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- FRONT PAGE SPORTS: BASEBALL '94 by Dynamix
- Reviewed by Jason W. Birzer
-
- Computer Graphics Memory Disk Space
- Minimum 386/33 VGA-256 Colors 4MB with EMS 15MB
- Max/Rec.
-
- Control: Keyboard, Mouse, One or Two Joysticks (Recommended)
- Sound: Soundblaster compatibles, Adlib, Roland LAPC-1 or MT32, MIDI
- Notes:
-
- Reviewed version 1.0 on: 486/33, 8MB RAM, Pro Audio Spectrum 16
- Reviewer recommends: 486, 2MB Disk Cache
-
- The baseball season is over, whether we want it to or not. But just when
- we didn't think we would get anymore baseball, Dynamix comes to the rescue
- with FRONT PAGE SPORTS: BASEBALL '94.
-
- The people who brought us FPS: Football Pro, one of the best football games
- I have ever played, has done it again with baseball. With a new camera
- system, improved graphics and a new user interface for this game and FPS:
- Football Pro '95, Dynamix is not resting on its laurels. The game is a bit
- buggy, and even more hard drive hungry, but I am sure that Dynamix can fix
- some of these problems soon.
-
- One of the first things users of Football Pro will notice is the new user
- interface. The interface is totally drop down menus. It isn't the most
- user friendly system to use because of the fact that it is sometimes hard
- to find the selection for what you want. For example, if you want to load
- an association, you will first need to select one of the selections under
- Association then you can select Load.
-
- What this interface does allow is a lot of options. Sometimes so much it
- can surprise you. Associations can be defined for as little as 8 teams and
- as much as 48 teams (even numbered) in as much as three leagues with three
- divisions each. The designated hitter rule can be on or off in any league.
- It also allows you the selection of how long you want the season (Short
- season, Half season, and Full season). There isn't a need for a separate
- fantasy draft program for this game, because it is a bui lt in option.
- There is also a reset teams selection with more control than Football Pro.
-
- One of the best features of this game is the way it handles rosters and
- statistics. Rosters are divided into four parts: An active roster of 25
- players, a AAA roster of 15 players, a disabled list, and a low minors
- roster of 10 players. There is an unlimited number of transactions that
- can be made between the active roster and the AAA roster. The low minors
- roster is for players drafted in the Amateur Draft. Players can be put
- into this roster if they are under the age of 26 and are released and
- resigned the next week. The roster assignment screen is impressive. on
- the top row, all four rosters are listed along with list of free agents
- signed, players released, players sent in trade, and players received by
- trade for that week.
-
- Players are rated by many ratings, ranging from 0 to 99. Batters have
- ratings for contact hitting, power hitting, speed, fielding for all nine
- positions, arm strength, how much of a pull hitter a player is, and how
- likely a player will hit the ball on the ground or the air. Pitchers have
- ratings for holding runners, endurance, control, how much of a ground ball
- or flyball pitcher he is, and seven different pitches. For a pitcher to
- use a pitch in a game, the pitcher needs a rating of over 30. A pitcher
- can use a maximum of four pitches in a game. All players have these stats,
- so if you need a position player to be a pitcher or vise versa.
-
- You can see a roster of your batters, pitchers, lineups against left
- handers and right handers, fielding positions for each lineup, and pitching
- staff roles. In the pitching staff roles, you can select who your starters,
- and who your long relievers, middle relievers, setup men and closers are.
- In any of these menus, the columns can be changed into just about anything.
- If you want a certain statistic, it probably keeps track of it. The
- problem is that it is so vast that it can be hard to keep track of. I
- wished that they included some standard data columns that I could quickly
- choose from. The game also includes a separate program to enter statistics
- so that you can enter your own teams into the game.
-
- Player transactions have also been improved over Football Pro. First off,
- the selection screen for trades and free agents allow for more than just
- position. It allows selections of left handers, right handers, switch
- hitters, to select minimum ratings for players and age limitations. Trades
- have the additional choices of which teams to trade with and which roster
- the player is on. There are three players allowed on each side of a trade.
