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t.arkanoid
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2022-08-26
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u
ARKANOID I
(C) TAITO AMERICA CORP 1987
Snapped and Adapted by Terry Raymond
The era and the time of this story
are unknown. After the mothership
Arkanoid was destroyed, a spacecraft
VAUS scrambled away from it. But only
to be trapped in space by someone.
-----------------------
This is a snapshot of the
original, except in a snapshot you
can't capture any of the original
pictures and artwork. This is what I
have done with this snapshot.
I have used some of the Loadstar
tools, such as Shape That Baby -- that
runs in GEOS & Wheels -- to pack the
pictures into .SHP files. These .SHP
files only use 28 blocks on the disk.
Feel free to look at my simple
programming in ARK1BOOT to pull this
off. I have used simple methods of
loading the Main "snapshot" of the
game.
Files used:
ARK1BOOT
ARK1MAIN
1ARK1MAIN
UNPACKER.89
PIC1.SHP
PIC2.SHP
My only other intention for this
was to be able to **ONLY** be able to
copy this game to any of the CMD
drives. I was only able to test this
on my own CMD HD-1 gig and FD-2000 on
Native partition.
Original copyrights:
(c) Taito America Corp 1987
Have fun!
[DAVE'S NOTE]: ARK1BOOT is good --
with each step documented. But as
editor, I couldn't keep my hands off
the production!
First of all, you don't need GEOS to
"Shape That Baby" and create .SHP
files these days. We now have
STBPRINT, which I believe was on issue
205. Also, GoDot will produce .SHP
files with the LOADSTAR save option.
The neat thing about SHP files is that
it doesn't matter if they were
originally Koala, Doodle, OCP, or some
other format. Our UNPACKER89 will put
the bitmap to any location, put the
color memory to another location, then
swap from the current text screen to
the graphic screen and back again.
Look at the code in ARK1BOOT for a
step-by-step.
I decided to create another boot
program -- ARKBOOT -- to try to
improve the effect on the screen. I
moved the first graphic to page 224
for bitmap and page 192 for color.
Then I bloaded the second and put it
at 160/128. These are the same
relative locations in video banks 2
and 3. All I had to do to flip
instantly from one bank to the other
was to POKE 56576,197.
I also wanted to load the first main
program -- ARK1MAIN -- without messing
up the graphics color, or going to a
"LOADING..." screen. So I pushed up
the bottom of BASIC to page 19,
leaving room to bload ARK1MAIN to 801,
then doing the SYS from the boot
program.
At LOADSTAR, we have reduced all
graphics to one format -- SHP! The
files are packed. Sometimes a Doodle
graphic can be crunched down to under
16 disk blocks. Almost all fit in 32
blocks or less.
DMM