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Assembly 1994 - The 3rd Phase
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ASMROM94.mdf
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demo
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starlite.nfo
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1994-08-12
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8KB
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162 lines
- - --────────────────────────────────────────────────────────────-- - -
╓──╥─╥──╖ ╓──╥───╥──╖ ╓──╥────╥──╖ ╓──╥────╥──╖ ╓──╥───╥──╖ ╓──╥────╥──╖
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-= new-littl'n'lazy-demo-presented-at-asm94-but-not-shown-on-the-big-screen =-
- by -
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- - --────────────────────────────────────────────────────────────-- - -
ABOUT THIS DEMONSTRATION:
────────────────────────────────────────────────────────────────────────
This demonstration is nothing big, in fact I think it sucks and a lot!
We just had to make it to prove others and (the most important) ourselves
that we really can do something if we just get the right mood on.. It
features some old tricks, but also some new design. It's not an easy
task to code even a demo like this in three days or so. It was however
entered to the Assembly'94 demo competition, but as you might guess, it
wasn't shown on the big screen.
We are now releasing it to the publicum, with all the effects and all
the bugs. I know it jerks a bit if you use a Gravis Ultrasound card
for the sound. I had the interrupts disabled here and there when testing
it with my Sound Blaster card -- it ran smoothly and a bit slower than
without the soundtrack. When I tried it with a Gravis, the music
slowed down and listened very, very ugly. So I had to cut off the Sound
Blaster support and enable the interrupts -- the result is what you
can see if you run the demo with the soundtrack. I know there are
solutions to all these problems, I just haven't had enought time to
play with MIDAS, the sound system we are currently using.
Hardware requirements? A 386-SX with a lousy Trident will go, but
won't be so smooth after all.. This demonstration is mostly developed
on my 486DLC-40 machine with Tseng ET-4000 video adapter, the
less time critical intro part on a even faster machine, so don't come
to blame us if it sucks on your machine. A 33MHz 486-SX was enough
to run it and there are hardly any machines slower than that among
the new machines sold by these days..
Well.. If you think you could do something better than done in
Starlite, why don't ya check the source code? Yes, we are about to
release the entire source code in a week or so. It includes all the
effects and some instructions on how to complete a new executable
file. To fully enjoy this forthcoming packet, you should be familiar
with Turbo Pascal compiler (version 6.0 or higher should go) and the
Assembler language. Please contact us if you have problems finding it,
it'll be named as STARLSRC.ZIP or something like that..
CREDITS:
────────────────────────────────────────────────────────────────────────
This section will be a short one.. Intro part coded by Sentinel,
16-channel soundtrack by Mazo, little artwork by Tomi, other effects
and the required artwork for them by Wihannes. This documentation
written by Wihannes; still looking for a decent GFX/ANSI artists..
The sound system used is MIDAS, a free sound library written by Petteri
Kangaslampi and Jarno Paananen. Also big thanks to the United Lamers
for their vast knowledge just about everything! ;-)
GREETINGS:
────────────────────────────────────────────────────────────────────────
Both the common group greetings to persons and groups we appreciate and
the special handshakes to our friends are shown during the scroller
part. If you were unable to read them all, check them here:
Greetings to : Complex PC - Future Crew - Majic 12 - Mindprobe
Sonic PC - Surprise! Productions - Tran - Triton
Twilight Zone - Xography - Iguana - Cascada - EMF
Handshakes to : Mr. Launis - Samuli - United Lamers - OPK
Chanel5 - Tomcat - Nurminen - TJR - Zake - Wog
(and all the other people we met or didn't met
at the party place..)
Also, if you don't understand that morse message in the begin of the
module, it is 'assembly'. (hopefully)
CONTACTING US:
────────────────────────────────────────────────────────────────────────
This presentation was produced to show that we are ready to make some
nice demos, intros and (why not) even games. We are still looking for
new members, currently we are missing real artists, our limited
abilities on that field are rather terrible.. If you are interested in
co-operating with us (don't know about support sites.. but hey, you
can try for it anyway ;-) or even join us, please feel free to contact
us.
Snail mail: Johannes H. Heinonen ( Wihannes: co-operation, joining,
Touvitie 1 [non]commercial interests.. )
FIN-80160 Joensuu
Mikko Piironen ( Sentinel: BBS, general stuff,
Ankkuritie 16 PR, everything, that distro thing
FIN-81100 Kontiolahti which Wihannes wont know ;-)
E-mail: wihannes@pcb.mpoli.fi
mikko.piironen@pcb.mpoli.fi
By modem: Astral Plane BBS ( free files, demos, coding stuff,
+358-(9)73-733148 games and more.. )
1200-14400bps, 24H
Calling to our WHQ or sending some e-mail are the fastest ways but please
feel free to make your own choice.
DISTRIBUTION SITES:
────────────────────────────────────────────────────────────────────────
This text has been added here by Sentinel after Wihannes had finished
the main document. So he don't know about the distribution site
things. If you have bbs which is demo-oriented, 24h open, at least
v.32bis and decent amount of users, contact us. You should also
have internet access. At this moment we don't have any distros,
because of the age of the group, so be fast.
RELEASES LIST:
────────────────────────────────────────────────────────────────────────
This is our first demonstration to be released. However, there
is also two modules and three sample-librarys, which you can find
at Astral Plane bbs. Two source code packets will be released
very soon.
CONCLUSION:
────────────────────────────────────────────────────────────────────────
So, it's time to close up soon and go to finish the demo. Perhaps you
will see some new stuff from Nordic Vision at the next party, it all
depens on the time we have. I personally might be coding some
commercial stuff, but a music disk might be a good idea. If you have
any fresh ideas, please drop me a line!
And by the way, I know this demo is *HUGE* in kB's when compared to what
it includes, just feel free to rip off the unused data by yourselves
if you really desire so..
BTW: As we are currently supporting only Gravis Ultrasound cards, the
soundtrack is included as a external file (starlite.s3m), play it
with your favourite module player and enjoy the life you have got..
----[eoF]--------------------------------------------------------[11-Aug-94]----