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- MENU 1 "background"
- "background"; # Menu window title.
- ; # Menu window proc id (type).
- ; # Menu draw procedure.
- ; # Item procedure.
- ; # Menu protocol procedure.
- 13; # Number of items.
- + "Render Sho\001w" I "e_RenderShow";
- + "Render Show V\001GA" I "e_RenderShowVga";
- + "Render \001Play" I "e_RenderPlay";
- + "\001Render" I "e_Render";
- ! "\003";
- + "Show \001current image" I "e_Show";
- + "Show any \001image" I "e_ShowAny";
- + "Show \001VGA" I "e_ShowVga";
- ! "\003";
- + "Play current \001flic" I "e_Play";
- + "Play \001any flic" I "e_PlayAny";
- ! "\003";
- + "\001Save & Quit" I "e_ProgramExit";
- END
-
- MENU 3 "titlebar"
- "titlebar"; # Menu window title.
- ; # Menu window proc id (type).
- ; # Menu draw procedure.
- ; # Item procedure.
- ; # Menu protocol procedure.
- 11; # Number of items.
- + "\001Info" M "m_Info";
- + "\001Render" M "m_Render";
- + "\001Show" M "m_Show";
- + "\001Col-Mat" M "m_cmf";
- + "\001Palette" M "m_pal";
- + "\001Materials" M "m_mat";
- + "\001Lights" M "m_mlf";
- + "\001Windows" M "m_w";
- + "\001External" M "m_p";
- + "\00124bit" M "m_bit";
- + "\001Frame" M "m_vports";
- END
-
- MENU 5 "rez"
- "rez"; # Menu window title.
- ; # Menu window proc id (type).
- ; # Menu draw procedure.
- ; # Item procedure.
- ; # Menu protocol procedure.
- 11; # Number of items.
- + "rez" I "e_rez1";
- + "rez" I "e_rez2";
- + "rez" I "e_rez3";
- + "rez" I "e_rez4";
- + "rez" I "e_rez5";
- + "rez" I "e_rez6";
- + "rez" I "e_rez7";
- + "rez" I "e_rez8";
- + "rez" I "e_rez9";
- ! "\003";
- + "Numeric Input" I "e_rez_num";
- END
-
- MENU 6 "file"
- "file"; # Menu window title.
- ; # Menu window proc id (type).
- ; # Menu draw procedure.
- ; # Item procedure.
- ; # Menu protocol procedure.
- 4; # Number of items.
- + "Get from \001Working dir" I "e_file_w";
- + "Get from \001RenderStar dir" I "e_file_rs";
- ! "\003";
- + "\001Input new name" I "e_file_new";
- END
-
- MENU 7 "file2"
- "file2"; # Menu window title.
- ; # Menu window proc id (type).
- ; # Menu draw procedure.
- ; # Item procedure.
- ; # Menu protocol procedure.
- 2; # Number of items.
- + "Get from \001Working dir" I "e_file_w";
- + "\001Input new name" I "e_file_new";
- END
-
- MENU 8 "mat"
- "mat"; # Menu window title.
- ; # Menu window proc id (type).
- ; # Menu draw procedure.
- ; # Item procedure.
- ; # Menu protocol procedure.
- 5; # Number of items.
- + "\001Edit & View" I "e_mat_edit";
- + "\001Select other" I "e_mat_sel";
- ! "\003";
- + "Add \001new here" I "e_mat_new";
- + "Add \001copy here" I "e_mat_cmf_copy";
- END
-
- MENU 9 "matsel"
- "matsel"; # Menu window title.
- ; # Menu window proc id (type).
- ; # Menu draw procedure.
- ; # Item procedure.
- ; # Menu protocol procedure.
- 6; # Number of items.
