home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
CD-ROM Today (UK) 7
/
cdromtoday7.bin
/
discover
/
readme.doc
< prev
next >
Wrap
Text File
|
1994-09-01
|
70KB
|
1,588 lines
[We hope you enjoy this interactive IMAX movie from Knowledge Adventure,
etc....]
The Knowledge Adventure Film Group.
Knowledge Adventure, Inc.
4502 Dyer Street
La Crescenta, CA 91214
(800) 542-4240 (orders)
(818) 249-0212 (technical support)
(818) 542-4205 (fax)
(818) 248-0166 (bulletin board - N, 8, 1)
===CONTENTS=================================================================
MEET THE FAMILY
Get acquainted with the family of software learning tools from Knowledge
Adventure, Inc.
GETTING STARTED
Find out everything you need to know to install and start THE DISCOVERERS.
USING THE DISCOVERERS
Learn how to play the movie and use each of the games and activities in THE
DISCOVERERS.
APPENDIX A: LEARNING GUIDE
Parents and Teachers: Read about ways to get the most educational value from
THE DISCOVERERS.
APPENDIX B: EXTENDED LEARNING MODULE
Make some of your own discoveries away from the computer.
APPENDIX C: QUESTIONS AND ANSWERS
Find answers to questions you may have about THE DISCOVERERS.
CREDITS
INTERNATIONAL RESOURCES
LATE-BREAKING NEWS
===MEET THE FAMILY=========================================================
This section introduces the family of enjoyable software learning tools
developed by Knowledge Adventure, Inc.
About the developer.
Knowledge Adventure, Inc. develops disk-based and CD-ROM software products
for the PC and the Macintosh that encompass a wide base of information on
history, literature, nature, science, art, and music within an interactive
format that encourages exploration in ways never before possible.
Knowledge Adventure Interactive Books and Interactive Movies such as The
DISCOVERERS encourage exploration by igniting the innate sense of interest
and curiosity that kids of all ages have about things new and different.
Interactive Books and Movies tap the power of the personal computer to
demonstrate how seemingly isolated facts are linked in a manner that makes
them more interesting, understandable, and memorable. Most important,
these products empower the user with a sense of control over the entire
experience, reinforcing the thrill of discovery.
The growing family.
Interactive Books available to date include:
The original Knowledge Adventure;
Isaac Asimov's Science Adventure;
Space Adventure, authored by Caltech's Tom McDonough with
Astronaut Buzz Aldrin;
Dinosaur Adventure;
Kid's Zoo--A Baby Animal Adventure;
Undersea Adventure;
3-D Body Adventure;
America Adventure;
3-D Dinosaur Adventure;
The Tail of Peter Rabbit Storybook;
Isaac Asimov's Science Adventure II;
Bug Adventure;
If you like THE DISCOVERERS, look for our first Interactive Movie, Speed,
featuring the MacGillivray Freeman IMAX/Omnimax movie by the same name.
Send in your registration card to be sure you're kept informed of new
titles, including CD-ROM, and Macintosh versions, of these exciting products.
Talk to us!
The Knowledge Adventure Bulletin Board System is available to you 24 hours
a day at (818) 248-0166 (N, 8, 1), 1200 to 14,400 baud. You can read
commonly asked technical questions and answers, join a conference to learn
how other parents and teachers are using our Interactive Books to stimulate
their children's imaginations, download new drivers for your sound card,
order new products, and register your products--all on-line. Give us a call
today!
===GETTING STARTED=========================================================
This section covers everything you need to know to set up and start THE
DISCOVERERS on your computer.
What do I need?
To run THE DISCOVERERS you will need the following:
- An IBM or compatible computer with MS-DOS 3.1 or higher.
- A color VGA or SVGA monitor.
- A CD-ROM drive that supports ISO 9660.
- A hard disk with at least two megabytes of disk space free.
- Approximately 520 kilobytes of available RAM.
- A mouse (recommended); the software can also be run using the keyboard
alone.
- A sound device so that you can hear high-quality digitized sounds:
- Sound Blaster or compatible device
- Sound Blaster Pro
- Sound Blaster 16
- Aria Synthesizer Sound Card
- Microsoft Sound
- ATI Stereo FX
- Adlib Gold
- Pro AudioSpectrum 8
- Pro Audio 16
- Media Vision ThunderBoard
- DigiSpeech PORT-ABLE Sound Plus
- Reveal Sound FX Wave 32 SC600 GM
- Reveal Sound FX 16 SC400
- Gravis Ultrasound
- Logitech Soundman 16
- Roland Sound Canvas-General Midi
- A printer (optional) so that you can print THE DISCOVERERS text files.
Any printer that can accept ASCII text directly from your computer port
will work.
- The original THE DISCOVERERS CD-ROM.
How do I install the program?
Follow these steps to install THE DISCOVERERS on your system:
1. Insert THE DISCOVERERS compact disk into your CD-ROM drive and switch to
that drive. For example, if your CD-ROM drive is F, type:
F: and press <Enter>
2. Type:
INSTALL and press <Enter>
3. Follow the messages on the screen until the installation is complete.
The Install program will ask you where you'd like to store the
appropriate files on your hard disk, what sound device you have, and
whether you'd like to run THE DISCOVERERS under Microsoft Windows.
If necessary, your CONFIG.SYS file will be altered so your "FILES"
statement will =20, and your original CONFIG.SYS file will be saved to
CONFIG.BKA. If you are using the CD-ROM version, you will also be asked
whether you want to install the 386 or the 486 version of
THE DISCOVERERS. The 386 version is faster with a smaller movie screen,
and may work better on slower 486 PCs.
NOTE: If you have difficulty installing THE DISCOVERERS, turn to "About
installation." For help with sound setup, see "About sound and sound
devices."
NOTE: THE DISCOVERERS CD has to be in the CD-ROM drive in order for the
program to run.
Running under Windows
If you answered YES to the question about running under Microsoft Windows
when you installed THE DISCOVERERS or another Knowledge Adventure program,
you have a program group called Knowledge Adventure on your system. When
you have installed THE DISCOVERERS for Windows, your Knowledge Adventure
program group will contain Discoverers, Discoverers Read Me, and Discoverers
Config icons. Double-click on the Discoverers icon to start the program.
Double-click on the Discoverers Read Me icon to see the latest information
about THE DISCOVERERS. Double-click on the Discoverers Config icon to edit
the configuration file. See "About program defaults" for more information
about THE DISCOVERERS configuration.
NOTE: You'll find that the following statement has been added to the
[386ENH] section of your SYSTEM.INI file:
DMABUFFERSIZE=150
Your original SYSTEM.INI file is saved to the file SYSTEM.BKA. Your
original WIN.INI file is saved to the file WIN.BKA.
How do I begin?
To start THE DISCOVERERS from the DOS prompt, follow these steps:
1. Change to the directory on your hard drive containing THE DISCOVERERS
files. For example, to switch to the C:\DISCOVER directory, type:
C: and press <Enter>
CD\DISCOVER and press <Enter>
2. Then, to start the program, type:
DISCOVER and press <Enter>
NOTE: If you have difficulty starting THE DISCOVERERS, turn to "About
startup."
===USING THE DISCOVERERS====================================================
This section explains how to use each activity and explore all that The
Discoverers has to offer.
Ready to begin?
There is no "right" way to play with THE DISCOVERERS. You decide when,
where, and how you want to move around in the program and which activities
you want to do.
If you have not yet installed and started THE DISCOVERERS, see "How do I
install the program?" for instructions. For information about The
Discoverers that was added recently, type readme and press <Enter>
from the DISCOVER directory or click on the Read Me icon in Windows.
