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Text File  |  1996-04-14  |  86KB  |  5,267 lines

  1. #VRML V1.0 ascii
  2.  
  3. #Generated by VRMLExpress from Drive.vxr
  4.  
  5. Separator {
  6.     renderCulling AUTO
  7.  
  8.     PerspectiveCamera {
  9.         position 0 2 10
  10.         orientation 0 0 1 0
  11.         focalDistance 5
  12.         heightAngle 0.7854
  13.     }
  14.  
  15.     DEF BackgroundColor Info {
  16.         string ".1 .1 .6"
  17.     }
  18.  
  19.     Material {
  20.         ambientColor 0.2 0.2 0.2
  21.         diffuseColor 0.5 0.5 0.5
  22.         specularColor 0 0 0
  23.         emissiveColor 0 0 0
  24.         shininess 0.2
  25.         transparency 0
  26.     }
  27.  
  28.     DEF road Coordinate3 {
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  30.             3.048 0 0,
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  34.             2.8908 0 -91.44,
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  36.             5.2409 0 -137.16,
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  38.             6.3306 0 -182.88,
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  40.             7.0546 0 -228.6,
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  100.             -3.8986 0 -319.625,
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  143.             -2.5184 0 -868.946,
  144.             -4.5345 0 -822.803 ]
  145.     }
  146.     DEF road IndexedFaceSet {
  147.         coordIndex [1, 3, 2, 0, -1 ,
  148.             3, 5, 4, 2, -1 ,
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  242.             33, 102, 101, 32, -1 ,
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  245.             32, 101, 100, 30, -1 ,
  246.             106, 107, 104, 105, -1 ,
  247.             35, 106, 105, 34, -1 ,
  248.             107, 33, 32, 104, -1 ,
  249.             33, 107, 106, 35, -1 ,
  250.             34, 105, 104, 32, -1 ,
  251.             110, 111, 108, 109, -1 ,
  252.             37, 110, 109, 36, -1 ,
  253.             111, 35, 34, 108, -1 ,
  254.             35, 111, 110, 37, -1 ,
  255.             36, 109, 108, 34, -1 ,
  256.             114, 115, 112, 113, -1 ,
  257.             39, 114, 113, 38, -1 ,
  258.             115, 37, 36, 112, -1 ,
  259.             37, 115, 114, 39, -1 ,
  260.             38, 113, 112, 36, -1  ]
  261.         materialIndex -1
  262.         normalIndex -1
  263.         textureCoordIndex -1
  264.     }
  265.     Separator {
  266.         renderCulling AUTO
  267.  
  268.         Transform {
  269.             translation -4.048 0 0
  270.             rotation 0 0 1 0
  271.             scaleFactor 1 1 1
  272.             scaleOrientation 0 0 1 0
  273.             center 0 0 0
  274.         }
  275.  
  276.         Group {
  277.             DEF streetLight LOD {
  278.                 range [ 60.96, 182.88 ]
  279.                 center -4.048 0 0
  280.  
  281.                 DEF highDetail Separator {
  282.                     renderCulling AUTO
  283.  
  284.                     Separator {
  285.                         renderCulling AUTO
  286.  
  287.                         Translation {
  288.                             translation 0 0.127 0
  289.                         }
  290.  
  291.                         DEF base Cylinder {
  292.                             parts ALL
  293.                             radius 0.254
  294.                             height 0.254
  295.                         }
  296.  
  297.                     }
  298.  
  299.                     Separator {
  300.                         renderCulling AUTO
  301.  
  302.                         Translation {
  303.                             translation 0 3.175 0
  304.                         }
  305.  
  306.                         DEF pole Cylinder {
  307.                             parts ALL
  308.                             radius 0.0762
  309.                             height 5.842
  310.                         }
  311.  
  312.                     }
  313.  
  314.                     Separator {
  315.                         renderCulling AUTO
  316.  
  317.                         Transform {
  318.                             translation 0.3048 6.0198 0
  319.                             rotation 0 0 -1 1.5708
  320.                             scaleFactor 1 1 1
  321.                             scaleOrientation 0 0 1 0
  322.                             center 0 0 0
  323.                         }
  324.  
  325.                         DEF arm Cylinder {
  326.                             parts ALL
  327.                             radius 0.0762
  328.                             height 0.6096
  329.                         }
  330.  
  331.                     }
  332.  
  333.                     Separator {
  334.                         renderCulling AUTO
  335.  
  336.                         DEF lightLocation Translation {
  337.                             translation 0.6096 5.8674 0
  338.                         }
  339.  
  340.                         Material {
  341.                             ambientColor 0.2 0.2 0.2
  342.                             diffuseColor 0.2 0.2 0.2
  343.                             specularColor 0 0 0
  344.                             emissiveColor 0.9 0.9 0.9
  345.                             shininess 0.2
  346.                             transparency 0
  347.                         }
  348.  
  349.                         DEF light Sphere {
  350.                             radius 0.2286
  351.                         }
  352.  
  353.                     }
  354.  
  355.                 }
  356.  
  357.                 DEF medDetail Separator {
  358.                     renderCulling AUTO
  359.  
  360.                     Separator {
  361.                         renderCulling AUTO
  362.  
  363.                         Translation {
  364.                             translation 0.6096 5.8674 0
  365.                         }
  366.  
  367.                         Material {
  368.                             ambientColor 0.2 0.2 0.2
  369.                             diffuseColor 0.2 0.2 0.2
  370.                             specularColor 0 0 0
  371.                             emissiveColor 0.9 0.9 0.9
  372.                             shininess 0.2
  373.                             transparency 0
  374.                         }
  375.  
  376.                         DEF light Sphere {
  377.                             radius 0.2286
  378.                         }
  379.  
  380.                     }
  381.  
  382.                 }
  383.  
  384.             }
  385.  
  386.         }
  387.  
  388.     }
  389.  
  390.     Separator {
  391.         renderCulling AUTO
  392.  
  393.         Transform {
  394.             translation 4.048 0 0
  395.             rotation 0 1 0 3.14159
  396.             scaleFactor 1 1 1
  397.             scaleOrientation 0 0 1 0
  398.             center 0 0 0
  399.         }
  400.  
  401.         Group {
  402.             DEF streetLight LOD {
  403.                 range [ 60.96, 182.88 ]
  404.                 center 4.048 0 0
  405.  
  406.                 DEF highDetail Separator {
  407.                     renderCulling AUTO
  408.  
  409.                     Separator {
  410.                         renderCulling AUTO
  411.  
  412.                         Translation {
  413.                             translation 0 0.127 0
  414.                         }
  415.  
  416.                         DEF base Cylinder {
  417.                             parts ALL
  418.                             radius 0.254
  419.                             height 0.254
  420.                         }
  421.  
  422.                     }
  423.  
  424.                     Separator {
  425.                         renderCulling AUTO
  426.  
  427.                         Translation {
  428.                             translation 0 3.175 0
  429.                         }
  430.  
  431.                         DEF pole Cylinder {
  432.                             parts ALL
  433.                             radius 0.0762
  434.                             height 5.842
  435.                         }
  436.  
  437.                     }
  438.  
  439.                     Separator {
  440.                         renderCulling AUTO
  441.  
  442.                         Transform {
  443.                             translation 0.3048 6.0198 0
  444.                             rotation 0 0 -1 1.5708
  445.                             scaleFactor 1 1 1
  446.                             scaleOrientation 0 0 1 0
  447.                             center 0 0 0
  448.                         }
  449.  
  450.                         DEF arm Cylinder {
  451.                             parts ALL
  452.                             radius 0.0762
  453.                             height 0.6096
  454.                         }
  455.  
  456.                     }
  457.  
  458.                     Separator {
  459.                         renderCulling AUTO
  460.  
  461.                         DEF lightLocation Translation {
  462.                             translation 0.6096 5.8674 0
  463.                         }
  464.  
  465.                         Material {
  466.                             ambientColor 0.2 0.2 0.2
  467.                             diffuseColor 0.2 0.2 0.2
  468.                             specularColor 0 0 0
  469.                             emissiveColor 0.9 0.9 0.9
  470.                             shininess 0.2
  471.                             transparency 0
  472.                         }
  473.  
  474.                         DEF light Sphere {
  475.                             radius 0.2286
  476.                         }
  477.  
  478.                     }
  479.  
  480.                 }
  481.  
  482.                 DEF medDetail Separator {
  483.                     renderCulling AUTO
  484.  
  485.                     Separator {
  486.                         renderCulling AUTO
  487.  
  488.                         Translation {
  489.                             translation 0.6096 5.8674 0
  490.                         }
  491.  
  492.                         Material {
  493.                             ambientColor 0.2 0.2 0.2
  494.                             diffuseColor 0.2 0.2 0.2
  495.                             specularColor 0 0 0
  496.                             emissiveColor 0.9 0.9 0.9
  497.                             shininess 0.2
  498.                             transparency 0
  499.                         }
  500.  
  501.                         DEF light Sphere {
  502.                             radius 0.2286
  503.                         }
  504.  
  505.                     }
  506.  
  507.                 }
  508.  
  509.             }
  510.  
  511.         }
  512.  
  513.     }
  514.  
  515.     Separator {
  516.         renderCulling AUTO
  517.  
  518.         Transform {
  519.             translation -3.0576 0 -45.72
  520.             rotation 0 0 1 0
  521.             scaleFactor 1 1 1
  522.             scaleOrientation 0 0 1 0
  523.             center 0 0 0
  524.         }
  525.  
  526.         Group {
  527.             DEF streetLight LOD {
  528.                 range [ 60.96, 182.88 ]
  529.                 center -3.0576 0 -45.72
  530.  
  531.                 DEF highDetail Separator {
  532.                     renderCulling AUTO
  533.  
  534.                     Separator {
  535.                         renderCulling AUTO
  536.  
  537.                         Translation {
  538.                             translation 0 0.127 0
  539.                         }
  540.  
  541.                         DEF base Cylinder {
  542.                             parts ALL
  543.                             radius 0.254
  544.                             height 0.254
  545.                         }
  546.  
  547.                     }
  548.  
  549.                     Separator {
  550.                         renderCulling AUTO
  551.  
  552.                         Translation {
  553.                             translation 0 3.175 0
  554.                         }
  555.  
  556.                         DEF pole Cylinder {
  557.                             parts ALL
  558.                             radius 0.0762
  559.                             height 5.842
  560.                         }
  561.  
  562.                     }
  563.  
  564.                     Separator {
  565.                         renderCulling AUTO
  566.  
  567.                         Transform {
  568.                             translation 0.3048 6.0198 0
  569.                             rotation 0 0 -1 1.5708
  570.                             scaleFactor 1 1 1
  571.                             scaleOrientation 0 0 1 0
  572.                             center 0 0 0
  573.                         }
  574.  
  575.                         DEF arm Cylinder {
  576.                             parts ALL
  577.                             radius 0.0762
  578.                             height 0.6096
  579.                         }
  580.  
  581.                     }
  582.  
  583.                     Separator {
  584.                         renderCulling AUTO
  585.  
  586.                         DEF lightLocation Translation {
  587.                             translation 0.6096 5.8674 0
  588.                         }
  589.  
  590.                         Material {
  591.                             ambientColor 0.2 0.2 0.2
  592.                             diffuseColor 0.2 0.2 0.2
  593.                             specularColor 0 0 0
  594.                             emissiveColor 0.9 0.9 0.9
  595.                             shininess 0.2
  596.                             transparency 0
  597.                         }
  598.  
  599.                         DEF light Sphere {
  600.                             radius 0.2286
  601.                         }
  602.  
  603.                     }
  604.  
  605.                 }
  606.  
  607.                 DEF medDetail Separator {
  608.                     renderCulling AUTO
  609.  
  610.                     Separator {
  611.                         renderCulling AUTO
  612.  
  613.                         Translation {
  614.                             translation 0.6096 5.8674 0
  615.                         }
  616.  
  617.                         Material {
  618.                             ambientColor 0.2 0.2 0.2
  619.                             diffuseColor 0.2 0.2 0.2
  620.                             specularColor 0 0 0
  621.                             emissiveColor 0.9 0.9 0.9
  622.                             shininess 0.2
  623.                             transparency 0
  624.                         }
  625.  
  626.                         DEF light Sphere {
  627.                             radius 0.2286
  628.                         }
  629.  
  630.                     }
  631.  
  632.                 }
  633.  
  634.             }
  635.  
  636.         }
  637.  
  638.     }
  639.  
  640.     Separator {
  641.         renderCulling AUTO
  642.  
  643.         Transform {
  644.             translation 5.0385 0 -45.72
  645.             rotation 0 1 0 3.14159
  646.             scaleFactor 1 1 1
  647.             scaleOrientation 0 0 1 0
  648.             center 0 0 0
  649.         }
  650.  
  651.         Group {
  652.             DEF streetLight LOD {
  653.                 range [ 60.96, 182.88 ]
  654.                 center 5.0385 0 -45.72
  655.  
  656.                 DEF highDetail Separator {
  657.                     renderCulling AUTO
  658.  
  659.                     Separator {
  660.                         renderCulling AUTO
  661.  
  662.                         Translation {
  663.                             translation 0 0.127 0
  664.                         }
  665.  
  666.                         DEF base Cylinder {
  667.                             parts ALL
  668.                             radius 0.254
  669.                             height 0.254
  670.                         }
  671.  
  672.                     }
  673.  
  674.                     Separator {
  675.                         renderCulling AUTO
  676.  
  677.                         Translation {
  678.                             translation 0 3.175 0
  679.                         }
  680.  
  681.                         DEF pole Cylinder {
  682.                             parts ALL
  683.                             radius 0.0762
  684.                             height 5.842
  685.                         }
  686.  
  687.                     }
  688.  
  689.                     Separator {
  690.                         renderCulling AUTO
  691.  
  692.                         Transform {
  693.                             translation 0.3048 6.0198 0
  694.                             rotation 0 0 -1 1.5708
  695.                             scaleFactor 1 1 1
  696.                             scaleOrientation 0 0 1 0
  697.                             center 0 0 0
  698.                         }
  699.  
  700.                         DEF arm Cylinder {
  701.                             parts ALL
  702.                             radius 0.0762
  703.                             height 0.6096
  704.                         }
  705.  
  706.                     }
  707.  
  708.                     Separator {
  709.                         renderCulling AUTO
  710.  
  711.                         DEF lightLocation Translation {
  712.                             translation 0.6096 5.8674 0
  713.                         }
  714.  
  715.                         Material {
  716.                             ambientColor 0.2 0.2 0.2
  717.                             diffuseColor 0.2 0.2 0.2
  718.                             specularColor 0 0 0
  719.                             emissiveColor 0.9 0.9 0.9
  720.                             shininess 0.2
  721.                             transparency 0
  722.                         }
  723.  
  724.                         DEF light Sphere {
  725.                             radius 0.2286
  726.                         }
  727.  
  728.                     }
  729.  
  730.                 }
  731.  
  732.                 DEF medDetail Separator {
  733.                     renderCulling AUTO
  734.  
  735.                     Separator {
  736.                         renderCulling AUTO
  737.  
  738.                         Translation {
  739.                             translation 0.6096 5.8674 0
  740.                         }
  741.  
  742.                         Material {
  743.                             ambientColor 0.2 0.2 0.2
  744.                             diffuseColor 0.2 0.2 0.2
  745.                             specularColor 0 0 0
  746.                             emissiveColor 0.9 0.9 0.9
  747.                             shininess 0.2
  748.                             transparency 0
  749.                         }
  750.  
  751.                         DEF light Sphere {
  752.                             radius 0.2286
  753.                         }
  754.  
  755.                     }
  756.  
  757.                 }
  758.  
  759.             }
  760.  
  761.         }
  762.  
  763.     }
  764.  
  765.     Separator {
  766.         renderCulling AUTO
  767.  
  768.         Transform {
  769.             translation -4.2052 0 -91.44
  770.             rotation 0 0 1 0
  771.             scaleFactor 1 1 1
  772.             scaleOrientation 0 0 1 0
  773.             center 0 0 0
  774.         }
  775.  
  776.         Group {
  777.             DEF streetLight LOD {
  778.                 range [ 60.96, 182.88 ]
  779.                 center -4.2052 0 -91.44
  780.  
  781.                 DEF highDetail Separator {
  782.                     renderCulling AUTO
  783.  
  784.                     Separator {
  785.                         renderCulling AUTO
  786.  
  787.                         Translation {
  788.                             translation 0 0.127 0
  789.                         }
  790.  
  791.                         DEF base Cylinder {
  792.                             parts ALL
  793.                             radius 0.254
  794.                             height 0.254
  795.                         }
  796.  
  797.                     }
  798.  
  799.                     Separator {
  800.                         renderCulling AUTO
  801.  
  802.                         Translation {
  803.                             translation 0 3.175 0
  804.                         }
  805.  
  806.                         DEF pole Cylinder {
  807.                             parts ALL
  808.                             radius 0.0762
  809.                             height 5.842
  810.                         }
  811.  
  812.                     }
  813.  
  814.                     Separator {
  815.                         renderCulling AUTO
  816.  
  817.                         Transform {
  818.                             translation 0.3048 6.0198 0
  819.                             rotation 0 0 -1 1.5708
  820.                             scaleFactor 1 1 1
  821.                             scaleOrientation 0 0 1 0
  822.                             center 0 0 0
  823.                         }
  824.  
  825.                         DEF arm Cylinder {
  826.                             parts ALL
  827.                             radius 0.0762
  828.                             height 0.6096
  829.                         }
  830.  
  831.                     }
  832.  
  833.                     Separator {
  834.                         renderCulling AUTO
  835.  
  836.                         DEF lightLocation Translation {
  837.                             translation 0.6096 5.8674 0
  838.                         }
  839.  
  840.                         Material {
  841.                             ambientColor 0.2 0.2 0.2
  842.                             diffuseColor 0.2 0.2 0.2
  843.                             specularColor 0 0 0
  844.                             emissiveColor 0.9 0.9 0.9
  845.                             shininess 0.2
  846.                             transparency 0
  847.                         }
  848.  
  849.                         DEF light Sphere {
  850.                             radius 0.2286
  851.                         }
  852.  
  853.                     }
  854.  
  855.                 }
  856.  
  857.                 DEF medDetail Separator {
  858.                     renderCulling AUTO
  859.  
