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PC Paintbrush Image  |  1993-06-19  |  76KB  |  597x273  |  4-bit (7 colors)
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OCR: GIN RUMMY BASICS DEAL: Ten each, in ones. Place the rest to "KNOCKING: Either player, upon drawing a form a stock. Take the top card of stock and lay it face up to start a discard pile. card may end the game by knocking, pro- vided he can meld enough cards to be left OBJECT: Melds are collected, but are not in hand with cards whose total face values revealed until one player ends by "knocking" do not exceed 10. He signifies this by dis- whenever his deadwood totals ten or less carding then laying his hand of cards face in face value, counting Ace one and pic- up on the table and divided clearly into tures ten each. The knocker then wins and melds and deadwood. His opponent then scores, unless his opponent ties or under- melds all that he can, lays off any cards cuts him, in which case the latter wins with that may match the knocker's melds, and a bonus. Unmeldable cards are "deadwood". reveals his own deadwood. If the knocker MELDS: Valid melds are groups and sequen- went GIN, his opponent may not lay off any ces of three or more cards. In sequences @ cards against the knocker's melds. Ace counts low. SCORE: If the knocker's deadwood is less PLAY: To start, non-dealer must either take than his opponent's he scores the differ- the upcard or pass. If he passes, dealer ence between the two totals. If he melds must also either take the upcards or pass. all his cards ("goes GIN"), having no dead- If he passes too, non-dealer begins by wood, he adds a bonus (usually 25). If, drawing from the stock. Thereafter, the opponent has an equal or lower count each in turn either draws from the stock for deadwood, he not only scores the or takes the upcard, then plays a card to difference himself but also adds a bonus the discard pile. This continues until one (usually 25) for the undercut. By def- player knocks and there is a showdown. If inition, only the knocker can go gin, and he neither has knocked by the time only two scores the bonus for it even if his oppon- cards remain in stock, the game is a draw. ent manages to reduce his count to zero.