SOME BASICS
What if I don't have a mouse? If you do not have a mouse, use the arrow
keys on your keyboard to move the pointer around on the screen and press
<Enter> in place of clicking the mouse button. You can also press <Tab>
to move the pointer to each button on the screen in turn; press <Shift-Tab>
to cycle backward through the buttons.
Note the balloons: Many of the items on THE DISCOVERERS screen are labeled
with note balloons that appear whenever the pointer touches that spot on
the screen. If you want to know more about an item on the screen, move the
pointer around that area to see if there is a note balloon to read.
Turn off the sound: If you want to turn off the sound at any time, press
<Esc>.
What if I get lost? If you're not sure how you got to a certain place and
would rather be somewhere else, look for the Return to Movie button, usually
in the lower right corner of the current screen, and click on it to return
to the Main movie screen.
MAIN MOVIE SCREEN
The first still screen you'll see after you start THE DISCOVERERS is the
Main movie screen. You can interrupt the opening sequence and go
immediately to the Main movie screen by clicking your mouse button. The
function buttons below the viewing window let you start and stop the movie
and travel to related information and activities.
Function buttons
Preview the movie: Click on the Preview button to start a self-running
preview of the movie. To interrupt the preview and return to the Main movie
screen, click your mouse button.
Play the movie: Click on the Play button to start the movie. You can click
on any of the other function buttons to interrupt the movie while it is
playing. Otherwise, it will play through to the end.
Move through the movie: Click on the Click Forward button to move ahead
through the movie one "key frame" at a time, or on the Click backward button
to move back one "key frame" at a time.
Go on a knowledge adventure. Click anywhere to stop the movie. Simply move
the pointer around within the movie screen, read the note balloons and click
on them. See the section "THE DISCOVERERS Reference," for information about
using THE DISCOVERERS Reference.
Experiment with discoveries: Click on the Discovery button to see a menu of
activities. See the section "Discovery,", for information about each
activity.
Play the games: Click on the Games button to see a menu of the games you can
play. See the section "Games,", for information about each game.
Leave THE DISCOVERERS: Click on the Exit button or press <Alt-F4> to exit
from THE DISCOVERERS.
Key frame mouse scroll
Click on the key frame mouse scroll icon. Then move your mouse right or
left or use the right and left arrow keys on your keyboard to scroll through
the "key frames" of the movie. When you reach a key frame you want to
explore, click your mouse to return to the Main movie screen. Then move the
pointer around the key frame screen, read the note balloons and click on
them to go to THE DISCOVERERS Reference.
THE DISCOVERERS REFERENCE
The picture window in the right center of the screen and the text window in
the lower left corner display information about a topic related to the key
frame from which you left the movie. Different pictures and text will
appear in these windows depending on where you click--in the picture window,
on the time line below the picture window, or in the map window above the
text window. The seven control buttons along the bottom of the screen
provide additional options.
Picture window
Move the pointer. As you move the pointer across the picture window, you
will see a note balloon appear. Continue clicking within the picture window
to follow the knowledge adventure that is linked to the key frame from which
you left the movie.
Map window
Travel to a new location: Click anywhere in the map window to visit the
entry that is most closely related to that location. To rotate the globe,
click on one of the arrow buttons surrounding the map window. You can also
rotate the globe by placing the pointer at any spot on the earth, except the
very center, then pressing and holding down the mouse button. The longer
the line that appears when you do this, the faster the globe will rotate.
To move closer to or farther from the earth, click anywhere on the slider
bar below the map window. You can also click on the slider and hold down
the mouse button as you drag the slider to another part of the bar. To get
a full screen view of the map window, click on the button below the map
window slider bar or press <Alt-Z>.
Time line
Select a date: Click anywhere on the time line to visit the entry that is
most closely related to that date. If you want to move just one entry
forward or backward on the time line, press <+> or <-> or click once on the
right or left arrowheads at either end of the time line. You can also click
on the slider and hold down the mouse button as you drag the slider to
another part of the bar.
Text window
Read all about it: Click on the single up and down arrow buttons below the
text window to scroll the window so you can read all the text. The text
will scroll as long as you hold down the mouse button, and will stop when
you release the mouse button. To scroll quickly one page at a time, click
on the double arrow buttons below the text window or press <PgUp> or <PgDn>.
Look for more information: To go to THE DISCOVERERS Reference index, click
on a word in the text window that interests you. The text window will
change to display an index of words used in THE DISCOVERERS Reference and
the entries in which they appear, with the word you chose (or a similar
word) at the top of the window. From the index, you can click on the name
of the entry you want to see, or press <Esc> or click on the Retrace button
to return the text window to its previous display. To move forward and
backward in the index one page at a time, click on the single up and down
arrow buttons below the text window. To scroll quickly to the next word in
the index that has a different second letter, click on the double down
arrow button below the text window. Similarly, to scroll to the previous
word in the index that has a different second letter, click on the double
up arrow button.
NOTE: To get to a specific word in the index as quickly as possible, just
start typing the word!
Control buttons
Get help: Click on the Help button to get information about using The
Discoverers.
Go back the way you came: Click on the Retrace button, or press
<Backspace>, to travel to the entry you visited last. Each time you click
on it you'll travel back one more entry. You can also move forward in the
"history" of your travels by holding down <Shift> and clicking on the
Retrace button, or by pressing <Ctrl-Backspace>.
Play the games: Click on the Games button to see a menu of the games you
can play. See the section "Games" for information about each game.
Experiment with discoveries: Click on the Discovery button to see a menu of
activities. See the section "Discovery" for information about each
activity.
Replay the narration: Click on the Narration button to replay the audio
associated with the current entry.
Print the text: Click on the Print button to send the contents of the text
window to your attached printer that accepts ASCII text.
Return to the movie: Click on the Return to Movie button in the lower right
corner of the current entry to return to the Main movie screen.
DISCOVERY
From the Discovery menu, click on the name of the activity you'd like to try
or click on the Return to Movie button in the lower right corner to return
to the Main movie screen.
Eclipses
View the yearly solar and lunar eclipse cycles. Click on one of the Eclipse
buttons to begin. The button on the left shows movement at the rate of one
month per second. The button next to it shows the cycle at half that speed.
The third Eclipse button shows only the eclipse portions of the cycle.
Click on the Stop button to halt the cycles at any time. Click on the
Return to Menu button in the lower right corner of the screen to return to
the Discovery menu when you have finished with this activity.
Planetary Mapping
Click on either Mars or Jupiter and watch the planet appear in space. Then
click on the Play button to begin mapping the surface of your chosen planet
with a deep space probe. Watch both the vertical and horizontal views.
Click on the Stop button at any time to stop the simulation. Click on the
Return to Menu button in the lower right corner of the screen to return to
the Discovery menu when you have finished with this activity.
Talking Art
Click on any of the four "talking art" buttons: the Native American
pictographs, the Northwest American totem, the Lascaux France cave art, or
the Aborigine rock art. Then move the pointer over the picture and click on
the note balloons to hear the stories that the early artists tried to tell
with these first attempts at recording history. Click on the Return to Menu
button in the lower right corner of the screen to return to the Discovery
menu when you have finished with this activity.
Newton's Prisms
Recreate the experiment in which Isaac Newton used a pair of prisms to prove
that white light contains all of the colors of the rainbow. Click on the
left Prism button to activate the prism and see the spectrum. Then click on
the right prism and move the prism across the spectrum by clicking on the
series of colored buttons. Watch as all the bands of color are captured and
refracted and the light returns to a pure white beam. Click on the Return to
Menu button in the lower right corner of the screen to return to the
Discovery menu when you have finished with this activity.