- + "\001None" I "e_mat_none";
- + "\001BitMaps" I "e_mat_gbmt";
- + "\001Procedural" M "mat2";
- ! "\003";
- + "\001Colored BitMaps" I "e_mat_gbmt_tc";
- + "C\001olored Procedural" M "mat3";
- END
-
- MENU 10 "matsel"
- "matsel"; # Menu window title.
- ; # Menu window proc id (type).
- ; # Menu draw procedure.
- ; # Item procedure.
- ; # Menu protocol procedure.
- 6; # Number of items.
- + "Get map from \001Working dir" I "e_mat_sel_w";
- + "Get map from \001RenderStar dir" I "e_mat_sel_rs";
- + "\001Browse bitmaps" I "e_mat_sel_browse";
- ! "\003";
- + "\001Show bitmap on screen" I "e_mat_show";
- + "Show bitmap on \001VGA" I "e_mat_show_vga";
- END
-
- MENU 11 "anisel"
- "anisel"; # Menu window title.
- ; # Menu window proc id (type).
- ; # Menu draw procedure.
- ; # Item procedure.
- ; # Menu protocol procedure.
- 3; # Number of items.
- + "\001Round" I "e_an_round";
- + "\001Inbetween" I "e_an_between";
- + "\001Spline" I "e_an_spline";
- END
-
- MENU 12 "lisel"
- "lisel"; # Menu window title.
- ; # Menu window proc id (type).
- ; # Menu draw procedure.
- ; # Item procedure.
- ; # Menu protocol procedure.
- 4; # Number of items.
- + "\001Point" I "e_li_point";
- + "\001Spot" I "e_li_spot";
- + "\001Linear" I "e_li_linear";
- + "\001Fall off spot" I "e_li_falloff";
- END
-
- MENU 13 "onoff"
- "onoff"; # Menu window title.
- ; # Menu window proc id (type).
- ; # Menu draw procedure.
- ; # Item procedure.
- ; # Menu protocol procedure.
- 5; # Number of items.
- + "Switch \001on all frames" I "e_vp_all_on";
- + "Switch o\001ff all frames" I "e_vp_all_off";
- ! "\003";
- + "Switch o\001n range" I "e_vp_range_on";
- + "Switch off \001range" I "e_vp_range_off";
- END
-
- MENU 14 "del"
- "del"; # Menu window title.
- ; # Menu window proc id (type).
- ; # Menu draw procedure.
- ; # Item procedure.
- ; # Menu protocol procedure.
- 4; # Number of items.
- + "Delete \001current frame" I "e_vp_del_cur";
- ! "\003";
- + "Delete \001all but current" I "e_vp_del_all";
- + "Delete \001range" I "e_vp_del_range";
- END
-
- MENU 15 "mat2"
- "mat2"; # Menu window title.
- ; # Menu window proc id (type).
- ; # Menu draw procedure.
- ; # Item procedure.
- ; # Menu protocol procedure.
- 14; # Number of items.
- + "\001Block" I "e_mat_block";
- + "\001Tile" I "e_mat_tile";
- ! "\003";
- + "\001Stone" I "e_mat_stone";
- + "\001Density" I "e_mat_dens";
- + "\001Random" I "e_mat_rand";
- ! "\003";
- + "\001Highlight" I "e_mat_high";
- + "R\001an.Highlight" I "e_mat_rhigh";
- ! "\003";
- + "Stri\001pes" I "e_mat_stripe";
- + "\001Mandel" I "e_mat_mandel";
- + "Bric\001k" I "e_mat_brick";
- + "\001Wood" I "e_mat_wood";
- END
-
- MENU 16 "mat3"
- "mat3"; # Menu window title.
- ; # Menu window proc id (type).
- ; # Menu draw procedure.
- ; # Item procedure.
- ; # Menu protocol procedure.
- 5; # Number of items.
- + "Marble-\001Stripe" I "e_mat_marble";
- + "Marble-\001Granite" I "e_mat_granite";
- + "Marble-\001Bump" I "e_mat_bump";
- ! "\003";
- + "G\001lass" I "e_mat_glass";
- END
-
- MENU 17 "backsel"
- "backsel"; # Menu window title.
