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1990-11-19
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S h a r e G a m e s
Christopher G. Gunn
3174 Hawthorn Street
San Diego, CA 92104
(619) 283-0472
SpinWall is distributed as shareware on an "I trust you" basis and is not in
any form to be considered public domain or free. Considerable effort went
into creating the program and I am retaining full protection under the
copyright laws. However, I also want you to be able to share my games with
your friends. So, please feel free to hand on as many copies as you would
like, as long as you include all of the original files.
If you are going to use SpinWall for your personal enjoyment, whether you got
it from a distributor or a friend, please mail a check or money order to me at
the above address. The registration fee for SpinWall is $10. I depend on
your registering to continue devoting full time to making fun to use programs
that don't require you to adapt to the program. I'd also like your comments
and suggestions. In exchange, I'll add your name to the list of those eligible
for updates, contests, and 24-hour technical support. If you wish, you may
use the registration form by typing PRINT SPINWALL.REG at the DOS prompt.
Like all of my games, SpinWall is designed for full color with high resolution
graphics and should run on most PC's and work alikes. SpinWall requires an
EGA display adapter or a VGA adapter in its EGA mode. There is a provision
for disabling the game sounds if you prefer the game to play quietly. If you
have any problems, please let me know.
SpinWall is a maze game where you are a ghost that can walk through walls that
match the color of one of the magic keys you can collect. The game starts
with all of the walls solid. Pressing the "S" key for <S>pin causes the
corners of the walls to spin at random opening different doorways. Each spin
costs one of the emerald gems you must collect.
Each gem collected adds points to your score. Each step or move your ghost
makes costs score points. Bumping into walls and upsetting paint cans cost
extra points. There are bonus points for collecting 28 gems and additional
points for 50 and 100. To get really high scores you must plan your route so
you can pick up all of the keys and gems and make it to the winners circle
with a minimum number of moves.
After getting a key, the next spin causes the walls that match the key to
change color. You maneuver through the maze of halls and rooms by pressing
the cursor keys to change direction. The <SPACE> bar causes the ghost to
stop.
Look out for the paint cans! When spilled, the paint covers everything not
protected by a closed door. The Escape [Esc] key will let you quit if things
get too bad. When you have collected all six keys, or have sufficient score,
you may step onto the star (*) in the Winner's Circle to register your win.
There are bonus gems for scores over 2,000. Spinwall will keep track of the
best score in the current games series. The top score is saved in a disk file
that is loaded at the beginning of each game.
You may copy the SpinWall files into any directory on hard disk or another
floppy. The only requirement is that all of the files associated with the
program, except for its BAT file, must be in the same directory. You can
execute the program directly, with a batch file, or from ActMenu. If you put
SpinWall on your hard disk, the BAT file may need changes for your system.
Good luck, and let me know if you enjoy SpinWall. Your support for my
programs is sincerely appreciated.
Thanks,
Chris
P.S. Please retain the original files if you are going to pass SpinWall along.
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