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2022-08-26
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u
G O Z A
by Lance C. Thomas
[DAVE'S PRE-RAMBLE:] Lance has
produced a delightful bunch of games
over the last couple of years.
However, GOZA is probably the SINGLE
most [difficult] challenge so far. You
will figure out the game in about 10
seconds. Working out a strategy that
will regularly defeat the Computer?
From my short experience with this
game, that might be a major quest.
But here's Lance to explain GOZA:
[INTRODUCTION]
[------------]
GOZO is played on a 7x7 checkered
board with blue and white squares.
There are two players; Black and Red.
The players take turns, placing their
pieces on the blue squares. Black
places the first piece. A piece
cannot be placed on the center
square, except for a "capture" move.
The object is to place pieces so
as to enclose a white square. The
player who finishes the enclosure, or
"Capture" gets an icon on the White
square -- and another turn.
A capture move is placing a piece
on the last blue square adjacent to a
white square. If there is a capture
move present, it must be made. After
making a capture move, the player
must place another piece. Each
captured white square is worth one
point.
The player that scores the most
points wins the game. If both players
score the same number of points, the
game is a tie.
[NAVIGATION]
[----------]
The pointer can be moved by a
mouse in port 1, or a joystick in port
2, or the keyboard cursor keys.
For the joystick, the FIRE button
and [F7] are used as the left and
right mouse buttons, respectively.
For the keyboard, [SPACE] and
[RETURN] can be used as the left mouse
button, and [F7] as the right mouse
button.
The left mouse button, or its
equivalent, is used to make a
selection. A selection can also be
made with an indicated [KEY]. While
the program is "busy", the arrow
pointer will be yellow. The program
will not process mouse clicks or key
presses while the arrow is yellow. So
if you want to select something while
the arrow is yellow; press a key and
wait, or hold down the left mouse
button, or its equivalent, and wait.
Note, [STOP] has been disabled.
[Help Screen]: You can use the right
mouse button, or its equivalent, to
page up and down. For the keyboard,
use [CRSR Left/Right] to page up and
down.
[COMMAND BUTTONS]
[---------------]
There are four command buttons on
the game screen; Play, Edit, Help and
Quit.
[PLAY] starts a new game using the
current setup options. You must click
on the PLAY button to begin a game.
[EDIT] brings up the setup screen,
and allows you to edit the setup
options. The options can be changed
during play. If you want to start a
new game, you must use the PLAY
button.
[HELP] brings up the help screen
that shares this same text.
[QUIT] brings up the quit screen.
You must confirm you want to quit
GOZO. You will be returned to LOADSTAR
or BASIC. If you go to BASIC, the top
of BASIC will be at 14272(192+55*256)
instead of 40960(0+160*256).
[SETUP]
[-----]
[Human.] Use this option to
control which players are human. The
default is Black.
[Level.] Use this option to
control the computer's play level. The
higher the number, the harder the
computer player is to beat. At levels
2 and 3, the computer can take quite a
while to place a piece, so be patient,
especially, if you don't have an
accelerator. The default is 1.
[Pause.] Use this option to
control the duration of the built-in
pauses. The default is 2 seconds.
The options take effect when you
quit the setup screen.
[CREDITS]
[-------]
To create this program, I used the
following tools:
SYSRES(tm) by Don Lekei
from Hands-on Software Inc.
FONT STUDIO by Anthony Rose
STAR LINKER 1.2 and STAR PACKER 1.2
by Lee Novak
ZIP BASIC 2.0 by Rick Nash
FONTSWAPPER V2 and EDSTAR II
from LOADSTAR.
This program incorporates the
following tools:
MR. MOUSE 2.1 and MOUSE MATE
by Lee Novak
RANDOM 2-254 by Bob Markland.
LCT
[EDITOR'S LAST WORD:] THREE Levels?!
I can't beat the dang thing on Level 1
-- even by playing Red instead of
Black!
Kudos to Lance on this mind-boggling
game.
DMM