home *** CD-ROM | disk | FTP | other *** search
- U L T I M A V
- (Warriors Of Destiny)
- (Origin Systems)
-
- (Information compiled by John R. Barnsley)
-
- The steps necessary for solving this quest are provided here in summary
- form. To accomplish them, you can either talk to people for clues, consult
- the "TOWNES, KEEPS & CASTLES" section for hints, or look in other
- appropriate sections (such as "VANQUISHING THE SHADOWLORDS") or check the
- TABLES for the EXACT answers.
-
- The cluster of locations around Britanny Bay is probably the best place to
- start. Talk to everyone you meet for clues. Go out at night for
- monster-hunting, but not far from the towns - retreat to a town if you're
- in danger of getting killed. Look for Mantras and Words of Power. When your
- group attains third or fourth level, explore dungeons for loot. Buy ships,
- get a grapple, sextant, Black Badge, Spy-Glass, lots of Skull Keys and the
- Magic Carpet. Stock up on Mandrake Root, Nightshade and other reagents. Use
- the Black Badge and get the Crown and Word Of Power from the prisoner.
-
- While seeking one of the Shards, get the Mystic Armour. Get all the Shards
- and names of the Shadowlords. Learn what to do with the Shards. Destroy the
- Shadowlords and find their Keep. Get the Sceptre and Amulet. Complete all
- the Shrine Quests if you haven't already. Get the Sandalwood Box and stock
- up on supplies. Rescue Lord British.
-
- CHARACTER CREATION AND DEVELOPMENT
- The keys to character development lie in the Shrines and in living up to
- the virtues. Don't take food or crops, kill innocent people or do other
- 'unAvatarish' acts that will cost you points in a related Virtue and
- inhibit some characters from giving you clues. To boost Compassion, give
- one piece of gold to Beggars. Never lie or boast (say no when asked if
- you're proud of something, unless asked if you are the most humble). To
- boost Karma, complete a Shrine Quest, then return to that Shrine and give
- gold. People who will join the party are mentioned in the "TOWNES, CASTLES
- & KEEPS" section and in the TABLES. Release prisoners in Blackthorn or
- Yew.
-
- COMBAT & MAGIC
- Slings and Bows will serve you well until you get Magic Axes. You can equip
- with more than one weapon, such as a Magic Axe and a Short Sword. A Bow is
- good until you get a Magic Axe. Don't forget you can fire missile weapons
- diagonally this time. Use them until the enemy is within arm's reach. Step
- back as the enemy approaches, and they'll move into better positions for
- you to hit them. Line your team up in a pair of columns, keeping missile
- weapons and Mages in the back.
-
- GENERAL INFORMATION
- You will be able to reach most places by foot, horse or Magic Carpet. The
- In Por spell and the Grapple are essential for travelling, especially when
- seeking the Shards. The exceptions will require a ship or travel by
- Moongates. Avoid entering a location when Shadowlords are present. (You
- will get an audible warning; also, the trees will be bare of foiliage and
- the inhabitants will be reluctant to converse with you. By using a
- telescope at night, you can see the location of the Shadowlords). Some
- locations have locked doors or moats preventing entry during the night. You
- may have to wait until daylight, cross moats on the Magic Carpet, or find
- secret entrances. Inhabitants follow certain routines and will sleep, open
- or close shops, have lunch and so on only during certain hours. Generally
- it is best to "hole up" outside until morning. This also gives you an
- opportunity to revitalize spell points, heal and sometimes be visited by
- Lord British, who may reward you or caution you to follow a certain path to
- meet your goals.
-
- Barkeeps will give you useful clues for a price. If short of cash, save the
- game before you bribe a Barkeep; get the information, then restore game.
- This may not seem 'Avatarish', but in the early stages of the adventure you
- must be prudent at times! Secret doors are marked with white dots in the
- walls, but these are sometimes hard to see. A ship is needed to reach some
- places; consult the map before setting out for a new location to see if
- this is the case.