  860.                     Separator {
  861.                         renderCulling AUTO
  862.  
  863.                         Translation {
  864.                             translation 0.6096 5.8674 0
  865.                         }
  866.  
  867.                         Material {
  868.                             ambientColor 0.2 0.2 0.2
  869.                             diffuseColor 0.2 0.2 0.2
  870.                             specularColor 0 0 0
  871.                             emissiveColor 0.9 0.9 0.9
  872.                             shininess 0.2
  873.                             transparency 0
  874.                         }
  875.  
  876.                         DEF light Sphere {
  877.                             radius 0.2286
  878.                         }
  879.  
  880.                     }
  881.  
  882.                 }
  883.  
  884.             }
  885.  
  886.         }
  887.  
  888.     }
  889.  
  890.     Separator {
  891.         renderCulling AUTO
  892.  
  893.         Transform {
  894.             translation 3.8908 0 -91.44
  895.             rotation 0 1 0 3.14159
  896.             scaleFactor 1 1 1
  897.             scaleOrientation 0 0 1 0
  898.             center 0 0 0
  899.         }
  900.  
  901.         Group {
  902.             DEF streetLight LOD {
  903.                 range [ 60.96, 182.88 ]
  904.                 center 3.8908 0 -91.44
  905.  
  906.                 DEF highDetail Separator {
  907.                     renderCulling AUTO
  908.  
  909.                     Separator {
  910.                         renderCulling AUTO
  911.  
  912.                         Translation {
  913.                             translation 0 0.127 0
  914.                         }
  915.  
  916.                         DEF base Cylinder {
  917.                             parts ALL
  918.                             radius 0.254
  919.                             height 0.254
  920.                         }
  921.  
  922.                     }
  923.  
  924.                     Separator {
  925.                         renderCulling AUTO
  926.  
  927.                         Translation {
  928.                             translation 0 3.175 0
  929.                         }
  930.  
  931.                         DEF pole Cylinder {
  932.                             parts ALL
  933.                             radius 0.0762
  934.                             height 5.842
  935.                         }
  936.  
  937.                     }
  938.  
  939.                     Separator {
  940.                         renderCulling AUTO
  941.  
  942.                         Transform {
  943.                             translation 0.3048 6.0198 0
  944.                             rotation 0 0 -1 1.5708
  945.                             scaleFactor 1 1 1
  946.                             scaleOrientation 0 0 1 0
  947.                             center 0 0 0
  948.                         }
  949.  
  950.                         DEF arm Cylinder {
  951.                             parts ALL
  952.                             radius 0.0762
  953.                             height 0.6096
  954.                         }
  955.  
  956.                     }
  957.  
  958.                     Separator {
  959.                         renderCulling AUTO
  960.  
  961.                         DEF lightLocation Translation {
  962.                             translation 0.6096 5.8674 0
  963.                         }
  964.  
  965.                         Material {
  966.                             ambientColor 0.2 0.2 0.2
  967.                             diffuseColor 0.2 0.2 0.2
  968.                             specularColor 0 0 0
  969.                             emissiveColor 0.9 0.9 0.9
  970.                             shininess 0.2
  971.                             transparency 0
  972.                         }
  973.  
  974.                         DEF light Sphere {
  975.                             radius 0.2286
  976.                         }
  977.  
  978.                     }
  979.  
  980.                 }
  981.  
  982.                 DEF medDetail Separator {
  983.                     renderCulling AUTO
  984.  
  985.                     Separator {
  986.                         renderCulling AUTO
  987.  
  988.                         Translation {
  989.                             translation 0.6096 5.8674 0
  990.                         }
  991.  
  992.                         Material {
  993.                             ambientColor 0.2 0.2 0.2
  994.                             diffuseColor 0.2 0.2 0.2
  995.                             specularColor 0 0 0
  996.                             emissiveColor 0.9 0.9 0.9
  997.                             shininess 0.2
  998.                             transparency 0
  999.                         }
  1000.  
  1001.                         DEF light Sphere {
  1002.                             radius 0.2286
  1003.                         }
  1004.  
  1005.                     }
  1006.  
  1007.                 }
  1008.  
  1009.             }
  1010.  
  1011.         }
  1012.  
  1013.     }
  1014.  
  1015.     Separator {
  1016.         renderCulling AUTO
  1017.  
  1018.         Transform {
  1019.             translation -1.8551 0 -137.16
  1020.             rotation 0 0 1 0
  1021.             scaleFactor 1 1 1
  1022.             scaleOrientation 0 0 1 0
  1023.             center 0 0 0
  1024.         }
  1025.  
  1026.         Group {
  1027.             DEF streetLight LOD {
  1028.                 range [ 60.96, 182.88 ]
  1029.                 center -1.8551 0 -137.16
  1030.  
  1031.                 DEF highDetail Separator {
  1032.                     renderCulling AUTO
  1033.  
  1034.                     Separator {
  1035.                         renderCulling AUTO
  1036.  
  1037.                         Translation {
  1038.                             translation 0 0.127 0
  1039.                         }
  1040.  
  1041.                         DEF base Cylinder {
  1042.                             parts ALL
  1043.                             radius 0.254
  1044.                             height 0.254
  1045.                         }
  1046.  
  1047.                     }
  1048.  
  1049.                     Separator {
  1050.                         renderCulling AUTO
  1051.  
  1052.                         Translation {
  1053.                             translation 0 3.175 0
  1054.                         }
  1055.  
  1056.                         DEF pole Cylinder {
  1057.                             parts ALL
  1058.                             radius 0.0762
  1059.                             height 5.842
  1060.                         }
  1061.  
  1062.                     }
  1063.  
  1064.                     Separator {
  1065.                         renderCulling AUTO
  1066.  
  1067.                         Transform {
  1068.                             translation 0.3048 6.0198 0
  1069.                             rotation 0 0 -1 1.5708
  1070.                             scaleFactor 1 1 1
  1071.                             scaleOrientation 0 0 1 0
  1072.                             center 0 0 0
  1073.                         }
  1074.  
  1075.                         DEF arm Cylinder {
  1076.                             parts ALL
  1077.                             radius 0.0762
  1078.                             height 0.6096
  1079.                         }
  1080.  
  1081.                     }
  1082.  
  1083.                     Separator {
  1084.                         renderCulling AUTO
  1085.  
  1086.                         DEF lightLocation Translation {
  1087.                             translation 0.6096 5.8674 0
  1088.                         }
  1089.  
  1090.                         Material {
  1091.                             ambientColor 0.2 0.2 0.2
  1092.                             diffuseColor 0.2 0.2 0.2
  1093.                             specularColor 0 0 0
  1094.                             emissiveColor 0.9 0.9 0.9
  1095.                             shininess 0.2
  1096.                             transparency 0
  1097.                         }
  1098.  
  1099.                         DEF light Sphere {
  1100.                             radius 0.2286
  1101.                         }
  1102.  
  1103.                     }
  1104.  
  1105.                 }
  1106.  
  1107.                 DEF medDetail Separator {
  1108.                     renderCulling AUTO
  1109.  
  1110.                     Separator {
  1111.                         renderCulling AUTO
  1112.  
  1113.                         Translation {
  1114.                             translation 0.6096 5.8674 0
  1115.                         }
  1116.  
  1117.                         Material {
  1118.                             ambientColor 0.2 0.2 0.2
  1119.                             diffuseColor 0.2 0.2 0.2
  1120.                             specularColor 0 0 0
  1121.                             emissiveColor 0.9 0.9 0.9
  1122.                             shininess 0.2
  1123.                             transparency 0
  1124.                         }
  1125.  
  1126.                         DEF light Sphere {
  1127.                             radius 0.2286
  1128.                         }
  1129.  
  1130.                     }
  1131.  
  1132.                 }
  1133.  
  1134.             }
  1135.  
  1136.         }
  1137.  
  1138.     }
  1139.  
  1140.     Separator {
  1141.         renderCulling AUTO
  1142.  
  1143.         Transform {
  1144.             translation 6.2409 0 -137.16
  1145.             rotation 0 1 0 3.14159
  1146.             scaleFactor 1 1 1
  1147.             scaleOrientation 0 0 1 0
  1148.             center 0 0 0
  1149.         }
  1150.  
  1151.         Group {
  1152.             DEF streetLight LOD {
  1153.                 range [ 60.96, 182.88 ]
  1154.                 center 6.2409 0 -137.16
  1155.  
  1156.                 DEF highDetail Separator {
  1157.                     renderCulling AUTO
  1158.  
  1159.                     Separator {
  1160.                         renderCulling AUTO
  1161.  
  1162.                         Translation {
  1163.                             translation 0 0.127 0
  1164.                         }
  1165.  
  1166.                         DEF base Cylinder {
  1167.                             parts ALL
  1168.                             radius 0.254
  1169.                             height 0.254
  1170.                         }
  1171.  
  1172.                     }
  1173.  
  1174.                     Separator {
  1175.                         renderCulling AUTO
  1176.  
  1177.                         Translation {
  1178.                             translation 0 3.175 0
  1179.                         }
  1180.  
  1181.                         DEF pole Cylinder {
  1182.                             parts ALL
  1183.                             radius 0.0762
  1184.                             height 5.842
  1185.                         }
  1186.  
  1187.                     }
  1188.  
  1189.                     Separator {
  1190.                         renderCulling AUTO
  1191.  
  1192.                         Transform {
  1193.                             translation 0.3048 6.0198 0
  1194.                             rotation 0 0 -1 1.5708
  1195.                             scaleFactor 1 1 1
  1196.                             scaleOrientation 0 0 1 0
  1197.                             center 0 0 0
  1198.                         }
  1199.  
  1200.                         DEF arm Cylinder {
  1201.                             parts ALL
  1202.                             radius 0.0762
  1203.                             height 0.6096
  1204.                         }
  1205.  
  1206.                     }
  1207.  
  1208.                     Separator {
  1209.                         renderCulling AUTO
  1210.  
  1211.                         DEF lightLocation Translation {
  1212.                             translation 0.6096 5.8674 0
  1213.                         }
  1214.  
  1215.                         Material {
  1216.                             ambientColor 0.2 0.2 0.2
  1217.                             diffuseColor 0.2 0.2 0.2
  1218.                             specularColor 0 0 0
  1219.                             emissiveColor 0.9 0.9 0.9
  1220.                             shininess 0.2
  1221.                             transparency 0
  1222.                         }
  1223.  
  1224.                         DEF light Sphere {
  1225.                             radius 0.2286
  1226.                         }
  1227.  
  1228.                     }
  1229.  
  1230.                 }
  1231.  
  1232.                 DEF medDetail Separator {
  1233.                     renderCulling AUTO
  1234.  
  1235.                     Separator {
  1236.                         renderCulling AUTO
  1237.  
  1238.                         Translation {
  1239.                             translation 0.6096 5.8674 0
  1240.                         }
  1241.  
  1242.                         Material {
  1243.                             ambientColor 0.2 0.2 0.2
  1244.                             diffuseColor 0.2 0.2 0.2
  1245.                             specularColor 0 0 0
  1246.                             emissiveColor 0.9 0.9 0.9
  1247.                             shininess 0.2
  1248.                             transparency 0
  1249.                         }
  1250.  
  1251.                         DEF light Sphere {
  1252.                             radius 0.2286
  1253.                         }
  1254.  
  1255.                     }
  1256.  
  1257.                 }
  1258.  
  1259.             }
  1260.  
  1261.         }
  1262.  
  1263.     }
  1264.  
  1265.     Separator {
  1266.         renderCulling AUTO
  1267.  
  1268.         Transform {
  1269.             translation -0.7655 0 -182.88
  1270.             rotation 0 0 1 0
  1271.             scaleFactor 1 1 1
  1272.             scaleOrientation 0 0 1 0
  1273.             center 0 0 0
  1274.         }
  1275.  
  1276.         Group {
  1277.             DEF streetLight LOD {
  1278.                 range [ 60.96, 182.88 ]
  1279.                 center -0.7655 0 -182.88
  1280.  
  1281.                 DEF highDetail Separator {
  1282.                     renderCulling AUTO
  1283.  
  1284.                     Separator {
  1285.                         renderCulling AUTO
  1286.  
  1287.                         Translation {
  1288.                             translation 0 0.127 0
  1289.                         }
  1290.  
  1291.                         DEF base Cylinder {
  1292.                             parts ALL
  1293.                             radius 0.254
  1294.                             height 0.254
  1295.                         }
  1296.  
  1297.                     }
  1298.  
  1299.                     Separator {
  1300.                         renderCulling AUTO
  1301.  
  1302.                         Translation {
  1303.                             translation 0 3.175 0
  1304.                         }
  1305.  
  1306.                         DEF pole Cylinder {
  1307.                             parts ALL
  1308.                             radius 0.0762
  1309.                             height 5.842
  1310.                         }
  1311.  
  1312.                     }
  1313.  
  1314.                     Separator {
  1315.                         renderCulling AUTO
  1316.  
  1317.                         Transform {
  1318.                             translation 0.3048 6.0198 0
  1319.                             rotation 0 0 -1 1.5708
  1320.                             scaleFactor 1 1 1
  1321.                             scaleOrientation 0 0 1 0
  1322.                             center 0 0 0
  1323.                         }
  1324.  
  1325.                         DEF arm Cylinder {
  1326.                             parts ALL
  1327.                             radius 0.0762
  1328.                             height 0.6096
  1329.                         }
  1330.  
  1331.                     }
  1332.  
  1333.                     Separator {
  1334.                         renderCulling AUTO
  1335.  
  1336.                         DEF lightLocation Translation {
  1337.                             translation 0.6096 5.8674 0
  1338.                         }
  1339.  
  1340.                         Material {
  1341.                             ambientColor 0.2 0.2 0.2
  1342.                             diffuseColor 0.2 0.2 0.2
  1343.                             specularColor 0 0 0
  1344.                             emissiveColor 0.9 0.9 0.9
  1345.                             shininess 0.2
  1346.                             transparency 0
  1347.                         }
  1348.  
  1349.                         DEF light Sphere {
  1350.                             radius 0.2286
  1351.                         }
  1352.  
  1353.                     }
  1354.  
  1355.                 }
  1356.  
  1357.                 DEF medDetail Separator {
  1358.                     renderCulling AUTO
  1359.  
  1360.                     Separator {
  1361.                         renderCulling AUTO
  1362.  
  1363.                         Translation {
  1364.                             translation 0.6096 5.8674 0
  1365.                         }
  1366.  
  1367.                         Material {
  1368.                             ambientColor 0.2 0.2 0.2
  1369.                             diffuseColor 0.2 0.2 0.2
  1370.                             specularColor 0 0 0
  1371.                             emissiveColor 0.9 0.9 0.9
  1372.                             shininess 0.2
  1373.                             transparency 0
  1374.                         }
  1375.  
  1376.                         DEF light Sphere {
  1377.                             radius 0.2286
  1378.                         }
  1379.  
  1380.                     }
  1381.  
  1382.                 }
  1383.  
  1384.             }
  1385.  
  1386.         }
  1387.  
  1388.     }
  1389.  
  1390.     Separator {
  1391.         renderCulling AUTO
  1392.  
  1393.         Transform {
  1394.             translation 7.3306 0 -182.88
  1395.             rotation 0 1 0 3.14159
  1396.             scaleFactor 1 1 1
  1397.             scaleOrientation 0 0 1 0
  1398.             center 0 0 0
  1399.         }
  1400.  
  1401.         Group {
  1402.             DEF streetLight LOD {
  1403.                 range [ 60.96, 182.88 ]
  1404.                 center 7.3306 0 -182.88
  1405.  
  1406.                 DEF highDetail Separator {
  1407.                     renderCulling AUTO
  1408.  
  1409.                     Separator {
  1410.                         renderCulling AUTO
  1411.  
  1412.                         Translation {
  1413.                             translation 0 0.127 0
  1414.                         }
  1415.  
  1416.                         DEF base Cylinder {
  1417.                             parts ALL
  1418.                             radius 0.254
  1419.                             height 0.254
  1420.                         }
  1421.  
  1422.                     }
  1423.  
  1424.                     Separator {
  1425.                         renderCulling AUTO
  1426.  
  1427.                         Translation {
  1428.                             translation 0 3.175 0
  1429.                         }
  1430.  
  1431.                         DEF pole Cylinder {
  1432.                             parts ALL
  1433.                             radius 0.0762
  1434.                             height 5.842
  1435.                         }
  1436.  
  1437.                     }
  1438.  
  1439.                     Separator {
  1440.                         renderCulling AUTO
  1441.  
  1442.                         Transform {
  1443.                             translation 0.3048 6.0198 0
  1444.                             rotation 0 0 -1 1.5708
  1445.                             scaleFactor 1 1 1
  1446.                             scaleOrientation 0 0 1 0
  1447.                             center 0 0 0
  1448.                         }
  1449.  
  1450.                         DEF arm Cylinder {
  1451.                             parts ALL
  1452.                             radius 0.0762
  1453.                             height 0.6096
  1454.                         }
  1455.  
  1456.                     }
  1457.  
  1458.                     Separator {
  1459.                         renderCulling AUTO
  1460.  
  1461.                         DEF lightLocation Translation {
  1462.                             translation 0.6096 5.8674 0
  1463.                         }
  1464.  
  1465.                         Material {
  1466.                             ambientColor 0.2 0.2 0.2
  1467.                             diffuseColor 0.2 0.2 0.2
  1468.                             specularColor 0 0 0
  1469.                             emissiveColor 0.9 0.9 0.9
  1470.                             shininess 0.2
  1471.                             transparency 0
  1472.                         }
  1473.  
  1474.                         DEF light Sphere {
  1475.                             radius 0.2286
  1476.                         }
  1477.  
  1478.                     }
  1479.  
  1480.                 }
  1481.  
  1482.                 DEF medDetail Separator {
  1483.                     renderCulling AUTO
  1484.  
  1485.                     Separator {
  1486.                         renderCulling AUTO
  1487.  
  1488.                         Translation {
  1489.                             translation 0.6096 5.8674 0
  1490.                         }
  1491.  
  1492.                         Material {
  1493.                             ambientColor 0.2 0.2 0.2
  1494.                             diffuseColor 0.2 0.2 0.2
  1495.                             specularColor 0 0 0
  1496.                             emissiveColor 0.9 0.9 0.9
  1497.                             shininess 0.2
  1498.                             transparency 0
  1499.                         }
  1500.  
