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- Bert's African Animals
- (Including All the Bert's Coloring Programs)
- A Coloring Program For Introducing
- Young Children to the Computer
-
- Unregistered Version 3.2 User's Guide
-
- Introduction
-
-
- This instruction manual was produced for use with the Bert's African
- Animals program. Several other Bert's coloring programs are also
- available and these instructions are for use with these programs as
- well.
-
- Bert's African Animals is an enjoyable coloring program for children
- of all ages, but is especially useful for introducing young children to
- the computer. Bert's African Animals was designed by educators to be
- used by young children with a minimum of assistance by adults. As a
- coloring program Bert's African Animals is superior to many other
- children's coloring programs in that it allows the user to place the
- various animals, all in four different sizes, on a variety of
- backgrounds. This allows children to easily create their own picture
- before coloring. The opportunity to create their own picture will allow
- children to take pride in their unique creation. Bert's African Animals
- also has a voice feature, which can be turned on or off, allowing the
- animals to speak their names, much to the delight of children.
-
- When first started Bert's African Animals displays a title screen
- and then the drawing surface with eight buttons on the left. Children
- can operate the program with the mouse alone. A window is provided which
- allows children to write a short story about their picture using the
- keyboard. The fact that they created the picture will help provide the
- motivation to write about it. One of the best ways for children to learn
- to read is to write, even if their initial attempts include phonetic
- spelling which is not always correct. If your child is not ready to
- attempt writing his/her story, then another good strategy is for you to
- type in your child's story as he/she dictates it to you. Then have your
- child read back the story he/she created. This is another very effective
- beginning reading strategy. They will love creating a setting, writing
- or dictating their own story and printing out a copy.
-
- Installation
-
- Bert's African Animals requires an IBM compatible computer with at
- least 512K of memory, a VGA display and a Microsoft compatible mouse. A
- Sound Blaster card will improve the voice quality considerably. The
- computer's speaker will be used if a Sound Blaster card and driver are
- not found. The program installation process is quite easy.
-
- First, make a backup copy of your Bert's African Animals program
- disk. If necessary consult your PC-DOS/MS-DOS manual for a description
- of the DISKCOPY command. Save the original program disk in a safe place
- and use the copy as the working program disk.
-
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- Bert's African Animals Version 3.2 Page 1 of 6
- Second, while it is possible to use Bert's African Animals on a
- floppy disk system, a hard disk system is a necessity for reasonable
- speed and storing a number of pictures your child has created. To
- install Bert's African Animals on a hard disk use the following steps:
-
- 1. Insert the floppy disk in your computer in drive A. (or B if
- necessary)
- 2. Type A: (or B:)
- 3. Type INSTALL A C
-
- Any hard drive letters can be used, for example INSTALL B D will
- install the program from floppy drive B to hard drive D. The
- installation will create a directory called BERT3 on your hard drive and
- you will need to enter a CD\BERT3 to change to the Bert's African
- Animals directory before running the program. Once installed just type
- BERT to start the program. If your computer gives a series of beeps when
- you run Bert's African Animals it is probably because it cannot find the
- image files it needs to run, and other problems are showing up as well.
- All the files for Bert's African Animals need to be in the same
- directory for the program to operate successfully. You should not mix
- the .DOT image files from Bert's African Animals with those of versions
- previous to 3.0 as they are in a different format.
-
- If you are installing more than one copy of the Bert's coloring
- programs, ie. - Bert's African Animals, Bert's Dinosaurs, Bert's
- Prehistoric Animals, Bert's Whales and Dolphins - you will get warning
- messages during installation such as the following:
-
- PKSFX: (W18) Warning! c:/bert3/BERT.EXE already exists. Overwrite (y/n)?
-
- You should type a letter N in response to this message, which will
- speed up installation. Actually, typing a Y will not hurt anything, it
- simply writes over the file with an identical copy.