-
- TOWNES, CASTLES & KEEPS
-
- LORD BRITISH'S CASTLE
- This castle has five levels: four above ground and one below. Like most
- locations, it can be plotted on a 32 x 32 grid. On the Ground Level (near
- the stable), talk to Treanna. You may find items by searching the level
- below, where you will find an Armoury and items to be picked up by
- searching (but DON'T fight any Guards here!). And don't take anything from
- the locked room down there, since it belongs to Lord British. On one level
- above you may find an "orb" with which you may view the floor the way you
- would with a gem.
-
- On the second level above you will find Lord British's quarters (use a
- Skull Key to enter, or blow the door off with a cannon). Here lies the
- Magic Carpet at the entrance and a secret door that opens if you play the
- harpsichord. The secret door permits you to obtain the Sandalwood Box. (DO
- NOT SAVE THE GAME HERE!!). You may also meet Saduj, who may offer to join
- you. (DON'T let him - he may cause you to lose the Sandalwood Box). In this
- room you can also go through the fireplace to a secret place. Going through
- fireplaces costs you hit points so be sure you can take a few hits coming
- and going. The stairway in Lord British's quarters leads to an Observatory
- with a telescope. Don't go to the roof unless you have Skull Keys.
-
- BRITTAIN
- The Towne of Compassion has an Inn and an Armoury. There are sleeping
- quarters, terrace and a balcony on the upper floors. Talk to Anon, Greyson,
- Terrance and Guenno.
-
- EAST BRITTANY
- Here there is a Healer and a Shipwright. Plans for the HMS Cape, which
- permit faster sailing aboard frigates, are in one of the drawers in the
- Shipwright's Quarters.
-
- NORTH BRITTANY
- There is an Inn, a Stable and a small garden. A little north of the
- entrance is a tree stump with three gems. Talk to Joshua and Leof.
-
- WEST BRITTANY
- Here you will find two gardens, a Tavern and a Graveyard. The gravestones
- have humorous epitaphs if you have the patience to decipher them. Some
- graves yield corpses and loot if searched.
-
- BLACKTHORN'S PALACE
- Located on an island west of the southern tip of the Isle of the Avatar,
- the palace is surrounded by a moat. You must be equipped with the Magic
- Carpet to avoid some of the trap doors inside. Hug the walls when going
- through the palace, because the traps are normally centered away from the
- walls. If captured by guards you will be taken to Blackthorn, asked to
- reveal the Mantra of a Shrine and whether you do or don't, the second man
- in your party will be tortured and killed. It is best to avoid detection.
- There are three levels above and a basement level from the ground floor. On
- the top level in the centre of the grid you will find the Crown of Lord
- British. When worn, it protects you from magic spells. You can avoid being
- captured by knowing the password and wearing the Black Badge. If captured
- after obtaining the Crown, you can escape in the following manner: In the
- dead of night, go to the down ladder at the northern central part of the
- Top Level. Go down to the bedroom and south to the wall and search for the
- secret door. Take the down ladder on the other side of the door, then
- search north for another secret door. Take the down ladder on the other
- side of the door and you will be on the Main Level. Go directly north
- through the triple doors, and the Magic Carpet will get you over the
- stream.
-
- BORDERMARCH
- On the Upper Level, you will meet Dupre and Sentri, a pair of Fighters you
- should chat up. Talk to Sir Simon and Tessa for valuable information; an
- Armoury is available.
-
- BUCCANEER'S DEN
- This location has a Guild, Armoury, an Inn, a Tavern and a Shipwright. Talk
- to Scally. You meet Geoffrey, an old friend who wants to join you. Sven
- gives a clue on where to obtain a glass sword. (It's a powerful weapon but
- disintegrates when used, so it may not be worth searching for). You can get
- information on a grapple for a drink for a woman.
-
- COVE
- Cove is southeast of Locklake and may be reached from there. You may
- purchase reagents and obtain healing here. Speak to the Sisters of Virtue
- about Tibse. Ambrose (around midnight at the Healers) will speak to you of
- the Mystic Arms.
-
- HUT IN DESERT
- Talk to Sin'Vraal for the name of a Shadowlord.
-
- EMPATH ABBEY
- There are three levels: the first has a Healer, the second a balcony with
- the Flame of Love. Toshi, a student will offer to join you. Talk to Tim.