- ; # Menu window proc id (type).
- ; # Menu draw procedure.
- ; # Item procedure.
- ; # Menu protocol procedure.
- 7; # Number of items.
- + "\001No background image" I "e_back_no";
- ! "\003";
- + "Get map from \001Working dir" I "e_back_wo_im";
- + "Get map from \001RenderStar dir" I "e_back_re_im";
- + "\001Browse bitmaps" I "e_back_im";
- ! "\003";
- + "Show bitmap on \001VGA" I "e_back_show";
- END
-
- MENU 18 "mlf"
- "mlf"; # Menu window title.
- ; # Menu window proc id (type).
- ; # Menu draw procedure.
- ; # Item procedure.
- ; # Menu protocol procedure.
- 5; # Number of items.
- + "O\001ff" I "e_mlf_off";
- ! "\003";
- + "O\001n" I "e_mlf_on";
- + "\001Use shadow" I "e_mlf_use";
- + "Use \001smooth shadow" I "e_mlf_smooth";
- END
-
- MENU 19 "sdw"
- "sdw"; # Menu window title.
- ; # Menu window proc id (type).
- ; # Menu draw procedure.
- ; # Item procedure.
- ; # Menu protocol procedure.
- 6; # Number of items.
- + "\001Off" I "e_sdw_off";
- ! "\003";
- + "\001Generate shadow" I "e_sdw_gen";
- ! "\003";
- + "\001Use shadow" I "e_sdw_use";
- + "Use \001smooth shadow" I "e_sdw_smooth";
- END
-
- MENU 20 "smth"
- "smth"; # Menu window title.
- ; # Menu window proc id (type).
- ; # Menu draw procedure.
- ; # Item procedure.
- ; # Menu protocol procedure.
- 4; # Number of items.
- + "\001Off" I "e_smt_off";
- ! "\003";
- + "\001Keep normals" I "e_smt_keep";
- + "\001Align normals" I "e_smt_align";
- END
-
- MENU 21 "modes"
- "modes"; # Menu window title.
- ; # Menu window proc id (type).
- ; # Menu draw procedure.
- ; # Item procedure.
- ; # Menu protocol procedure.
- 5; # Number of items.
- + "Mode 8bit \020 .\001gif" I "e_otype_gif";
- + "Mode 8bit \020 .\001fli" I "e_otype_fli";
- ! "\003";
- + "Mode \00124bit \020 .gif" I "e_otype_qua";
- + "Mode 24bit \020 .\001tga" I "e_otype_tga";
- # + "Mode 24bit \020 .tg\001a (rle)" I "e_otype_tgr";
- END
-
- MENU 22 "sdw2"
- "sdw2"; # Menu window title.
- ; # Menu window proc id (type).
- ; # Menu draw procedure.
- ; # Item procedure.
- ; # Menu protocol procedure.
- 2; # Number of items.
- + "\001No shadow buffer" I "e_mlf_sdw_no";
- + "Get from \001Working dir" I "e_mlf_sdw_sel";
- END
-
- MENU 23 "foresel"
- "foresel"; # Menu window title.
- ; # Menu window proc id (type).
- ; # Menu draw procedure.
- ; # Item procedure.
- ; # Menu protocol procedure.
- 7; # Number of items.
- + "\001No foreground image" I "e_fore_no";
- ! "\003";
- + "Get map from \001Working dir" I "e_fore_wo_im";
- + "Get map from \001RenderStar dir" I "e_fore_re_im";
- + "\001Browse bitmaps" I "e_fore_im";
- ! "\003";
- + "Show bitmap on \001VGA" I "e_fore_show";
- END
-
- MENU 24 "m_Info"
- "Info"; # Menu window title.
- ; # Menu window proc id (type).
- ; # Menu draw procedure.
- ; # Item procedure.
