home *** CD-ROM | disk | FTP | other *** search
- ECSTATICA SOLVE - BY PADISHAR CREEL
- -----------------------------------
-
- This is just one way of solving the game. Some events you
- can solve in different ways... And I'm too lazy to write
- all details, so it would be a good idea to explore the
- game first.
-
-
- -> I haven't managed to kill the bloody werewolf, but then again
- I never tried with the magic stick. Whenever he attacks you,
- just hit him a few times and he'll back away and you won't
- see him for some time, however he keeps coming back and
- bugging you. Sometimes he captures you and hang you somewhere,
- then he'll hurt you. The heal, enter the barn and sleep on
- grass in the right corner (from outside view)
-
-
- 1. THE ARMOR ROOM (Sword)
-
- The best weapon is the sword, you'll find it in a room in the
- village, just explore a bit first. Pick up the sword from the
- floor (you'll probably encounter a blue dragon and a bunch of
- gnomes - just kill 'em all) don't bother about the armor,
- it's too heavy for you anyway.
-
-
- 2. THE KITCHEN (Vegetable)
-
- From the starting point:
- Walk to the right (if the werewolf attacks you, try sneaking
- instead (F4)). Enter the building on the left side, here you
- will find a dragon attacking a man. Kill the dragon. The man
- will fall. You can pick up his mace. The man will ask for
- help, so just pick him up and you will automatically walk to
- the kitchen. He will tell you some stories about the demons
- etc. Pick up the vegetable located on the shelves to the
- right of the door. Next, go outside, go right down the alley,
- go to the end of the alley until you get to the door, there
- is a bear-demon guarding the stairs here. Kill him (easiest
- with the sword). Go upstairs, read the diary to get more of
- the plot (if you have the time!). Continue upwards, walk near
- the device and you will automatically drop the vegetable.
- You can also read the formula next to the device, it explains
- how to make a witchbreed that turns you into a squirrel!
-
-
- 3. THE BEDROOM/THE BARN (Teddybear/Girl)
- In the room where you found the diary there is a teddybear.
- Pick it up and run back to the village intersection, from here
- enter the barn. You will automatically throw the toy and the
- girl will ask you to follow her. Do so, and she will open
- the dungeons for you, but you're not small enough to enter
- yet. You can walk downstairs and kill some skeletons if you
- want to.
-
-
- 4. THE CHURCH (stickfigure)
-
- Get the stickfigure that's on the floor in the church (the church
- is located near the centre of the village) and put it in the
- device (where you put the vegetable)
-
-
- 5. THE CHURCH/THE ABBEY (the bible/the flower)
-
- Go back to the church, grab the bible, head back to the doorway
- that leads to the bear-demon you killed, go left down the alley,
- keep on walking that direction until you find an opening that
- leads to vegetation and grass.
- You can walk two ways at this point - to the right and to the left.
- Go to the left, it will lead down a path, and in the distance you
- will see a beggar walking in front of a small fortress (the abbey).
- Once you get infront of the abbey, you should read the book
- automatically and the monks will let you enter. You can drop the
- bible now since you don't need it anymore. Go back to the village,
- some screens from the abbey you will see a flower. Get it. Run
- back to where you put the vegetable and the stickfigure, and throw
- this final ingredient in the device aswell.
-
-
- 6. THE DUNGEONS/THE OLD KNIGHT (You're a squirrel/the knight's sword)
-
- At this point, you'll drink the potion and turn into a squirrel.
- Go back to the place where the girl tried to take you. Now you're just the right size. Cruise down the little hallway until
- small enough to enter. After walking through the corridors for some
- time you will reach a stairway leading up, at this point you will
- automatically turn human agian. Go up the stairs, you will find an
- old blind knight, approach him and he will throw the sword on you.
- Pick it up.
-
-
- 7. THE LAKE (Becoming a knight)
-
- Now, go outside, and go back to where the path leads in two
- directions (to the grasslands). You'll have to fight and kill
- two Minotaurs. Find the lake (it's somewhere beyond the castle)
- step on the stone near the lake and you will meet the lady of
- the lake, and she'll make you Knight of Tirich.
-
-
- 8. THE CASTLE/BENEATH THE EARTH (Meet the sorceror/Magic Book)
-
- Go back to the castle and enter it (you can try to sneak by
- the port or use the side entrance on the right)
- The sorceror will welcome you. Go to the tower, then head down.
- You will find a stoneguardian. You can sneak by him or kill him.
- Keep goin forward, you'll encounter two invisible fighters, just
- smack 'em, and continue. When you come to the staircases, take
- the RIGHT side of the room (The one with the fire breathing stone
- dragon), walk around the edge of the room, take the stairs down.
- Once you're in the centre of the, you will have to watch out for
- spikes (there is two of them in the centre of this stairway).
- You can sneak by them by walking on the edges of the centrestones.
- Now, go down those stairs, avoid the spikes in the floor, go into
- the centre room. There will be two coffins standing on end. Walk
- past the first one, a skeleton should pop out, kill it. Walk past
- the second one, it'll open up showing a Skeleton wearing armor.
- Walk past it again and towards it until it closes on you, and opens
- up again.. Now you have got armor. Go to the outside of the inner
- room (Where the floor has spikes that come up and tag you), and
- pick an enterance that has gargoles around it. There are three
- entrances from this plane, one leading downstairs, one leading
- to a cell and one leading to an old beaver. In the room with
- the beaver you'll find the magic book. (This room can be kinda
- tricky to find, took me two bloody hours, but it's there, on
- one of the place where you got the armor). Get the book.
-
-
- 9. THE ABBEY (The bone - a holy relic)
-
- Walk back upstairs, exit the castle, run to the abbey, enter
- the abbey. You'll find two monks praying infront of a statue.
- Approach the statue and you'll see there is a bone beneath it.
- Take the bone (the monks will go mad, just kill them if they
- get in your way). Now walk to the right (you'll find the library)
- and walk down and you'll see a hole in the ground. Just fall into
- it and you're in the dungeons again. Walk until you find the
- staircase under the knight and exit.
-
-
- 10. THE STONECIRCLE (Get the magicfireshooting stick)
-
- Walk to the grasslands again, and somewhere in between the lake
- and the abbey you'll find a magic stone circle. It's important
- that you hold both bone and the magic book in each hand. Step
- onto the round stone in the middle and you'll get a magic stick.
-
-
- 11. MEET THE KING (open the demongate)
-
- Go back to the place where you find the book and got the armor,
- this time continue downstairs (one of the three entrances
- has got a stairwell leading down as you might remember).
- You will see a lot of ladies lying on sofas, and some guys
- fanning. You will also see another staircase leading down.
- Go down that staircase, and you will encounter a copy of yourself,
- just kill the copy and continue. You'll meet the king (a skeleton)
- he'll talk to you a bit etc. Now the demonhead in the room where
- you found the magic book is gone (this is what the beaver there
- told ya, rememba'?) go back there and you'll find a new set of
- swirling staircases windling down. Just keep going down and
- you'll encounter the final demon. He'll invite you to his table,
- and he'll talk to you. Just don't give him the magicstick, but
- stand up and go away a bit, and he'll turn into a green dragon-
- thing... Kill him (10-15 blows should be enough).
-
- CONGRATULATIONS!
-