EXTENDED LEARNING MODULE
Make your own discoveries by trying these activities: construct a time line,
make a viewer, make a compass, make a kite, make a map, use a prism,
investigate how sound travels, and observe rocks to determine topography.
The complete text of the extended learning module, plus helpful
illustrations, is included in Appendix B.
Meet the creators of THE DISCOVERERS movie and software. The first to appear
in the picture window of THE DISCOVERERS Reference section is Pulitzer
Prize-winning author Daniel J. Boorstin. Read the text about him in the
window to the left of the picture. Click in the picture window to move on to
the next creator. By clicking in the picture window, you will continue to
cycle through the entries about the creators. Use the index, the time line,
or the map window to travel to different entries in the Reference section.
See the section "THE DISCOVERERS Reference" for information about using The
Discoverers Reference. Click on the Discovery button at the bottom of the
screen if you want to return to the Discovery menu when you have finished
with this activity.
GAMES
From the Games menu, click on the name of the game you want to play or click
on the Return to Movie button in the lower right corner to return to the Main
movie screen. At any time during a game, click on the nearest Return to Menu
button, or press <Alt-F4>, to return to the Games menu.
Name the Historic Discoverer game
The object of this game is to match the picture of a historic discoverer with
his or her name. Listen to the narration and look at the name that is shown
at the top of the screen. Click on the picture of the corresponding
discoverer below. The narrator will let you know whether you are correct.
Click on the Return to Menu button in the lower right corner of the screen to
return to the Games menu when you have finished with this activity.
Name the Contemporary Discoverer game
The object of this game is to match the picture of a contemporary discoverer
with his or her name. Listen to the narration and look at the name that is
shown at the top of the screen. Click on the picture of the corresponding
discoverer below. The narrator will let you know whether you are correct.
Click on the Return to Menu button in the lower right corner of the screen to
return to the Games menu when you have finished with this activity.
The Mis-Discovery game
The object of this game is to read each series of statements by a specific
discoverer as quickly as possible and select the one that was a "mis-
discovery." A mis-discovery is a discovery that turns out to be wrong. Use
your mouse to drive down the "Hall of Mis-Discovery" while a timer ticks
away. As you are traveling, three statements will appear, one at a time.
Read each one as quickly as you can and then click on it to make it
disappear so you can continue your journey. Which of these statements was
a mis-discovery? You'll be presented with three possible answers. When you
have read each of these quickly and clicked your mouse to make them go away,
decide on your answer (and remember it!) until you reach the end of the
hall. There you will need to turn left, continue straight ahead, or turn
right in order to click on the letter of your answer: A, B, or C. If you
are correct, you will move up to the next level; there are three parts to
the game, with five levels in each part. If you are not correct, the
program returns you to the beginning of the same level to try again. Click
on the Return to Menu button in the "Room of Discovery" to return to the
Games menu when you have finished with this activity.
===APPENDIX A: LEARNING GUIDE================================================
This section is especially for parents, or for any adult who wants to help a
child learn and grow as much as possible from playing with THE DISCOVERERS.
Playing and learning
Having fun and learning are two of the most natural things in the world to a
child. Your child is learning in some way when he does the things that are
most fun to him. When he plays a video game in which the object is to shoot
down the most aliens in the least amount of time, he enjoys himself while
improving his hand-eye coordination and dexterity. In virtually every
activity kids enjoy, there is at least the potential for learning. Want a
simple formula for getting kids to learn? Make it fun!
But what are they learning? How do we help them to learn the really important
things? How do we teach them to take initiative in learning about themselves
and their world? After all, there won't always be a game to play that will
teach them what they need to know.
The theory behind Knowledge Adventure Interactive Books and Movies is that
the way to ignite a child's intellect is to introduce him or her to the fun
of learning. If we truly achieve this, we no longer have to come up with
sneaky ways to get kids to learn; once they recognize the inherent joy of
learning, nothing will stop them from finding out everything they want to
know!
THE DISCOVERERS is designed to provide your child with many possible
directions to explore according to her own interests. As a parent, you are
the best possible assistant in this process because you know your child, her
level, and her interests. Most importantly, she craves one-on-one time with
you.
Enhancing your child's play
When you sit down with your child to play with THE DISCOVERERS, or any other
program, you may want to keep the following suggestions in mind.
1. Let your child take the lead:
If your child is old enough to read and follow the instructions in this
manual, let him try to install and start THE DISCOVERERS himself. If you
set up the software for him, let him take over as soon as it is ready.
Simply observing and making interested comments about what your child is
doing are good ways to encourage his learning without imposing your own
agenda.
2. Be a learner yourself:
Aim to be a student of your child more than of the software. What can you
find out about your child's learning style, interests, attention span, and
thought processes? If there is something neither of you can figure out
about the software, find out the answer together by looking it up in this
guide. Set an example by talking through this process: "Why don't we look
up `sound' in the manual?"
3. Ask appropriate questions:
An excellent way to assist your child's learning while following the first
two guidelines is to ask questions that are appropriate for her age and
interests and that challenge her to go a step further in her play: "I
wonder what would happen if you clicked on those little symbols?" Go
slowly and sparingly with these questions, challenging your child only as
she seems ready. Rather than interrupting her play, you might wait a few
minutes for her to discover something on her own. That way you'll both
learn something!
4. Have fun together!
The fact that you have purchased a Knowledge Adventure product for your
child and you are taking the time to read this guide says something about
you as a parent. You recognize the importance of both fun and learning.
Your own enjoyment of the learning process and the fun you have spending
time with your child will enhance your play together more than anything
specific you do or say.
In the real world
The educational value of THE DISCOVERERS doesn't stop in the computer room.
The extended learning module referred to in the program is reprinted in
Appendix B. It describes experiments you can do at home with your child to
take his new interest in and knowledge of important discoveries outside of
the computer environment and into the real world.
===APPENDIX B: EXTENDED LEARNING MODULE======================================
This section gives instructions for making some discoveries of your own at
home or school.
PROJECT 1: Understanding Time
How long is long? Construct a time line of the Universe to identify
historical events.
1. Find Materials:
a. a twelve month calendar
b. pencils, crayons, rulers
2. Using your blank calendar, use the scale below to record the history of
the Universe through the twelve months. Decorate the locations of the
various events with your own drawings and artwork.
1 month = 1.25 billion years. Scientists believe the universe began on
January 1, (about 15 billion years ago). The Earth began to form about
September 1 (5 billion years ago).
1 day = 40 million years. Dinosaurs appeared on December 26 and vanished on
December 30 (this means they lived about 140 million years on the Earth).
1 hour = about 1,666,666 years. Humans appeared about 9:00 p.m. on December
31 (about 5 million years ago).
1 minute = about 27,778 years. Fire was discovered and agriculture developed
during the last two minutes of the last day of December (about 52,000 years
ago).
1 second = about 463 years. Recorded history began during the last seven
seconds of December 31 (about 3,500 years ago).
3. Taking it further...
a. Make a different time line showing the important discoveries since the
beginning of man's existence. (Magellan's trip to the Americas,
Newton's theory of gravity, and other important events).
b. Make a time line to reflect historical landmarks in the space program,
transportation, medical fields, etc.
c. Make a personal time line showing the important events in your own
life.
d. Make a mobile time line indicating historical events on a hanging
string.
PROJECT 2: Making a Viewer
CAUTION: MUST BE SUPERVISED BY A TEACHER OR PARENT!
What do I really see? Make a pinhole viewer.
