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2022-08-28
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Help for Chess
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The object of the game is to
"capture" your opponent's King. If
you are new to Chess then you should
read the rules below thoroughly.
For advanced players this section
explains how to play this online
game.
Select option "1" to begin. Players
should enter their names; the caller
is player 1. After the board has
been drawn you will see the prompt
"First 12r? " If you want player 1
to move first then enter "1" or
enter "2" if you want player 2 to
move first. Enter "r" if you want
the computer to decide at random who
moves first.
To move a piece use the CURSOR keys
to move the cursor to the square of
the piece to move and press either
the SPACE or RETURN key. That
square will then be highlighted.
Then move the cursor to the square
you want the piece to move to and
press the SPACE or RETURN key.
If the move was valid the piece will
be moved. If you select a piece but
then you decide you want to move a
different piece press the DELETE
key to de-select.
You can enter "CHAT" mode at any
time by pressing "C". If line noise
corrupts your screen you can redraw
the screen by pressing the CLR
key.
Check, checkmate, and stalemates are
automatically reported.
If you should move a pawn all the
way across the board you will see a
"nbrq?" prompt. Enter the letter of
the piece you want the pawn to
become.
You can CASTLE by moving the king
to the square that it would go. The
rook will automatically move.
Note: The 21 move rule for kings is
not supported by this game.
Pieces are shown as follows:
P Pawns
N Knights
B Bishops
R Rooks
Q Queens
K Kings
Pieces are color coded. Player 1 is
cyan, player 2 is yellow.
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R u l e s F o r C h e s s
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There are 6 different types of
pieces in Chess. Each type has its
own movement as follows:
Pawn
Each player starts with 8 pawns.
Pawns may be moved in 3 different
ways. The most common way is
forward (not diagonally) 1 square.
This movement is valid only if the
square being moved into is
unoccupied. The second movement
is forward (not diagonally) 2
squares. This movement is valid
only if the pawn is being moved
for the first time and both
squares are unoccupied. The last
possible movement is 1 square
ahead diagonally. This movement
is valid only if the square being
moved into is occupied by an
opposing piece. Because of the
limited ways in which a pawn can
be moved it is considered the
weakest piece. Pawns can,
however, be promoted (see
"Special Moves" below).
Knight
Each player begins with 2
knights. Knights are the only
piece that can jump over other
pieces. There are 8 possible
ways to move a knight, all of
which are the same pattern, just
a different direction. The move
is an "L" shape, 2 squares in any
non-diagonal direction followed
by a move 1 square left or
right.
Bishop
Each player begins with 2
bishops. Bishops move diagonally
on their own color in a straight
line in any direction as many
squares as they want provided
they do not jump over any other
piece.
Rook
Each player starts with 2 rooks.
Rooks can move as many squares as
they want in a straight line in
any direction except diagonally
provided they do not jump over
any other piece.
Queen
Each player starts with 1 queen.
Queens combine the movements of
the bishop and rook. They can be
moved in a straight line as many
squares as you want. The queen's
only weakness is that it cannot
jump over any other piece.
King
Kings can be moved only 1 square
in any direction.
Special Moves
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Castling
Each player has 2 different ways
to complete this move. The move
involves 2 pieces, the King and
one of the Rooks. The move is
valid only if the king and the
rook have not been moved before
and you are not in check. Also,
no pieces can be between the rook
and king. If you castle left the
king moves from column 5 to
column 3, while the left rook
moves from column 1 to column 4.
If you castle right the king moves
from column 5 to column 7, while
the right rook moves from
column 8 to column 6.
Pawn Promotion
If you are able to get a pawn all
the way across the board into the
back row of your opponent the
pawn is promoted to either a
knight, bishop, rook, or queen.
Since the queen is the most
powerful piece you would normally
make the pawn a queen. The only
time you would choose another
piece is if the queen would force
a stalemate or a another piece
would force a checkmate.
Check, Checkmate, & Stalemate
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A "Check" condition occurs whenever
a king is vulnerable to an attack
by an opposing piece. If you are in
Check you must make a move that
gets your king out of trouble. This
can be accomplished several ways: by
moving your king to a "safe" square,
by moving one of your pieces so that
it blocks the attacking piece, or by
capturing the attacking piece. If
you cannot make a move that takes
your king out of check you are
in checkmate and you have lost the
game.
A Stalemate means the game is a
draw - no winner. This can happen
2 different ways. The first way
occurs when a player cannot move a
piece without putting himself in
check. That is, a player begins his
turn not in check and every possible
move places him in check. The
difference between this type of
stalemate and checkmate is that you
cannot put yourself in
check(mate). The second way a
stalemate occurs is when you can
safely move your king 21 consecutive
times. This only counts when your
king is the only piece that can be
moved.