-
- Users with a Sound Blaster card must copy the driver file CT-
- VOICE.DRV, which comes with your Sound Blaster card, into the BERT3
- directory. This file is usually found in the DRV subdirectory which is
- in the Sound Blaster directory. The Sound Blaster directory has
- different names depending on the model you have, for example SB16 for
- the Sound Blaster 16 ASP. To copy the driver file you would type:
-
- COPY \SB16\DRV\CT-VOICE.DRV \BERT3
-
- You should change the directory name SB16 in the example above to
- whatever is appropriate for your Sound Blaster software. If the CT-
- DRIVE.DRV file is not found in the BERT3 directory the program will use
- the computer's speaker for voice output. For computers with normal
- speakers the voice is quite recognizable. However, many of the new PC
- computers are using cheap piezoelectric devices which makes the voice
- sound like a duck. Users with piezoelectric devices or parents tired of
- listening to animal names may wish to turn the voice off.
-
- Operation of Bert's African Animals is quite easy. The eight buttons
- are configured to do the following when the left mouse button is clicked
- on them:
-
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- Bert's African Animals Version 3.2 Page 2 of 6
- The Command Buttons
-
- SELECT AN ANIMAL
-
- When beginning a new picture six small backgrounds are displayed.
- The user clicks with the mouse on the selected scene to have it drawn on
- the screen full size.
- Next, a group of six animals are displayed. Clicking the mouse on
- any one of the animals will select it. If the stop sign is clicked on,
- no animal will be selected and you are returned to the drawing surface.
- Clicking the mouse on the box between the stop sign and the green
- arrows sets the voice status. Voice can be set to on, off or voice only
- - meaning the animals only say their name through the computer's
- internal speaker. The sound quality is somewhat limited due to PC
- speaker quality, but the advantage is that no additional hardware is
- needed.
- If the down green arrow is selected the next group of animals will
- be displayed for possible selection. The up arrow returns to the
- previous group of animals.
- The selected animal appears in four different sizes. After the
- animal of the desired size is chosen, a rectangle outlining its size
- will appear in the upper left. When the left mouse button is held down
- on the rectangle it can be dragged into its desired position. When the
- left mouse button is released, the animal will be drawn and any
- previously drawn lines under it will be erased. This allows you to place
- one animal in front of the next. It is best to first place all the
- desired animals on the drawing surface before filling with color, as
- some colors cannot be drawn over with a animal outline. An additional
- feature is that the animal figures can also be drawn in reverse. To
- reverse a figure simply hold down the right mouse button as you release
- the left one when you position the animal on the drawing surface.
-
- SELECT A COLOR
-
- When this button is clicked a group of thirty colors is displayed.
- When a color is chosen it fills the crayon in the button. This color
- will fill the portion of the picture clicked on. Clicking outside the
- color box restores the screen with no action.
-
- WRITING A STORY
-
- Clicking on this button displays a window where a story can be
- typed. Along with the normal alphanumeric characters, the backspace and
- delete keys will erase characters. In addition the left and right arrow
- keys will move the cursor to any position in the window. The complete
- window is displayed, which consists of 8 lines of 38 characters.
- Pressing the Enter key or filling the entire 8 lines closes the story
- window. If you have problems displaying the window because it was
- previously filled to overflowing try typing a backspace before opening
- the window with a mouse click.
-
- ERASE
-
- This selection will erase the current drawing surface as well as the
-
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- Bert's African Animals Version 3.2 Page 3 of 6
- story area. The user must verify the erase by choosing a happy face for
- erase or sad face to cancel the erase.
-
- SAVE
-
- The drawing surface and story area can be saved by clicking on this
- button and then selecting the save box with the arrow pointing inward.
- While simple for adults, this function may need explaining with young
- children. Care must be taken because selecting the retrieve box with the
- arrow pointing outward will load the stored image and story, erasing the
- one currently on the screen. When storing an image the user is prompted
- for a name. It should be a simple eight character or less file name with
- no extension or path name. When retrieving an image a large window
- appears containing the names of the images previously saved. Simply
- clicking on a name will retrieve the image. Many drawings can be stored
- by giving them different names. Again, this may be confusing for small
- children. A suggestion is to use his or her name with numbers for easy
- recall, ie. bert1, bert2, bert3, etc. Clicking outside the load/save box
- restores the screen with no action.