1. Find Materials:
a. small cardboard box
b. ruler, pencil, black tape
c. a hobby knife
d. tracing paper, flashlight
e. small object (like a toy block)
2. Construct your camera.
a. Hold each part of the box up to the light. Look for any points shining
on the inside the box. Cover any holes which allow light into the box
with black tape. Now the box is "light proof."
b. Use the compass point to poke a clean hole in the center of the top of
the box.
c. In the center of the bottom of the box draw a rectangle 2 1/2 inches by
1 1/2 inches. Carefully cut this out with the hobby knife. This hole
is the "aperture."
d. Cut a piece of tracing paper large enough to fit over the rectangular
hole. Tape the paper to the box with the tape, making sure there are
no gaps.
e. Put the top on the box and put black tape on any gaps around the lid.
3. Now, put your viewer on a table in front of the toy object, the pinhole
facing the toy. Standing in front of the viewer, look at the tracing
paper while someone shines the flashlight onto the toy from several feet
away. Look at the aperture (the tracing paper) and notice that the
object appears upside down. This is because the light shining on the toy
is reflected at every angle away from it. Only a small number of light
rays can pass through the pinhole. Since light travels in straight
lines, the image will appear inverted.
4. Taking it further...
a. Use your pinhole viewer to look at sunspots. Remove the box top and
hold the top up, parallel to the sun. Put a piece of paper on the
ground. Look for the image of the sun on the paper. Hold still and
watch for sun spots (magnetic storms in the sun's upper gaseous
layers).
IMPORTANT: Never look directly at the sun! Never look through the pinhole
directly at the sun.
PROJECT 3: Making a Compass
CAUTION: MUST BE SUPERVISED BY A TEACHER OR PARENT!
Show me the way: Make a compass and learn to use it.
1. Find Materials:
a. a straight pin, a knife
b. a styrofoam cup
c. small bowl or pie tin
d. a magnet and water
2. Making your compass.
a. Cut a 1/2 inch square of styrofoam cup. Make a narrow groove at the
top, large enough to hold the pin.
b. Magnetize the pin by rubbing it 50 times with the magnet in one
direction; start at one end and slide it to the opposite end. Make a
small semi-circle over the pin with the magnet after each stroke.
c. Float the square with the magnetized pin in it in the pan of water.
When the water is calm, watch the pin move to a north-south position.
d. Give it a slight push to change the direction. If it's magnetized, it
will return to the north-south direction. Mark north, south, east, and
west in the room. The "compass" will return to its north-south
position because the Earth has its own magnetic field. The pin inside
a real compass is a magnet. It will point north, telling you which
direction you are facing (in relation to which way is north).
PROJECT 4: Making a Kite
How can it fly? Make a kite and experiment with aerodynamics.
1. Find Materials:
a. plastic (supermarket) bags
b. plastic straws, tape
c. newspaper, pencil
d. a hole punch, scissors, ruler
e. string, permanent markers
2. Making your kite.
a. Measure a pattern on the newspaper to match the diagram on your screen.
Cut this shape out and set aside.
b. Cut your plastic bags so that the shape you cut out of the newspaper
will fit onto the bag.
c. Put the newspaper pattern on the bag and trace the shape.
d. Carefully cut out the shape. Mark a triangle shape in the lower
center of the bag and cut it out carefully. (see diagram in the
Extended Learning Module in the Discoverers program)
e. Tape two straws together, end to end and set aside. Repeat this step.
f. Tape the far corners of the shape and use the hole punch to make a
small hole in the center of the taped areas.
g. Place the straws on either side of the shape. Tape the ends of the
straws to the plastic, then tape down the center of each straw.
(see diagram in the Extended Learning Module in the Discoverers
program)
h. Attach a 40-inch string to the holes on the outside of the corners of
the shape--this is the bridle string.
i. Attach a long flying string to the middle of the bridle string and fly
the kite outside in strong winds.
3. Use permanent markers or paints to decorate your kite!
PROJECT 5: Making a Map
How do I get there? Make a map of your house and neighborhood.
1. Find Materials:
a. pencils, rulers
b. large grid graph paper
c. tape measure
2. Making your map. On the graph paper, map your bedroom, using ceiling or
floor tiles as square feet in the room. Note the entrance, your desk,
bed, and anything else that takes up floor space. Make another map of
your neighborhood, adjusting the scale.
3. Verify the map with your parents or siblings. Map making only works if
the map is readable to others!
PROJECT 6: Using a Prism
What color is light? Use a prism to experiment with light.
1. Find Materials:
a. a prism
b. white paper
c. heavy paper with 1/4 inch slit
d. a light source
e. darkened room
2. Hold the heavy paper with the slit in it up to a ray of light (use high
wattage if using a light bulb). Have a friend hold up the white paper,
opposite the heavy paper. Hold the prism, by the edges, in between both
sheets of paper so that the light coming through the slit hits the prism.
The colors coming through the prism will strike the white paper making the
colors easy to see.
3. Taking it further...
a. Move the prism, changing the angle and varying the distance between the
two papers.
b. Experiment with mirrors. Try to separate the colors so they reach
different parts of the room.
c. Make a cardboard disk ruled into 50 equal parts (like a pie). Count
the divisions into 6 equal sections and color them in (white, primary
and secondary colors). Put a pin through the center of the disk and
attach it to the eraser of a pencil. Give it a spin. The faster you
spin the disk, the whiter it gets!
PROJECT 7: Understanding Topography
Looking down: Observe rocks to determine topography. Relate this to the
process used to map the surfaces of the planets.
1. Find Materials:
a. 3 different-sized and -shaped rocks
b. an empty bucket or tub
c. a bucket full of water
d. waterproof permanent black marker
e. paper and pencils
f. towels for clean-up
2. Steps to determining topography:
a. Add about 1/4 inch of water to the empty bucket and place the first
rock into the water. Remove it and mark the water line with the
marker.
b. Replace the rock and add about 1 inch of water to the bucket. Again,
remove the rock and mark the water line with the marker (see diagram
in the Extended Learning Module in the Discoverers program)
c. Repeat the above process as many times as you can, adding 1 inch of
water each time, until you reach the top of the rock.
d. Repeat the procedure with the other two rocks.
3. The views from above the drawn lines is a demonstration of the contour
lines. When you are finished you will be able to view the contour lines
of three different-sized and -shaped rocks.
4. On the paper, try to draw the contour lines, showing the topography of the
rocks. Examine the relationship between the contours and the actual shape
of the terrain.
5. Taking it further...
a. Get topographical maps of local camping and hiking areas and plan
several trails through the terrain. Try to make the trails cover easy
and difficult paths.
b. From the rocks above, figure out the best locations for a space station
or human habitation of some type, by looking at the contour lines
created.
===APPENDIX C: QUESTIONS AND ANSWERS=========================================
This appendix will answer many of your questions about THE DISCOVERERS.
If you do not find the answer to your question here you can call Knowledge
Adventure Inc. at (818) 249-0212, or write down your question and fax it to
us at (818) 542-4205. Before calling Knowledge Adventure, please be seated
at your computer with the DOS prompt on the screen.
You can also read commonly asked technical questions and answers, among other
things, on the Knowledge Adventure Bulletin Board System. The BBS is
available to you 24 hours a day at (818) 248-0166 (N, 8, 1), 1200 to 14,400
baud.
ABOUT INSTALLATION
My disk compression program indicates that I have enough disk space, but The
Discoverers will not install completely. Why not?
Programs such as Stacker that compress your files on the hard disk may
indicate that you have enough disk space to install THE DISCOVERERS
completely when you really do not. These programs report on your disk space
based on how much they are usually able to compress your files. The files
that THE DISCOVERERS copies to your hard disk are already compressed and
your disk compression program will not be able to compress them further to
give you more space. Try to move or remove any files you don't need in
order to make room for THE DISCOVERERS, then start the Install program from
the beginning.
ABOUT STARTUP
The program won't start or it freezes on the first screen. What's wrong?
