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Assembly 1994 - The 3rd Phase
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ASMROM94.mdf
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ec.nfo
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1994-07-27
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29KB
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678 lines
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─┤────────────────────────── ───── PrOdUcTiOnS ── ─ ─ ─ ─ ─ ─ ─
00 TABLE OF CONTENTS
00 TABLE OF CONTENTS
01 OPENING WORDS
02 ABOUT THIS DEMO/PROGRAMM/RELEASE
03 RELEASE CREDITS
04 DISTRIBUTION AND HANDLING OF OUR PRODUCTIONS
05 DEMOS/PROGRAMMS FOR COMMERCIAL PURPOSE
06 CURRENT SURPRISE! PRODUCTIONS MEMBERLIST
07 TOO MANY MEMBERS?
08 RELEASE HISTORY
09 RELEASE FAKES
10 GREETINGS, MESSAGES AND THANKS
11 HOW TO CONTACT SURPRISE! PRODUCTIONS?
12 SURPRISE! PRODUCTIONS FAN-CLUB
13 OFFICIAL DISTRIBUTION SITE BBS LIST
14 HOW TO BECOME A SURPRISE! PRODUCTIONS MEMBER?
15 HOW TO BECOME A SURPRISE! DISTRIBUTION SITE?
16 FINAL WORDS
01 OPENING WORDS
We, the members of Surprise! Productions (S!P), are very glad
to welcome you to another production.
We hope you will like and enjoy it. Please honour our work, as
it is really a lot of "work" in every production.
02 ABOUT THIS DEMO/PROGRAMM/RELEASE
Typed by Erik
This demo requires at least a 80386SX processor, a VGA and a Gravis
Ultrasound for music. Tseng ET4000 / Vesa chipset support.
You should have at least 500k of free memory.
These files should be there:
EC.EXE ......................... The Demo itself
EC.NFO .......................... This Info file
FILE_ID.DIZ ........................ BBS ID-file
UNIVESA.ZIP ......... Vesa Driver for many VGA's
If the demo hangs (or has problems to start) start it with the '?'
option. You might also use the '/i' parameter to get the auto-detect
debug information.
There's a rich variety of command switches, it should be possible to
'configure' the demo for a big range of machines.
Humm, ti Dumm, here it is. The long awaited EyeCatcher demo for
our US-HQ The Whammy Bar.
Just to remind you of the features of this top-class board, here
are the specs:
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+1708.941.7551 @ 28.8k
+1708.941.8658 @ 28.8k
∙ Quantum Net WHQ / 7:708/0 ∙ SBC-Net Illinois Host / 13:555/0 ∙
∙ Federation Net Midwest Hub / 38:100/6 ∙
∙ Gravis Regional Support Node ∙ Surprise! Productions US HQ ∙
∙ Delusion and Radical Rhythms Dist Site ∙ Twilight Zone Dist Site ∙
∙ TRiBE Dist Site ∙ Xography Dist Site ∙ Access Denied Dist Site ∙
∙ Psychic Monks Dist Site ∙ KLF Dist Site ∙ SCS Dist Site ∙
∙ One of the largest music BBS's in the Midwest ∙
∙ Over 1 Gig On-Line ∙ No Ratios ever ∙
∙ Sysop: Guitar ∙
Well, what else is to say about this demo? Not too much I think....
It's quite straightforward and not too inovative.
I just want to answer some often asked questions regarding this
demo (asked by the staff of my beta-test-slaves ;-)
"Where did you get that eye-animation?"
It's taken from an Austrian TV-commercial for - believe it or not -
an anti tick serum.
"Who's that girl on the cube? Your girlfriend?"
No. I don't know who she is, I guess I got the picture from a
PD-library.
"Why does the music fade out too early?"
Well, Fred has composed the song that way, and I didn't want to
restart the music for ten secs, just to fade it out again...
Most of this demo was coded in two weeks, around easter of 1994.
Of course I could also do this common zooming & rotating of the
maps for the cube, whoever does a mapping routine really knows how
fucking easy it is.. I just didn't do it.
About the texture routine: It's optimized. And I mean it.
Of course, I know it's really dangerous to stick out your head in
such a manner, but as far as I know (from tests, and by watching
other demos) it's the fastest of it's kind.
It is a general texture mapper for 256 colors, no perspective.
Bitmaps can be up to 256x256 pixels, clipping is implemented.
It uses 8 bits for the fractional parts. It uses 4.25 instructions
per pixel (4 instructions per pixel, then a stosd for 4 pixels)
And last but not least, it's been a topic of several letters be-
tween me and Stone / Dust. In the end (after even eliminating the
pipeline stalls of the CPU) we both agreed, that it's quite 'good'.
This demo uses two mcga-pages for pageflipping, so it looks best on
a super vga. Without super vga, it simply doesn't flip. That speeds
some routines up a bit, but it looks far more awful (especially on
slow machines)
To get access to the two pages you need either:
∙ a ET4000 chipset
∙ a Vesa BIOS
or
∙ a Vesa driver for your VGA
Well, I can't do anything about the first two, but I included a
public domain vesa driver (Univesa) for a big variety of cards.
This demo has been tested on a big range of machines with 80486 and
80386 CPU's. It always worked. We couldn't test it on a Pentium, so
if it doesn't wotk, just buy me a Pentium, and we'll fix that!
Sometimes it doesn't work on Trident VGA's (8800 and 8900 series)
but hey, whoever has a Trident should be used to having troubles :)
O.K. for those who don't know it:
Rick Dangerous has stopped to exist. I don't use this handle any-
more. Now I call myself simply by my real name which is Erik Pojar,
so whenever you see Erik/S!P it's that good old Rick Dangerous dude
Howevery I'm also a little bit shizophrenic: I really ran into this
chart (in some diskmag) with two different rankings for Erik of S!P
and Rick Dangerous of S!P..... Oh man, why do you publish diskmags?
To document how uninformed you are about the scene?
03 RELEASE CREDITS
The Credits for EyeCatcher:
Code .................................. Erik
Music ................................. Fred
Graphics .............................. Erik
Design ................................ Erik
Beta-Testing ........................ Guitar
Beta-Testing .................. Stone / Dust
Beta-Testing ................. Beasty / ACid
Beta-Testing ................. Ironman / ???
IRC-shock support by Yaka / Xography
Yaka: "Hey, I liked the preview of your new demo!"
Erik: "??? Oh my god! The preview got spread.. ARGH!!!"
Yaka: "Calm d