  1501.                         DEF light Sphere {
  1502.                             radius 0.2286
  1503.                         }
  1504.  
  1505.                     }
  1506.  
  1507.                 }
  1508.  
  1509.             }
  1510.  
  1511.         }
  1512.  
  1513.     }
  1514.  
  1515.     Separator {
  1516.         renderCulling AUTO
  1517.  
  1518.         Transform {
  1519.             translation -0.0414 0 -228.6
  1520.             rotation 0 0 1 0
  1521.             scaleFactor 1 1 1
  1522.             scaleOrientation 0 0 1 0
  1523.             center 0 0 0
  1524.         }
  1525.  
  1526.         Group {
  1527.             DEF streetLight LOD {
  1528.                 range [ 60.96, 182.88 ]
  1529.                 center -0.0414 0 -228.6
  1530.  
  1531.                 DEF highDetail Separator {
  1532.                     renderCulling AUTO
  1533.  
  1534.                     Separator {
  1535.                         renderCulling AUTO
  1536.  
  1537.                         Translation {
  1538.                             translation 0 0.127 0
  1539.                         }
  1540.  
  1541.                         DEF base Cylinder {
  1542.                             parts ALL
  1543.                             radius 0.254
  1544.                             height 0.254
  1545.                         }
  1546.  
  1547.                     }
  1548.  
  1549.                     Separator {
  1550.                         renderCulling AUTO
  1551.  
  1552.                         Translation {
  1553.                             translation 0 3.175 0
  1554.                         }
  1555.  
  1556.                         DEF pole Cylinder {
  1557.                             parts ALL
  1558.                             radius 0.0762
  1559.                             height 5.842
  1560.                         }
  1561.  
  1562.                     }
  1563.  
  1564.                     Separator {
  1565.                         renderCulling AUTO
  1566.  
  1567.                         Transform {
  1568.                             translation 0.3048 6.0198 0
  1569.                             rotation 0 0 -1 1.5708
  1570.                             scaleFactor 1 1 1
  1571.                             scaleOrientation 0 0 1 0
  1572.                             center 0 0 0
  1573.                         }
  1574.  
  1575.                         DEF arm Cylinder {
  1576.                             parts ALL
  1577.                             radius 0.0762
  1578.                             height 0.6096
  1579.                         }
  1580.  
  1581.                     }
  1582.  
  1583.                     Separator {
  1584.                         renderCulling AUTO
  1585.  
  1586.                         DEF lightLocation Translation {
  1587.                             translation 0.6096 5.8674 0
  1588.                         }
  1589.  
  1590.                         Material {
  1591.                             ambientColor 0.2 0.2 0.2
  1592.                             diffuseColor 0.2 0.2 0.2
  1593.                             specularColor 0 0 0
  1594.                             emissiveColor 0.9 0.9 0.9
  1595.                             shininess 0.2
  1596.                             transparency 0
  1597.                         }
  1598.  
  1599.                         DEF light Sphere {
  1600.                             radius 0.2286
  1601.                         }
  1602.  
  1603.                     }
  1604.  
  1605.                 }
  1606.  
  1607.                 DEF medDetail Separator {
  1608.                     renderCulling AUTO
  1609.  
  1610.                     Separator {
  1611.                         renderCulling AUTO
  1612.  
  1613.                         Translation {
  1614.                             translation 0.6096 5.8674 0
  1615.                         }
  1616.  
  1617.                         Material {
  1618.                             ambientColor 0.2 0.2 0.2
  1619.                             diffuseColor 0.2 0.2 0.2
  1620.                             specularColor 0 0 0
  1621.                             emissiveColor 0.9 0.9 0.9
  1622.                             shininess 0.2
  1623.                             transparency 0
  1624.                         }
  1625.  
  1626.                         DEF light Sphere {
  1627.                             radius 0.2286
  1628.                         }
  1629.  
  1630.                     }
  1631.  
  1632.                 }
  1633.  
  1634.             }
  1635.  
  1636.         }
  1637.  
  1638.     }
  1639.  
  1640.     Separator {
  1641.         renderCulling AUTO
  1642.  
  1643.         Transform {
  1644.             translation 8.0546 0 -228.6
  1645.             rotation 0 1 0 3.14159
  1646.             scaleFactor 1 1 1
  1647.             scaleOrientation 0 0 1 0
  1648.             center 0 0 0
  1649.         }
  1650.  
  1651.         Group {
  1652.             DEF streetLight LOD {
  1653.                 range [ 60.96, 182.88 ]
  1654.                 center 8.0546 0 -228.6
  1655.  
  1656.                 DEF highDetail Separator {
  1657.                     renderCulling AUTO
  1658.  
  1659.                     Separator {
  1660.                         renderCulling AUTO
  1661.  
  1662.                         Translation {
  1663.                             translation 0 0.127 0
  1664.                         }
  1665.  
  1666.                         DEF base Cylinder {
  1667.                             parts ALL
  1668.                             radius 0.254
  1669.                             height 0.254
  1670.                         }
  1671.  
  1672.                     }
  1673.  
  1674.                     Separator {
  1675.                         renderCulling AUTO
  1676.  
  1677.                         Translation {
  1678.                             translation 0 3.175 0
  1679.                         }
  1680.  
  1681.                         DEF pole Cylinder {
  1682.                             parts ALL
  1683.                             radius 0.0762
  1684.                             height 5.842
  1685.                         }
  1686.  
  1687.                     }
  1688.  
  1689.                     Separator {
  1690.                         renderCulling AUTO
  1691.  
  1692.                         Transform {
  1693.                             translation 0.3048 6.0198 0
  1694.                             rotation 0 0 -1 1.5708
  1695.                             scaleFactor 1 1 1
  1696.                             scaleOrientation 0 0 1 0
  1697.                             center 0 0 0
  1698.                         }
  1699.  
  1700.                         DEF arm Cylinder {
  1701.                             parts ALL
  1702.                             radius 0.0762
  1703.                             height 0.6096
  1704.                         }
  1705.  
  1706.                     }
  1707.  
  1708.                     Separator {
  1709.                         renderCulling AUTO
  1710.  
  1711.                         DEF lightLocation Translation {
  1712.                             translation 0.6096 5.8674 0
  1713.                         }
  1714.  
  1715.                         Material {
  1716.                             ambientColor 0.2 0.2 0.2
  1717.                             diffuseColor 0.2 0.2 0.2
  1718.                             specularColor 0 0 0
  1719.                             emissiveColor 0.9 0.9 0.9
  1720.                             shininess 0.2
  1721.                             transparency 0
  1722.                         }
  1723.  
  1724.                         DEF light Sphere {
  1725.                             radius 0.2286
  1726.                         }
  1727.  
  1728.                     }
  1729.  
  1730.                 }
  1731.  
  1732.                 DEF medDetail Separator {
  1733.                     renderCulling AUTO
  1734.  
  1735.                     Separator {
  1736.                         renderCulling AUTO
  1737.  
  1738.                         Translation {
  1739.                             translation 0.6096 5.8674 0
  1740.                         }
  1741.  
  1742.                         Material {
  1743.                             ambientColor 0.2 0.2 0.2
  1744.                             diffuseColor 0.2 0.2 0.2
  1745.                             specularColor 0 0 0
  1746.                             emissiveColor 0.9 0.9 0.9
  1747.                             shininess 0.2
  1748.                             transparency 0
  1749.                         }
  1750.  
  1751.                         DEF light Sphere {
  1752.                             radius 0.2286
  1753.                         }
  1754.  
  1755.                     }
  1756.  
  1757.                 }
  1758.  
  1759.             }
  1760.  
  1761.         }
  1762.  
  1763.     }
  1764.  
  1765.     Separator {
  1766.         renderCulling AUTO
  1767.  
  1768.         Transform {
  1769.             translation -1.428 0 -274.32
  1770.             rotation 0 0 1 0
  1771.             scaleFactor 1 1 1
  1772.             scaleOrientation 0 0 1 0
  1773.             center 0 0 0
  1774.         }
  1775.  
  1776.         Group {
  1777.             DEF streetLight LOD {
  1778.                 range [ 60.96, 182.88 ]
  1779.                 center -1.428 0 -274.32
  1780.  
  1781.                 DEF highDetail Separator {
  1782.                     renderCulling AUTO
  1783.  
  1784.                     Separator {
  1785.                         renderCulling AUTO
  1786.  
  1787.                         Translation {
  1788.                             translation 0 0.127 0
  1789.                         }
  1790.  
  1791.                         DEF base Cylinder {
  1792.                             parts ALL
  1793.                             radius 0.254
  1794.                             height 0.254
  1795.                         }
  1796.  
  1797.                     }
  1798.  
  1799.                     Separator {
  1800.                         renderCulling AUTO
  1801.  
  1802.                         Translation {
  1803.                             translation 0 3.175 0
  1804.                         }
  1805.  
  1806.                         DEF pole Cylinder {
  1807.                             parts ALL
  1808.                             radius 0.0762
  1809.                             height 5.842
  1810.                         }
  1811.  
  1812.                     }
  1813.  
  1814.                     Separator {
  1815.                         renderCulling AUTO
  1816.  
  1817.                         Transform {
  1818.                             translation 0.3048 6.0198 0
  1819.                             rotation 0 0 -1 1.5708
  1820.                             scaleFactor 1 1 1
  1821.                             scaleOrientation 0 0 1 0
  1822.                             center 0 0 0
  1823.                         }
  1824.  
  1825.                         DEF arm Cylinder {
  1826.                             parts ALL
  1827.                             radius 0.0762
  1828.                             height 0.6096
  1829.                         }
  1830.  
  1831.                     }
  1832.  
  1833.                     Separator {
  1834.                         renderCulling AUTO
  1835.  
  1836.                         DEF lightLocation Translation {
  1837.                             translation 0.6096 5.8674 0
  1838.                         }
  1839.  
  1840.                         Material {
  1841.                             ambientColor 0.2 0.2 0.2
  1842.                             diffuseColor 0.2 0.2 0.2
  1843.                             specularColor 0 0 0
  1844.                             emissiveColor 0.9 0.9 0.9
  1845.                             shininess 0.2
  1846.                             transparency 0
  1847.                         }
  1848.  
  1849.                         DEF light Sphere {
  1850.                             radius 0.2286
  1851.                         }
  1852.  
  1853.                     }
  1854.  
  1855.                 }
  1856.  
  1857.                 DEF medDetail Separator {
  1858.                     renderCulling AUTO
  1859.  
  1860.                     Separator {
  1861.                         renderCulling AUTO
  1862.  
  1863.                         Translation {
  1864.                             translation 0.6096 5.8674 0
  1865.                         }
  1866.  
  1867.                         Material {
  1868.                             ambientColor 0.2 0.2 0.2
  1869.                             diffuseColor 0.2 0.2 0.2
  1870.                             specularColor 0 0 0
  1871.                             emissiveColor 0.9 0.9 0.9
  1872.                             shininess 0.2
  1873.                             transparency 0
  1874.                         }
  1875.  
  1876.                         DEF light Sphere {
  1877.                             radius 0.2286
  1878.                         }
  1879.  
  1880.                     }
  1881.  
  1882.                 }
  1883.  
  1884.             }
  1885.  
  1886.         }
  1887.  
  1888.     }
  1889.  
  1890.     Separator {
  1891.         renderCulling AUTO
  1892.  
  1893.         Transform {
  1894.             translation 6.668 0 -274.32
  1895.             rotation 0 1 0 3.14159
  1896.             scaleFactor 1 1 1
  1897.             scaleOrientation 0 0 1 0
  1898.             center 0 0 0
  1899.         }
  1900.  
  1901.         Group {
  1902.             DEF streetLight LOD {
  1903.                 range [ 60.96, 182.88 ]
  1904.                 center 6.668 0 -274.32
  1905.  
  1906.                 DEF highDetail Separator {
  1907.                     renderCulling AUTO
  1908.  
  1909.                     Separator {
  1910.                         renderCulling AUTO
  1911.  
  1912.                         Translation {
  1913.                             translation 0 0.127 0
  1914.                         }
  1915.  
  1916.                         DEF base Cylinder {
  1917.                             parts ALL
  1918.                             radius 0.254
  1919.                             height 0.254
  1920.                         }
  1921.  
  1922.                     }
  1923.  
  1924.                     Separator {
  1925.                         renderCulling AUTO
  1926.  
  1927.                         Translation {
  1928.                             translation 0 3.175 0
  1929.                         }
  1930.  
  1931.                         DEF pole Cylinder {
  1932.                             parts ALL
  1933.                             radius 0.0762
  1934.                             height 5.842
  1935.                         }
  1936.  
  1937.                     }
  1938.  
  1939.                     Separator {
  1940.                         renderCulling AUTO
  1941.  
  1942.                         Transform {
  1943.                             translation 0.3048 6.0198 0
  1944.                             rotation 0 0 -1 1.5708
  1945.                             scaleFactor 1 1 1
  1946.                             scaleOrientation 0 0 1 0
  1947.                             center 0 0 0
  1948.                         }
  1949.  
  1950.                         DEF arm Cylinder {
  1951.                             parts ALL
  1952.                             radius 0.0762
  1953.                             height 0.6096
  1954.                         }
  1955.  
  1956.                     }
  1957.  
  1958.                     Separator {
  1959.                         renderCulling AUTO
  1960.  
  1961.                         DEF lightLocation Translation {
  1962.                             translation 0.6096 5.8674 0
  1963.                         }
  1964.  
  1965.                         Material {
  1966.                             ambientColor 0.2 0.2 0.2
  1967.                             diffuseColor 0.2 0.2 0.2
  1968.                             specularColor 0 0 0
  1969.                             emissiveColor 0.9 0.9 0.9
  1970.                             shininess 0.2
  1971.                             transparency 0
  1972.                         }
  1973.  
  1974.                         DEF light Sphere {
  1975.                             radius 0.2286
  1976.                         }
  1977.  
  1978.                     }
  1979.  
  1980.                 }
  1981.  
  1982.                 DEF medDetail Separator {
  1983.                     renderCulling AUTO
  1984.  
  1985.                     Separator {
  1986.                         renderCulling AUTO
  1987.  
  1988.                         Translation {
  1989.                             translation 0.6096 5.8674 0
  1990.                         }
  1991.  
  1992.                         Material {
  1993.                             ambientColor 0.2 0.2 0.2
  1994.                             diffuseColor 0.2 0.2 0.2
  1995.                             specularColor 0 0 0
  1996.                             emissiveColor 0.9 0.9 0.9
  1997.                             shininess 0.2
  1998.                             transparency 0
  1999.                         }
  2000.  
  2001.                         DEF light Sphere {
  2002.                             radius 0.2286
  2003.                         }
  2004.  
  2005.                     }
  2006.  
  2007.                 }
  2008.  
  2009.             }
  2010.  
  2011.         }
  2012.  
  2013.     }
  2014.  
  2015.     Separator {
  2016.         renderCulling AUTO
  2017.  
  2018.         Transform {
  2019.             translation -4.9125 0 -320.04
  2020.             rotation 0 0 1 0
  2021.             scaleFactor 1 1 1
  2022.             scaleOrientation 0 0 1 0
  2023.             center 0 0 0
  2024.         }
  2025.  
  2026.         Group {
  2027.             DEF streetLight LOD {
  2028.                 range [ 60.96, 182.88 ]
  2029.                 center -4.9125 0 -320.04
  2030.  
  2031.                 DEF highDetail Separator {
  2032.                     renderCulling AUTO
  2033.  
  2034.                     Separator {
  2035.                         renderCulling AUTO
  2036.  
  2037.                         Translation {
  2038.                             translation 0 0.127 0
  2039.                         }
  2040.  
  2041.                         DEF base Cylinder {
  2042.                             parts ALL
  2043.                             radius 0.254
  2044.                             height 0.254
  2045.                         }
  2046.  
  2047.                     }
  2048.  
  2049.                     Separator {
  2050.                         renderCulling AUTO
  2051.  
  2052.                         Translation {
  2053.                             translation 0 3.175 0
  2054.                         }
  2055.  
  2056.                         DEF pole Cylinder {
  2057.                             parts ALL
  2058.                             radius 0.0762
  2059.                             height 5.842
  2060.                         }
  2061.  
  2062.                     }
  2063.  
  2064.                     Separator {
  2065.                         renderCulling AUTO
  2066.  
  2067.                         Transform {
  2068.                             translation 0.3048 6.0198 0
  2069.                             rotation 0 0 -1 1.5708
  2070.                             scaleFactor 1 1 1
  2071.                             scaleOrientation 0 0 1 0
  2072.                             center 0 0 0
  2073.                         }
  2074.  
  2075.                         DEF arm Cylinder {
  2076.                             parts ALL
  2077.                             radius 0.0762
  2078.                             height 0.6096
  2079.                         }
  2080.  
  2081.                     }
  2082.  
  2083.                     Separator {
  2084.                         renderCulling AUTO
  2085.  
  2086.                         DEF lightLocation Translation {
  2087.                             translation 0.6096 5.8674 0
  2088.                         }
  2089.  
  2090.                         Material {
  2091.                             ambientColor 0.2 0.2 0.2
  2092.                             diffuseColor 0.2 0.2 0.2
  2093.                             specularColor 0 0 0
  2094.                             emissiveColor 0.9 0.9 0.9
  2095.                             shininess 0.2
  2096.                             transparency 0
  2097.                         }
  2098.  
  2099.                         DEF light Sphere {
  2100.                             radius 0.2286
  2101.                         }
  2102.  
  2103.                     }
  2104.  
  2105.                 }
  2106.  
  2107.                 DEF medDetail Separator {
  2108.                     renderCulling AUTO
  2109.  
  2110.                     Separator {
  2111.                         renderCulling AUTO
  2112.  
  2113.                         Translation {
  2114.                             translation 0.6096 5.8674 0
  2115.                         }
  2116.  
  2117.                         Material {
  2118.                             ambientColor 0.2 0.2 0.2
  2119.                             diffuseColor 0.2 0.2 0.2
  2120.                             specularColor 0 0 0
  2121.                             emissiveColor 0.9 0.9 0.9
  2122.                             shininess 0.2
  2123.                             transparency 0
  2124.                         }
  2125.  