- Converse with Lord Michael (and say 'grapple'). Cory will give free food if
- you ask for 'squid' or 'shark'. Julia offers to join you. The third level
- is just a walk around the perimeter where you may find Tim at times.
-
- FARTHING
- In Farthing you may learn a spell from Temme and get a spyglass from Lord
- Seggallion if you answer "VIRTUE". Talk to Quintin.
-
- FOGSBANE
- This is the lighthouse on the island just south of Brittain. Jotham will
- speak of the Underworld.
-
- GREYHAVEN
- This lighthouse is on a peninsula South of Trinsic. Here you will find Sir
- Arbuthnot, the royal coinmaker. David the Keeper will provide you with a
- sextant when you ask about it. Talk to Lord Kenneth, who will teach you to
- play the harpsichord. Be sure to search, for you will find five gems, 50GP
- and a blue potion.
-
- HUT ON ISLAND AT NA LA
- Just a small hut and a graveyard occupy this small island. At 9:00am, a
- young mage, Sutek, arises and reveals the secret of destroying the
- Shadowlords. Check out the small graveyard for messages.
-
- JHELOM
- There are two levels, the second consisting mainly of sleeping quarters.
- The first level has an Inn, a Tavern, an Armoury and a Shipwright. You may
- obtain a magic axe outside the walls to the East, but must first find the
- secret door in the Northeast section on the main level. Talk to Thorne and
- the bewildered Mage who speaks and responds to "backward" words. (Ask for a
- "Word of Power", but spell it backwards - "Drow of Rewop", then say
- "Dratsed"). Searching will net you food, torches and a scroll.
-
- THE LYCAEUM
- This Keep houses the Flame of Truth and has three levels. On the first
- level is a stable. She also tells how to find a Shrine. On the second
- level, talk to Mariah in the Healer's Room during the day. There is a
- Library and a Tavern. Talk to Lady Janell, Rollo and Lord Shalineth. The
- third level has a Healer and the Flame of Truth. Sir Sean will explain how
- to get to Stonegate, the fortress of the Shadowlords. Search for items.
-
- MINOC
- Some buildings on Minoc have second levels with sleeping quarters and items
- if you search for them. The ground level has a Healer (who does not charge
- for her services), a Shipwright and an Armoury. Follow Shenstone at noon.
- He leads you to a place where you can find keys. Rew reveals a Mantra and
- more useful information. Talk to Tactus, Fenelon and Fiona.
-
- MOONGLOW
- The towne of Honesty has second levels where you can search for items, plus
- a telescope. The ground level has many items, an orb for viewing, and a
- shop selling reagents. You may also purchase rations here. Talk to the man
- in the tower. Malifora knows a Word of Power and a Mantra.
-
- NEW MAGENCIA
- Ron Wartow has a Mantra. Katrina will offer to join you. Talk to Kaiko.
-
- PAWS
- The gates to Paws are closed at night. You will find a Guild, Inn and
- Tavern. Glinkie tells how to find a Shrine. Talk to Bandaii (if you know
- where to find the talking horse). Stables hold a clue to the wishing
- wells.
-
- SERPENT'S HOLD
- The gates open at 5:00am at this Bastion of Courage. Here you will find the
- Flame of Courage. An upper level has a large dining room. Kristi the cook
- will sell you five Skull Keys. Talk to Lord Malone, Monsieur Loubet and
- Gardner. Maxwell, a sleek Fighter, offers to join. A sub-level in Serpent's
- Hold contains the Flame of Courage. If you fall down a trap-door and appear
- to be closed in, search for secret doors.
-
- SKARA BRAE
- The towne of Spirituality has a drawbridge that is raised at midnight. Here
- you will find an Inn, a Healer and a Shop selling reagents. Kindor reveals
- a Mantra. Talk to Saul about Mandrake and Nightshade. A wizard on the upper
- floor of the centre building (after you defeat the bats) will answer to the
- word "OPPRESSION". If you provide him with a name he will send you to
- Windmere to see Elistaria and give you the password. Find and talk to the
- child in town, son of a prisoner in Yew.
-
- STONEGATE
- See the paragraph on the SHADOWLORDS & THE SCEPTRE.
