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Assembly 1994 - The 3rd Phase
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ASMROM94.mdf
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1995-04-02
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2KB
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144 lines
A lot of source code for graphic programming
GFXFX.ZIP
GFXFX.TXT
A texture vector engine
TEXT_ENG.ZIP
TEXT_ENG.TXT
Basic 3D math calculus
3D_MATH1.ZIP
3D_MATH.TXT
Cascada's GusPlay 1.5
GUSP15.ZIP
GUSP15.TXT
Documents on Gravis UltraSound programming
ULTRADOX.ZIP
ULTRADOX.TXT
Documents on the VGA card
VGADOC3.ZIP
Documents on mode-x programming
VLAMODEX.ZIP
VLAMODEX.TXT
Fast circle plotting algorithm
CIRCLE.ZIP
CIRCLE.TXT
How to code a blood rain
BLOOD.ZIP
BLOOD.TXT
Information on gouraud shading
GOUSHAD.ZIP
GOUSHAD.TXT
Information on how to code a MARS landscape
MARSKIT.ZIP
MARSKIT.TXT
Lots of routines for tweak modes
TWEAK16B.ZIP
TWEAK16B.TXT
Mode-x graphics routine library
XLIB06.ZIP
XLIB06.TXT
SecureDrive 1.3A
SECDR13A.ZIP
SECDRV13.TXT
Sound Blaster programming info
BLASTER.ZIP
BLASTER.TXT
Source code for 3D fractal landscape
3DSCAPE2.ZIP
3DSCAPE2.TXT
Source code for 3D Starfield
3DSTARS.ZIP
3DSTARS.TXT
Source code for a demo called Alpha
ALPHAPC1.ZIP
ALPHAPC1.TXT
Source code for FAKE
FAKESRC.ZIP
FAKESRC.TXT
Source code for flame effects
FIRECODE.ZIP
FIRECODE.TXT
Source code for full screen rotation and scaling
FULLR_1.ZIP
FULLR_1.TXT
Source code for GusMod
GMSRC211.ZIP
Source code for Mallorean Effect demos
CODE.ZIP
CODE.TXT
Source code for a waving flag
FLAGDEMO.ZIP
FLAGDEMO.TXT
Source code for a horizontal starfield
HSTARS.ZIP
HSTARS.TXT
Source code for mode-x routines
MODEX.ZIP
MODEX.TXT
Source code for Superunknown
SUN_SRC.ZIP
SUN_SRC.TXT
Source code for texture vectors
TEXTURE.ZIP
TEXTURE.TXT
Source code for the VangeliSTracker 1.0beta
VTSRC10B.ZIP
VTSRC10B.TXT
Source code for vectors
XSHARP21.ZIP
XSHARP21.TXT
Source code for Vex-intro by Cubic Player Team
VEXSRC.ZIP
FILE_ID.DIZ
Sources for "Water/Credits" effect from Heartquake
HQ_WATER.ZIP
DROPS.TXT
Starfield simulation and Copper examples
STARS.ZIP
Vector cube done in C
CUBE216C.ZIP
CUBE216C.TXT
Very extensive collection of 3D routines
3DVECT25.ZIP
3DVECT25.TXT
Foobar
Blaah
nosuchfile