  2126.                         DEF light Sphere {
  2127.                             radius 0.2286
  2128.                         }
  2129.  
  2130.                     }
  2131.  
  2132.                 }
  2133.  
  2134.             }
  2135.  
  2136.         }
  2137.  
  2138.     }
  2139.  
  2140.     Separator {
  2141.         renderCulling AUTO
  2142.  
  2143.         Transform {
  2144.             translation 3.1836 0 -320.04
  2145.             rotation 0 1 0 3.14159
  2146.             scaleFactor 1 1 1
  2147.             scaleOrientation 0 0 1 0
  2148.             center 0 0 0
  2149.         }
  2150.  
  2151.         Group {
  2152.             DEF streetLight LOD {
  2153.                 range [ 60.96, 182.88 ]
  2154.                 center 3.1836 0 -320.04
  2155.  
  2156.                 DEF highDetail Separator {
  2157.                     renderCulling AUTO
  2158.  
  2159.                     Separator {
  2160.                         renderCulling AUTO
  2161.  
  2162.                         Translation {
  2163.                             translation 0 0.127 0
  2164.                         }
  2165.  
  2166.                         DEF base Cylinder {
  2167.                             parts ALL
  2168.                             radius 0.254
  2169.                             height 0.254
  2170.                         }
  2171.  
  2172.                     }
  2173.  
  2174.                     Separator {
  2175.                         renderCulling AUTO
  2176.  
  2177.                         Translation {
  2178.                             translation 0 3.175 0
  2179.                         }
  2180.  
  2181.                         DEF pole Cylinder {
  2182.                             parts ALL
  2183.                             radius 0.0762
  2184.                             height 5.842
  2185.                         }
  2186.  
  2187.                     }
  2188.  
  2189.                     Separator {
  2190.                         renderCulling AUTO
  2191.  
  2192.                         Transform {
  2193.                             translation 0.3048 6.0198 0
  2194.                             rotation 0 0 -1 1.5708
  2195.                             scaleFactor 1 1 1
  2196.                             scaleOrientation 0 0 1 0
  2197.                             center 0 0 0
  2198.                         }
  2199.  
  2200.                         DEF arm Cylinder {
  2201.                             parts ALL
  2202.                             radius 0.0762
  2203.                             height 0.6096
  2204.                         }
  2205.  
  2206.                     }
  2207.  
  2208.                     Separator {
  2209.                         renderCulling AUTO
  2210.  
  2211.                         DEF lightLocation Translation {
  2212.                             translation 0.6096 5.8674 0
  2213.                         }
  2214.  
  2215.                         Material {
  2216.                             ambientColor 0.2 0.2 0.2
  2217.                             diffuseColor 0.2 0.2 0.2
  2218.                             specularColor 0 0 0
  2219.                             emissiveColor 0.9 0.9 0.9
  2220.                             shininess 0.2
  2221.                             transparency 0
  2222.                         }
  2223.  
  2224.                         DEF light Sphere {
  2225.                             radius 0.2286
  2226.                         }
  2227.  
  2228.                     }
  2229.  
  2230.                 }
  2231.  
  2232.                 DEF medDetail Separator {
  2233.                     renderCulling AUTO
  2234.  
  2235.                     Separator {
  2236.                         renderCulling AUTO
  2237.  
  2238.                         Translation {
  2239.                             translation 0.6096 5.8674 0
  2240.                         }
  2241.  
  2242.                         Material {
  2243.                             ambientColor 0.2 0.2 0.2
  2244.                             diffuseColor 0.2 0.2 0.2
  2245.                             specularColor 0 0 0
  2246.                             emissiveColor 0.9 0.9 0.9
  2247.                             shininess 0.2
  2248.                             transparency 0
  2249.                         }
  2250.  
  2251.                         DEF light Sphere {
  2252.                             radius 0.2286
  2253.                         }
  2254.  
  2255.                     }
  2256.  
  2257.                 }
  2258.  
  2259.             }
  2260.  
  2261.         }
  2262.  
  2263.     }
  2264.  
  2265.     Separator {
  2266.         renderCulling AUTO
  2267.  
  2268.         Transform {
  2269.             translation -7.6614 0 -365.76
  2270.             rotation 0 0 1 0
  2271.             scaleFactor 1 1 1
  2272.             scaleOrientation 0 0 1 0
  2273.             center 0 0 0
  2274.         }
  2275.  
  2276.         Group {
  2277.             DEF streetLight LOD {
  2278.                 range [ 60.96, 182.88 ]
  2279.                 center -7.6614 0 -365.76
  2280.  
  2281.                 DEF highDetail Separator {
  2282.                     renderCulling AUTO
  2283.  
  2284.                     Separator {
  2285.                         renderCulling AUTO
  2286.  
  2287.                         Translation {
  2288.                             translation 0 0.127 0
  2289.                         }
  2290.  
  2291.                         DEF base Cylinder {
  2292.                             parts ALL
  2293.                             radius 0.254
  2294.                             height 0.254
  2295.                         }
  2296.  
  2297.                     }
  2298.  
  2299.                     Separator {
  2300.                         renderCulling AUTO
  2301.  
  2302.                         Translation {
  2303.                             translation 0 3.175 0
  2304.                         }
  2305.  
  2306.                         DEF pole Cylinder {
  2307.                             parts ALL
  2308.                             radius 0.0762
  2309.                             height 5.842
  2310.                         }
  2311.  
  2312.                     }
  2313.  
  2314.                     Separator {
  2315.                         renderCulling AUTO
  2316.  
  2317.                         Transform {
  2318.                             translation 0.3048 6.0198 0
  2319.                             rotation 0 0 -1 1.5708
  2320.                             scaleFactor 1 1 1
  2321.                             scaleOrientation 0 0 1 0
  2322.                             center 0 0 0
  2323.                         }
  2324.  
  2325.                         DEF arm Cylinder {
  2326.                             parts ALL
  2327.                             radius 0.0762
  2328.                             height 0.6096
  2329.                         }
  2330.  
  2331.                     }
  2332.  
  2333.                     Separator {
  2334.                         renderCulling AUTO
  2335.  
  2336.                         DEF lightLocation Translation {
  2337.                             translation 0.6096 5.8674 0
  2338.                         }
  2339.  
  2340.                         Material {
  2341.                             ambientColor 0.2 0.2 0.2
  2342.                             diffuseColor 0.2 0.2 0.2
  2343.                             specularColor 0 0 0
  2344.                             emissiveColor 0.9 0.9 0.9
  2345.                             shininess 0.2
  2346.                             transparency 0
  2347.                         }
  2348.  
  2349.                         DEF light Sphere {
  2350.                             radius 0.2286
  2351.                         }
  2352.  
  2353.                     }
  2354.  
  2355.                 }
  2356.  
  2357.                 DEF medDetail Separator {
  2358.                     renderCulling AUTO
  2359.  
  2360.                     Separator {
  2361.                         renderCulling AUTO
  2362.  
  2363.                         Translation {
  2364.                             translation 0.6096 5.8674 0
  2365.                         }
  2366.  
  2367.                         Material {
  2368.                             ambientColor 0.2 0.2 0.2
  2369.                             diffuseColor 0.2 0.2 0.2
  2370.                             specularColor 0 0 0
  2371.                             emissiveColor 0.9 0.9 0.9
  2372.                             shininess 0.2
  2373.                             transparency 0
  2374.                         }
  2375.  
  2376.                         DEF light Sphere {
  2377.                             radius 0.2286
  2378.                         }
  2379.  
  2380.                     }
  2381.  
  2382.                 }
  2383.  
  2384.             }
  2385.  
  2386.         }
  2387.  
  2388.     }
  2389.  
  2390.     Separator {
  2391.         renderCulling AUTO
  2392.  
  2393.         Transform {
  2394.             translation 0.4346 0 -365.76
  2395.             rotation 0 1 0 3.14159
  2396.             scaleFactor 1 1 1
  2397.             scaleOrientation 0 0 1 0
  2398.             center 0 0 0
  2399.         }
  2400.  
  2401.         Group {
  2402.             DEF streetLight LOD {
  2403.                 range [ 60.96, 182.88 ]
  2404.                 center 0.4346 0 -365.76
  2405.  
  2406.                 DEF highDetail Separator {
  2407.                     renderCulling AUTO
  2408.  
  2409.                     Separator {
  2410.                         renderCulling AUTO
  2411.  
  2412.                         Translation {
  2413.                             translation 0 0.127 0
  2414.                         }
  2415.  
  2416.                         DEF base Cylinder {
  2417.                             parts ALL
  2418.                             radius 0.254
  2419.                             height 0.254
  2420.                         }
  2421.  
  2422.                     }
  2423.  
  2424.                     Separator {
  2425.                         renderCulling AUTO
  2426.  
  2427.                         Translation {
  2428.                             translation 0 3.175 0
  2429.                         }
  2430.  
  2431.                         DEF pole Cylinder {
  2432.                             parts ALL
  2433.                             radius 0.0762
  2434.                             height 5.842
  2435.                         }
  2436.  
  2437.                     }
  2438.  
  2439.                     Separator {
  2440.                         renderCulling AUTO
  2441.  
  2442.                         Transform {
  2443.                             translation 0.3048 6.0198 0
  2444.                             rotation 0 0 -1 1.5708
  2445.                             scaleFactor 1 1 1
  2446.                             scaleOrientation 0 0 1 0
  2447.                             center 0 0 0
  2448.                         }
  2449.  
  2450.                         DEF arm Cylinder {
  2451.                             parts ALL
  2452.                             radius 0.0762
  2453.                             height 0.6096
  2454.                         }
  2455.  
  2456.                     }
  2457.  
  2458.                     Separator {
  2459.                         renderCulling AUTO
  2460.  
  2461.                         DEF lightLocation Translation {
  2462.                             translation 0.6096 5.8674 0
  2463.                         }
  2464.  
  2465.                         Material {
  2466.                             ambientColor 0.2 0.2 0.2
  2467.                             diffuseColor 0.2 0.2 0.2
  2468.                             specularColor 0 0 0
  2469.                             emissiveColor 0.9 0.9 0.9
  2470.                             shininess 0.2
  2471.                             transparency 0
  2472.                         }
  2473.  
  2474.                         DEF light Sphere {
  2475.                             radius 0.2286
  2476.                         }
  2477.  
  2478.                     }
  2479.  
  2480.                 }
  2481.  
  2482.                 DEF medDetail Separator {
  2483.                     renderCulling AUTO
  2484.  
  2485.                     Separator {
  2486.                         renderCulling AUTO
  2487.  
  2488.                         Translation {
  2489.                             translation 0.6096 5.8674 0
  2490.                         }
  2491.  
  2492.                         Material {
  2493.                             ambientColor 0.2 0.2 0.2
  2494.                             diffuseColor 0.2 0.2 0.2
  2495.                             specularColor 0 0 0
  2496.                             emissiveColor 0.9 0.9 0.9
  2497.                             shininess 0.2
  2498.                             transparency 0
  2499.                         }
  2500.  
  2501.                         DEF light Sphere {
  2502.                             radius 0.2286
  2503.                         }
  2504.  
  2505.                     }
  2506.  
  2507.                 }
  2508.  
  2509.             }
  2510.  
  2511.         }
  2512.  
  2513.     }
  2514.  
  2515.     Separator {
  2516.         renderCulling AUTO
  2517.  
  2518.         Transform {
  2519.             translation -8.4099 0 -411.48
  2520.             rotation 0 0 1 0
  2521.             scaleFactor 1 1 1
  2522.             scaleOrientation 0 0 1 0
  2523.             center 0 0 0
  2524.         }
  2525.  
  2526.         Group {
  2527.             DEF streetLight LOD {
  2528.                 range [ 60.96, 182.88 ]
  2529.                 center -8.4099 0 -411.48
  2530.  
  2531.                 DEF highDetail Separator {
  2532.                     renderCulling AUTO
  2533.  
  2534.                     Separator {
  2535.                         renderCulling AUTO
  2536.  
  2537.                         Translation {
  2538.                             translation 0 0.127 0
  2539.                         }
  2540.  
  2541.                         DEF base Cylinder {
  2542.                             parts ALL
  2543.                             radius 0.254
  2544.                             height 0.254
  2545.                         }
  2546.  
  2547.                     }
  2548.  
  2549.                     Separator {
  2550.                         renderCulling AUTO
  2551.  
  2552.                         Translation {
  2553.                             translation 0 3.175 0
  2554.                         }
  2555.  
  2556.                         DEF pole Cylinder {
  2557.                             parts ALL
  2558.                             radius 0.0762
  2559.                             height 5.842
  2560.                         }
  2561.  
  2562.                     }
  2563.  
  2564.                     Separator {
  2565.                         renderCulling AUTO
  2566.  
  2567.                         Transform {
  2568.                             translation 0.3048 6.0198 0
  2569.                             rotation 0 0 -1 1.5708
  2570.                             scaleFactor 1 1 1
  2571.                             scaleOrientation 0 0 1 0
  2572.                             center 0 0 0
  2573.                         }
  2574.  
  2575.                         DEF arm Cylinder {
  2576.                             parts ALL
  2577.                             radius 0.0762
  2578.                             height 0.6096
  2579.                         }
  2580.  
  2581.                     }
  2582.  
  2583.                     Separator {
  2584.                         renderCulling AUTO
  2585.  
  2586.                         DEF lightLocation Translation {
  2587.                             translation 0.6096 5.8674 0
  2588.                         }
  2589.  
  2590.                         Material {
  2591.                             ambientColor 0.2 0.2 0.2
  2592.                             diffuseColor 0.2 0.2 0.2
  2593.                             specularColor 0 0 0
  2594.                             emissiveColor 0.9 0.9 0.9
  2595.                             shininess 0.2
  2596.                             transparency 0
  2597.                         }
  2598.  
  2599.                         DEF light Sphere {
  2600.                             radius 0.2286
  2601.                         }
  2602.  
  2603.                     }
  2604.  
  2605.                 }
  2606.  
  2607.                 DEF medDetail Separator {
  2608.                     renderCulling AUTO
  2609.  
  2610.                     Separator {
  2611.                         renderCulling AUTO
  2612.  
  2613.                         Translation {
  2614.                             translation 0.6096 5.8674 0
  2615.                         }
  2616.  
  2617.                         Material {
  2618.                             ambientColor 0.2 0.2 0.2
  2619.                             diffuseColor 0.2 0.2 0.2
  2620.                             specularColor 0 0 0
  2621.                             emissiveColor 0.9 0.9 0.9
  2622.                             shininess 0.2
  2623.                             transparency 0
  2624.                         }
  2625.  
  2626.                         DEF light Sphere {
  2627.                             radius 0.2286
  2628.                         }
  2629.  
  2630.                     }
  2631.  
  2632.                 }
  2633.  
  2634.             }
  2635.  
  2636.         }
  2637.  
  2638.     }
  2639.  
  2640.     Separator {
  2641.         renderCulling AUTO
  2642.  
  2643.         Transform {
  2644.             translation -0.3139 0 -411.48
  2645.             rotation 0 1 0 3.14159
  2646.             scaleFactor 1 1 1
  2647.             scaleOrientation 0 0 1 0
  2648.             center 0 0 0
  2649.         }
  2650.  
  2651.         Group {
  2652.             DEF streetLight LOD {
  2653.                 range [ 60.96, 182.88 ]
  2654.                 center -0.3139 0 -411.48
  2655.  
  2656.                 DEF highDetail Separator {
  2657.                     renderCulling AUTO
  2658.  
  2659.                     Separator {
  2660.                         renderCulling AUTO
  2661.  
  2662.                         Translation {
  2663.                             translation 0 0.127 0
  2664.                         }
  2665.  
  2666.                         DEF base Cylinder {
  2667.                             parts ALL
  2668.                             radius 0.254
  2669.                             height 0.254
  2670.                         }
  2671.  
  2672.                     }
  2673.  
  2674.                     Separator {
  2675.                         renderCulling AUTO
  2676.  
  2677.                         Translation {
  2678.                             translation 0 3.175 0
  2679.                         }
  2680.  
  2681.                         DEF pole Cylinder {
  2682.                             parts ALL
  2683.                             radius 0.0762
  2684.                             height 5.842
  2685.                         }
  2686.  
  2687.                     }
  2688.  
  2689.                     Separator {
  2690.                         renderCulling AUTO
  2691.  
  2692.                         Transform {
  2693.                             translation 0.3048 6.0198 0
  2694.                             rotation 0 0 -1 1.5708
  2695.                             scaleFactor 1 1 1
  2696.                             scaleOrientation 0 0 1 0
  2697.                             center 0 0 0
  2698.                         }
  2699.  
  2700.                         DEF arm Cylinder {
  2701.                             parts ALL
  2702.                             radius 0.0762
  2703.                             height 0.6096
  2704.                         }
  2705.  
  2706.                     }
  2707.  
  2708.                     Separator {
  2709.                         renderCulling AUTO
  2710.  
  2711.                         DEF lightLocation Translation {
  2712.                             translation 0.6096 5.8674 0
  2713.                         }
  2714.  
  2715.                         Material {
  2716.                             ambientColor 0.2 0.2 0.2
  2717.                             diffuseColor 0.2 0.2 0.2
  2718.                             specularColor 0 0 0
  2719.                             emissiveColor 0.9 0.9 0.9
  2720.                             shininess 0.2
  2721.                             transparency 0
  2722.                         }
  2723.  
  2724.                         DEF light Sphere {
  2725.                             radius 0.2286
  2726.                         }
  2727.  
  2728.                     }
  2729.  
  2730.                 }
  2731.  
  2732.                 DEF medDetail Separator {
  2733.                     renderCulling AUTO
  2734.  
  2735.                     Separator {
  2736.                         renderCulling AUTO
  2737.  
  2738.                         Translation {
  2739.                             translation 0.6096 5.8674 0
  2740.                         }
  2741.  
  2742.                         Material {
  2743.                             ambientColor 0.2 0.2 0.2
  2744.                             diffuseColor 0.2 0.2 0.2
  2745.                             specularColor 0 0 0
  2746.                             emissiveColor 0.9 0.9 0.9
  2747.                             shininess 0.2
  2748.                             transparency 0
  2749.                         }
  2750.  