-
- STORMCROW
- A lighthouse located Southwest of Minoc, this has three levels and two
- inhabitants. Information is scarce, but try anyway.
-
- TRINSIC
- On the upper level you will find sleepwalkers. Sindar gives a Word of
- Power. There is a Stable, a Healer and an Armoury.
-
- WAVEGUIDE
- A three-level lighthouse off the West coast of Verity Isle, this may not
- yield any information.
-
- WINDMERE
- Elistaria, in response to "IMPERA", gives you a badge that, if worn, helps
- you in Blackthorn's Palace. She also says Thrud will provide you with
- jewelled weapons for the resistance password.
-
- YEW
- The towne of Justice closes it's gates at night. Search the cemetery graves
- for items. There is a Tavern, an Armoury and a Reagent shop on the ground
- level and quarters on the lower level. Janna will offer to join you. Ask
- Landon about the Crown. To reach the lower level, go through one of the
- fireplaces. Chamfort will tell you of resistance and a Mantra. If jailed,
- you will be taken to the cells behind Judge Dryden's office and should talk
- with Jerome. In another cell you will meet Felespar. Give him the password
- of the resistance, and he'll give you a Word of Power. Ask Judge Dryden of
- the oppression. Tell him Tactus of Minoc sent you. Tell Greymarch that
- Froed is well, and he tells of the Sceptre.
-
- VANQUISHING THE SHADOWLORDS
-
- You may be able to defeat the Shadowlords in battle, but they will return
- unless you get rid of them permanently. To accomplish this you must first
- learn their names, obtain the Shards of Cowardice, Falsehood and Hatred
- from the Underworld, and finally destroy them at the Flames of Courage,
- Truth and Love. At the flames you must yell their names and, when they
- stand in the flames, use the Shards to destroy them. The Lords of the three
- locations of the Flames will reveal to you the names of the Shadowlords.
- Use each Shard in the Flame of the opposite alignment. The Shadowlord must
- be standing on or in the Flame, positioned so he's due North of your
- character and his icon is covering the Flame's icon.
-
- THE SCEPTRE
- Do not attempt to acquire the Sceptre until you have eliminated the
- Shadowlords. Stonegate, the Shadowlord's fortress, is located at EK JE.
- Just North of the Sceptre is a trap-door that leads to certain death; equip
- the Magic Carpet before entering. A leather-winged abomination guards the
- entrance. The answer to his riddle is "WELL" but even if you answer
- correctly, he will still attack you.
-
- OBTAINING THE SHARDS
-
- The Shards are located in the Underworld, which may be reached by dungeons.
- Be equipped with the Magic Carpet. The Shard of Hatred is reached by either
- dungeon Wrong or Covetous. Falsehood is reached from Deceit, and Cowardice
- from Hythloth. The In Por spell (Blink) and the Grapple are needed for this
- phase.
-
- SHARD OF HATRED
- To descend in Wrong: Yell the Word of Power at the entrance. At the exit,
- head South into a room. Kill off monsters, then descend to Level 2 via the
- ladder in the middle of the room. Move South SIX times, then West FIVE
- times to the ladder leading Down. (Watch out for the pit trap and force
- field).
-
- Descend to Level 4, then go South SIX times and take the ladder Down to
- Level 5, where you may heal at the fountain by going through a secret door
- North of you, then go West ONCE and North TWICE.
-
- The other fountain, TWO spaces East, is poisonous! From where you entered
- Level 5, head South TWICE then follow along either East or West until you
- reach a chance to go Down, making sure to destroy electric fields in your
- way (use An Grav spell or the Sceptre), then descend to Level 6.
-
- Wear the crown (to ward off Wisps as you enter Level 8). On Level 6 move
- East (or West) TWICE, then North TWICE and descend to Level 8. On Level 8
- move North TWICE, East ONCE, then face North to reveal a secret door. Go
- through the secret door and West THREE spaces to a healing fountain. Going
- East all the way, then South all the way will bring you to the exit to the
- Underworld. Be prepared for battles, electric fields and bomb traps.
