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Assembly 1994 - The 3rd Phase
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ASMROM94.mdf
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pc
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64kintro
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inpho.txt
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1994-08-05
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12KB
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155 lines
▄██▀▀▀█ ▄█▀ 7.8.94
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∙ --───────▐▄ ───── ██ ───────────────────────────────────────────
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───────────────────────────────────────────────── Copyright (C) Jamm 1994 ─────
If there's something you would like to know about JAMM or FYVUSH, check
out the following...
┌────────────────═════════════ THIS PRODUCT ═══════════════───────────────────┐
│ │
│ ┌───────────── FILES IN THE PACKAGE: ───────────────────────────────────┐ │
│ │ This intro may be distributed freely as long as all of the original │ │
│ │ files are present in unmodified form and no charge is taken. BBS │ │
│ │ advertisements however may be added. The original files are: │ │
│ │ │ │
│ │ FYVUSH.EXE ..the intro file │ │
│ │ INPHO.TXT ..this infofile │ │
│ │ JAMMDIST.LST ..a full list of Jamm distribution sites│ │
│ │ FILE_ID.DIZ ..the BBS file description │ │
│ └───────────────────────────────────────────────────────────────────────┘ │
│ │
│ ┌───────────── HARDWARE REQUIREMENTS: ──────────────────────────────────┐ │
│ │ an 386 machine, 100% compatible VGA card (rather fast). GUS optional │ │
│ │ (but that doesn't mean you shouldn't purchase!). About 550 kilos of │ │
│ │ conventional memory. (GUS:256kb) │ │
│ └───────────────────────────────────────────────────────────────────────┘ │
│ │
│ ┌─────────────────── CREDIZ: ─────────────────────────┐ │
│ │ Hell raiser cube: RUBBER SQUARE │ │
│ │ All other code: GALVADOS │ │
│ │ Graphics: CRIMAN │ │
│ │ Music: MORDICUS │ │
│ │ Design: CRIMAN │ │
│ └─────────────────────────────────────────────────────┘ │
│ │
│ ┌───────── SOME WORDS ABOUT THIS INTRO: ──────────────────────────────────┐ │
│ │ This thingy is fully coded in assembler, how else. The tune was made │ │
│ │ in ProTracker For GUS 0.85 and all piccys are drawn with Deluxe Paint │ │
│ │ 2.0 enhanched. │ │
│ │ This is practically the first product that we really gave our best to. │ │
│ │ As before, we made the whole thing to look nice on 386/40Mhz even it │ │
│ │ doesn't run 60 frames/sec all the time with this setup. However, it │ │
│ │ still should look quite smooth. On machines slower than 386/40Mhz most │ │
│ │ of the effects will look pretty awful. Especially if the VGA is a slow │ │
│ │ one. If you don't have GUS, bad luck. │ │
│ └─────────────────────────────────────────────────────────────────────────┘ │
│ │
│ ┌───────── CODERS' COMMENTS: ─────────────────────────────────────────────┐ │
│ │ Galvados: Raster interrupt is only used in the hellraiser cube, so if │ │
│ │ your machine is slow, this intro will look like pure shit. │ │
│ │ I'd really like to thank Rubber Square for doing so many │ │
│ │ wonderful things for the intro, like playing Master of Orion │ │
│ │ and Slicks, sleeping, coding everything that is NOT related │ │
│ │ to this product. Thanks, I couldn't have made it without you! │ │
│ │ The code demands a lot from your VGA. If you have some cool │ │
│ │ card like Trident, this intro will look extremely shitty. One │ │
│ │ reason, is that when I have to clear the screen, I clear the │ │
│ │ whole screen, even if I only had to clear some parts of it. │ │
│ │ You may say, why such waste, but why not. It takes so little │ │
│ │ rastertime on ET4000 or similar. But with Trident, this whole │ │
│ │ screen clear takes quite a lot.. But hey! That's not my │ │
│ │ problem.. <grin> │ │
│ │ │ │
│ │ Rubber²: Emmää jaksa kirjottaa, ny mää meen pelaan Orionia. │ │
│ │ │ │
│ └─────────────────────────────────────────────────────────────────────────┘ │
│ │
│ ┌───────── ARTISTS' COMMENTS: ────────────────────────────────────────────┐ │
│ │ Mordicus: These info files really suck. I just made that annoying │ │
│ │ chippie, which was my part in this intro. (Pascallako │ │
│ │ istutte, kun infoi luette?) │ │
│ │ │ │
│ │ Criman: As I finally got to make the design all by my self, I hope │ │
│ │ you find it smooth. The Hellraiser cube faces might not be │ │
│ │ exactly identical with the original piece but it is the best │ │
│ │ I could do with the kind of film quality I had available :(. │ │
│ │ BTW. Among the screen design I planned more than half of the │ │
│ │ effects. Rubber² could've done a lot more to this product │ │
│ │ than he did. │ │
│ │ │ │
│ └─────────────────────────────────────────────────────────────────────────┘ │
│ │
│ ┌───────── ANY PROBLEMS RUNNING ?????????: ───────────────────────────────┐ │
│ │ If you have the required amount of free memory and an sufficient piece │ │
│ │ of hardware and the product still hangs up or doesn't work properly, │ │
│ │ try to run it with the minimum configuration. If │ │
│ │ it still wont work, the error is propably on the machine. If you think │ │
│ │ it isn't, the best you can do is to tell us what the problem is and │ │
│ │ who knows, we just might be able to fix it. │ │
│ └─────────────────────────────────────────────────────────────────────────┘ │
└─────────────────────────────────────────────────────────────────────────────┘
The following part of this file is updated 2.8 1994.
┌────────────────────═════════════ JAMM ═════════════─────────────────────────┐
│ │
│ ┌─────── MEMBERS: ─────────────────────────────────────────────┐ │
│ │ Jamm currently has the following members: │ │
│ │ GALVADOS Janne Hellsten code │ │
│ │ RUBBER SQUARE Atte Kotiranta code │ │
│ │ CRIMAN Sami Nieminen graphics/design │ │
│ │ MORDICUS Mikko Tanni music