You may have incorrect sound and music drivers installed. Use the SETUP.EXE
program supplied with the software to change this configuration. First,
change to the DISCOVER directory on your hard drive, then type SETUP and
press <Enter> to run the program. Choose the correct sound device from the
list offered. If the problem persists, see "About sound and sound devices."
If you have correctly installed your sound device, edit the KA.CNF file in
the DISCOVER directory on your hard drive so that ExtraMemory is set to None.
See "About program defaults" for more information about the KA.CNF file.
Also try unloading any TSR programs or reboot your computer from a DOS system
disk. This disk must have a "Files = 20" statement and any drivers necessary
to access your CD-ROM or sound card.
ABOUT MICE
I can use the keyboard with THE DISCOVERERS, but my mouse doesn't work. What
should I do?
If you find that the cursor does not respond when you move the mouse, type
cd\discover and press <Enter> at the DOS prompt from your hard drive. Then
type mouse and press <Enter>. If this solves the problem, you can modify the
mouse commands in your AUTOEXEC.BAT or CONFIG.SYS file to use the mouse
driver supplied with THE DISCOVERERS instead of the one currently being used
by your system.
If you are a Windows user, try exiting Windows first (using File Exit).
Then, to start THE DISCOVERERS from the DOS prompt type DISCOVER and press
<Enter>.
If you have a Mouse Systems mouse or trackball, or a Mouse Systems-compatible
mouse, you may experience the hand pointer jumping to the bottom left corner
of the screen. If so, you are using a version of the Mouse Systems mouse
driver that is not compatible with the Microsoft mouse standard. Please try
the mouse driver that we have provided by following the instructions above,
and the mouse should then work perfectly.
ABOUT SOUND AND SOUND DEVICES
When I try to run THE DISCOVERERS I don't hear any music and I get the
message "Warning: Couldn't initialize music driver; Music output disabled."
What's wrong?
You may have configured THE DISCOVERERS for a different sound device than the
one you have. Run the SETUP.EXE program described under "About startup."
If the problem persists after you have followed the instructions above, your
sound card's I/O address has probably been reconfigured. In order for The
Discoverers to find your card, you must specify the correct I/O address in
the KA.CNF file. See MusicDevParams under "About program defaults" for more
information about changing the KA.CNF file. To change the address with the
SETUP program, run SETUP.EXE and select the correct sound device from the
list offered. If you still do not hear sound and/or music while the program
runs the sound and music tests, use the arrow keys to highlight Change Sound
Settings on menu and hit <ENTER>. You will be given the Advanced User
Options screen. Refer to "SETUP - ADVANCED USER OPTIONS" for further
information. Select RETURN TO THE MAIN MENU and that will get you back to
the Sound Test screen, where you can test the new settings that you have
chosen with the options Play Digitized Sound Test and Play Music Test.
Once you hear both music and sound select Save Sound Settings and Exit;
your new configuration will be saved to the KA.CNF file.
If you are still not hearing music during the music test, and you have
checked your sound card's correct address, it's likely that your sound card
and another device (such as a CD-ROM drive or scanner) may be sharing the
same I/O address. Such a conflict may cause either THE DISCOVERERS or the
SETUP program to halt. Write down the current configuration of all of the
device cards in your computer. Try changing some of the settings (jumpers
or dip switches) to various configurations until all of your programs work
correctly. If you wish, you can pull the peripheral cards out of your
computer and test just your sound card with THE DISCOVERERS. Add cards one
by one until you find the problem.
When I try to run THE DISCOVERERS I don't get sound other than music and I
get the message "Warning: Couldn't initialize sound driver; Sound output
disabled." What's wrong?
Follow the advice given for the previous question, but also check and correct
the IRQ Vector and DMA Channel for your sound device. See SoundDevParams
under "About program defaults."
If you have a sound card, but the sound is not working, make sure The
Discoverers is configured for the correct sound device. To see the
configuration, type "type ka.cnf" from the DISCOVER directory on your hard
drive and press <Enter>. To edit the configuration file in Windows, click
on the Discoverers Config icon. To change the configuration, run the
SETUP.EXE program described under "About startup." Also, run the test
program supplied with your sound card to make sure it is working. If there
is a volume control dial, make sure that it is turned up. If it is still
not working, you may need to reconfigure your sound card jumper board
settings to another I/O address or IRQ vector. If you've changed any of
the factory settings (switches, jumpers) on your sound card, you must let
the program know these new settings. See MusicDevParams and SoundDevParams
under "About program defaults."
I purchased a sound device after installing THE DISCOVERERS. How do I get
the software to recognize my new piece of hardware?
Type setup at the DOS prompt from your C:\DISCOVER directory on your hard
drive and press <Enter>. Then highlight the corresponding sound device
and THE DISCOVERERS will be reconfigured to work with your new hardware.
ABOUT HARDWARE COMPATIBILITY
Can I use THE DISCOVERERS on an EGA or laptop display?
THE DISCOVERERS won't run on some laptops because it uses a special high-
resolution VGA mode. It will not work on an EGA monitor, or on the internal-
plasma or LCD monitors on laptop PCs. Most laptops, however, have a
connector for an external monitor, and THE DISCOVERERS will work fine with
your laptop hooked to an external color VGA monitor with the internal LCD
monitor disabled.
ABOUT SOFTWARE COMPATIBILITY
I have trouble running THE DISCOVERERS after using certain memory-resident
programs. What should I do?
THE DISCOVERERS requires approximately 520 kilobytes of RAM in order to run.
Even when there is adequate total RAM to run the program, there may be
conflicts with other programs occupying memory. If you experience difficulty
in running THE DISCOVERERS under these circumstances, please remove other
programs from memory before starting THE DISCOVERERS.
ABOUT PROGRAM DEFAULTS
Is there a way to change certain defaults in THE DISCOVERERS?
Yes. You can change the default configurations by using a text editor (e.g.,
the DOS text editor if you are using DOS version 5 or later) to alter the
KA.CNF file in your DISCOVER directory on your hard drive, or by clicking on
the Discoverers Config icon if you are running THE DISCOVERERS under Windows.
The case of letters and spacing between words do not matter.
NOTE: The easiest way to change THE DISCOVERERS sound settings is to run the
SETUP.EXE program described under "About startup" and under "About sound and
sound devices."
SoundDevice: Type the name of the sound device you have hooked up.
AutoMovie: Type On or Off to make movies play automatically or only when you
click on the Audio/Video button.
Printing: Type Detect, Yes, or No to indicate whether you want the program
to automatically detect if your printer is hooked up, or to assume that it is
on or off.
PrinterPort: Type LPT1, LPT2, or LPT3 to indicate which printer port your
printer is hooked up to.
MusicVolume: Type a value from 50 to 80; the lower the number the softer the
music volume while digitized sounds are playing. This setting does not
change the overall music volume; music volume is altered only while
digitized sounds are being played.
MouseSensitivity: Type a value from 25 to 100 ; the higher the number, the
more sensitive and responsive your mouse is to your movements. Lower numbers
make it easier for younger children to handle the mouse.
Music: Type On or Off to turn the musical accompaniment on or off.
DigitizedSound: Type On or Off to turn the digitized sound (narration) on or
off.
ExtraMemory : Type Automatic, XMS, EMS, or None to indicate whether you want
the program to detect extra memory and use it automatically or to use only
extended, only expanded, or no extra memory.
MusicDevParams: THE DISCOVERERS will look for your sound card at the address
set in the factory. You need not change these default parameters unless you
have changed the factory settings (switches, jumpers) on your sound card.