-
- In the Underworld, go South on the path to the fork, then go East on it for
- a short while before heading South again. At the next fork, move South. At
- the next fork, go West and look for a gap in the High Mountains to your
- East. Find it and begin climbing East, following the path of low mountains
- between the High peaks. View the gem and you'll see a glen in the middle of
- some mountains; this is the Shard. Keep climbing until you reach it.
-
- SHARD OF FALSEHOOD
- To descend in Deceit: At the entrance yell the Word of Power. From the exit
- of the dungeon, go North through a secret door to the ladder leading Down,
- then descend to find a healing fountain (you'll neeed it after battling the
- Daemons on the next level). Go due South down a hallway and take the ladder
- Down to Level 3.
-
- You're now in a room filled with Daemons, where a force field blocks the
- middle of the room (dispell it). Take the ladder Down at the other end of
- the room to Level 4. Climb Down again to Level 5. Go West THREE times from
- the ladder, then due South and take the ladder Down to Level 6. Go West
- ONCE and search for the pit trap (in the middle of an intersection). Find
- it, step on the spot where it is and go North to take the ladder Down to
- Level 7.
-
- Go West into the room and exit it to the North. Go North to the wall, East
- ONCE, North TWICE to a ladder Down to Level 8. Go South FOUR times from the
- ladder to the intersection, move East TWICE, then face South. Go South
- through two rooms (behind some pillars in here are some Dragons, which can
- be killed - but you can't get their treasure; also watch for a trip that
- releases some monsters).
-
- Now enter the next room South to the room with 5 Black Squares in a wall
- (in the middle of the room) and a ladder Down on the other side. Take a
- Torch in the upper right-hand corner, walk into the space formerly occupied
- by the torch and push on the East wall there. (On the way out, however,
- push the WEST wall in the LOWER LEFT-HAND CORNER!). This allows you to
- access the first block, where you'll defeat a monster. Push on the West
- wall there to open a block to the East. Defeat the monster, enter the block
- he occupied and push the East wall. That opens a wall to your West, where
- you enter another block with a monster. Kill him, enter his space and push
- the West wall. That exposes the block furthest to the East and releases the
- Dragon. (Try to use Morningstars or spells on him before you release him).
-
- Go all the way Down to the space he occupied and push the East wall. That
- releases the other Dragon. Kill him, then go East ONCE from the space he
- occupied and push the South wall to open a wall so you can access the
- ladder Down on the other side (but on the way out, push NORTH, not SOUTH!).
- Take the ladder to the Underworld. (On the way back out, push on the WEST
- wall in the LOWER LEFT-HAND corner to open the wall. Then follow the
- previous directions, except in the previously noted exceptions).
-
- In the Underworld: You begin at (5) on the provided map). Go Southwest over
- lots of mountaintops until you reach some large caves. Then head Southwest
- to a major intersection, where you turn Northwest and go Northeast at the
- branch. Go North a long way, until the path switches West, through some
- rocky hills to the Southwest and finally you will come to a lake. Look for
- the river that flows South. Jump on the Carpet and take a ride down the
- rapids to find the Shard on a small island.
-
- SHARD OF COWARDICE
- To descend in Hythloth: From the exit, descend to Level 7. On Level 7, move
- South TWICE (through a secret door), West ONCE and UP to Level 6. On Level
- 6 move West TWICE and Down to Level 7. On Level 7 move South TWICE, East
- ONCE, South TWICE, then East FOUR TIMES through a secret door. On Level 8
- move West THREE TIMES to the Underworld exit. (Mystic Arms are found near
- the Underworld Exit in Hythloth).
-
- In the Underworld: Carry lots of gems. Go to a clearing due South (as far
- as you can go on foot). "BLINK" into the clearing to the West, then go
- Northwest as far as you can walk and view a gem. "BLINK" into the clearing
- to the North. Then go North and "BLINK" over more mountains. Move West and
- "BLINK" across more mountains. Go North and "BLINK" again. Head Northwest
- to the clearing, where you'll find the Shard.
-
- THE AMULET
- The Amulet is located in the Underworld (go through the dungeon Destard,
- then Southwest, using the Magic Carpet to avoid the poisonous area), among
- the Graves of Valiant Warriors (near OE GJ). (See Underworld Map).
