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- Micro's Dilemma II v1.00
- by Adrian B. Danieli
- 1992 Acumen Software
-
- March 1992
-
- <VGA/MCGA & 256K required>
-
- <<< THE GAME >>>
-
-
- The object of this game is to remove all spheres from the play field.
- You control Micro. You must have Micro strategically move mirrors around the
- play field so that the beam (fired from an immovable laser) comes in contact
- with all the spheres. Of course, there are various objects on the play field
- which may inhibit your ablitity to do this easily. Also, the beam can only
- destroy purple spheres. On levels where there are both purple and green
- spheres, you must find a small switch box which will change all the spheres
- to purple. If you successfully eliminate all the spheres, you move on to the
- next level.
-
-
- <<< INFO ON THE LEVELS >>>
-
-
- (unregistered & registered versions)
- Levels 1-8: Fairly easy
- Levels 9-15: Challenging
- Levels 16-25: Brain-teasers
- (registered version only)
- Levels 26-33: Fairly easy
- Levels 34-40: Challenging
- Levels 41-50: More brain-teasers
-
- After the successful completion of every 5 levels, you will be given a level
- code which will allow you to skip these levels the next time you play.
-
-
- <<< DIFFICULTY LEVELS >>>
-
-
- There are 3 difficulty levels: EASY, NORMAL, and HARD. The difficulty
- level does not affect the difficulty of the level itself, just the amount of
- time you have available in which to complete the level. On EASY, you have
- approximately 6 minutes to complete each level; NORMAL, 4.5 minutes; and HARD,
- 3 minutes.
-
-
- <<< OBJECTS FOUND ON THE PLAY FIELD >>>
-
-
- (1) MICRO - That's you.
-
- (2) EMPTY SPACE - (take a wild guess at this one)
-
- (3) SHADED SLANT - Only Micro and the beam can pass over these
-
- (4) BEAM CROSSROADS - Immovable, only the beam can pass through
-
- (5) PURPLE SPHERE - Immovable, must be destroyed by beam
-
- (6) GREEN SPHERE - Immovable, must be changed to purple
-
- (7) SWITCH - Immovable, changes all green spheres to purple
-
- (8) LASER - Immovable, source of the beam
-
- (9) ABSORBER - Absorbs beam if they meet
-
- MIRRORS
- (10) _____ Allows beam to pass through horizontally
- _____
-
-
- (11) | | Allows beam to pass through vertically
- | |
- | |
-
- (12) |\ When hit from right, deflects up
- | \ When hit from top, deflects right
- |__\
-
- (13) /| When hit from left, deflects up
- / | When hit from top, deflects left
- /__|
-
- (14) |--/ When hit from right, deflects down
- | / When hit from bottom, deflects right
- |/
-
- (15) \--| When hit from left, deflects down
- \ | When hit from bottom, deflects left
- \|
-
-
- <<< CONTROLS >>>
-
-
- On the play field, use the ARROW KEYS to move Micro up, down, left, and
- right. DO NOT HOLD DOWN THE KEYS, instead, tap them. This way, you will not
- overshoot your destination. If you own DOS 4 or 5, see the next section.
- Press the SPACEBAR to fire the laser (from anywhere).
- To use the switch, simply run into it.
- Pressing ESC will return you to the main menu. If you become
- trapped or find you've made a mistake, don't press ESC (which would quit the
- game entirely), press the SPACEBAR so that the beam fires. When the beam
- becomes obstructed, you will start the level over again.
- If Micro moves a little sluggish, or if he is too quick, press the
- plus (+) key to increase his speed, or the minus (-) key to decrease it. This
- option is only available on the play field.
-
- <<< FOR DOS 4 & 5 USERS >>>
-
- The batch file, GO.BAT, changes the typematic rate of the keyboard.
- This decreases the risk of you overshooting your destination. The batch file
- contains these lines:
-
- @echo off
- mode con rate=1 delay=4
- micro2
- mode con rate=32 delay=1
-
- The second line slows the typematic interval time and increases the
- auto-repeat start delay time. The game is then run. Finally, the batch
- file changes the typematic interval and start delay time back. I use rate=32
- and delay=1 which make the keyboard repeat very quickly. You can change
- these to any value you wish.
-
-
- <<< HOW TO GET THE FULL, REGISTERED VERSION >>>
-
-
- If you enjoy this game, please register it by sending $5 to:
-
- Acumen Software
- c/o Adrian B. Danieli
- 404 Stone Church Road
- Tiverton, RI 02878
-
- Please specify disk size (5-1/4" or 3-1/2" low-density).
-
- Registered users will receive the registered version of Micro's Dilemma II
- which includes an additional 25 levels for a total of 50.
-
-
- <<< ... >>>
-
-
- All ideas, programming, graphics, etc. were created exclusively by moi.
- This program was written in Microsoft Quick C v2.5 using some in-line
- assembly for sound. It is my first real program written in Quick C (or any
- C for that matter) and is the result of my four month "learning period".
- More to come...
-