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- CYBERMAN from Logitech
- Reviewed by Sir Launcelot du Lake
-
- The Logitech CyberMan is touted as a 3D controller that is ideally suited
- to the current rage in first-person perspective 3D environment games, the
- most famous of which is Id Software's Doom. It is built to circumvent
- the limitations of the mouse, giving six degrees of freedom that is
- supposed to make movement natural and intuitive. Along with the ability
- to move the controller in the X, Y, and Z axes, the CyberMan also allows
- actions using pitch, yaw and roll manoeuvres. It also boasts tactile
- feedback, in the form of vibrations made by a small motor powered by two
- AA batteries or plugged into an AC adapter.
-
- The CyberMan is also able to coexist with a regular mouse attached to
- your system, i.e., with the regular mouse attached to the first serial
- port and the CyberMan attached to the second. However, one would have to
- use the CyberMan mouse driver and include the command MOUSE DUAL in the
- autoexec.bat file. The regular mouse driver must be disabled.
-
- How do the different dimensions offered by the CyberMan get translated
- into game movements? Naturally, there will be differences between each
- CyberMan compatible game, but generally speaking, the X and Y dimensions
- are like the standard mouse movements - two dimensional on a flat
- surface. The Z axis may be used to jump up or crouch down, yaw is used
- to rotate the view left or right, roll is used to make left or right
- lateral movements, and pitch is used to move forward and back, or to look
- up and down.
-
- Is the CyberMan the ultimate device for 3D environment games? I put the
- CyberMan to the acid test by using it to play the full version of two
- supported games - Origin's Shadowcaster CD, and SSI's AD&D Ravenloft:
- Strahd's Possession. I also looked at the demo of Bethesda's Terminator:
- Rampage and the shareware version of Id's Doom v 1.2, which were included
- with the CyberMan (a demo of Shadowcaster and Body Adventure were also
- included, the latter a replacement for the delayed Mechwarrior II: The
- Clans from Activision). Although the movements of the CyberMan are
- somewhat intuitive, I have to report that the ergonomic functioning of
- the device is abysmal.
-
- I have two serious problems with the device. Firstly, it is well nigh
- impossible to pitch forward without inadvertently pressing down on some
- of the buttons, and thus setting off whatever those left and/or right
- buttons are programmed for in the game. The middle button is seldom
- used, so technically, one can judiciously place the index finger on this
- button, but this completely defeats any ergonomic sense. Most games take
- advantage of the extra pitch dimension offered by the CyberMan to use it
- for forward/backward movement and the X. Y axes for moving the cursor to
- other parts of the screen without affecting movement. Thus, because one
- is unable to pitch comfortably without doing finger contortions in order
- to avoid the buttons, one essentially cannot play the game for long as
- fatigue will invariably set in.
-
- Secondly, the CyberMan is supposed to be able to function as a standard
- mouse if a game does not support it directly. I tried playing Id's
- Wolfenstein 3D with it but couldn't get anywhere because I am unable to
- prevent the device from registering a movement along the two dimensional
- X, Y axes whenever I try to lift the device and place it back in the
- centre. This is because the CyberMan mousepiece is only given about a
- square inch to move around in a depression in the base. Thus, suppose
- one reaches the left side of this square, and one still wants to move
- left, it is completely impossible because the moment one attempts to lift
- the mousepiece back to the centre or to the right to create more space, a
- right movement is registered and the cursor will move back to the right.
- Consider what happens when using a regular mouse in this same situation -
- the mouse is simply lifted off the pad or surface if there is not enough
- room in the intended direction, and then placed back on the surface
- without any opposite movement registering during the process.
-
- Apart from these, the vibratory tactile feedback (which usually activates
- when the player is hit by a weapon or monster) loses its novelty quickly
- and doesn't really add any significant information to the player from
- what is already obvious on the screen. This tactile feature can be
- disabled by simply removing the batteries or unplugging the AC adapter.
- Making yaw and roll movements can also be quite tiring after a while.
-
- The concept of having six degrees of freedom is inherently intuitive.
- Logitech has, however, failed to implement this in an ergonomic and
- comfortable way, which is very surprising considering that they have a
- good track record in the design of mice and other pointing devices. I
- suspect that the CyberMan fails because it is still inherently a two-
- dimensional device, with the other four dimensions implemented while
- still anchored to the flat X, Y base. The breakthrough in 3D controllers
- will probably come from a device that works in a true 3D space, where one
- can make free flowing movements in three dimensional space without being
- hampered or anchored to any base. I have seen a prototype of Creative
- Technology's forthcoming Aeromouse, and although still rather crude in
- terms of the resolution of movement, the direction they have taken seems
- to be the logical one.
-
- This review is Copyright (C) 1994 by Sir Launcelot du Lake for GameBytes.
- All rights reserved.
-
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