-
- To Descend Dungeon Destard:
- You don't HAVE to enter through the dungeon: just follow the journal of
- Lord British's last trip in the manual. But you should exit through the
- dungeon by reversing these directions.
-
- Yell the Word of Power.
-
- From Level 1, head: S - S - E - E - E - E - S - S - E - E - E - E - S - S
- then descend to Level 2.
-
- From Level 2, head: S - S - E - E - E - E - S - S - E - E then descend
- (through Level 3) to Level 4.
-
- On Level 4, head: N - N into a room and fight off the monsters. Then take
- the grate down to Level 5.
-
- On Level 5, head: S - S - E - E then descend to Level 7.
-
- On Level 7, head: N then E into a room and exit N - N - W - N - N into a
- room, then descend through the grate to Level 8 (after a battle!).
-
- On Level 8, you may DES POR to The Underworld or travel to the exit. Either
- way, you will have to fight your way through two rooms when you re-enter
- the Dungeon. The exit to the Underworld (from the ladder) is: S - S - S - S
- - S - S - W - W - S - S - W - W - S - S - S to a room entrance and enter.
- (Demons and Wisps are in here).
-
- When exiting from this room, take North, East or West exit if going to the
- surface. If headed for the Underworld, go South, use any weapon and hit the
- torch in the middle to open the South exit and turn that half of the room
- into a lava field. (You'll need a high-level party to survive this and the
- next room). Then exit South and move South to the ladder to the
- Underworld.
-
- DUNGEON DOOM: THE FINAL QUEST!!
-
- Here you will finally meet rescue Lord British. The dungeon is located at
- the exact centre of the Underworld and is reached by descending through
- Dungeon Shame. Use the Amulet to get through the dark area to Doom. You
- must have the Crown, Sceptre, Amulet and Word of Power for Doom. You also
- need the Sandalwood Box.
-
- To Descend Dungeon Shame:
- Yell the Word of Power. At first you appear to be locked in, but by
- attacking rocks on the Southern edge of the level with magic axes, you'll
- eventually reveal a Southern exit.
-
- Go through the exit and take the first corridor on your left. Follow it
- around to the descent to Level 7. A sign will inform you that this is the
- "deepest" level.
-
- On Level 7, go: S - S - S - S then descend to Level 8.
-
- On Level 8, go: W then DES POR to the Underworld. The exit, if you care to
- find it, is (from your entrance on Level 8): W - W - S - W - S - S - E - E
- - E through a secret door.
-
- To find Doom, travel East as far as you can go, then "BLINK" to the Grassy
- Plain. Cross the water on the Magic Carpet.
-
- You must have already killed all the Shadowlords before entering Doom. Also
- required are the Crown, Sceptre and Sandalwood Box. UP and DOWN Spells
- cannot be cast here, so you can only exit by saving Lord British or by
- being killed. Rings of Invisibility don't work well here. It helps to wear
- the Crown.
-
- Dungeon Doom
- Level One
- Exit the room at (a) by walking up to the edge of the West wall and using
- the Sceptre, which clears out the walls. Follow the hall to the ladder down
- at (b).
-
- Level Two
- From (c), walk to (d) and take the ladder down.
-
- Level Three
- From (e), go due East through the secret door and East to the room at (f),
- where you can go down.
-
- Level Four
- You emerge from Level Three at (g), but continue down the ladder to Level
- Five.
-
- Level Five and Four
- You emerge at (h) and go East, then climb up the pit at (i). You'll be at
- the top of the '+' sign-shaped area (j) on Level Four. Go South and search
- for the pit (k). Climb down the pit, and you'll be in the East/West
- corridor on Level Five.
-
- If you look at a gem, this area looks like a giant grid, with endless
- hallways in each direction. Right now you are in between intersections.
- (You're about to get bounced around between levels a few times here). There
- are pits going up at the intersection in this area. Go east to the first
- intersection, turn North and take the first pit that goes up between
- intersections (this is NOT shown on the maps). You should come out at (m)
- on Level Four.
-
- search for the pit at (l) in the area's Southwest corner, which takes you
- to a ladder that goes down through Level Five and drops you off at (n) on
- Level Six.