Type an I/O address for your MIDI audio device, e.g., A240. See the
documentation that came with your audio device. This setting can also be
easily changed by running the SETUP.EXE program described under "About
startup" and under "About sound and sound devices."
SoundDevParams: THE DISCOVERERS will look for your sound card at the address
set in the factory. You need not change these default parameters unless you
have changed the factory settings (switches, jumpers) on your sound card.
Type an I/O Address, IRQ Vector, and DMA Channel for your digitized sound
audio device, e.g., A220 I7 D3. See the documentation that came with your
audio device. This setting can also be easily changed by running the
SETUP.EXE program described under "About startup" and under "About sound and
sound devices."
NOTE: The following settings are not normally changed by users.
MusicDriver: Indicate the name, including path, of the music driver to be
used by your sound device.
SoundDriver: Indicate the name, including path, of the sound driver to be
used by your sound device.
CDDRIVE: Indicate the drive letter of your CD-ROM drive.
HDDRIVE: Indicate the drive letter of your hard drive.
CDROOT: Indicate the path of the CD-ROM directory containing THE DISCOVERERS
files.
HDROOT: Indicate the path of the hard drive directory containing The
Discoverers files.
I am using the CD-ROM version of THE DISCOVERERS with a 486 processor and the
movies are pausing or running slowly. What should I do?
First try running the program under Windows. If that doesn't help, reinstall
the program, selecting the 386 version of THE DISCOVERERS when asked.
ABOUT OTHER TOPICS
Can I print the graphic images?
NOTE: Images in this product may not be reproduced or transmitted in any form
or by any means, electronic or mechanical, including photocopying, recording,
or by any information storage and retrieval system.
What can I do about video problems like stripes on the screen?
You may need to move some DIP switches on your video card. For example, if
you see horizontal stripes on the screen while using Headland Technology's
Video-7 VRAM card to display VGA graphics, move DIP switch number 8 to the
position opposite the one that it is currently in. This will enable IBM
nonstandard video modes to display correctly without affecting the operation
of your other software.
Can I copy the disks from the 3.5-inch to 5.25-inch format to use at home?
No, the files are compressed in a unique arrangement. You may exchange your
3.5-inch diskettes for high-density 5.25-inch diskettes by sending them to
Knowledge Adventure, Inc. in their original, unopened envelope.
Is the program copyprotected?
No. However, it may be difficult to copy from one medium to another, due to
compression and disk arrangements.
Why does my VIRUSCAN program detect a virus on THE DISCOVERERS program?
There are old versions of the VIRUSCAN program that can be fooled to think
there is a virus when there really isn't. Check the program with Norton
AntiVirus. It probably won't report anything wrong.
===CREDITS===================================================================
THE DISCOVERERS SOFTWARE/KNOWLEDGE ADVENTURE FILM GROUP CREDITS
Executive Producers: Bill Gross, Dave Gobel
Designer/Writer/Producer: Roger Holzberg
Project Manager: Patrick Briggs
Co-Project Manager: Wes Horlacher
Project Coordinator/Researcher/Additional Text: Verna Harvey
Film Supervisor: Kirk Cameron
Video Engineer: Albert Reinhardt
Sound Design/Additional Composition: Randy Hale
Computer Animation: Dean Foster
Graphics: Suzanne Abramson, Ben Harper, Cody Harrington
Games: Will Drake, Donovan McLean
Programming: Fernando Echeverria, Jim Echmalian, Lee Hasiuk, Dan Kegel,
Jeremy Leader
Assembly/Additional Text: Kim Buckley, Peter Ruffner
Quality Assurance Point Person: Raymond Plows
Special thanks: Greg McGillivray, Janna Emmel, Mathew Muller, Miles Connolly,
Dr. Daniel Boorstin, Jon Boorstin, Steve Wood, Marcee Kleinman,
Brad Haugaard, Chris Black, Maleea Barnett, Suzanne Singer, David Urban,
Jay Gordon
KNOWLEDGE ADVENTURE CREDITS
Chairman & Chief Technology Officer: Bill Gross
Product Management: Marcee Kleinman, Paul Chesis
Director, Film Group: Roger Holzberg
Project Manager, Film Group: Wes Horlacher
Project Coordinator, Film Group: Verna Harvey
Acquisitions: Dave Gobel, Antony Mosley
Marketing: Steven Chadima, Don Helfstein, Linda Orban, Gary Ward
Finance & Operations: Frank Greico
Production Assistance: David Marvit, Maclen Marvit, Leonard Mlodinow,
Rob Wrubel, Andy Postman, Roxann Thompson, Don Button, Will Drake
Programming: Steve Colwell, Fernando Echeverria, Jim Echmalian, Matt Goheen,
Larry Gross, Lee Hasuik, Dan Kegel, Jeremy Leader, Chuck Messenger,
Scott Reynolds
Sound Compression Licensed From: Chuck Messenger
Computer Artists: Suzanne Abramson, Alice Rosen, Pamela Spertus, David Urban
Image Editor: Ellen McWhirter
Video Engineer: Albert Reinhardt
Sound Engineer: Hamilton Altstatt
Quality Assurance: Suzanne Singer, Alan Brookman, Raymond Plows,
Tatyana Stolyarskaya, Jeff Lorentzen, Michael Casler, Dennis Hatch,
Bill Curran, Carlos Schulte, Jay Summerlin, Jim Filipeli,
Oscar Gutierrez, George Portaulas, JaNien Thompson
Documentation: Andrea Hill
Proofreader: Barbara Ann Kipfer
Sales: Barbara Perry, Carla Wiggins, Cheri Wells, Chris Lawrence,
Christine Reiter, Cie Probst, Eric Nelson, Gary Kinnsch, Janet Barkely,
Jay Gordon, Jess Bansal, Katie Quigley, Maleea Barnett, Michael Eats,
Rick Gibson
Graphic Design and Packaging: Woods + Woods
"Talking Art" Percussion: Munyungo Jackson
Research Consultants: Geri-Ann Galanti; Paul Faulstich; Carol Patterson;
Dr. Ellen Stofan; Ron Brashear; Tom McDonough; Lawrence Barnes;
Allied Whale; The Gorilla Foundation; The Royal Anthropological
Institute; Norman Bancroft-Hunt; The Natural History Museum,
Los Angeles; East Asian Library, UCLA; International Ocean Institute,
Nova Scotia; Dan Kegel; Dave Marvit; Maclen Marvit; Leonard Mlodinow
Photos: Otto Hahn and Peter May of Peter Arnold Inc.; Bob Daemmrich of
Uniphoto; The Bettman Archive; UPI/Bettman; The Huntington Library, San
Marino, CA; The Royal Astronomical Society, London, England; The Royal
Greenwich Observatory, Cambridge, England; Jet Propulsion Laboratory,
Pasadena, CA; NASA/The Johnson Space Center; Werner Foreman Archive,
London; Colorphoto Hans Hinz, Basel, Switzerland; Ronald H. Cohn/ The
Gorilla Foundation; Anglo-Australian Observatory, NSW, Australia; Peter
Stevick, Bob Bowman and Tom Fernald of Allied Whale, Bar Harbor, Maine;
Bob Eather; Bob Miller; University of Munster, Germany; Hale Kohola
Museum, Maui; Tom McDonough; Paul Faulstich; Carol Patterson; Elizabeth
Mann Borgese; Dr. Sun Yat-Sen Memorial Hall, Taiwan
THE DISCOVERERS FILM CREDITS
Inspired by the Book by Pulitzer Prize-Winning Author: Dr. Daniel J. Boorstin
Produced and Directed by: Greg MacGillivray
Written and Visually Conceived by: Jon Boorstin
Edited and Co-Directed by: Stephen Judson
Executive Producers: Dr. Jeffrey W. Kirsch, Jean Xavier Orhand
Co-Producers: Adam Moos, Alec Lorimore, Expo '92 - Sevilla Resorte
Communication
Music Composed by: Steve Wood
Production Design, Historical Sequences: Thomas A. Walsh
Costume Design, Historical Sequences: Merrily Murray-Walsh
Directors of Photography: Richard Michalak, A.C.S.; Miguel Angel Trujillo;
Brad Ohlund
Co-Director of Newton, Altamira, and JPL Sequences: Jon Boorstin
Camera and Technology Supervisor: Brad Ohlund
Chief Lighting Gaffer: Pat Gilluly
Technology Development Supervisor: Jack Tankard
Computer Graphics: Mr. Film
Creative Direction: Chris Walker, Geoffrey Fennell, Kelvin Lee
Chief Science Officer: Frank Little, Ph.D.
