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-
- Texturemapped Rubber cube source from Placebo intro...
-
- Source should compile with any Turbo Assembler supporting IDEAL mode, but
- I highly recommend using TASM 4.0, since that's the version I used for
- writing and testing it (what testing?)
-
- The polygonfiller itself is a piece of crap... Main reason for extremely
- messy and ineffective code is lack of time; I had to finish both of my
- Assembly '94 projects, Placebo and Cosmic Brothers...
-
- Basic idea behind the polygon filler: First I draw lines from point 0 to
- point 1, 1->2, 2->3 and 3->0, instead of drawing to screen I have four tables
- having left and right edge positions on screen and bitmap. Then I just draw
- the polygon from top to bottom, when I have already calculated polygon edges
- and offsets to bitmap, it's very simple task. Speed of this method is totally
- hopeless, and it shouldnt be used for any 3D engine... (greetings Nooon! :-)
-
- Happy hours with the source,
-
- JMagic of Complex
-
- e-mail: jmagic@freenet.hut.fi (personal)
- complex@hut.fi (whole group)
-
- snailmail:
- Jarno Heikkinen (until May 31th, 1995)
- Karjamaentie 10 D 28
- 80230 JOENSUU
- FINLAND
-
- Jarno Heikkinen (after that)
- Kauppakatu 4 B 47
- 40100 JYVASKYLA
- FINLAND
-
- PS. I hope you didn't expect source with lots of comments etc. :-)