-
- Level Six
- Go West from (n) to the room at the junction, then move North to the ladder
- and go down.
-
- Level Seven
- From (o), go North to the room in the middle of the hall. Don't just pass
- through. You must slay all monsters in the room. A Fear Spell - followed by
- a Tremor or something like that - does wonders here. Be SURE to wear the
- Crown here. After wiping out the fiends, collect all their stuff. From a
- sandtrap in the centre of the room, you'll find a chest. Open it, take out
- everything, and a ladder appears under the chest. Go down this ladder. (If
- you've taken extensive damage, leave the room and heal first).
-
- Level Eight
- You emerge in a room (p) divided by a river. Kill off the Dragons and Sea
- Serpents (a Fear Spell works well here, too). To cross the river, you must
- activate a trip mechanism in the upper left corner of the room. Use a magic
- axe, spears or a throwing axe and hit the wall in that section. It's left
- of the two waterfalls. When you hit it, the bridge is lowered so you can
- cross the river. This also releases some monsters, but you can just race
- across the bridge if you don't want to fight it out. Go West and climb the
- ladder to (q) on Level Seven.
-
- Level Seven
- In the room at (q), you want to go South but there is no exit. So wipe out
- the monsters and push on the wall near the grate to activate the trip,
- which exposes a section of wall to the North. From where the grate is, go
- to the section of wall just revealed and push on it, which opens an exit to
- the South. After going South, search for a trap at the end of the hallway.
- This pit trap takes you down to (r) on Level Eight.
-
- Level Eight
- Go West from (r) and climb up the ladder to (s) on Level Seven.
-
- Level Seven
- From (s), go West and South, searching for the pit trap on the corner. Go
- around this one, search again and take the next pit trap (t) down to (u) on
- Level Eight. (Be sure you're wearing the Crown before going down the pit).
-
- Level Eight
- On the island (u), first wipe out all the monsters. Choose one character to
- go to the Northern section of the room, which appears to contain an exit.
- After the exit seals itself off, someone should push around on the little
- niche up in the walls of the room's Northeast corner. There's a trip that
- opens an exit to the East. Go East to (v) and climb up the ladder to (w) on
- Level Seven.
-
- Level Seven
- In (w) is a giant brazier. Do not hit or push the brazier (unless you enjoy
- being engulfed in hot lava!). To deal with the Daemons on the other side of
- the barrier, use the Sceptre to chew it away. (If you're wearing the Crown,
- the Daemons can't harm you). Then walk through and bash the monsters. (Or
- you can stand near the wall and attack them with a Morningstar, though this
- would take a long time). Exit to the East, but search before you get to the
- end of the hallway to avoid falling into a trap. After searching, you can
- go down the pit to (x) on Level Eight.
-
- Level Eight: FREE AT LAST!!!
- This room (x) has no exits. Walk up to the mirror. (Hopefully you brought
- the Sandalwood Box!).
-
- * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
-
- POTENTIAL PARTY MEMBERS
-
- Lord British's Castle..............Saduj (don't let him join!)