- ; # Menu protocol procedure.
- 16; # Number of items.
- + "\001About RenderStar" I "e_ShowInfo";
- ! "\003";
- + "\001Calculator" I "e_Calculator";
- + "Memory \001Free" I "e_MemFree";
- + "Amounts \001Used" I "e_Stat";
- ! "\003";
- + "Set \001Preferences" I "e_Pref";
- + "Set \001Text colors" I "e_ColSet1";
- + "Set \001Window colors" I "e_ColSet2";
- + "Set \001Menu colors" I "e_ColSet3";
- + "Use \001Defaults" I "e_ColSet4";
- ! "\003";
- + "Abort and \001Quit" I "e_Abort";
- ! "\003";
- + "\001Just Save" I "e_Save";
- + "\001Save and Quit" I "e_ProgramExit";
- END
-
- MENU 25 "m_Render"
- "Render"; # Menu window title.
- ; # Menu window proc id (type).
- ; # Menu draw procedure.
- ; # Item procedure.
- ; # Menu protocol procedure.
- 7; # Number of items.
- + "Render and \001Show" I "e_RenderShow";
- + "Render and Show \001VGA" I "e_RenderShowVga";
- + "Render and \001Play Flic" I "e_RenderPlay";
- + "\001Render" I "e_Render";
- ! "\003";
- + "Get rc1 from \001Working dir" I "e_file_w_rc1";
- + "\001Input new name rc1" I "e_file_new_rc1";
- END
-
- MENU 26 "m_Show"
- "Show"; # Menu window title.
- ; # Menu window proc id (type).
- ; # Menu draw procedure.
- ; # Item procedure.
- ; # Menu protocol procedure.
- 6; # Number of items.
- + "\001Show current image" I "e_Show";
- + "Show any \001image" I "e_ShowAny";
- + "Show \001VGA" I "e_ShowVga";
- ! "\003";
- + "\001Play current flic" I "e_Play";
- + "Play any \001flic" I "e_PlayAny";
- END
-
- MENU 27 "m_cmf"
- "Col-Mat"; # Menu window title.
- ; # Menu window proc id (type).
- ; # Menu draw procedure.
- ; # Item procedure.
- ; # Menu protocol procedure.
- 14; # Number of items.
- + "Get cmf from \001Working dir" I "e_file_w_cmf";
- + "Get cmf from \001RenderStar dir" I "e_file_rs_cmf";
- + "\001Input new name cmf" I "e_file_new_cmf";
- ! "\003";
- + "Switch \001on all indexes" I "e_cmf_matset";
- + "Switch o\001ff all indexes" I "e_cmf_matset2";
- ! "\003";
- + "S\001mooth on all indexes" I "e_cmf_smset";
- + "Smooth off \001all indexes" I "e_cmf_smset2";
- ! "\003";
- + "\001Copy indexes" I "e_cmf_wrap";
- + "\001Search data for indexes" I "e_cmf_search";
- ! "\003";
- + "\001Print cmf-mat overview" I "e_cmf_print";
- END
-
- MENU 28 "m_pal"
- "Palette"; # Menu window title.
- ; # Menu window proc id (type).
- ; # Menu draw procedure.
- ; # Item procedure.
- ; # Menu protocol procedure.
- 6; # Number of items.
- + "Get pal from \001Working dir" I "e_file_w_pal";
- + "Get pal from \001RenderStar dir" I "e_file_rs_pal";
- + "\001Input new name pal" I "e_file_new_pal";
- ! "\003";
- + "\001Palette color x shade" I "e_pal_set";
- + "Palette \001Backgound" I "e_pal_back";
- END
-
- MENU 29 "m_mlf"
- "Lights"; # Menu window title.
- ; # Menu window proc id (type).
- ; # Menu draw procedure.
- ; # Item procedure.
- ; # Menu protocol procedure.
- 5; # Number of items.