- All trades and free agent signing are not resolved until the next day in
- the order of record. All transactions and injuries for that day are listed
- under the teams news. I wish they had included a central location to see
- all the teams' transactions.
-
- Now for gameplay. You can have as much or as little control over the
- players as you want. There are various levels of control for managing,
- pitching, fielding, batting and baserunning from total computer control to
- total human control for each of these. There are also other game play
- options like injuries, fatigue, the DH rule and others. When the game is
- started, a lineup screen comes up with the lineups of both teams. This
- allows the player to change his lineup before the start of the game.
-
- The player will then be taken to the ballpark, which is one of twelve types
- (The Ballpark at Arlington, The Astrodome, Atlanta Fulton County Stadium,
- Oriole Park at Camden Yards, Candlestick Park, Comiskey Park, Dodger
- Stadium, Fenway Park, Jacobs Field, Royals stadium, Wrigley Field, and
- Yankee Stadium). It was disappointing that they didn't include all of the
- ballparks on the CD-ROM, but you can buy the rest of the parks and 48 teams
- for $29.95 from Sierra. Each stadium has its own bitmapped batting screen
- with the batter closest to you. Below the screen is an information bar
- with the name of the batter, Primary statistics (Contact Hitting, Power
- Hitting, and speed), The pitcher's name and his pitches and ratings, and
- the runners on base and their speed rating. There is also the option of
- displaying where the pitch was in relation to the strike zone and a speed
- gun. A note: the batting screen is very disk intensive, if you are using
- disk compression, it will be VERY slow. I would recommend some sort of
- disk caching software.
-
- Controls are simple. Commands are given by a menu. The player selects an
- option by moving the joystick or pressing the appropriate button on the
- keyboard and either button one or two. When the ball is hit, the place
- where the ball will land is marked on the field by a circle. The smaller
- the circle, the closer the ball is to the circle. The controls are very
- good and it is very easy to use in any mode. Fielders can be moved around
- for particular batters.
-
- The graphics of the stadia are very good. There are various levels of
- detail that can be selected for people with slower machines. I ran the
- game with everything at the highest level and there was only a slight
- slowdown in the graphics. It is fairly accurate in its display of the
- stadia.
-
- The sound isn't that bad. Umpires call balls, strikes, and outs. The type
- of foul ball call depends on how close the ball was to being fair. There
- is also some ambient crowd noise and voices from the stands from vendors
- and hecklers. The disappointing thing is that there isn't much crowd
- reaction to what happens on the field. If someone hits a home run, the
- crowd acts like nothing happened.
-
- One of the best parts of this game is the instant replay option. The new
- thing is the Camera Angle Management System (CAMS). This allows the user
- to position the camera anywhere in the ballpark at any angle. You can also
- have the camera track an object, follow an object, and set up different
- cameras for each part of the field. It also has the ability to edit
- replays using different angles.
-
- This game isn't without problems, though. There is a major bug with the
- season that won't let me finish my 11th game. Dynamix is working on this
- one. Also, sometimes, the mouse doesn't want to work. This can be fixed
- by changing screens, but in the standard managing mode, the screen in which
- the computer suggests a move is not controllable from the keyboard, so this
- causes problems. The AI sometimes makes some questionable decisions and
- relievers who don't pitch through the 5th Inning can get a win.
-
- I am confident, though, that Dynamix can eventually fix some of these
- problems. It is a new and very complex product. I'm looking for some of
- the improvement in this game to appear in FPS: Football Pro '95 real soon.
- Once all the bugs are fixed, this game will indeed be worth all the hype.
- Even though you can't get the World Series, you can still play ball.
-
- This review is Copyright (C) 1994 by Jason W. Birzer for Game Bytes
- Magazine. All rights reserved.
-
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