Software Design: Macky Beheshti, Robert Beech
Animation and Graphic Design by: B. Green Company
Art Director: Betty Green
Illustrator: Penelope Gottlieb
Animator: Lorraine Bubar
Art Director: Kim Hix
Set Director: Libby Woolems
Assistant Set Director: Tracy McCandless
Prop Master: Timothy B. Keating
Construction Coordinator: Lars Petersen
Scenic Artist: Walter Lab
Make-up: Angela Margolis
Costume Design Assistants: Penelope Larson, Debra Tennenbaum
Costume Construction: Eric Winterling, Suzanne Cranfill
Artist, Crystal Prisms: Steven V. Correia
Unit Manager: Jill Osmon
Production Assistants: Kathy Burke Almon, Kristi Anderson,
Anne Marie Casavant, Janna Emmel, Alison Logan
Production Personnel: Jo Ann Carlson, Debbie Fogel, Kenneth Greaux,
Jayne Hall, Cheryl Real
Lightweight Camera Development: Jack Tankard, Dwayne McClintock,
Geoff Williamson, Leonard Kawski, Bob Auguste, Jacquie Tankard
Camera Assistant: Scott Herring
Key Grip: William MacLeod
Steadicam Operators: Anastas N. Michos, Jeff Mart
Post Production Coordinator/ First Assistant Editor: Matthew Muller
First Assistant Editor: Myles Connolly
Sound Effects Supervisors: Mark Mangini, Ron Bartlett, Weddington Productions
Special Effects: Peter Parks/Image Quest, Sean Phillips, Tim Sassoon
Transfers by: Skywalker Sound, Joe Piantadosi
Opticals by: Imagica USA, Inc.; Sony Optical Department; Opticam
Digital Sound and Re-Recording by: EFX Systems
Re-Recording Mixers: Ken Teaney, C.A.S.; Scott Ganary
Re-Recording Assistant: Tony Sereno
ADR Supervising Editor: Avram Gold
Second Assistant Editors: Robert Walker, Marco Markovich, Liz Mercado
Post Production Consultants: David Keighley Productions, Ltd.; Den Churchill;
Stuart Williams
Negative Cutter: John Parsons
70mm Prints by: CFI
Timing by: Dan Moscarelia
Featured Players
Featuring: Dr. Robert Eather, Dr. Louis Herman, Dr. Ellen R. Stofan
Isaac Newton: James Lancaster
Maria Sanz de Sautuola: Melissa Negre
Fernando de Magellanes: Zitto Kazann
Also Featuring
Dr. Babington: Jack Gwillim
Mrs. Newton: Cynthia Mason
Don Marcelino: Ismael Carlo
Gonzalo de Espinosa: Castulo Guerra
Mapmaker: Mike Robelo
Antonio Pigafetta: Brian Pope
Spanish Mariners: Russell Alexander, Victor Contreras, Alex Curie, Alberto
Ybarra
French Astronomers: Lilyan Chauvin, Kim Brant, Mixime Dumesnil
Jet Propulsion Laboratory: Dr. R. Stephen Saunders, Eric de Jong
Alaska: Ketch Ketchum, Ketchum Air Service; Mike McDonald; Mark Edwards
Kewalo Basin Marine Mammal Laboratory: Kristen Taylor, Susan Reeve, Adam
Pack, Heidi Saffar, Neil Pohlen, Stacy Braslau, Christine Deady
Production Executive: Expo '92 - Sevilla in cooperation with Alcatel
Education Advisory Panel: Dr. Juan Leon, Dr. Pablo Emilio Perez-Mallaina,
Dra. Purificacion Marinetto, Dra. Consuelo Varela, Dr. Juan Gil,
Dr. Jeffrey W. Kirsch, Jim O'Leary, Derrick H. Pitts, Valentine Kass
Special Thanks to:
Adventure Network International; Agence Spatiale Europeene; Arianespace, Inc;
Ayuntamiento de Sevilla; Boston College; Carmen Bueno; Centro de
Investigaciones Y Museo de Altamira; Dr. Jay M. Pasachoff, Williams
College; Earthwatch; Hawaii Co. Civil Defense Agency; Hawaii Volcanoes
National Park; Jet Propulsion Laboratory, (NASA); Jose Luis Nievas;
Kewalo Basin Marine Mammal Institute; Reales Alcazare de Sevilla;
Sociedad Estatal V Centenario; Tyler Camera Systems; University of
Hawaii, Institute for Astronomy; W.M. Keck Observatory
Yohkoh Soft X-Ray Telescope Images Provided by: Lockheed Palo Alto Research
Laboratory (LPARL), U.S.A.
Sponsored by: National Aeronautics and Space Administration (NASA), U.S.A.;
National Astronomical Observatory (NAOJ), Japan; University of Tokyo,
Japan
Sponsored by: Institute of Space and Astronautical Science (ISAS), Japan
Every effort has been made to acknowledge each person's contribution in these
pages. If we have omitted any name, please accept our humble apologies and
sincere thanks.
THE DISCOVERERS software developers
Copyright
Under the copyright laws, neither the documentation nor the software may be
copied, photocopied, reproduced, translated, or reduced to any electronic
medium or machine readable form, in whole or part, without the prior written
consent of Knowledge Adventure, Inc., except in the manner described in the
documentation.
Copyright 1994 Knowledge Adventure, Inc.
All rights reserved. First Edition Printed 1994. Printed in the United
States. Edition 1.0
Trademarks
Knowledge Adventure, THE DISCOVERERS, Speed, America Adventure, 3-D Body
Adventure, 3-D Dinosaur Adventure, Undersea Adventure, Kid's Zoo--A Baby
Animal Adventure, Dinosaur Adventure, Space Adventure, Science Adventure, The
Tale of Peter Rabbit Storybook, all of these Interactive Books and Movies are
trademarks of Knowledge Adventure, Inc. All other product names referenced
herein are trademarks of their respective companies.
===INTERNATIONAL RESOURCES==================================================
Please contact the following local dealers to acquire additional Knowledge
Adventure (tm) products in your geographic area.
Be sure to also inquire about the availability of international versions of
your favorite Knowledge Adventure (tm) programs. We are proud to announce
that our programs are being translated into German, French, and Spanish,
with more languages to come later in 1994.
In Australia, contact:
Sega Ozisoft Pty. Ltd.
Lock bag 7 Rosebery NSW 2018
Phone: (02) 317 0000
Fax: (02) 317 0010
Hot Line: (008) 808 257
In the United Kingdom:
GuildSoft LTD.
The Computer Complex
City Business Park, Stoke
Plymouth PL 4BB
Phone: (0752) 60 6200
Fax: (0752) 60 6174
In France:
EDUSOFT
132 Boulevard Camélinat
92 247 MALAKOFF Cedex
Phone: (1) 46 73 05 05
In Germany:
HEUREKA-Klett Softwareverlag
Bestellservice
Postfach 11 70
71398 Korb
Phone: (711)-66 72-333
Fax: (711)-66 72-800
In Israel:
ISB Systems Trade Ltd.