  2751.                         DEF light Sphere {
  2752.                             radius 0.2286
  2753.                         }
  2754.  
  2755.                     }
  2756.  
  2757.                 }
  2758.  
  2759.             }
  2760.  
  2761.         }
  2762.  
  2763.     }
  2764.  
  2765.     Separator {
  2766.         renderCulling AUTO
  2767.  
  2768.         Transform {
  2769.             translation -5.3811 0 -457.2
  2770.             rotation 0 0 1 0
  2771.             scaleFactor 1 1 1
  2772.             scaleOrientation 0 0 1 0
  2773.             center 0 0 0
  2774.         }
  2775.  
  2776.         Group {
  2777.             DEF streetLight LOD {
  2778.                 range [ 60.96, 182.88 ]
  2779.                 center -5.3811 0 -457.2
  2780.  
  2781.                 DEF highDetail Separator {
  2782.                     renderCulling AUTO
  2783.  
  2784.                     Separator {
  2785.                         renderCulling AUTO
  2786.  
  2787.                         Translation {
  2788.                             translation 0 0.127 0
  2789.                         }
  2790.  
  2791.                         DEF base Cylinder {
  2792.                             parts ALL
  2793.                             radius 0.254
  2794.                             height 0.254
  2795.                         }
  2796.  
  2797.                     }
  2798.  
  2799.                     Separator {
  2800.                         renderCulling AUTO
  2801.  
  2802.                         Translation {
  2803.                             translation 0 3.175 0
  2804.                         }
  2805.  
  2806.                         DEF pole Cylinder {
  2807.                             parts ALL
  2808.                             radius 0.0762
  2809.                             height 5.842
  2810.                         }
  2811.  
  2812.                     }
  2813.  
  2814.                     Separator {
  2815.                         renderCulling AUTO
  2816.  
  2817.                         Transform {
  2818.                             translation 0.3048 6.0198 0
  2819.                             rotation 0 0 -1 1.5708
  2820.                             scaleFactor 1 1 1
  2821.                             scaleOrientation 0 0 1 0
  2822.                             center 0 0 0
  2823.                         }
  2824.  
  2825.                         DEF arm Cylinder {
  2826.                             parts ALL
  2827.                             radius 0.0762
  2828.                             height 0.6096
  2829.                         }
  2830.  
  2831.                     }
  2832.  
  2833.                     Separator {
  2834.                         renderCulling AUTO
  2835.  
  2836.                         DEF lightLocation Translation {
  2837.                             translation 0.6096 5.8674 0
  2838.                         }
  2839.  
  2840.                         Material {
  2841.                             ambientColor 0.2 0.2 0.2
  2842.                             diffuseColor 0.2 0.2 0.2
  2843.                             specularColor 0 0 0
  2844.                             emissiveColor 0.9 0.9 0.9
  2845.                             shininess 0.2
  2846.                             transparency 0
  2847.                         }
  2848.  
  2849.                         DEF light Sphere {
  2850.                             radius 0.2286
  2851.                         }
  2852.  
  2853.                     }
  2854.  
  2855.                 }
  2856.  
  2857.                 DEF medDetail Separator {
  2858.                     renderCulling AUTO
  2859.  
  2860.                     Separator {
  2861.                         renderCulling AUTO
  2862.  
  2863.                         Translation {
  2864.                             translation 0.6096 5.8674 0
  2865.                         }
  2866.  
  2867.                         Material {
  2868.                             ambientColor 0.2 0.2 0.2
  2869.                             diffuseColor 0.2 0.2 0.2
  2870.                             specularColor 0 0 0
  2871.                             emissiveColor 0.9 0.9 0.9
  2872.                             shininess 0.2
  2873.                             transparency 0
  2874.                         }
  2875.  
  2876.                         DEF light Sphere {
  2877.                             radius 0.2286
  2878.                         }
  2879.  
  2880.                     }
  2881.  
  2882.                 }
  2883.  
  2884.             }
  2885.  
  2886.         }
  2887.  
  2888.     }
  2889.  
  2890.     Separator {
  2891.         renderCulling AUTO
  2892.  
  2893.         Transform {
  2894.             translation 2.7149 0 -457.2
  2895.             rotation 0 1 0 3.14159
  2896.             scaleFactor 1 1 1
  2897.             scaleOrientation 0 0 1 0
  2898.             center 0 0 0
  2899.         }
  2900.  
  2901.         Group {
  2902.             DEF streetLight LOD {
  2903.                 range [ 60.96, 182.88 ]
  2904.                 center 2.7149 0 -457.2
  2905.  
  2906.                 DEF highDetail Separator {
  2907.                     renderCulling AUTO
  2908.  
  2909.                     Separator {
  2910.                         renderCulling AUTO
  2911.  
  2912.                         Translation {
  2913.                             translation 0 0.127 0
  2914.                         }
  2915.  
  2916.                         DEF base Cylinder {
  2917.                             parts ALL
  2918.                             radius 0.254
  2919.                             height 0.254
  2920.                         }
  2921.  
  2922.                     }
  2923.  
  2924.                     Separator {
  2925.                         renderCulling AUTO
  2926.  
  2927.                         Translation {
  2928.                             translation 0 3.175 0
  2929.                         }
  2930.  
  2931.                         DEF pole Cylinder {
  2932.                             parts ALL
  2933.                             radius 0.0762
  2934.                             height 5.842
  2935.                         }
  2936.  
  2937.                     }
  2938.  
  2939.                     Separator {
  2940.                         renderCulling AUTO
  2941.  
  2942.                         Transform {
  2943.                             translation 0.3048 6.0198 0
  2944.                             rotation 0 0 -1 1.5708
  2945.                             scaleFactor 1 1 1
  2946.                             scaleOrientation 0 0 1 0
  2947.                             center 0 0 0
  2948.                         }
  2949.  
  2950.                         DEF arm Cylinder {
  2951.                             parts ALL
  2952.                             radius 0.0762
  2953.                             height 0.6096
  2954.                         }
  2955.  
  2956.                     }
  2957.  
  2958.                     Separator {
  2959.                         renderCulling AUTO
  2960.  
  2961.                         DEF lightLocation Translation {
  2962.                             translation 0.6096 5.8674 0
  2963.                         }
  2964.  
  2965.                         Material {
  2966.                             ambientColor 0.2 0.2 0.2
  2967.                             diffuseColor 0.2 0.2 0.2
  2968.                             specularColor 0 0 0
  2969.                             emissiveColor 0.9 0.9 0.9
  2970.                             shininess 0.2
  2971.                             transparency 0
  2972.                         }
  2973.  
  2974.                         DEF light Sphere {
  2975.                             radius 0.2286
  2976.                         }
  2977.  
  2978.                     }
  2979.  
  2980.                 }
  2981.  
  2982.                 DEF medDetail Separator {
  2983.                     renderCulling AUTO
  2984.  
  2985.                     Separator {
  2986.                         renderCulling AUTO
  2987.  
  2988.                         Translation {
  2989.                             translation 0.6096 5.8674 0
  2990.                         }
  2991.  
  2992.                         Material {
  2993.                             ambientColor 0.2 0.2 0.2
  2994.                             diffuseColor 0.2 0.2 0.2
  2995.                             specularColor 0 0 0
  2996.                             emissiveColor 0.9 0.9 0.9
  2997.                             shininess 0.2
  2998.                             transparency 0
  2999.                         }
  3000.  
  3001.                         DEF light Sphere {
  3002.                             radius 0.2286
  3003.                         }
  3004.  
  3005.                     }
  3006.  
  3007.                 }
  3008.  
  3009.             }
  3010.  
  3011.         }
  3012.  
  3013.     }
  3014.  
  3015.     Separator {
  3016.         renderCulling AUTO
  3017.  
  3018.         Transform {
  3019.             translation -5.21 0 -502.92
  3020.             rotation 0 0 1 0
  3021.             scaleFactor 1 1 1
  3022.             scaleOrientation 0 0 1 0
  3023.             center 0 0 0
  3024.         }
  3025.  
  3026.         Group {
  3027.             DEF streetLight LOD {
  3028.                 range [ 60.96, 182.88 ]
  3029.                 center -5.21 0 -502.92
  3030.  
  3031.                 DEF highDetail Separator {
  3032.                     renderCulling AUTO
  3033.  
  3034.                     Separator {
  3035.                         renderCulling AUTO
  3036.  
  3037.                         Translation {
  3038.                             translation 0 0.127 0
  3039.                         }
  3040.  
  3041.                         DEF base Cylinder {
  3042.                             parts ALL
  3043.                             radius 0.254
  3044.                             height 0.254
  3045.                         }
  3046.  
  3047.                     }
  3048.  
  3049.                     Separator {
  3050.                         renderCulling AUTO
  3051.  
  3052.                         Translation {
  3053.                             translation 0 3.175 0
  3054.                         }
  3055.  
  3056.                         DEF pole Cylinder {
  3057.                             parts ALL
  3058.                             radius 0.0762
  3059.                             height 5.842
  3060.                         }
  3061.  
  3062.                     }
  3063.  
  3064.                     Separator {
  3065.                         renderCulling AUTO
  3066.  
  3067.                         Transform {
  3068.                             translation 0.3048 6.0198 0
  3069.                             rotation 0 0 -1 1.5708
  3070.                             scaleFactor 1 1 1
  3071.                             scaleOrientation 0 0 1 0
  3072.                             center 0 0 0
  3073.                         }
  3074.  
  3075.                         DEF arm Cylinder {
  3076.                             parts ALL
  3077.                             radius 0.0762
  3078.                             height 0.6096
  3079.                         }
  3080.  
  3081.                     }
  3082.  
  3083.                     Separator {
  3084.                         renderCulling AUTO
  3085.  
  3086.                         DEF lightLocation Translation {
  3087.                             translation 0.6096 5.8674 0
  3088.                         }
  3089.  
  3090.                         Material {
  3091.                             ambientColor 0.2 0.2 0.2
  3092.                             diffuseColor 0.2 0.2 0.2
  3093.                             specularColor 0 0 0
  3094.                             emissiveColor 0.9 0.9 0.9
  3095.                             shininess 0.2
  3096.                             transparency 0
  3097.                         }
  3098.  
  3099.                         DEF light Sphere {
  3100.                             radius 0.2286
  3101.                         }
  3102.  
  3103.                     }
  3104.  
  3105.                 }
  3106.  
  3107.                 DEF medDetail Separator {
  3108.                     renderCulling AUTO
  3109.  
  3110.                     Separator {
  3111.                         renderCulling AUTO
  3112.  
  3113.                         Translation {
  3114.                             translation 0.6096 5.8674 0
  3115.                         }
  3116.  
  3117.                         Material {
  3118.                             ambientColor 0.2 0.2 0.2
  3119.                             diffuseColor 0.2 0.2 0.2
  3120.                             specularColor 0 0 0
  3121.                             emissiveColor 0.9 0.9 0.9
  3122.                             shininess 0.2
  3123.                             transparency 0
  3124.                         }
  3125.  
  3126.                         DEF light Sphere {
  3127.                             radius 0.2286
  3128.                         }
  3129.  
  3130.                     }
  3131.  
  3132.                 }
  3133.  
  3134.             }
  3135.  
  3136.         }
  3137.  
  3138.     }
  3139.  
  3140.     Separator {
  3141.         renderCulling AUTO
  3142.  
  3143.         Transform {
  3144.             translation 2.886 0 -502.92
  3145.             rotation 0 1 0 3.14159
  3146.             scaleFactor 1 1 1
  3147.             scaleOrientation 0 0 1 0
  3148.             center 0 0 0
  3149.         }
  3150.  
  3151.         Group {
  3152.             DEF streetLight LOD {
  3153.                 range [ 60.96, 182.88 ]
  3154.                 center 2.886 0 -502.92
  3155.  
  3156.                 DEF highDetail Separator {
  3157.                     renderCulling AUTO
  3158.  
  3159.                     Separator {
  3160.                         renderCulling AUTO
  3161.  
  3162.                         Translation {
  3163.                             translation 0 0.127 0
  3164.                         }
  3165.  
  3166.                         DEF base Cylinder {
  3167.                             parts ALL
  3168.                             radius 0.254
  3169.                             height 0.254
  3170.                         }
  3171.  
  3172.                     }
  3173.  
  3174.                     Separator {
  3175.                         renderCulling AUTO
  3176.  
  3177.                         Translation {
  3178.                             translation 0 3.175 0
  3179.                         }
  3180.  
  3181.                         DEF pole Cylinder {
  3182.                             parts ALL
  3183.                             radius 0.0762
  3184.                             height 5.842
  3185.                         }
  3186.  
  3187.                     }
  3188.  
  3189.                     Separator {
  3190.                         renderCulling AUTO
  3191.  
  3192.                         Transform {
  3193.                             translation 0.3048 6.0198 0
  3194.                             rotation 0 0 -1 1.5708
  3195.                             scaleFactor 1 1 1
  3196.                             scaleOrientation 0 0 1 0
  3197.                             center 0 0 0
  3198.                         }
  3199.  
  3200.                         DEF arm Cylinder {
  3201.                             parts ALL
  3202.                             radius 0.0762
  3203.                             height 0.6096
  3204.                         }
  3205.  
  3206.                     }
  3207.  
  3208.                     Separator {
  3209.                         renderCulling AUTO
  3210.  
  3211.                         DEF lightLocation Translation {
  3212.                             translation 0.6096 5.8674 0
  3213.                         }
  3214.  
  3215.                         Material {
  3216.                             ambientColor 0.2 0.2 0.2
  3217.                             diffuseColor 0.2 0.2 0.2
  3218.                             specularColor 0 0 0
  3219.                             emissiveColor 0.9 0.9 0.9
  3220.                             shininess 0.2
  3221.                             transparency 0
  3222.                         }
  3223.  
  3224.                         DEF light Sphere {
  3225.                             radius 0.2286
  3226.                         }
  3227.  
  3228.                     }
  3229.  
  3230.                 }
  3231.  
  3232.                 DEF medDetail Separator {
  3233.                     renderCulling AUTO
  3234.  
  3235.                     Separator {
  3236.                         renderCulling AUTO
  3237.  
  3238.                         Translation {
  3239.                             translation 0.6096 5.8674 0
  3240.                         }
  3241.  
  3242.                         Material {
  3243.                             ambientColor 0.2 0.2 0.2
  3244.                             diffuseColor 0.2 0.2 0.2
  3245.                             specularColor 0 0 0
  3246.                             emissiveColor 0.9 0.9 0.9
  3247.                             shininess 0.2
  3248.                             transparency 0
  3249.                         }
  3250.  
  3251.                         DEF light Sphere {
  3252.                             radius 0.2286
  3253.                         }
  3254.  
  3255.                     }
  3256.  
  3257.                 }
  3258.  
  3259.             }
  3260.  
  3261.         }
  3262.  
  3263.     }
  3264.  
  3265.     Separator {
  3266.         renderCulling AUTO
  3267.  
  3268.         Transform {
  3269.             translation -0.3101 0 -548.64
  3270.             rotation 0 0 1 0
  3271.             scaleFactor 1 1 1
  3272.             scaleOrientation 0 0 1 0
  3273.             center 0 0 0
  3274.         }
  3275.  
  3276.         Group {
  3277.             DEF streetLight LOD {
  3278.                 range [ 60.96, 182.88 ]
  3279.                 center -0.3101 0 -548.64
  3280.  
  3281.                 DEF highDetail Separator {
  3282.                     renderCulling AUTO
  3283.  
  3284.                     Separator {
  3285.                         renderCulling AUTO
  3286.  
  3287.                         Translation {
  3288.                             translation 0 0.127 0
  3289.                         }
  3290.  
  3291.                         DEF base Cylinder {
  3292.                             parts ALL
  3293.                             radius 0.254
  3294.                             height 0.254
  3295.                         }
  3296.  
  3297.                     }
  3298.  
  3299.                     Separator {
  3300.                         renderCulling AUTO
  3301.  
  3302.                         Translation {
  3303.                             translation 0 3.175 0
  3304.                         }
  3305.  
  3306.                         DEF pole Cylinder {
  3307.                             parts ALL
  3308.                             radius 0.0762
  3309.                             height 5.842
  3310.                         }
  3311.  
  3312.                     }
  3313.  
  3314.                     Separator {
  3315.                         renderCulling AUTO
  3316.  
  3317.                         Transform {
  3318.                             translation 0.3048 6.0198 0
  3319.                             rotation 0 0 -1 1.5708
  3320.                             scaleFactor 1 1 1
  3321.                             scaleOrientation 0 0 1 0
  3322.                             center 0 0 0
  3323.                         }
  3324.  
  3325.                         DEF arm Cylinder {
  3326.                             parts ALL
  3327.                             radius 0.0762
  3328.                             height 0.6096
  3329.                         }
  3330.  
  3331.                     }
  3332.  
  3333.                     Separator {
  3334.                         renderCulling AUTO
  3335.  
  3336.                         DEF lightLocation Translation {
  3337.                             translation 0.6096 5.8674 0
  3338.                         }
  3339.  
  3340.                         Material {
  3341.                             ambientColor 0.2 0.2 0.2
  3342.                             diffuseColor 0.2 0.2 0.2
  3343.                             specularColor 0 0 0
  3344.                             emissiveColor 0.9 0.9 0.9
  3345.                             shininess 0.2
  3346.                             transparency 0
  3347.                         }
  3348.  
  3349.                         DEF light Sphere {
  3350.                             radius 0.2286
  3351.                         }
  3352.  
  3353.                     }
  3354.  
  3355.                 }
  3356.  
  3357.                 DEF medDetail Separator {
  3358.                     renderCulling AUTO
  3359.  
  3360.                     Separator {
  3361.                         renderCulling AUTO
  3362.  
  3363.                         Translation {
  3364.                             translation 0.6096 5.8674 0
  3365.                         }
  3366.  
  3367.                         Material {
  3368.                             ambientColor 0.2 0.2 0.2
  3369.                             diffuseColor 0.2 0.2 0.2
  3370.                             specularColor 0 0 0
  3371.                             emissiveColor 0.9 0.9 0.9
  3372.                             shininess 0.2
  3373.                             transparency 0
  3374.                         }
  3375.  
  3376.                         DEF light Sphere {
  3377.                             radius 0.2286
  3378.                         }
  3379.  
