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Loadstar 128 30
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q30.d81
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t.ishuda
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2022-08-28
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I S H U D A
Program by Bob Cook
Text by Fender Tucker
ISHUDA is a thinking game for the 80-column screen that can be played
by one to nine players. Bob Cook didn't say where he got it from and I've
never seen it before. He may have made it up, but with a name like ISHUDA
I have a feeling that it came from the Japanese. In any case, it's fun and
painless, but it takes some forethought to get a big score.
NOTE: Judi just suggested that instead of a Japanese-sounding "ee shoo
dah", perhaps it's pronounced "I shoulda" which is something this program
is liable to make you say when there's no place left to play. Hmmmm, she
may be right.
SOLITAIRE or TOURNAMENT
-----------------------
If you are playing by yourself, answer S for solitaire and you go
immediately to the game board. If you are playing with friends -- or want
to play against imaginary friends -- press T for tournament and you'll be
asked to enter the names of each player.
RULES FOR ISHUDA
----------------
There are 72 tiles, two of each combination of six colors and six
designs. At the start of the game, there are six tiles on the board
representing each design and color. To place an additional tile on the
board, you must place the piece that's displayed in the upper right box
(under the word, Next:) somewhere on the board. You MUST match at least
one adjacent tile according to the following rules:
- To match a single tile, you must match either the color OR design.
- To match two tiles, you must match one color AND one design.
- To match three tiles, you must match one color AND two designs OR
two colors AND one design.
- To match four tiles, you must match two colors AND two designs.
The board has 60 light interior tiles and 36 dark exterior tiles.
Tiles score points only when placed on the interior squares according to
the number of adjacent tiles that they match.
- Matching one tile: 10 points.
- Matching two tiles: 25 points.
- Matching three tiles: 50 points.
- Matching four tiles: 100 points.
There is an increasing score for a four-way match starting with 100
points for the first match and continuing with 200, 400, 800, 1600, 3200,
6400, 12800 and 25600 points. Consider yourself lucky (or brilliant) if
you get more than one four-way match per round.
Your score and the number of tiles remaining to be played are shown in
the box on the right of the board. It is not easy to play all 66 tiles on
the board and the game ends when you cannot play. If you have two tiles
left you get a bonus of 100. If you have one tile left, you get 500 bonus.
Play all 66 tiles and you get 1000 bonus points.
The bottom of the screen shows you what constitutes the four types of
matches. There's also a prompt to press ? (Question Mark) to find if there
are any moves left for the tile that's up. It doesn't show you WHERE the
moves are, only the number of possible moves left. Press ? anytime you
can't find a place to play and that way you won't be wasting time looking
when there's no place to play. There's no penalty for pressing ?.
When you have no place to play (or play all 66 tiles), the round is
over. Press ESC and you're asked if you want to play again. If you're in
the Tournament Mode, the next player will be up and he will receive the
same tiles in the same order as you got them.
The high score stays current for the session but is lost when you leave
the program. So the high score is really the high score for the day.
STRATEGY
--------
You got me. I have yet to place all 66 tiles and get the 1000 bonus
but since my score for placing 60 tiles was around 800 I'd guess that it
pays to get that bonus. Also, the bonuses for scoring four-ways are so
potentially high, you may want to go for them rather than trying to play
all 66 tiles.
The dark exterior tiles don't help your score any but they can save
your life when it starts getting cluttered in the interior. I really can't
say whether it's better to cover the dark squares first or last.
A person who can remember (or quickly see) which tiles have been played
will do better than a person who thrashes ahead blindly. There are six
colors and six shapes and two tiles of each combination. Once both of a
certain color/pattern have been played, you know you won't be getting any
more of them. Likewise, if neither of a certain color/pattern have shown
up, you know they're coming up sooner or later. A serious ISHUDA player
might even write down the 36 combos and keep a record on paper of which
tiles have been used and which are still to come.
\\\\\ R - Run RETURN - Menu \\\\\