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2022-08-28
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Rules for Stratego
{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}
The OBJECT of the game is to
capture your opponent's flag.
To Start the game:
1. Select option 1 or 2 at the
main menu. The caller should enter
their name at the "player 1 name"
prompt, the sysop is player 2.
In game option 1 the scout cannot
attack a piece if it moves more
than one square for the attack. In
option 2 the scout can attack even
if it has moved more than 1 square
for the attack.
2. Each player gets an army of
40 pieces, in order of rank from
high to low, consisting of:
Quantity Rank Key
1 Marshal "1"
1 General "2"
2 Colonels "3"
3 Majors "4"
4 Captains "5"
4 Lieutenants "6"
4 Sergeants "7"
5 Miners "8"
8 Scouts "9"
1 Spy "S"
* 6 Bombs "B"
* 1 Flag "F"
* These pieces cannot be moved!
3. The players place one piece in
each square of their half of the
board. The caller occupies the top
4 rows of the board, the sysop the
bottom 4 rows. The 2 middle rows
are left unoccupied at the start of
the game.
To place each piece use the CURSOR
keys to move the cursor to an
unoccupied square. To place a
piece in the current square press
the rank key of the piece you
want to place (see listing of
pieces above). You can remove a
piece by placing the cursor on the
appropriate piece, then press the
DELETE key. Since both players
set up their pieces simultaneously
the grid will fill in as pieces are
entered. As a result, each time
your opponent enters a piece the
cursor will "dance" around the
screen, eventually returning to the
proper square.
Rules for Movement
{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}
When both players have filled
their grid actual game play begins.
To move a piece place the cursor
on the piece then press RETURN.
The square surrounding the piece is
highlighted. You then must select
which square to move to. Cursor to
it, then press RETURN a second
time. If the move was valid the
piece will move. If after
selecting a piece you change your
mind you can reset by pressing
DELETE. If an attack is
attempted both pieces will be shown
for approximately 3 seconds.
Then the proper movement will take
place.
1. A piece moves from square to
square one square at a time.
(Exception: Scout - see rule 7). A
piece may be moved forward,
backward, or sideways but NOT
DIAGONALLY.
2. Note that there are 2 lakes at
the center of the board which
contain no squares. Pieces must
move around lakes and cannot move
where there is no square.
3. Two pieces may not occupy the
same square at the same time.
4. A piece may not move through a
square occupied by a piece nor jump
over a piece.
5. Only one piece may be moved in
each turn.
6. The "Flag" and "Bomb" pieces
cannot be moved. Once these pieces
are placed at the start of the game
they must remain in that square.
7. The "Scout" may move any
number of open squares forward,
backward, or sideways in a straight
line if the player desires. This
movement, of course, then reveals
to the opponent the value of that
piece. Therefore, the player may
choose to move the Scout only one
square at a time in his turn so as
to keep the Scout's identity
hidden. The Scout is valuable for
probing the opponent's positions.
The Scout MAY NOT MOVE & STRIKE in
the same turn.
8. Pieces CANNOT be moved back
and forth between the same 2
squares in 3 consecutive turns.
9. A player must either move or
strike in his turn.
Rules for "Strike" or Attack
{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}
1. When a red and blue piece
occupy adjoining squares either
back to back, side to side, or face
to face they are in a position to
attack or "strike." NO DIAGONAL
strikes can be made.
2. A player may move in his turn
or STRIKE in his turn. HE CANNOT
DO BOTH. The "strike" ends the
turn. After pieces have finished
the "strike" move the player who
was struck has his turn to move or
strike.
3. It is NOT required to "strike"
when two opposing pieces are in
position. A player may decide to
strike whenever he desires.
4. Either player may strike (in
his turn) not only the one who
moved his piece into position.
5. To strike (or attack) move one
of your pieces into a square
occupied by an opposing piece.
6. The piece with the lower rank
is lost and removed from the board.
7. When equal ranks are struck
both pieces are lost and removed
from the board.
8. A Marshal removes a General,
a General removes a Colonel, a
Colonel removes a Major and so on
down to the Spy which is the lowest
ranking piece.
9. The Spy, however, has the
special priviledge of being able to
remove the Marshal provided he
strikes FIRST. That is, if the Spy
strikes the Marshal in his turn
the Marshal is removed. However,
if the Marshal strikes first the
Spy is removed. All other pieces
remove the Spy regardless of who
strikes first.
10. When any piece (except a
Miner) strikes a Bomb (BANG!) that
piece is lost and removed from the
board. When a Miner strikes a Bomb
the Bomb is lost.
11. A Bomb cannot strike but
rather must wait until a movable
piece strikes it.
To End the Game
{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}
Whenever a player strikes his
opponent's Flag the game ends and
he is the winner.
Note: If a player cannot move a
piece or strike in his turn he
must give up and declare his
opponent the winner.
Some Suggestions for Strategy
{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}
From the above it is clear that
the original placement of the
pieces can determine the outcome.
It is therefore a good defensive
tactic to surround your flag with
a few bombs. However, to mislead
your opponent it is recommended to
place a few bombs at some distance
from your flag.
A few high ranking pieces in the
front lines is a good plan but the
player who loses high officers
stands in a weak position.
Scouts in the front line are useful
to probe the strength of the
opposing pieces.
Miners are very important near the
end of the game so it is good
strategy to place some in the rear
ranks.
Command Summary
{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}
Quantity Rank Key
1 Marshal "1"
1 General "2"
2 Colonels "3"
3 Majors "4"
4 Captains "5"
4 Lieutenants "6"
4 Sergeants "7"
5 Miners "8"
8 Scouts "9"
1 Spy "S"
6 Bombs "B"
1 Flag "F"
Use the CURSOR keys to move around
the grid. The HOME key moves the
cursor to the center of the grid.
The CLR key redraws the screen
(necessary if line noise corrupts
the screen). You can enter CHAT
mode by pressing "c"
It is recommended that you do not
hold down keys when positioning the
cursor. Press the key then wait
for the movement. If you do hold
down keys you will likely corrupt
your screen (use CLR if this
happens).