  3380.                     }
  3381.  
  3382.                 }
  3383.  
  3384.             }
  3385.  
  3386.         }
  3387.  
  3388.     }
  3389.  
  3390.     Separator {
  3391.         renderCulling AUTO
  3392.  
  3393.         Transform {
  3394.             translation 7.7859 0 -548.64
  3395.             rotation 0 1 0 3.14159
  3396.             scaleFactor 1 1 1
  3397.             scaleOrientation 0 0 1 0
  3398.             center 0 0 0
  3399.         }
  3400.  
  3401.         Group {
  3402.             DEF streetLight LOD {
  3403.                 range [ 60.96, 182.88 ]
  3404.                 center 7.7859 0 -548.64
  3405.  
  3406.                 DEF highDetail Separator {
  3407.                     renderCulling AUTO
  3408.  
  3409.                     Separator {
  3410.                         renderCulling AUTO
  3411.  
  3412.                         Translation {
  3413.                             translation 0 0.127 0
  3414.                         }
  3415.  
  3416.                         DEF base Cylinder {
  3417.                             parts ALL
  3418.                             radius 0.254
  3419.                             height 0.254
  3420.                         }
  3421.  
  3422.                     }
  3423.  
  3424.                     Separator {
  3425.                         renderCulling AUTO
  3426.  
  3427.                         Translation {
  3428.                             translation 0 3.175 0
  3429.                         }
  3430.  
  3431.                         DEF pole Cylinder {
  3432.                             parts ALL
  3433.                             radius 0.0762
  3434.                             height 5.842
  3435.                         }
  3436.  
  3437.                     }
  3438.  
  3439.                     Separator {
  3440.                         renderCulling AUTO
  3441.  
  3442.                         Transform {
  3443.                             translation 0.3048 6.0198 0
  3444.                             rotation 0 0 -1 1.5708
  3445.                             scaleFactor 1 1 1
  3446.                             scaleOrientation 0 0 1 0
  3447.                             center 0 0 0
  3448.                         }
  3449.  
  3450.                         DEF arm Cylinder {
  3451.                             parts ALL
  3452.                             radius 0.0762
  3453.                             height 0.6096
  3454.                         }
  3455.  
  3456.                     }
  3457.  
  3458.                     Separator {
  3459.                         renderCulling AUTO
  3460.  
  3461.                         DEF lightLocation Translation {
  3462.                             translation 0.6096 5.8674 0
  3463.                         }
  3464.  
  3465.                         Material {
  3466.                             ambientColor 0.2 0.2 0.2
  3467.                             diffuseColor 0.2 0.2 0.2
  3468.                             specularColor 0 0 0
  3469.                             emissiveColor 0.9 0.9 0.9
  3470.                             shininess 0.2
  3471.                             transparency 0
  3472.                         }
  3473.  
  3474.                         DEF light Sphere {
  3475.                             radius 0.2286
  3476.                         }
  3477.  
  3478.                     }
  3479.  
  3480.                 }
  3481.  
  3482.                 DEF medDetail Separator {
  3483.                     renderCulling AUTO
  3484.  
  3485.                     Separator {
  3486.                         renderCulling AUTO
  3487.  
  3488.                         Translation {
  3489.                             translation 0.6096 5.8674 0
  3490.                         }
  3491.  
  3492.                         Material {
  3493.                             ambientColor 0.2 0.2 0.2
  3494.                             diffuseColor 0.2 0.2 0.2
  3495.                             specularColor 0 0 0
  3496.                             emissiveColor 0.9 0.9 0.9
  3497.                             shininess 0.2
  3498.                             transparency 0
  3499.                         }
  3500.  
  3501.                         DEF light Sphere {
  3502.                             radius 0.2286
  3503.                         }
  3504.  
  3505.                     }
  3506.  
  3507.                 }
  3508.  
  3509.             }
  3510.  
  3511.         }
  3512.  
  3513.     }
  3514.  
  3515.     Separator {
  3516.         renderCulling AUTO
  3517.  
  3518.         Transform {
  3519.             translation 2.2054 0 -594.36
  3520.             rotation 0 0 1 0
  3521.             scaleFactor 1 1 1
  3522.             scaleOrientation 0 0 1 0
  3523.             center 0 0 0
  3524.         }
  3525.  
  3526.         Group {
  3527.             DEF streetLight LOD {
  3528.                 range [ 60.96, 182.88 ]
  3529.                 center 2.2054 0 -594.36
  3530.  
  3531.                 DEF highDetail Separator {
  3532.                     renderCulling AUTO
  3533.  
  3534.                     Separator {
  3535.                         renderCulling AUTO
  3536.  
  3537.                         Translation {
  3538.                             translation 0 0.127 0
  3539.                         }
  3540.  
  3541.                         DEF base Cylinder {
  3542.                             parts ALL
  3543.                             radius 0.254
  3544.                             height 0.254
  3545.                         }
  3546.  
  3547.                     }
  3548.  
  3549.                     Separator {
  3550.                         renderCulling AUTO
  3551.  
  3552.                         Translation {
  3553.                             translation 0 3.175 0
  3554.                         }
  3555.  
  3556.                         DEF pole Cylinder {
  3557.                             parts ALL
  3558.                             radius 0.0762
  3559.                             height 5.842
  3560.                         }
  3561.  
  3562.                     }
  3563.  
  3564.                     Separator {
  3565.                         renderCulling AUTO
  3566.  
  3567.                         Transform {
  3568.                             translation 0.3048 6.0198 0
  3569.                             rotation 0 0 -1 1.5708
  3570.                             scaleFactor 1 1 1
  3571.                             scaleOrientation 0 0 1 0
  3572.                             center 0 0 0
  3573.                         }
  3574.  
  3575.                         DEF arm Cylinder {
  3576.                             parts ALL
  3577.                             radius 0.0762
  3578.                             height 0.6096
  3579.                         }
  3580.  
  3581.                     }
  3582.  
  3583.                     Separator {
  3584.                         renderCulling AUTO
  3585.  
  3586.                         DEF lightLocation Translation {
  3587.                             translation 0.6096 5.8674 0
  3588.                         }
  3589.  
  3590.                         Material {
  3591.                             ambientColor 0.2 0.2 0.2
  3592.                             diffuseColor 0.2 0.2 0.2
  3593.                             specularColor 0 0 0
  3594.                             emissiveColor 0.9 0.9 0.9
  3595.                             shininess 0.2
  3596.                             transparency 0
  3597.                         }
  3598.  
  3599.                         DEF light Sphere {
  3600.                             radius 0.2286
  3601.                         }
  3602.  
  3603.                     }
  3604.  
  3605.                 }
  3606.  
  3607.                 DEF medDetail Separator {
  3608.                     renderCulling AUTO
  3609.  
  3610.                     Separator {
  3611.                         renderCulling AUTO
  3612.  
  3613.                         Translation {
  3614.                             translation 0.6096 5.8674 0
  3615.                         }
  3616.  
  3617.                         Material {
  3618.                             ambientColor 0.2 0.2 0.2
  3619.                             diffuseColor 0.2 0.2 0.2
  3620.                             specularColor 0 0 0
  3621.                             emissiveColor 0.9 0.9 0.9
  3622.                             shininess 0.2
  3623.                             transparency 0
  3624.                         }
  3625.  
  3626.                         DEF light Sphere {
  3627.                             radius 0.2286
  3628.                         }
  3629.  
  3630.                     }
  3631.  
  3632.                 }
  3633.  
  3634.             }
  3635.  
  3636.         }
  3637.  
  3638.     }
  3639.  
  3640.     Separator {
  3641.         renderCulling AUTO
  3642.  
  3643.         Transform {
  3644.             translation 10.3014 0 -594.36
  3645.             rotation 0 1 0 3.14159
  3646.             scaleFactor 1 1 1
  3647.             scaleOrientation 0 0 1 0
  3648.             center 0 0 0
  3649.         }
  3650.  
  3651.         Group {
  3652.             DEF streetLight LOD {
  3653.                 range [ 60.96, 182.88 ]
  3654.                 center 10.3014 0 -594.36
  3655.  
  3656.                 DEF highDetail Separator {
  3657.                     renderCulling AUTO
  3658.  
  3659.                     Separator {
  3660.                         renderCulling AUTO
  3661.  
  3662.                         Translation {
  3663.                             translation 0 0.127 0
  3664.                         }
  3665.  
  3666.                         DEF base Cylinder {
  3667.                             parts ALL
  3668.                             radius 0.254
  3669.                             height 0.254
  3670.                         }
  3671.  
  3672.                     }
  3673.  
  3674.                     Separator {
  3675.                         renderCulling AUTO
  3676.  
  3677.                         Translation {
  3678.                             translation 0 3.175 0
  3679.                         }
  3680.  
  3681.                         DEF pole Cylinder {
  3682.                             parts ALL
  3683.                             radius 0.0762
  3684.                             height 5.842
  3685.                         }
  3686.  
  3687.                     }
  3688.  
  3689.                     Separator {
  3690.                         renderCulling AUTO
  3691.  
  3692.                         Transform {
  3693.                             translation 0.3048 6.0198 0
  3694.                             rotation 0 0 -1 1.5708
  3695.                             scaleFactor 1 1 1
  3696.                             scaleOrientation 0 0 1 0
  3697.                             center 0 0 0
  3698.                         }
  3699.  
  3700.                         DEF arm Cylinder {
  3701.                             parts ALL
  3702.                             radius 0.0762
  3703.                             height 0.6096
  3704.                         }
  3705.  
  3706.                     }
  3707.  
  3708.                     Separator {
  3709.                         renderCulling AUTO
  3710.  
  3711.                         DEF lightLocation Translation {
  3712.                             translation 0.6096 5.8674 0
  3713.                         }
  3714.  
  3715.                         Material {
  3716.                             ambientColor 0.2 0.2 0.2
  3717.                             diffuseColor 0.2 0.2 0.2
  3718.                             specularColor 0 0 0
  3719.                             emissiveColor 0.9 0.9 0.9
  3720.                             shininess 0.2
  3721.                             transparency 0
  3722.                         }
  3723.  
  3724.                         DEF light Sphere {
  3725.                             radius 0.2286
  3726.                         }
  3727.  
  3728.                     }
  3729.  
  3730.                 }
  3731.  
  3732.                 DEF medDetail Separator {
  3733.                     renderCulling AUTO
  3734.  
  3735.                     Separator {
  3736.                         renderCulling AUTO
  3737.  
  3738.                         Translation {
  3739.                             translation 0.6096 5.8674 0
  3740.                         }
  3741.  
  3742.                         Material {
  3743.                             ambientColor 0.2 0.2 0.2
  3744.                             diffuseColor 0.2 0.2 0.2
  3745.                             specularColor 0 0 0
  3746.                             emissiveColor 0.9 0.9 0.9
  3747.                             shininess 0.2
  3748.                             transparency 0
  3749.                         }
  3750.  
  3751.                         DEF light Sphere {
  3752.                             radius 0.2286
  3753.                         }
  3754.  
  3755.                     }
  3756.  
  3757.                 }
  3758.  
  3759.             }
  3760.  
  3761.         }
  3762.  
  3763.     }
  3764.  
  3765.     Separator {
  3766.         renderCulling AUTO
  3767.  
  3768.         Transform {
  3769.             translation 0.661 0 -640.08
  3770.             rotation 0 0 1 0
  3771.             scaleFactor 1 1 1
  3772.             scaleOrientation 0 0 1 0
  3773.             center 0 0 0
  3774.         }
  3775.  
  3776.         Group {
  3777.             DEF streetLight LOD {
  3778.                 range [ 60.96, 182.88 ]
  3779.                 center 0.661 0 -640.08
  3780.  
  3781.                 DEF highDetail Separator {
  3782.                     renderCulling AUTO
  3783.  
  3784.                     Separator {
  3785.                         renderCulling AUTO
  3786.  
  3787.                         Translation {
  3788.                             translation 0 0.127 0
  3789.                         }
  3790.  
  3791.                         DEF base Cylinder {
  3792.                             parts ALL
  3793.                             radius 0.254
  3794.                             height 0.254
  3795.                         }
  3796.  
  3797.                     }
  3798.  
  3799.                     Separator {
  3800.                         renderCulling AUTO
  3801.  
  3802.                         Translation {
  3803.                             translation 0 3.175 0
  3804.                         }
  3805.  
  3806.                         DEF pole Cylinder {
  3807.                             parts ALL
  3808.                             radius 0.0762
  3809.                             height 5.842
  3810.                         }
  3811.  
  3812.                     }
  3813.  
  3814.                     Separator {
  3815.                         renderCulling AUTO
  3816.  
  3817.                         Transform {
  3818.                             translation 0.3048 6.0198 0
  3819.                             rotation 0 0 -1 1.5708
  3820.                             scaleFactor 1 1 1
  3821.                             scaleOrientation 0 0 1 0
  3822.                             center 0 0 0
  3823.                         }
  3824.  
  3825.                         DEF arm Cylinder {
  3826.                             parts ALL
  3827.                             radius 0.0762
  3828.                             height 0.6096
  3829.                         }
  3830.  
  3831.                     }
  3832.  
  3833.                     Separator {
  3834.                         renderCulling AUTO
  3835.  
  3836.                         DEF lightLocation Translation {
  3837.                             translation 0.6096 5.8674 0
  3838.                         }
  3839.  
  3840.                         Material {
  3841.                             ambientColor 0.2 0.2 0.2
  3842.                             diffuseColor 0.2 0.2 0.2
  3843.                             specularColor 0 0 0
  3844.                             emissiveColor 0.9 0.9 0.9
  3845.                             shininess 0.2
  3846.                             transparency 0
  3847.                         }
  3848.  
  3849.                         DEF light Sphere {
  3850.                             radius 0.2286
  3851.                         }
  3852.  
  3853.                     }
  3854.  
  3855.                 }
  3856.  
  3857.                 DEF medDetail Separator {
  3858.                     renderCulling AUTO
  3859.  
  3860.                     Separator {
  3861.                         renderCulling AUTO
  3862.  
  3863.                         Translation {
  3864.                             translation 0.6096 5.8674 0
  3865.                         }
  3866.  
  3867.                         Material {
  3868.                             ambientColor 0.2 0.2 0.2
  3869.                             diffuseColor 0.2 0.2 0.2
  3870.                             specularColor 0 0 0
  3871.                             emissiveColor 0.9 0.9 0.9
  3872.                             shininess 0.2
  3873.                             transparency 0
  3874.                         }
  3875.  
  3876.                         DEF light Sphere {
  3877.                             radius 0.2286
  3878.                         }
  3879.  
  3880.                     }
  3881.  
  3882.                 }
  3883.  
  3884.             }
  3885.  
  3886.         }
  3887.  
  3888.     }
  3889.  
  3890.     Separator {
  3891.         renderCulling AUTO
  3892.  
  3893.         Transform {
  3894.             translation 8.757 0 -640.08
  3895.             rotation 0 1 0 3.14159
  3896.             scaleFactor 1 1 1
  3897.             scaleOrientation 0 0 1 0
  3898.             center 0 0 0
  3899.         }
  3900.  
  3901.         Group {
  3902.             DEF streetLight LOD {
  3903.                 range [ 60.96, 182.88 ]
  3904.                 center 8.757 0 -640.08
  3905.  
  3906.                 DEF highDetail Separator {
  3907.                     renderCulling AUTO
  3908.  
  3909.                     Separator {
  3910.                         renderCulling AUTO
  3911.  
  3912.                         Translation {
  3913.                             translation 0 0.127 0
  3914.                         }
  3915.  
  3916.                         DEF base Cylinder {
  3917.                             parts ALL
  3918.                             radius 0.254
  3919.                             height 0.254
  3920.                         }
  3921.  
  3922.                     }
  3923.  
  3924.                     Separator {
  3925.                         renderCulling AUTO
  3926.  
  3927.                         Translation {
  3928.                             translation 0 3.175 0
  3929.                         }
  3930.  
  3931.                         DEF pole Cylinder {
  3932.                             parts ALL
  3933.                             radius 0.0762
  3934.                             height 5.842
  3935.                         }
  3936.  
  3937.                     }
  3938.  
  3939.                     Separator {
  3940.                         renderCulling AUTO
  3941.  
  3942.                         Transform {
  3943.                             translation 0.3048 6.0198 0
  3944.                             rotation 0 0 -1 1.5708
  3945.                             scaleFactor 1 1 1
  3946.                             scaleOrientation 0 0 1 0
  3947.                             center 0 0 0
  3948.                         }
  3949.  
  3950.                         DEF arm Cylinder {
  3951.                             parts ALL
  3952.                             radius 0.0762
  3953.                             height 0.6096
  3954.                         }
  3955.  
  3956.                     }
  3957.  
  3958.                     Separator {
  3959.                         renderCulling AUTO
  3960.  
  3961.                         DEF lightLocation Translation {
  3962.                             translation 0.6096 5.8674 0
  3963.                         }
  3964.  
  3965.                         Material {
  3966.                             ambientColor 0.2 0.2 0.2
  3967.                             diffuseColor 0.2 0.2 0.2
  3968.                             specularColor 0 0 0
  3969.                             emissiveColor 0.9 0.9 0.9
  3970.                             shininess 0.2
  3971.                             transparency 0
  3972.                         }
  3973.  
  3974.                         DEF light Sphere {
  3975.                             radius 0.2286
  3976.                         }
  3977.  
  3978.                     }
  3979.  
  3980.                 }
  3981.  
  3982.                 DEF medDetail Separator {
  3983.                     renderCulling AUTO
  3984.  
  3985.                     Separator {
  3986.                         renderCulling AUTO
  3987.  
  3988.                         Translation {
  3989.                             translation 0.6096 5.8674 0
  3990.                         }
  3991.  
  3992.                         Material {
  3993.                             ambientColor 0.2 0.2 0.2
  3994.                             diffuseColor 0.2 0.2 0.2
  3995.                             specularColor 0 0 0
  3996.                             emissiveColor 0.9 0.9 0.9
  3997.                             shininess 0.2
  3998.                             transparency 0
  3999.                         }
  4000.  
  4001.                         DEF light Sphere {
  4002.                             radius 0.2286
  4003.                         }
  4004.  
  4005.                     }
  4006.  
  4007.                 }
  4008.  
