Material {
  1241.                             ambientColor 0.2 0.2 0.2
  1242.                             diffuseColor 0.2 0.2 0.2
  1243.                             specularColor 0 0 0
  1244.                             emissiveColor 0.9 0.9 0.9
  1245.                             shininess 0.2
  1246.                             transparency 0
  1247.                         }
  1248.  
  1249.                         DEF light Sphere {
  1250.                             radius 0.2286
  1251.                         }
  1252.  
  1253.                     }
  1254.  
  1255.                 }
  1256.  
  1257.                 DEF medDetail Separator {
  1258.                     renderCulling AUTO
  1259.  
  1260.                     Separator {
  1261.                         renderCulling AUTO
  1262.  
  1263.                         Translation {
  1264.                             translation 0.6096 5.8674 0
  1265.                         }
  1266.  
  1267.                         Material {
  1268.                             ambientColor 0.2 0.2 0.2
  1269.                             diffuseColor 0.2 0.2 0.2
  1270.                             specularColor 0 0 0
  1271.                             emissiveColor 0.9 0.9 0.9
  1272.                             shininess 0.2
  1273.                             transparency 0
  1274.                         }
  1275.  
  1276.                         DEF light Sphere {
  1277.                             radius 0.2286
  1278.                         }
  1279.  
  1280.                     }
  1281.  
  1282.                 }
  1283.  
  1284.             }
  1285.  
  1286.         }
  1287.  
  1288.     }
  1289.  
  1290. }
  1291.  
  1292.