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t.manhunt
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2022-08-26
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M A N H U N T
by David M. Moorman
MANHUNT is a game of logic and
stealth that invites you to jump
right in and join the chase. Some
background information and
instructions are found on the title
screen in a scrolling part of the
screen. You must have a joystick
plugged into Port #2 to play the
game and to read the instructions.
The rest of this text gives you a
few tips on Dr. Ecks' motivation and
travelling habits. You should try
the game first and then if you can't
seem to nab the wily miscreant, you
can come back here and read the rest.
>> Press 'R' to Run Manhunt <<
Dr. Ecks is a crafty one, right?
Here are some things about the wicked
Doctor's behavior that will help win
the game.
Dr. Ecks appears regularly,
beginning on Day 29 and each eighth
day there- after. Position your agents
where they can make a quick trip to
surround the culprit. (Airport towns.)
Dr. Ecks becomes skittish when
EVERY avenue of escape is threatened.
Try to give Ecks one (and only one)
place that an agent cannot immediately
land on.
When Dr. Ecks has no place that is
safe, including the place previously
occupied, a Double Move may be taken.
The more games you win quickly, the
more often Ecks will take Double
Moves.
Sometimes, the Double Move will
occur during the turn where Dr. Ecks'
position is revealed. The 'X' is old
news. If that 'X' is on a major
airport city, you have the right to
cry.
Landing on a city or town which
Dr. Ecks occupies (whether seen or
not), wins the game. Trapping the
Doctor so all moves wind up on a city
occupied by an agent will win the
game.
After a game, you can review the
movements of all agents and Dr. Ecks.
Only the beginning and end of a Double
Move are shown. Press 'R', then press
the FIRE BUTTON to step through the
chase.
Manhunt makes a great party game
for up to 5 players. Choose up colors
and let each player control one or
more agents. The key will be
cooperation.
Have a Merry Chase!!
DMM
[SOME TIME LATER:] Manhunt came out of
a board game called Scotland Yard
(once published in the US by Milton
Bradley). The Inspectors have cabs,
busses, and Underground transportation
as they hunt down "Mr. X". I
considered doing a similar city street
design, but the graphics became too
complex for our 320x200 screen.
So I started a purely geometric
pattern. That pattern began to look
like the western US, so I went for it.
Since the roads/rails have nothing to
do with current routes, I just set the
whole thing in the future. Silly,
right. I mean, in the perfect future,
no one will be running around with
nuclear pipe bombs, with they?
DMM