  4009.             }
  4010.  
  4011.         }
  4012.  
  4013.     }
  4014.  
  4015.     Separator {
  4016.         renderCulling AUTO
  4017.  
  4018.         Transform {
  4019.             translation -2.6492 0 -685.8
  4020.             rotation 0 0 1 0
  4021.             scaleFactor 1 1 1
  4022.             scaleOrientation 0 0 1 0
  4023.             center 0 0 0
  4024.         }
  4025.  
  4026.         Group {
  4027.             DEF streetLight LOD {
  4028.                 range [ 60.96, 182.88 ]
  4029.                 center -2.6492 0 -685.8
  4030.  
  4031.                 DEF highDetail Separator {
  4032.                     renderCulling AUTO
  4033.  
  4034.                     Separator {
  4035.                         renderCulling AUTO
  4036.  
  4037.                         Translation {
  4038.                             translation 0 0.127 0
  4039.                         }
  4040.  
  4041.                         DEF base Cylinder {
  4042.                             parts ALL
  4043.                             radius 0.254
  4044.                             height 0.254
  4045.                         }
  4046.  
  4047.                     }
  4048.  
  4049.                     Separator {
  4050.                         renderCulling AUTO
  4051.  
  4052.                         Translation {
  4053.                             translation 0 3.175 0
  4054.                         }
  4055.  
  4056.                         DEF pole Cylinder {
  4057.                             parts ALL
  4058.                             radius 0.0762
  4059.                             height 5.842
  4060.                         }
  4061.  
  4062.                     }
  4063.  
  4064.                     Separator {
  4065.                         renderCulling AUTO
  4066.  
  4067.                         Transform {
  4068.                             translation 0.3048 6.0198 0
  4069.                             rotation 0 0 -1 1.5708
  4070.                             scaleFactor 1 1 1
  4071.                             scaleOrientation 0 0 1 0
  4072.                             center 0 0 0
  4073.                         }
  4074.  
  4075.                         DEF arm Cylinder {
  4076.                             parts ALL
  4077.                             radius 0.0762
  4078.                             height 0.6096
  4079.                         }
  4080.  
  4081.                     }
  4082.  
  4083.                     Separator {
  4084.                         renderCulling AUTO
  4085.  
  4086.                         DEF lightLocation Translation {
  4087.                             translation 0.6096 5.8674 0
  4088.                         }
  4089.  
  4090.                         Material {
  4091.                             ambientColor 0.2 0.2 0.2
  4092.                             diffuseColor 0.2 0.2 0.2
  4093.                             specularColor 0 0 0
  4094.                             emissiveColor 0.9 0.9 0.9
  4095.                             shininess 0.2
  4096.                             transparency 0
  4097.                         }
  4098.  
  4099.                         DEF light Sphere {
  4100.                             radius 0.2286
  4101.                         }
  4102.  
  4103.                     }
  4104.  
  4105.                 }
  4106.  
  4107.                 DEF medDetail Separator {
  4108.                     renderCulling AUTO
  4109.  
  4110.                     Separator {
  4111.                         renderCulling AUTO
  4112.  
  4113.                         Translation {
  4114.                             translation 0.6096 5.8674 0
  4115.                         }
  4116.  
  4117.                         Material {
  4118.                             ambientColor 0.2 0.2 0.2
  4119.                             diffuseColor 0.2 0.2 0.2
  4120.                             specularColor 0 0 0
  4121.                             emissiveColor 0.9 0.9 0.9
  4122.                             shininess 0.2
  4123.                             transparency 0
  4124.                         }
  4125.  
  4126.                         DEF light Sphere {
  4127.                             radius 0.2286
  4128.                         }
  4129.  
  4130.                     }
  4131.  
  4132.                 }
  4133.  
  4134.             }
  4135.  
  4136.         }
  4137.  
  4138.     }
  4139.  
  4140.     Separator {
  4141.         renderCulling AUTO
  4142.  
  4143.         Transform {
  4144.             translation 5.4468 0 -685.8
  4145.             rotation 0 1 0 3.14159
  4146.             scaleFactor 1 1 1
  4147.             scaleOrientation 0 0 1 0
  4148.             center 0 0 0
  4149.         }
  4150.  
  4151.         Group {
  4152.             DEF streetLight LOD {
  4153.                 range [ 60.96, 182.88 ]
  4154.                 center 5.4468 0 -685.8
  4155.  
  4156.                 DEF highDetail Separator {
  4157.                     renderCulling AUTO
  4158.  
  4159.                     Separator {
  4160.                         renderCulling AUTO
  4161.  
  4162.                         Translation {
  4163.                             translation 0 0.127 0
  4164.                         }
  4165.  
  4166.                         DEF base Cylinder {
  4167.                             parts ALL
  4168.                             radius 0.254
  4169.                             height 0.254
  4170.                         }
  4171.  
  4172.                     }
  4173.  
  4174.                     Separator {
  4175.                         renderCulling AUTO
  4176.  
  4177.                         Translation {
  4178.                             translation 0 3.175 0
  4179.                         }
  4180.  
  4181.                         DEF pole Cylinder {
  4182.                             parts ALL
  4183.                             radius 0.0762
  4184.                             height 5.842
  4185.                         }
  4186.  
  4187.                     }
  4188.  
  4189.                     Separator {
  4190.                         renderCulling AUTO
  4191.  
  4192.                         Transform {
  4193.                             translation 0.3048 6.0198 0
  4194.                             rotation 0 0 -1 1.5708
  4195.                             scaleFactor 1 1 1
  4196.                             scaleOrientation 0 0 1 0
  4197.                             center 0 0 0
  4198.                         }
  4199.  
  4200.                         DEF arm Cylinder {
  4201.                             parts ALL
  4202.                             radius 0.0762
  4203.                             height 0.6096
  4204.                         }
  4205.  
  4206.                     }
  4207.  
  4208.                     Separator {
  4209.                         renderCulling AUTO
  4210.  
  4211.                         DEF lightLocation Translation {
  4212.                             translation 0.6096 5.8674 0
  4213.                         }
  4214.  
  4215.                         Material {
  4216.                             ambientColor 0.2 0.2 0.2
  4217.                             diffuseColor 0.2 0.2 0.2
  4218.                             specularColor 0 0 0
  4219.                             emissiveColor 0.9 0.9 0.9
  4220.                             shininess 0.2
  4221.                             transparency 0
  4222.                         }
  4223.  
  4224.                         DEF light Sphere {
  4225.                             radius 0.2286
  4226.                         }
  4227.  
  4228.                     }
  4229.  
  4230.                 }
  4231.  
  4232.                 DEF medDetail Separator {
  4233.                     renderCulling AUTO
  4234.  
  4235.                     Separator {
  4236.                         renderCulling AUTO
  4237.  
  4238.                         Translation {
  4239.                             translation 0.6096 5.8674 0
  4240.                         }
  4241.  
  4242.                         Material {
  4243.                             ambientColor 0.2 0.2 0.2
  4244.                             diffuseColor 0.2 0.2 0.2
  4245.                             specularColor 0 0 0
  4246.                             emissiveColor 0.9 0.9 0.9
  4247.                             shininess 0.2
  4248.                             transparency 0
  4249.                         }
  4250.  
  4251.                         DEF light Sphere {
  4252.                             radius 0.2286
  4253.                         }
  4254.  
  4255.                     }
  4256.  
  4257.                 }
  4258.  
  4259.             }
  4260.  
  4261.         }
  4262.  
  4263.     }
  4264.  
  4265.     Separator {
  4266.         renderCulling AUTO
  4267.  
  4268.         Transform {
  4269.             translation -1.0762 0 -731.52
  4270.             rotation 0 0 1 0
  4271.             scaleFactor 1 1 1
  4272.             scaleOrientation 0 0 1 0
  4273.             center 0 0 0
  4274.         }
  4275.  
  4276.         Group {
  4277.             DEF streetLight LOD {
  4278.                 range [ 60.96, 182.88 ]
  4279.                 center -1.0762 0 -731.52
  4280.  
  4281.                 DEF highDetail Separator {
  4282.                     renderCulling AUTO
  4283.  
  4284.                     Separator {
  4285.                         renderCulling AUTO
  4286.  
  4287.                         Translation {
  4288.                             translation 0 0.127 0
  4289.                         }
  4290.  
  4291.                         DEF base Cylinder {
  4292.                             parts ALL
  4293.                             radius 0.254
  4294.                             height 0.254
  4295.                         }
  4296.  
  4297.                     }
  4298.  
  4299.                     Separator {
  4300.                         renderCulling AUTO
  4301.  
  4302.                         Translation {
  4303.                             translation 0 3.175 0
  4304.                         }
  4305.  
  4306.                         DEF pole Cylinder {
  4307.                             parts ALL
  4308.                             radius 0.0762
  4309.                             height 5.842
  4310.                         }
  4311.  
  4312.                     }
  4313.  
  4314.                     Separator {
  4315.                         renderCulling AUTO
  4316.  
  4317.                         Transform {
  4318.                             translation 0.3048 6.0198 0
  4319.                             rotation 0 0 -1 1.5708
  4320.                             scaleFactor 1 1 1
  4321.                             scaleOrientation 0 0 1 0
  4322.                             center 0 0 0
  4323.                         }
  4324.  
  4325.                         DEF arm Cylinder {
  4326.                             parts ALL
  4327.                             radius 0.0762
  4328.                             height 0.6096
  4329.                         }
  4330.  
  4331.                     }
  4332.  
  4333.                     Separator {
  4334.                         renderCulling AUTO
  4335.  
  4336.                         DEF lightLocation Translation {
  4337.                             translation 0.6096 5.8674 0
  4338.                         }
  4339.  
  4340.                         Material {
  4341.                             ambientColor 0.2 0.2 0.2
  4342.                             diffuseColor 0.2 0.2 0.2
  4343.                             specularColor 0 0 0
  4344.                             emissiveColor 0.9 0.9 0.9
  4345.                             shininess 0.2
  4346.                             transparency 0
  4347.                         }
  4348.  
  4349.                         DEF light Sphere {
  4350.                             radius 0.2286
  4351.                         }
  4352.  
  4353.                     }
  4354.  
  4355.                 }
  4356.  
  4357.                 DEF medDetail Separator {
  4358.                     renderCulling AUTO
  4359.  
  4360.                     Separator {
  4361.                         renderCulling AUTO
  4362.  
  4363.                         Translation {
  4364.                             translation 0.6096 5.8674 0
  4365.                         }
  4366.  
  4367.                         Material {
  4368.                             ambientColor 0.2 0.2 0.2
  4369.                             diffuseColor 0.2 0.2 0.2
  4370.                             specularColor 0 0 0
  4371.                             emissiveColor 0.9 0.9 0.9
  4372.                             shininess 0.2
  4373.                             transparency 0
  4374.                         }
  4375.  
  4376.                         DEF light Sphere {
  4377.                             radius 0.2286
  4378.                         }
  4379.  
  4380.                     }
  4381.  
  4382.                 }
  4383.  
  4384.             }
  4385.  
  4386.         }
  4387.  
  4388.     }
  4389.  
  4390.     Separator {
  4391.         renderCulling AUTO
  4392.  
  4393.         Transform {
  4394.             translation 7.0199 0 -731.52
  4395.             rotation 0 1 0 3.14159
  4396.             scaleFactor 1 1 1
  4397.             scaleOrientation 0 0 1 0
  4398.             center 0 0 0
  4399.         }
  4400.  
  4401.         Group {
  4402.             DEF streetLight LOD {
  4403.                 range [ 60.96, 182.88 ]
  4404.                 center 7.0199 0 -731.52
  4405.  
  4406.                 DEF highDetail Separator {
  4407.                     renderCulling AUTO
  4408.  
  4409.                     Separator {
  4410.                         renderCulling AUTO
  4411.  
  4412.                         Translation {
  4413.                             translation 0 0.127 0
  4414.                         }
  4415.  
  4416.                         DEF base Cylinder {
  4417.                             parts ALL
  4418.                             radius 0.254
  4419.                             height 0.254
  4420.                         }
  4421.  
  4422.                     }
  4423.  
  4424.                     Separator {
  4425.                         renderCulling AUTO
  4426.  
  4427.                         Translation {
  4428.                             translation 0 3.175 0
  4429.                         }
  4430.  
  4431.                         DEF pole Cylinder {
  4432.                             parts ALL
  4433.                             radius 0.0762
  4434.                             height 5.842
  4435.                         }
  4436.  
  4437.                     }
  4438.  
  4439.                     Separator {
  4440.                         renderCulling AUTO
  4441.  
  4442.                         Transform {
  4443.                             translation 0.3048 6.0198 0
  4444.                             rotation 0 0 -1 1.5708
  4445.                             scaleFactor 1 1 1
  4446.                             scaleOrientation 0 0 1 0
  4447.                             center 0 0 0
  4448.                         }
  4449.  
  4450.                         DEF arm Cylinder {
  4451.                             parts ALL
  4452.                             radius 0.0762
  4453.                             height 0.6096
  4454.                         }
  4455.  
  4456.                     }
  4457.  
  4458.                     Separator {
  4459.                         renderCulling AUTO
  4460.  
  4461.                         DEF lightLocation Translation {
  4462.                             translation 0.6096 5.8674 0
  4463.                         }
  4464.  
  4465.                         Material {
  4466.                             ambientColor 0.2 0.2 0.2
  4467.                             diffuseColor 0.2 0.2 0.2
  4468.                             specularColor 0 0 0
  4469.                             emissiveColor 0.9 0.9 0.9
  4470.                             shininess 0.2
  4471.                             transparency 0
  4472.                         }
  4473.  
  4474.                         DEF light Sphere {
  4475.                             radius 0.2286
  4476.                         }
  4477.  
  4478.                     }
  4479.  
  4480.                 }
  4481.  
  4482.                 DEF medDetail Separator {
  4483.                     renderCulling AUTO
  4484.  
  4485.                     Separator {
  4486.                         renderCulling AUTO
  4487.  
  4488.                         Translation {
  4489.                             translation 0.6096 5.8674 0
  4490.                         }
  4491.  
  4492.                         Material {
  4493.                             ambientColor 0.2 0.2 0.2
  4494.                             diffuseColor 0.2 0.2 0.2
  4495.                             specularColor 0 0 0
  4496.                             emissiveColor 0.9 0.9 0.9
  4497.                             shininess 0.2
  4498.                             transparency 0
  4499.                         }
  4500.  
  4501.                         DEF light Sphere {
  4502.                             radius 0.2286
  4503.                         }
  4504.  
  4505.                     }
  4506.  
  4507.                 }
  4508.  
  4509.             }
  4510.  
  4511.         }
  4512.  
  4513.     }
  4514.  
  4515.     Separator {
  4516.         renderCulling AUTO
  4517.  
  4518.         Transform {
  4519.             translation -1.1572 0 -777.24
  4520.             rotation 0 0 1 0
  4521.             scaleFactor 1 1 1
  4522.             scaleOrientation 0 0 1 0
  4523.             center 0 0 0
  4524.         }
  4525.  
  4526.         Group {
  4527.             DEF streetLight LOD {
  4528.                 range [ 60.96, 182.88 ]
  4529.                 center -1.1572 0 -777.24
  4530.  
  4531.                 DEF highDetail Separator {
  4532.                     renderCulling AUTO
  4533.  
  4534.                     Separator {
  4535.                         renderCulling AUTO
  4536.  
  4537.                         Translation {
  4538.                             translation 0 0.127 0
  4539.                         }
  4540.  
  4541.                         DEF base Cylinder {
  4542.                             parts ALL
  4543.                             radius 0.254
  4544.                             height 0.254
  4545.                         }
  4546.  
  4547.                     }
  4548.  
  4549.                     Separator {
  4550.                         renderCulling AUTO
  4551.  
  4552.                         Translation {
  4553.                             translation 0 3.175 0
  4554.                         }
  4555.  
  4556.                         DEF pole Cylinder {
  4557.                             parts ALL
  4558.                             radius 0.0762
  4559.                             height 5.842
  4560.                         }
  4561.  
  4562.                     }
  4563.  
  4564.                     Separator {
  4565.                         renderCulling AUTO
  4566.  
  4567.                         Transform {
  4568.                             translation 0.3048 6.0198 0
  4569.                             rotation 0 0 -1 1.5708
  4570.                             scaleFactor 1 1 1
  4571.                             scaleOrientation 0 0 1 0
  4572.                             center 0 0 0
  4573.                         }
  4574.  
  4575.                         DEF arm Cylinder {
  4576.                             parts ALL
  4577.                             radius 0.0762
  4578.                             height 0.6096
  4579.                         }
  4580.  
  4581.                     }
  4582.  
  4583.                     Separator {
  4584.                         renderCulling AUTO
  4585.  
  4586.                         DEF lightLocation Translation {
  4587.                             translation 0.6096 5.8674 0
  4588.                         }
  4589.  
  4590.                         Material {
  4591.                             ambientColor 0.2 0.2 0.2
  4592.                             diffuseColor 0.2 0.2 0.2
  4593.                             specularColor 0 0 0
  4594.                             emissiveColor 0.9 0.9 0.9
  4595.                             shininess 0.2
  4596.                             transparency 0
  4597.                         }
  4598.  
  4599.                         DEF light Sphere {
  4600.                             radius 0.2286
  4601.                         }
  4602.  
  4603.                     }
  4604.  
  4605.                 }
  4606.  
  4607.                 DEF medDetail Separator {
  4608.                     renderCulling AUTO
  4609.  
  4610.                     Separator {
  4611.                         renderCulling AUTO
  4612.  
  4613.                         Translation {
  4614.                             translation 0.6096 5.8674 0
  4615.                         }
  4616.  
  4617.                         Material {
  4618.                             ambientColor 0.2 0.2 0.2
  4619.                             diffuseColor 0.2 0.2 0.2
  4620.                             specularColor 0 0 0
  4621.                             emissiveColor 0.9 0.9 0.9
  4622.                             shininess 0.2
  4623.                             transparency 0
  4624.                         }
  4625.  
  4626.                         DEF light Sphere {
  4627.                             radius 0.2286
  4628.                         }
  4629.  
  4630.                     }
  4631.  
  4632.                 }
  4633.  
  4634.             }
  4635.  
  4636.         }
  4637.  