- + "Get mlf from \001Working dir" I "e_file_w_mlf";
- + "Get mlf from \001RenderStar dir" I "e_file_rs_mlf";
- + "\001Input new name mlf" I "e_file_new_mlf";
- ! "\003";
- + "\001Edit a light" I "e_mlf_edit";
- END
-
- MENU 30 "m_mat"
- "Material"; # Menu window title.
- ; # Menu window proc id (type).
- ; # Menu draw procedure.
- ; # Item procedure.
- ; # Menu protocol procedure.
- 11; # Number of items.
- + "Get mat from \001Working dir" I "e_file_w_mat";
- + "Get mat from \001RenderStar dir" I "e_file_rs_mat";
- + "\001Input new name mat" I "e_file_new_mat";
- ! "\003";
- + "\001Edit a material" I "e_mat_sel_edit";
- + "\001Append a material" I "e_mat_app";
- + "C\001opy a material" I "e_mat_copy";
- + "\001Globaly change materials" I "e_mat_change";
- ! "\003";
- + "\001Clear all materials" I "e_mat_clear";
- + "\001Purge materials" I "e_mat_purge";
- END
-
- MENU 31 "m_w"
- "Windows"; # Menu window title.
- ; # Menu window proc id (type).
- ; # Menu draw procedure.
- ; # Item procedure.
- ; # Menu protocol procedure.
- 5; # Number of items.
- + "Top \001RC1 window" I "e_rs_open";
- + "Top \001CMF window" I "e_cmf_open";
- + "Top \001Messages window" I "e_mes_open";
- ! "\003";
- + "(Re)Load \001Viewer window" I "e_view_redraw";
- END
-
- MENU 32 "m_p"
- "External"; # Menu window title.
- ; # Menu window proc id (type).
- ; # Menu draw procedure.
- ; # Item procedure.
- ; # Menu protocol procedure.
- 8; # Number of items.
- + "name" I "e_exp_1";
- + "name" I "e_exp_2";
- + "name" I "e_exp_3";
- + "name" I "e_exp_4";
- + "name" I "e_exp_5";
- + "name" I "e_exp_6";
- + "name" I "e_exp_7";
- + "name" I "e_exp_8";
- END
-
- MENU 33 "m_bit"
- "bit24"; # Menu window title.
- ; # Menu window proc id (type).
- ; # Menu draw procedure.
- ; # Item procedure.
- ; # Menu protocol procedure.
- 9; # Number of items.
- + "Set \001Depth fog values" I "e_24_fog";
- ! "\003";
- + "Set \001Foreground image" I "e_24_image_f";
- + "Set \001Background image" I "e_24_image_b";
- ! "\003";
- + "Set \001Global ambient level" I "e_mlf_amb";
- + "Set \001Smooth shadow level" I "e_mlf_smolev";
- ! "\003";
- + "Set Smooth shading \001angle" I "e_mlf_sang";
- END
-
- MENU 34 "m_vports"
- "Frame"; # Menu window title.
- ; # Menu window proc id (type).
- ; # Menu draw procedure.
- ; # Item procedure.
- ; # Menu protocol procedure.
- 4; # Number of items.
- + "\001Edit a frame" I "e_mvp_edit";
- ! "\003";
- + "Switch \001on all frames" I "e_mvp_on";
- + "Switch o\001ff all frames" I "e_mvp_off";
- END
-
- MENU 35 "matsel2"
- "matsel2"; # Menu window title.
- ; # Menu window proc id (type).
- ; # Menu draw procedure.
- ; # Item procedure.
- ; # Menu protocol procedure.
- 5; # Number of items.
- + "Get map from \001Working dir" I "e_mat_sel_w";
- + "Get map from \001RenderStar dir" I "e_mat_sel_rs";
- + "\001Browse bitmaps" I "e_mat_sel_browse";
- ! "\003";
- + "Show bitmap on \001VGA" I "e_mat_show_vgatc";
- END
-
-