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Loadstar 225
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2022-08-26
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3KB
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97 lines
u
SplatformA
1024 byte C64 minigame
(finished 2002.09.15)
Code by
Robin Harbron (a.k.a. Macbeth/PSW)
Music and player by
Steve Judd (a.k.a. Wyndex)
Sprites by
Vanja Utne (a.k.a. Mermaid/Creators)
To play:
[NOTE]: For LOADSTAR, we have included
both PAL and NTSC versions available
from the boot program. Press <1> for
PAL or <2> for NTSC (US/Canada
television).
Disable any fastload/utility
carts, as they will likely prevent
this game from running, due to it's
auto-load. Please make sure you enable
sound playback on your emulator, or
turn up the volume on your C64 monitor
- this 1k game has music! ;)
Your goal is to guide a happy
bouncing head through 9 levels of
tricky platform action. Use a joystick
in port #2 - left and right guide the
head, the button continues the fun
after death or a completed level. The
cryptic code that appears during rest
periods (looks like j:# p:# l:#) is
your status in the game:Jumps, Phase
(L for level was already taken),
Lives. If you manage to complete the
game, hold the button down for some
amazing slo-mo music and border
flashing antics.
For what it's worth, my best
(lowest) "score"is 262 jumps in NTSC
mode, which is harder than PAL mode -
well, faster, anyway.
There are two versions of the game
included - the first one is a PAL
version, the second is NTSC. Both the
code and music were intended for NTSC
(60 hz), but the game ends up being
too easy and the music doesn't sound
as good when played at 50hz - so we
attempted a fix of it, sort of at the
last minute.
Bottom line - if you can, play it
on a real NTSC machine. The NTSC mode
of VICE still seems somewhat immature,
and scrolling and music don't seem as
smooth as they should be there.
Many thanks go out again to Steve
Judd for not only composing the groovy
tune, but creating yet another music
player to meet the very tight memory
constraints, AND for coding XIP which
helped squeeze this game under 1k - U
RULE!
Also thanks to Mermaid/Creators
for the sprites (sorry I couldn't fit
one of the frames in), Per Olofsson
for running the compo, Bogax for help
with the random number generator (he
bettered the routine by something like
9 bytes!), and my family for again
putting up with me putting in a lot of
time on the computer - but not nearly
as much time as last year on Minima!
:)
Contact:
Robin Harbron
macbeth@psw.ca
http://www.tbaytel.net/macbeth
http://www.psw.ca