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MOS Technology
from
On The Edge:
The Spectacular Rise and
Fall of Commodore
by Brian Bagnall
Part III
Making Chips
Chuck Peddle, Will Mathis, and Rod
Orgill would collaborate to design the
initial architecture for the new
microprocessor. "It was just the
perfect product, the perfect time, the
perfect team," says Peddle.
The architects' task was similar
to designing a small city, except the
streets in this city would be paved
with metal. Electrons would inhabit
their city, traveling the streets
until they reached a transistor.
Timing within this little city would
be critical, otherwise traffic would
halt, causing the chip to lock up.
Peddle and his group intentionally
numbered their chips starting with
6500, so it would sound similar to the
Motorola 6800. "It was a cheaper
version of the 6800 and there was
intended to be a whole string of
them," he explains. "In hindsight,
with many years and lawsuits behind us
now, it was designed to sound like the
6800."
The first chip in the series was
the 6501, which could drop into a 6800
slot. "It was definitely not a clone,"
says Peddle. "Architecturally it's a
6502. The only difference is it plugs
into Motorola socket."
Peddle explains the 6501 strategy.
"We were competing in a market where
we were selling to people who might
have bought the 6800," he says.
"Having a plug-in compatible version
was just a marketing game."
Unfortunately, socket compatibility
would later provoke Motorola.
The centerpiece of their project
was the 6502 microprocessor. "The 6502
was what we were driving for," he
says.
To create the architecture of the
chip, the three engineers created a
simple diagram to represent the
structure of the chip. "We would start
with a basic block diagram," says
Peddle.
Some of the most important design
work took place away from MOS
Technology. "We put some of the more
significant stuff in while drinking
booze at Orgill's house one night,"
says Peddle. "The way to do really
creative work is to work on it and
then sometimes you've got to let it
alone. If somebody gets a bright idea
at a party, you take time out and you
go argue about it. We actually came up
with a really nice way of dealing with
the buses that came out of a
discussion at Orgill's."
Al Charpentier was one of the
calculator chip designers at MOS
Technology. He witnessed Peddle
driving his team to build the new
processor. "Chuck was an interesting
character," he recalls. "He could be a
bit pompous, but he had a vision and
he was pushing that vision. Chuck was
the visionary."
Peddle created a concept called
pipelining, which handled data in a
conveyor belt fashion. Instead of
stopping while the microprocessor
performed the arithmetic, the chip was
ready to accept the next piece of data
right away, while internally it
continued processing data. This
feature would make the chip faster
than anything produced by Intel or
Motorola at the time. A one-megahertz
6502 was equivalent to a four-
megahertz Intel 8080.
The semiconductor team not only
developed a microprocessor, they also
developed the supporting chips. The
first was the 6520 PIA chip, which was
a clone of the Motorola 6820 PIA. One
chip, called the 6530, contained 1
kilobyte of ROM, 256 bytes of RAM, a
timer, and two IO ports. This allowed
engineers to assemble a complete
computer using only two chips. The
team also developed 128-byte 6532 RAM
chips.
One by one, the architects passed
their designs to the layout people.
The layout team consisted of two
main engineers: Bill Mensch and Rod
Orgill. A third engineer, Harry
Bawcum, aided the layout artists. It
was their task to turn an abstract
block diagram into a large-scale
representation of the surface of the
microprocessor. Orgill was responsible
for the 6501 chip, Mensch the 6502.
Chuck Peddle originally hired
Mensch at Motorola after Mensch
graduated from the University of
Arizona. "Mensch was literally right
out of school," says Peddle. One of
eight children, Mensch grew up in a
small farming community in
Pennsylvania. According to Mensch, "I
lived on a dairy farm, got up at 4:30,
milked the cows, and went off to
school."(4)
At Motorola, Peddle was impressed
with Mensch's natural talent. "He was
just spectacular doing N-channel
design and layout. He was the worlds
best layout guy," raves Peddle.
Mensch was dependable, which made
him a favorite with MOS engineers.
"Bill was a good guy," says
Charpentier. "He was very
knowledgeable and knew what he was
doing."
Rod Orgill, the youngest member of
the team, worked at Motorola on the
fabrication process of the 6800. Out
of everyone on the team, Orgill had
the most diverse set of abilities.
Peddle relates, "Rod was a combination
of chip designer and architect." For
the first time in his life, Orgill
would acquire layout abilities as an
understudy to Mensch.
Peddle claims the 6501 was a
marketing game, but Rod Orgill
believed the 6501 would be more
successful than the 6502. According to
Mensch, "We made a bet and said who's
going to have the highest volume and
Rod says, 'There's no question:
following Motorola's marketing, the
6501 will surpass your (6502) design
and yours won't even have a chance.'"
The small group of young engineers
worked in a small room on the second
floor containing several large art
tables. Here, Mensch and Orgill
brooded over thick sheets of vellum
paper. The layout consisted of
thousands of polygons, each a specific
size and shape. Thin lines called
traces connected the polygons,
creating a complex circuit.
Incredibly, the engineers created the
layout in pencil, one component at a
time. The task was formidable, with a
completed diagram containing
approximately 4,300 transistors.(5)
Near the end of the design
process, disaster struck. The
engineers realized their architecture
would not fit within the allotted area
of the microchip. "When we sat down to
optimize the system, we discovered we
were 10 mills too wide," says Peddle.
"The design was almost done. Mathis
and I put a big piece of paper down on
a table and sat there and optimized
every line until we got rid of 10
mills."
The engineers were on a tight
deadline to have the product ready for
the upcoming Wescon show in September.
They obsessively searched for ways to
recycle lines in the schematic, thus
reducing the area. Peddle grimly
recalls, "Mathis and I had to keep
redoing the architecture to make sure
they stayed within that area."
To print the microchips, the
engineers used a process called Metal
Oxide Semiconductor, or simply MOS.
This process used six layers of
different materials, printed one on
top of the other, to build the tiny
components on the surface of a silicon
wafer. This meant the layout artists
had to create six different diagrams,
one on top of the other.
The process required incredible
precision because the layers had to
line up exactly. The surface of the
chip was necessarily dense in order to
fit everything into a small area, so
the artists squeezed transistors and
pathways close to each other. If a
single layer deviated by more than a
few microns, it could touch another
pathway and create a short circuit.
After the layout was completed,
the engineers faced the soul-draining
task of rechecking their design. The
most sophisticated tool in this
process was a small metal ruler, or
more accurately, a scale. Herd
recalls, "They would take their scales
out of their pocket - don't call them
a ruler V and they would measure for
months! They would measure each
transistor and make sure it was two
millimeters by point seven."
Mensch, Orgill and Bawcum sat
bleary-eyed over their drawings,
sometimes for 12 hours a day,
painstakingly measuring every point on
the layout. They measured the size of
components, the distance between
components, the distance between
traces, and the distance between
traces and components. With a touch of
sympathy in his voice, Herd explains,
"You could be a really talented
designer but if you couldn't check
your design with the mind-numbing
repetitiveness,