  4638.     }
  4639.  
  4640.     Separator {
  4641.         renderCulling AUTO
  4642.  
  4643.         Transform {
  4644.             translation 6.9389 0 -777.24
  4645.             rotation 0 1 0 3.14159
  4646.             scaleFactor 1 1 1
  4647.             scaleOrientation 0 0 1 0
  4648.             center 0 0 0
  4649.         }
  4650.  
  4651.         Group {
  4652.             DEF streetLight LOD {
  4653.                 range [ 60.96, 182.88 ]
  4654.                 center 6.9389 0 -777.24
  4655.  
  4656.                 DEF highDetail Separator {
  4657.                     renderCulling AUTO
  4658.  
  4659.                     Separator {
  4660.                         renderCulling AUTO
  4661.  
  4662.                         Translation {
  4663.                             translation 0 0.127 0
  4664.                         }
  4665.  
  4666.                         DEF base Cylinder {
  4667.                             parts ALL
  4668.                             radius 0.254
  4669.                             height 0.254
  4670.                         }
  4671.  
  4672.                     }
  4673.  
  4674.                     Separator {
  4675.                         renderCulling AUTO
  4676.  
  4677.                         Translation {
  4678.                             translation 0 3.175 0
  4679.                         }
  4680.  
  4681.                         DEF pole Cylinder {
  4682.                             parts ALL
  4683.                             radius 0.0762
  4684.                             height 5.842
  4685.                         }
  4686.  
  4687.                     }
  4688.  
  4689.                     Separator {
  4690.                         renderCulling AUTO
  4691.  
  4692.                         Transform {
  4693.                             translation 0.3048 6.0198 0
  4694.                             rotation 0 0 -1 1.5708
  4695.                             scaleFactor 1 1 1
  4696.                             scaleOrientation 0 0 1 0
  4697.                             center 0 0 0
  4698.                         }
  4699.  
  4700.                         DEF arm Cylinder {
  4701.                             parts ALL
  4702.                             radius 0.0762
  4703.                             height 0.6096
  4704.                         }
  4705.  
  4706.                     }
  4707.  
  4708.                     Separator {
  4709.                         renderCulling AUTO
  4710.  
  4711.                         DEF lightLocation Translation {
  4712.                             translation 0.6096 5.8674 0
  4713.                         }
  4714.  
  4715.                         Material {
  4716.                             ambientColor 0.2 0.2 0.2
  4717.                             diffuseColor 0.2 0.2 0.2
  4718.                             specularColor 0 0 0
  4719.                             emissiveColor 0.9 0.9 0.9
  4720.                             shininess 0.2
  4721.                             transparency 0
  4722.                         }
  4723.  
  4724.                         DEF light Sphere {
  4725.                             radius 0.2286
  4726.                         }
  4727.  
  4728.                     }
  4729.  
  4730.                 }
  4731.  
  4732.                 DEF medDetail Separator {
  4733.                     renderCulling AUTO
  4734.  
  4735.                     Separator {
  4736.                         renderCulling AUTO
  4737.  
  4738.                         Translation {
  4739.                             translation 0.6096 5.8674 0
  4740.                         }
  4741.  
  4742.                         Material {
  4743.                             ambientColor 0.2 0.2 0.2
  4744.                             diffuseColor 0.2 0.2 0.2
  4745.                             specularColor 0 0 0
  4746.                             emissiveColor 0.9 0.9 0.9
  4747.                             shininess 0.2
  4748.                             transparency 0
  4749.                         }
  4750.  
  4751.                         DEF light Sphere {
  4752.                             radius 0.2286
  4753.                         }
  4754.  
  4755.                     }
  4756.  
  4757.                 }
  4758.  
  4759.             }
  4760.  
  4761.         }
  4762.  
  4763.     }
  4764.  
  4765.     Separator {
  4766.         renderCulling AUTO
  4767.  
  4768.         Transform {
  4769.             translation -5.5218 0 -822.96
  4770.             rotation 0 0 1 0
  4771.             scaleFactor 1 1 1
  4772.             scaleOrientation 0 0 1 0
  4773.             center 0 0 0
  4774.         }
  4775.  
  4776.         Group {
  4777.             DEF streetLight LOD {
  4778.                 range [ 60.96, 182.88 ]
  4779.                 center -5.5218 0 -822.96
  4780.  
  4781.                 DEF highDetail Separator {
  4782.                     renderCulling AUTO
  4783.  
  4784.                     Separator {
  4785.                         renderCulling AUTO
  4786.  
  4787.                         Translation {
  4788.                             translation 0 0.127 0
  4789.                         }
  4790.  
  4791.                         DEF base Cylinder {
  4792.                             parts ALL
  4793.                             radius 0.254
  4794.                             height 0.254
  4795.                         }
  4796.  
  4797.                     }
  4798.  
  4799.                     Separator {
  4800.                         renderCulling AUTO
  4801.  
  4802.                         Translation {
  4803.                             translation 0 3.175 0
  4804.                         }
  4805.  
  4806.                         DEF pole Cylinder {
  4807.                             parts ALL
  4808.                             radius 0.0762
  4809.                             height 5.842
  4810.                         }
  4811.  
  4812.                     }
  4813.  
  4814.                     Separator {
  4815.                         renderCulling AUTO
  4816.  
  4817.                         Transform {
  4818.                             translation 0.3048 6.0198 0
  4819.                             rotation 0 0 -1 1.5708
  4820.                             scaleFactor 1 1 1
  4821.                             scaleOrientation 0 0 1 0
  4822.                             center 0 0 0
  4823.                         }
  4824.  
  4825.                         DEF arm Cylinder {
  4826.                             parts ALL
  4827.                             radius 0.0762
  4828.                             height 0.6096
  4829.                         }
  4830.  
  4831.                     }
  4832.  
  4833.                     Separator {
  4834.                         renderCulling AUTO
  4835.  
  4836.                         DEF lightLocation Translation {
  4837.                             translation 0.6096 5.8674 0
  4838.                         }
  4839.  
  4840.                         Material {
  4841.                             ambientColor 0.2 0.2 0.2
  4842.                             diffuseColor 0.2 0.2 0.2
  4843.                             specularColor 0 0 0
  4844.                             emissiveColor 0.9 0.9 0.9
  4845.                             shininess 0.2
  4846.                             transparency 0
  4847.                         }
  4848.  
  4849.                         DEF light Sphere {
  4850.                             radius 0.2286
  4851.                         }
  4852.  
  4853.                     }
  4854.  
  4855.                 }
  4856.  
  4857.                 DEF medDetail Separator {
  4858.                     renderCulling AUTO
  4859.  
  4860.                     Separator {
  4861.                         renderCulling AUTO
  4862.  
  4863.                         Translation {
  4864.                             translation 0.6096 5.8674 0
  4865.                         }
  4866.  
  4867.                         Material {
  4868.                             ambientColor 0.2 0.2 0.2
  4869.                             diffuseColor 0.2 0.2 0.2
  4870.                             specularColor 0 0 0
  4871.                             emissiveColor 0.9 0.9 0.9
  4872.                             shininess 0.2
  4873.                             transparency 0
  4874.                         }
  4875.  
  4876.                         DEF light Sphere {
  4877.                             radius 0.2286
  4878.                         }
  4879.  
  4880.                     }
  4881.  
  4882.                 }
  4883.  
  4884.             }
  4885.  
  4886.         }
  4887.  
  4888.     }
  4889.  
  4890.     Separator {
  4891.         renderCulling AUTO
  4892.  
  4893.         Transform {
  4894.             translation 2.5743 0 -822.96
  4895.             rotation 0 1 0 3.14159
  4896.             scaleFactor 1 1 1
  4897.             scaleOrientation 0 0 1 0
  4898.             center 0 0 0
  4899.         }
  4900.  
  4901.         Group {
  4902.             DEF streetLight LOD {
  4903.                 range [ 60.96, 182.88 ]
  4904.                 center 2.5743 0 -822.96
  4905.  
  4906.                 DEF highDetail Separator {
  4907.                     renderCulling AUTO
  4908.  
  4909.                     Separator {
  4910.                         renderCulling AUTO
  4911.  
  4912.                         Translation {
  4913.                             translation 0 0.127 0
  4914.                         }
  4915.  
  4916.                         DEF base Cylinder {
  4917.                             parts ALL
  4918.                             radius 0.254
  4919.                             height 0.254
  4920.                         }
  4921.  
  4922.                     }
  4923.  
  4924.                     Separator {
  4925.                         renderCulling AUTO
  4926.  
  4927.                         Translation {
  4928.                             translation 0 3.175 0
  4929.                         }
  4930.  
  4931.                         DEF pole Cylinder {
  4932.                             parts ALL
  4933.                             radius 0.0762
  4934.                             height 5.842
  4935.                         }
  4936.  
  4937.                     }
  4938.  
  4939.                     Separator {
  4940.                         renderCulling AUTO
  4941.  
  4942.                         Transform {
  4943.                             translation 0.3048 6.0198 0
  4944.                             rotation 0 0 -1 1.5708
  4945.                             scaleFactor 1 1 1
  4946.                             scaleOrientation 0 0 1 0
  4947.                             center 0 0 0
  4948.                         }
  4949.  
  4950.                         DEF arm Cylinder {
  4951.                             parts ALL
  4952.                             radius 0.0762
  4953.                             height 0.6096
  4954.                         }
  4955.  
  4956.                     }
  4957.  
  4958.                     Separator {
  4959.                         renderCulling AUTO
  4960.  
  4961.                         DEF lightLocation Translation {
  4962.                             translation 0.6096 5.8674 0
  4963.                         }
  4964.  
  4965.                         Material {
  4966.                             ambientColor 0.2 0.2 0.2
  4967.                             diffuseColor 0.2 0.2 0.2
  4968.                             specularColor 0 0 0
  4969.                             emissiveColor 0.9 0.9 0.9
  4970.                             shininess 0.2
  4971.                             transparency 0
  4972.                         }
  4973.  
  4974.                         DEF light Sphere {
  4975.                             radius 0.2286
  4976.                         }
  4977.  
  4978.                     }
  4979.  
  4980.                 }
  4981.  
  4982.                 DEF medDetail Separator {
  4983.                     renderCulling AUTO
  4984.  
  4985.                     Separator {
  4986.                         renderCulling AUTO
  4987.  
  4988.                         Translation {
  4989.                             translation 0.6096 5.8674 0
  4990.                         }
  4991.  
  4992.                         Material {
  4993.                             ambientColor 0.2 0.2 0.2
  4994.                             diffuseColor 0.2 0.2 0.2
  4995.                             specularColor 0 0 0
  4996.                             emissiveColor 0.9 0.9 0.9
  4997.                             shininess 0.2
  4998.                             transparency 0
  4999.                         }
  5000.  
  5001.                         DEF light Sphere {
  5002.                             radius 0.2286
  5003.                         }
  5004.  
  5005.                     }
  5006.  
  5007.                 }
  5008.  
  5009.             }
  5010.  
  5011.         }
  5012.  
  5013.     }
  5014.  
  5015.     Separator {
  5016.         renderCulling AUTO
  5017.  
  5018.         Transform {
  5019.             translation -3.5242 0 -868.68
  5020.             rotation 0 0 1 0
  5021.             scaleFactor 1 1 1
  5022.             scaleOrientation 0 0 1 0
  5023.             center 0 0 0
  5024.         }
  5025.  
  5026.         Group {
  5027.             DEF streetLight LOD {
  5028.                 range [ 60.96, 182.88 ]
  5029.                 center -3.5242 0 -868.68
  5030.  
  5031.                 DEF highDetail Separator {
  5032.                     renderCulling AUTO
  5033.  
  5034.                     Separator {
  5035.                         renderCulling AUTO
  5036.  
  5037.                         Translation {
  5038.                             translation 0 0.127 0
  5039.                         }
  5040.  
  5041.                         DEF base Cylinder {
  5042.                             parts ALL
  5043.                             radius 0.254
  5044.                             height 0.254
  5045.                         }
  5046.  
  5047.                     }
  5048.  
  5049.                     Separator {
  5050.                         renderCulling AUTO
  5051.  
  5052.                         Translation {
  5053.                             translation 0 3.175 0
  5054.                         }
  5055.  
  5056.                         DEF pole Cylinder {
  5057.                             parts ALL
  5058.                             radius 0.0762
  5059.                             height 5.842
  5060.                         }
  5061.  
  5062.                     }
  5063.  
  5064.                     Separator {
  5065.                         renderCulling AUTO
  5066.  
  5067.                         Transform {
  5068.                             translation 0.3048 6.0198 0
  5069.                             rotation 0 0 -1 1.5708
  5070.                             scaleFactor 1 1 1
  5071.                             scaleOrientation 0 0 1 0
  5072.                             center 0 0 0
  5073.                         }
  5074.  
  5075.                         DEF arm Cylinder {
  5076.                             parts ALL
  5077.                             radius 0.0762
  5078.                             height 0.6096
  5079.                         }
  5080.  
  5081.                     }
  5082.  
  5083.                     Separator {
  5084.                         renderCulling AUTO
  5085.  
  5086.                         DEF lightLocation Translation {
  5087.                             translation 0.6096 5.8674 0
  5088.                         }
  5089.  
  5090.                         Material {
  5091.                             ambientColor 0.2 0.2 0.2
  5092.                             diffuseColor 0.2 0.2 0.2
  5093.                             specularColor 0 0 0
  5094.                             emissiveColor 0.9 0.9 0.9
  5095.                             shininess 0.2
  5096.                             transparency 0
  5097.                         }
  5098.  
  5099.                         DEF light Sphere {
  5100.                             radius 0.2286
  5101.                         }
  5102.  
  5103.                     }
  5104.  
  5105.                 }
  5106.  
  5107.                 DEF medDetail Separator {
  5108.                     renderCulling AUTO
  5109.  
  5110.                     Separator {
  5111.                         renderCulling AUTO
  5112.  
  5113.                         Translation {
  5114.                             translation 0.6096 5.8674 0
  5115.                         }
  5116.  
  5117.                         Material {
  5118.                             ambientColor 0.2 0.2 0.2
  5119.                             diffuseColor 0.2 0.2 0.2
  5120.                             specularColor 0 0 0
  5121.                             emissiveColor 0.9 0.9 0.9
  5122.                             shininess 0.2
  5123.                             transparency 0
  5124.                         }
  5125.  
  5126.                         DEF light Sphere {
  5127.                             radius 0.2286
  5128.                         }
  5129.  
  5130.                     }
  5131.  
  5132.                 }
  5133.  
  5134.             }
  5135.  
  5136.         }
  5137.  
  5138.     }
  5139.  
  5140.     Separator {
  5141.         renderCulling AUTO
  5142.  
  5143.         Transform {
  5144.             translation 4.5719 0 -868.68
  5145.             rotation 0 1 0 3.14159
  5146.             scaleFactor 1 1 1
  5147.             scaleOrientation 0 0 1 0
  5148.             center 0 0 0
  5149.         }
  5150.  
  5151.         Group {
  5152.             DEF streetLight LOD {
  5153.                 range [ 60.96, 182.88 ]
  5154.                 center 4.5719 0 -868.68
  5155.  
  5156.                 DEF highDetail Separator {
  5157.                     renderCulling AUTO
  5158.  
  5159.                     Separator {
  5160.                         renderCulling AUTO
  5161.  
  5162.                         Translation {
  5163.                             translation 0 0.127 0
  5164.                         }
  5165.  
  5166.                         DEF base Cylinder {
  5167.                             parts ALL
  5168.                             radius 0.254
  5169.                             height 0.254
  5170.                         }
  5171.  
  5172.                     }
  5173.  
  5174.                     Separator {
  5175.                         renderCulling AUTO
  5176.  
  5177.                         Translation {
  5178.                             translation 0 3.175 0
  5179.                         }
  5180.  
  5181.                         DEF pole Cylinder {
  5182.                             parts ALL
  5183.                             radius 0.0762
  5184.                             height 5.842
  5185.                         }
  5186.  
  5187.                     }
  5188.  
  5189.                     Separator {
  5190.                         renderCulling AUTO
  5191.  
  5192.                         Transform {
  5193.                             translation 0.3048 6.0198 0
  5194.                             rotation 0 0 -1 1.5708
  5195.                             scaleFactor 1 1 1
  5196.                             scaleOrientation 0 0 1 0
  5197.                             center 0 0 0
  5198.                         }
  5199.  
  5200.                         DEF arm Cylinder {
  5201.                             parts ALL
  5202.                             radius 0.0762
  5203.                             height 0.6096
  5204.                         }
  5205.  
  5206.                     }
  5207.  
  5208.                     Separator {
  5209.                         renderCulling AUTO
  5210.  
  5211.                         DEF lightLocation Translation {
  5212.                             translation 0.6096 5.8674 0
  5213.                         }
  5214.  
  5215.                         Material {
  5216.                             ambientColor 0.2 0.2 0.2
  5217.                             diffuseColor 0.2 0.2 0.2
  5218.                             specularColor 0 0 0
  5219.                             emissiveColor 0.9 0.9 0.9
  5220.                             shininess 0.2
  5221.                             transparency 0
  5222.                         }
  5223.  
  5224.                         DEF light Sphere {
  5225.                             radius 0.2286
  5226.                         }
  5227.  
  5228.                     }
  5229.  
  5230.                 }
  5231.  
  5232.                 DEF medDetail Separator {
  5233.                     renderCulling AUTO
  5234.  
  5235.                     Separator {
  5236.                         renderCulling AUTO
  5237.  
  5238.                         Translation {
  5239.                             translation 0.6096 5.8674 0
  5240.                         }
  5241.  
  5242.                         Material {
  5243.                             ambientColor 0.2 0.2 0.2
  5244.                             diffuseColor 0.2 0.2 0.2
  5245.                             specularColor 0 0 0
  5246.                             emissiveColor 0.9 0.9 0.9
  5247.                             shininess 0.2
  5248.                             transparency 0
  5249.                         }
  5250.  
  5251.                         DEF light Sphere {
  5252.                             radius 0.2286
  5253.                         }
  5254.  
  5255.                     }
  5256.  
  5257.                 }
  5258.  
  5259.             }
  5260.  
  5261.         }
  5262.  
  5263.     }
  5264.  
  5265. }
  5266.  
  5267.