76 Allenby Street
Tel Aviv 65812
Phone: (3) 510-5764
Fax: (3) 517-7257
In Spain:
ANAYA Multimedia
Dpto. De Marketing
Juan Ignacio Luca de Tena 15
28027 Madrid
Phone: (1) 320 90 52
===LATE-BREAKING NEWS======================================================
This document contains some general information, late-breaking news
and Technical information about the Discoverers program.
MEMORY REQUIREMENTS. THE DISCOVERERS requires approximately 520KB of RAM in
order to run. Even when there is adequate total RAM to run the program,
there may be conflicts with other programs occupying memory. If you
experience difficulty in running THE DISCOVERERS under these circumstances,
please remove other memory resident programs from memory. In MS-DOS
versions 5.0 and above type "MEM /C | MORE" to see what programs and
drivers are loaded in memory. To verify the RAM available, check the next
screen for "Largest executable program size" parameter in K. In MS-DOS
version 6.0 and above try running the MEMMAKER program to free more
conventional RAM. For more information about conventional memory and
memory management please consult your DOS manual.
RUNNING FROM WINDOWS. To avoid possible complications under the Windows
environment, clicking on THE DISCOVERERS icon will actually shut down
Windows, run THE DISCOVERERS, then re-start Windows on exit from THE
DISCOVERERS. You may get a message saying, "Application still active. Quit
the application before quitting Windows." Switch to any other running DOS
applications and exit them normally, then click on THE DISCOVERERS icon
again. If you have Windows applications already running, they will be shut
down and you will be asked to save any unsaved data.
REINSTALLATION. This product has been pre-installed by IBM. If it is
necessary to reinstall, perform the following:
1. Exit Windows and install from DOS. For detailed instructions on DOS
installation see the Getting Started section. Be sure to answer YES
to the question about running from Windows.
2. Restart Windows, by typing WIN.
3. When in Program Manager, click on the KA program icon to select it.
Then go to the File menu and choose Properties. A change must be made
to the Command Line of the Program Item Properties box. It will have a
line similar to:
C:\DISCOVER\KAWIN.EXE DISCOVER.BAT -p
Edit that line to the following:
C:\PS1TOOLS\ARIADOS DISCOVER.BAT -p
4. To restore the original icon, click on Change Icon in the Program Item
Properties box. Click on OK when the Change Icon box indicates no icon
can be found. Click on Browse in the Change Icon box. Double click on
C:\ under Directories in the Browse box. Double click on the DISCOVER
directory. Double click on DISCOVER.ICO then click on OK twice.
5. Repeat step 3 for the Read Me icon. Change the Command Line of the
Program Item Properties box from:
C:\DISCOVER\KAWIN.EXE README.BAT
to:
C:\PS1TOOLS\ARIADOS README.BAT
6. To restore the original icon, follow step 4 using the README.ICO instead
of DISCOVER.ICO.
ALT-S/ALT-M. These keys will toggle sound and music (respectively) off and
on; this feature may not be functional in all areas of the program.
LAPTOP/NOTEBOOK COMPUTER DISPLAYS. THE DISCOVERERS requires a color VGA
monitor to display its high-resolution images. It will not work on the
internal plasma or LCD monitors on laptop PCs. Most laptops, however, have a
connector for an external monitor, and THE DISCOVERERS will work fine with
your laptop hooked to an external VGA monitor. THE DISCOVERERS will run fine
on certain laptop screens, such as the Toshiba 4400SXC, COMPAQ LTE's and the
PC BRAND NB 486slc which have 256 shades of grey or color screens. The only
problem will be that the right edge of the screen will be slightly cut off.
This is due to the fact that THE DISCOVERERS runs in the extra high
resolution VGA video mode of 360 x 480 pixels with 256 colors and most of
the internal laptop screens can only display 320 pixels in width.
MONO, CGA, and EGA DISPLAYS. THE DISCOVERERS requires a VGA color monitor
and will not run on Mono, CGA or EGA monitors.
MOUSE SUPPORT. THE DISCOVERERS takes great advantage of your mouse if you
have one, but it does not require one. There are keyboard equivalents which
will allow you to enjoy the product without a mouse. Refer to "USING THE
DISCOVERERS" for more information.
DIGITIZING TABLETS. Digitizing tablets are not supported by THE DISCOVERERS.
If you are using a digitizing tablet and it is not functioning properly,
unplug the tablet, plug in a mouse, and restart THE DISCOVERERS. Your tablet
manufacturer may be able to provide a software solution to any problems
experienced.
LOW VOLUME SOUND OR MUSIC. Sound cards that allow software volume control
may have different volume levels for sound and music. If you hear a
noticeable difference, you should run the volume control program that came
with you sound card to equal out the settings.
WINMATE USERS. THE DISCOVERERS install program will not generate a Knowledge
Adventure program group and icon if you run under Winmate - even if you said
YES to the Windows question during install. Manually add THE DISCOVERERS
Icon to Winmate after installation is complete.
COMPAQ PROLINEA. During INSTALL, press ENTER if you get a message stating
that you do not have a VGA System. If you receive a similar message while
executing THE DISCOVERERS, please contact Compaq Technical Support for a
patch program that will correct this problem with some early model Prolineas.
REVEAL SOUND FX. For inquiries about your Sound FX, contact Reveal at
(800) 4-REVEAL or fax (818) 340-2379.
GRAVIS ULTRASOUND. The Gravis Ultrasound requires a large driver to load
its more realistic "wavetable" instruments to the sound card requiring a
total of 570 K. Consequently, you may have to free up additional memory
in order to perform properly. If you plan to run THE DISCOVERERS from
Windows, please do NOT run your ULTRAMID or ULTRASND TSR program before
entering Windows. THE DISCOVERERS will load and unload this program itself.
NOTE: The Gravis Ultrasound will not play sound/music tests during SETUP.
ROLAND SOUND CARDS. Roland sound cards have high quality music but no
digital speech capability. You will not get digitized speech and sound
effects without an additional sound board. If you have a second sound
card, you will have to manually edit the SoundDriver and SoundDevParams
section of the KA.CNF file. An example setup for a Sound Blaster card
with a hardware configuration of base address 220, interrupt 5, and DMA
channel 1 would be:
soundDevParams : a220 i5 d1
soundDriver : D:\DISCOVER\drivers\SBDIG.DRV
(where D: is your CD-ROM drive)
Other sound cards can be configured in a similar way, choose the correct
driver from the following list:
ALGDIG.DRV - Ad Lib Gold
MSFTDIG.DRV - MicroSoft Sound System
PASDIG.DRV - Pro AudioSpectrum/Studio 8/16
(DMA's 0 - 3, otherwise configure for Sound Blaster)
SBPDIG.DRV - Sound Blaster Pro
NOTE: For further information on sound cards and editing KA.CNF, please,
refer to "About sound and sound devices." If your second sound card uses
the default I/O Address you can use the Change Sound Settings menu.
DIGISPEECH PORT-ABLE Sound Plus. If you are using the Digispeech PORT-ABLE
Sound Plus, check the date of your BMASTER.* driver files. If the files are
dated earlier than August, 1993, contact Digispeech or our BBS for an
update.
EXTENDED LEARNING MODULE, PROJECT 6. Text has been changed that differs
from the printed manual - Now reads, "Use a prism to experiment with light".
EXTENDED LEARNING MODULE, PROJECT 7. Project 7 in the printed manual has
been replaced by "Understanding Topography" which was previously Project 8.