- Brittain...........................Guenno
- Bordermarch........................Dupre and Sentri
- Buccaneer's Den....................Geoffrey
- Empath Abbey.......................Julia and Toshi
- Lycaeum............................Mariah
- New Magencia.......................Katrina
- Serpent's Hold.....................Maxwell
- Yew................................Jana
- Ararat.............................Captain John
-
- DUNGEONS
-
- Name Location Words of Power
- Covetous BL JM AVIDUS
- Deceit EJ PA FALLAX
- Destard KI EI INOPIA
- Despise ED FL VILIS
- Wrong BE HO MALUL
- Hythloth PA OP IGNAVUS
- Shame GG DK INFAMA
- Doom HA HA* VERAMOCOR
-
- THE SHADOWLORD'S NAMES
-
- Falsehood.....................FAULINEI
- Cowardice.....................NOSFENTOR
- Hatred........................ASTAROTH
-
- LOCATIONS OF SHARDS (in the Underworld)
-
- Falsehood.....................FA MA
- Cowardice.....................LA LI
- Hatred........................EB IC
-
- LOCATIONS OF FLAMES
-
- Truth.........................LYCAEUM
- Courage.......................SERPENT'S HOLD
- Love..........................EMPATH ABBEY
-
- MISCELLANEOUS ITEMS & PLACES
-
- Spyglass......................Farthing (Lord Segallion)
- Badge.........................Windemere (Elistaria)
- Jewelled Sword/Shield.........Windemere (Thrud)
- Magic Carpet..................Lord British's Chambers
- Sin'Vraal's Hut...............DA, MJ
- Sandalwood Box................Lord British's Chambers (behind
- secret door, after playing
- harpsichord)
- Talking Horse.................Iola's barn (NA LA)
- HMS Cape plans................East Brittany
- Stonegate.....................EK JE
- Blackthorn's Castle...........Isle of Avatar, southern tip
- Harp lessons..................Greyhaven (Lord Kenneth)
- Crown.........................Lord British's castle, top level
- Sutek.........................Marshe Island in middle of ocean
- Grapple.......................Empath Abbey (Lord Michael)
- Sextant.......................Greyhaven (David)
- Sceptre.......................Stonegate
- Skull Keys....................Serpent's Hold (Kristi), Minoc
- (can get 5 a day from NW tree)
- Nightshade....................JF CO (Midnight only)
- Mandrake Root.................DG LG (Midnight only)
- Glass Sword...................FA EA
- Amulet........................OE GD (Underworld)
- Mystic Arms...................OL NF (Underworld: from Hythloth
- in lava, North across peaks)
- Ararat (Ark)*.................CJ CC (Underworld)
-
- * Ararat is the only place in the Underworld that has an occupant.
- The person there will join you and is useful because he casts
- fairly high level spells.
-
- PASSWORDS
-
- Resistance............DAWN
- Oppression............IMPERA
-
- SHRINES
- You must visit a Shrine, then the Codex, then the Shrine again, in order to
- be rewarded with an increase in attributes. After visiting all Shrines, you
- will be given an important clue (the Word of Power for the Dungeon Doom).
- The waterfall at IK DG will take you to the Underworld if you are on the
- Magic Carpet.
- SHRINE LOCATION MANTRA
-
- Honesty EJ OJ ahm
- Compassion FM IA mu
- Valor OF CE ra
- Justice AL EJ beh
- Sacrifice CN MN bah
- Honor MP FB summ
- Spirituality BD KF om
- Humility NI OH lum
-
- EFFECTS OF POTIONS
-
- Yellow...........Heal
- Green............Poison yourself (Immunity to death, but
- rarely works)
- Orange...........Sleep yourself
- White............X-Ray vision
- Black............Invisibility
- Blue.............Awaken yourself
- Purple...........Turns you into a rat
- Red..............Cures poison
-
- SPELLS
-
- In Xen Mani......Creates food
- Rel Xen Bet......Changes into a rat
- An Ylem..........Vanish
-
-
-
-
-
- MOONGATES
-
- When a Moongate disappears, you can search and find a Moonstone. these may
- be carried, and when used at any (grassy) location, will establish that
- Moongate at that spot. It is advisable to take one or more of the
- Moonstones from gates that are not absolutely necessary, because you can
- travel to the location by other means. For instance, it would not be wise
- to remove the Moonstone from New Magencia. Good candidates are the stones
- near Brittany Bay, Yew or Trinsic, because these locations are easy to get
- to by Magic Carpet.
-
- MOONGATE LOCATIONS
-
- Gate Vicinity Activation Lat./Long. 1st 2nd 3rd
- 1 Moonglow New Moon IF/OA 1 2 3
- 2 Britain Crescent Waxing GG/GA 4 5 6
- 3 Jhelom 1st Quarter OA/CG 7 8 1
- 4 Yew Gibbous Waxing CF/DC 2 3 4
- 5 Minoc Full Moon BD/KG Shrine 6 7
- 6 Trinsic Gibbous Waning MC/GI 8 1 2
- 7 Skara Brae Last Quarter HO/BH 3 4 5
- 8 New Magencia Crescent Waning KH/LL 6 7 8
-
-
- * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
-