-
- PRINT
-
- The image and story can be printed on several different types of
- printers: Epson or IBM dot matrix printers that support either 9 or 24
- pin graphics, the Hewlett-Packard LaserJet series of printers and the
- Hewlett-Packard PaintJet and DeskJet 500C color printers. Other printer
- brands that support these formats will also be compatible. The user need
- only click on the type of printer he has to begin printing. Once a
- printer has been selected, the program will remember the last printer
- selected and assume that it will be used for future printing. Clicking
- on the print button will then use this as the default printer. If the
- type of printer needs to be changed simply hold the right mouse button
- down while clicking the left one on the print button. This will allow
- you to choose the printer you desire.
-
- UNDO
-
- Clicking on this button erases the last animal that was placed on
- the drawing surface. Misplaced animals can be removed with this command
- without effecting the image underneath. If the right mouse button is
- held down when releasing the left one the last color fill will be
- undone. In both cases the undo function will only work on the most
- recently placed animal or color fill.
-
- STOP
-
- Selecting this button exits the program. A second check on a happy
- or sad face must be done to confirm exiting the program. After a support
- shareware message is displayed, clicking the mouse will return the user
- to DOS.
-
- Additional Programs Available
-
- Bert's African Animals has been written in a way that it can
-
-
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- Bert's African Animals Version 3.2 Page 4 of 6
- restructure itself depending on the image files that it finds available.
- If image files for Bert's African Animals, Bert's Dinosaurs, and Bert's
- Prehistoric Animals are found by the program, the user is prompted to
- choose which program to run. Each program contains a different set of
- topic images which your child will enjoy. The following programs are
- currently available and others may be added.
-
- Bert's Christmas
- Bert's Dinosaurs
- Bert's Prehistoric Animals
- Bert's Whales and Dolphins
-
- When registering your copy of Bert's African Animals these
- additional programs are available for a small increase over the
- registration price. Registered users may purchase additional programs at
- any time.
-
- Registration
-
- You may freely copy and distribute this shareware Version 3.2.
- Shareware users who find Bert's African Animals useful should support
- the author and register their copy. The form found below should be used
- for registration. Registered users will receive a copy of Version 3.3 of
- Bert's African Animals with additional images and a printed manual. A
- certificate to purchase a copy of the JCSM Shareware Collection (tm) CD-
- ROM for only $9.95 + S&H, an exceptional value, will also be included.
-
- The registration fee is $20. ($30. outside the United States.) Please
- include $2.00 for shipping and handling. A complete listing of the
- program, which is written in the newest version of Borland C/C++, is
- also available for an additional $20.00. Additional programs such as
- Bert's Dinosaurs, Bert's Prehistoric Animals, etc. are available for
- $5.00 each when registering your program.
-
- Checks should be made out to:
-
- Theron Wierenga, P.O. Box 595, Muskegon, MI 49443
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- Bert's African Animals Version 3.2 Page 5 of 6
- Registration Form
- Bert's African Animals 3.2
-
-
- Name____________________________________________________________
-
- Address_________________________________________________________
-
- City_______________________________________State_____Zip________
-
- Disk size desired: 5 1/4 in._______ 3 1/2 in._______
-
- Registration fee . . . . . . . . . . . . . . . $20.00 __________
- Registration fee (Outside the USA) . . . . . . 30.00 __________
- Borland C/C++ program code . . . . . . . . . . 20.00 __________
- Additional program, Bert's Christmas . . . . . 5.00 __________
- Additional program, Bert's Dinosaurs . . . . . 5.00 __________
- Additional program, Bert's Prehistoric Animals 5.00 __________
- Additional program, Bert's Whales and Dolphins 5.00 __________
-
- Shipping . . . . . . . . . . . . . . . . . . . ___2.00___
-
- Total enclosed . . . . . . . . . . . . . . . . __________
-
- Method of payment: Check or MO______ MasterCard______ Visa______
-
- Account number____________________________ Expir. date__________
-
- Signature (necessary)___________________________________________
-
- How did you receive your copy of this program?__________________
-
- ________________________________________________________________
-
- Suggested improvements__________________________________________
-
- ________________________________________________________________
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- ________________________________________________________________
-
- ________________________________________________________________
-
- Bert's African Animals 3.2 is a software product of
-
- Theron Wierenga
- P.O. Box 595
- Muskegon, MI 49443
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