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2022-08-26
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u
Formula 1k
(C) 2002 Andreas Gustafsson
(aka. Shadow/Noice)
------------------------------------
INFO:
This is a small racing game for
the 2002 Minigame compo where the task
is to write a 1k game for one of the
good old 8-bit platforms.
GAME DESCRIPTION:
Use joystick in port 2 to control
your powerful Formula1k racer and try
to keep it on the road. If the car
touches the grass/trees it will be
damaged, and once it takes to much
damage it will explode and it's "Game
Over"-time. The faster you drive, the
more points you score, but the track
will narrow as time goes on, so be
careful on when to floor it and when
not to!
AUTHORS NOTE:
It's been a long while since I
programmed anything for the C64, but
making a 1K game seemed like an easy
enough task. So I started flipping
through my old "Programmer's Reference
Guide" and tried to remember how
things worked. As I started out I
thought I would have plenty of space,
so I didn't even try to code
size-optimal, but I soon realised that
1k isn't all that much even on a C64!
In the end I had to go through the
code several times to squeeze it down
under 1024 bytes. The resulting game
is not very good, crappy sound, and
graphics that took about two minutes
to make, but I had lots of fun while
coding it at least.
TOOLS USED:
6502 Turbo Assembler by Taboo
Productions. Sprite created in Sprite
Editor by Lasse Uurni (thanks for the
programming advice btw.!) This was
tested under VICE v1.9 and CCS64
v2.0beta. Unfortunately I couldn't try
it on the 'real deal' (I need to get a
link cable that works with my comp!)
CONTACT INFO:
sdw@lysator.liu.se
www.lysator .liu.se/^sd