home *** CD-ROM | disk | FTP | other *** search
- /***********************************************************************************************\
- VB PONG 99 LOG
- \***********************************************************************************************/
-
-
-
- /ñññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññ\
- LOG ENTRY: 06:08:99 23:42
- =========================
-
- Well - today I made the introductory screen, and I personally think it's perty funky... :)
-
- Working on DDraw code. Will make game intro screen (Instructions, 1 or 2 player game, 2 player
- only now for simplicity's sake).
-
- And one thing EVERYONE should remember. Don't damnwell run from within VB when you're
- developing a DDraw application!!! Damn it saves on crashes...
- \ñññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññ/
-
-
- /ñññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññ\
- LOG ENTRY: 07:08:99 23:43
- =========================
-
- A while ago my hard disk with all the programming stuff on it burned out (Yeah, I know, it was
- a total bummer). Fortunately, I had already uploaded my CDXVBx classes, and I downloaded them
- just earlier today. And game development is already rapidly accelerating.
-
- Just this morning (1AM ish), I found a bugger of a bug when trying to load main2 when intro
- is unloaded. I found -a- solution, however it is probably not the best. All I have done is
- make 2 seperate executables. When the intro is finished, it shells VBPong.exe.
-
- Just going to work on mini instructions screen now (Will be easy).
-
- And there's a FRIGGEN annoying bug that I don't see why it should be there when the program
- shuts down... ARGH!
-
- And I can only get like, 85 FPS MAX at run time! Doing virtually nothing!
- \ñññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññ/
-
-
- /ñññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññ\
- LOG ENTRY: 08:08:99 1:44
- =========================
-
- Got everything working except for the ball. Once I got the ball going (Which is going to be
- very easy indeed), the world is my oyster!!! :) Or something. Well, then I'll have free time to
- jazz up the program, find out what that annoying bug is, polish everything off, and hopefully
- have a cool game on my hands!
-
- Can still get around 80FPS on a good day whilst displaying the 2 players and blitting the
- background image.
-
- Found out the annoying bug, but still gotta fix it. Problem with CDXVBSurface. I dont know
- what's wrong. Narrowed it down to LoadBitmap
- \ñññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññ/
-
-
- /ñññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññ\
- LOG ENTRY: 08:08:99 14:52
- =========================
-
- Now got everything I mentioned before working. Next I'm going to work on the collision
- detection.
-
- The problem was a bitch. Never actually worked it out. Just kinda fucked it off and remade the
- entire program by changing CDXVBDemo to be VBPong.
- \ñññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññ/
-
-
- /ñññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññ\
- LOG ENTRY: 08:08:99 15:16
- =========================
-
- After extensive testing and stuff like that, I think I have worked out every bug there is, and
- I have the main game screen working right.
- \ñññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññ/
-
-
- /ñññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññ\
- LOG ENTRY: 09:08:99 01:08
- =========================
-
- I decided to change the game so that it's a contest to see who can destroy all of the opponents
- blocks first.
- \ñññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññ/
-
-
- /ñññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññ\
- LOG ENTRY: 09:08:99 02:08
- =========================
-
- FINAL THINGS TO DO:
- - Improve graphics of some things
- - Rename everything to *.x
- - Add sounds and music (Very very very easy)
- - Add a routine which makes a block restore of the other player's when the ball gets past
- your bat
- - Add more advanced collision detection between bat and ball which affects the balls
- y velocity depending on where on the bat the ball hits.
-
- And I think that should just about wrap it up then.
- \ñññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññññ/