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Loadstar 140
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140.d81
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ƒBF~yún—‹d¢Xˆš(.del
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2021-04-19
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Ccess the
desired set.
Many of the sprite editor's
features are similar to that of
window editing. For instance, copy,
flip invert, and reverse all work in
the same manner, and all are accessed
by [f1], [f3], [f5] and [f7]
respectively. One major difference is
that on-screen documentation is given
for each function with the exception
being [CLR] which clears a sprite.
Actual sprite editing is similar
to working in zoom mode. Use the
joystick to move the cursor and keys
[T], [D], and [E] to select toggle,
draw, and erase. You may notice that
the last line of the editing palette
can't be accessed. This is because
the palette has 22 rows while a
sprite only has 21.
After working on a sprite or
group of sprites as the case may be,
you'll probably want to save the
sprite(s) to disk. To do this first
select where the save is to begin and
press [S]. Next select where the
save is to end and press [S] again.
After you press [S] the second time
you should see a cursor flashing in
the input box. Type in the file name
and hit return.
Retrieving a sprite file can be
accomplished by a much simpler
process. First select where the load
is to begin and press [L]. Then just
type in the file name and hit return.
[CHARACTER EDITOR]
The character editor is very
similar to the sprite editor. In
fact every function in the sprite
editor is available here. And since
most functions are identical, I'll
only discuss the few differences.
First, copying is much easier. To
copy a character move the icon over
it and press fire. Next move the
icon over the destination character
and press fire again. Another
difference is you have to press
[SPACE] to edit a selected character.
Hitting [SPACE] again will exit edit
mode. Yet another difference is [f1]
is used to turn a character 90
degrees counter-clockwise. Finally,
the last difference is the way
characters are saved and loaded.
Instead of being able to save a
desired number of characters,
characters are saved as a set (128
characters/set). There can be four
sets in memory at once. Pay close
attention to the set you're in when
saving or loading. The current set
is denoted at the bottom of the
screen.
[SPRITE STAMP]
After you have created or loaded
a sprite, you can use sprite stamp to
stamp sprite bits right into the high
resolution screen. To enter sprite
stamp mode type [SHIFT-*]. Use the
joystick to move the sprite around
the screen. When you hit [FIRE] the
image will be stamped. Pressing [U]
will undo the last stamp. Cursor up
and down or [SHIFT] [A-Z] will select
which sprite. Using [SHIFT] [A-Z]
will only select the first 26 sprites
but is ideal for the creation of a
large sprite alphabet. [SPACE] is
used to toggle between stamp/stamp
erase. Stamp erase is useful for
stamping on reverse fields.
[SPRITE STAMP AS A DRAWING MODE]
Sprite stamping not only can be
used for repetitive images, but also
as a powerful freehand drawing mode.
To take advantage of this you'll have
to turn off the buffer using [CTRL-0]
[RVS OFF]. Use [CTRL-9] to turn the
buffer on again. Incidentally, the
buffer will always be on when
entering sprite stamp mode. To help
get you started I've included a file
called "S.TOOLS" on this disk.
As a final note, remember, you're
not limited to what I've created.
With the sprite editor built right
into the program it's easy to test
different sprites and save them if
you find them useful.
[TYPING CHARACTERS]
To type characters on the screen
press [T]. The icon is moved with
the cursor keys. When using the
default set all characters are
available. [f1, f3, f5, f7] will
select which of the four character
sets. DELete is available for
erasing characters. You can't,
however, use INSert to insert
characters.
As an added feature to typing
normal size characters, you can also
change the character size to those
listed below.
[f2]...selects 8 x 8 (normal)
[f4]...selects 7 x 8 (45 chars/line)
[f6]...selects 6 x 8 (53 chars/line)
[f8]...selects 5 x 8 (64 chars/line)
If you choose to create a
character set of an alternate size,
you should use type mode to set the
size before saving. This way you
won't have to change the size when an
alternate character set is selected.
I have included two alternate
character sets on this disk. They are
listed below.
"c.medium"... 6 x 8 size
"c.small".... 5 x 8 size
NOTE: Use the character editor to
LOAD/SAVE a character set from/to
disk.
[SAVING/LOADING A HI-RES SCREEN]
To save a high resolution screen
to disk simply press [SHIFT-S], type
in the file name and hit return. To
load a high resolution screen use
[SHIFT-L].
[DIRECTORY]
Load the directory by typing [$].
After the directory has loaded, it
will be listed to the screen. You
can list the directory over and over
again by pressing [L]. When the
listing reaches the bottom of the
screen, you can slow it by pressing
[CTRL]. After you've found the file
you're looking for, press [E] to
exit.
NOTE: Because the directory stays
in memory using an 8K buffer to
protect what's overwritten, don't
load a directory with more than 255
files. A large directory could
overwrite part of the hi-res screen
or even worse crash the program. If
you're using a 1541 disk drive, you
don't have anything to worry about.
[FINAL NOTES]
There are a few final things I
have to say about this program.
First, don't under use window edit.
Window editing is one of the most
powerful editing features of this
program. Second, when creating a
screen, think carefully about the
design and the best way to accomplish
it. And finally, the best advice
anyone can give about using any
software is to be patient. Now enjoy
the program!
[HI-RES SKETCH KEY CHART]
IMMEDIATE MODE KEYS
[SPACE] draw/erase toggle key
[CMDR-SP] block erase
[A] plots point A at pen tip
[B] plots point B at pen tip
[C] plots point C at pen tip
[SHIFT-A] removes point A
[SHIFT-B] removes point B
[SHIFT-C] removes point C
[BACK ARROW] remove all points
[CMDR-A] plots pen at point A
[CMDR-B] plots pen at point B
[CMDR-C] plots pen at point C
[X] eXchanges points A & B
[M] moves all points together
[D] distance from pen to
points
[L] draws line from A to B
[R] draws rectangle A & B
diag.
[P] draws parallelogram
(A,B,C)
[O] draws circle, A & B radius
[SHIFT-O] compass, drawing arcs,
etc.
[E] draws ellipse (A,B,C)
[SHIFT-E] draws partial (1/4)
ellipse
[CLR] clear screen
[U] undo last function
[CTRL-I] input screen to buffer
[W] window edit
[Z] zoom edit
[T] type mode
[H] help file load prompt
[SHIFT-*] sprite stamp
[CTRL-C] character editor
[CTRL-S] sprite editor
[CTRL-1] paint
[CTRL-B] background colors
[CTRL-F] foreground colors
[CTRL-P] pen color
[CTRL-D] default colors
[SHIFT-Q] quit prompt
COMPASS MODE KEYS
[SPACE] draw/erase
[^] angle on/off
[A] plots point A
[C] plots point C
[1-9] angle's accuracy
[FIRE] draw/erase
[JOY RT] rotate pen clockwise
[JOY LT] rotate pen counter-
clockwise
WINDOW EDIT KEYS
[f1/f2] OR/AND copy
[f3] flip
[f5] invert
[f7] reverse
[CLR] clear
[SPACE] window/full screen scroll
[CRSR] scroll window/screen
[U] undo
[L] load
[S] save
[JOY] moves window
[FIRE] selects load location
The following with [FIRE] button:
[JOY RT] expand window horizontally
[JOY LT] shrink window horizontally
[JOY DN] expand window vertically
[JOY UP] shrink window vertically
TYPE MODE KEYS
[f1] character set 1
[f3] character set 2
[f5] character set 3
[f7] character set 4
[f2] 8 x 8 font size
[f4] 7 x 8 font size
[f6] 6 x 8 font size
[f8] 5 x 8 font size
[CRSR] moves icon
[DEL] deletes characters
FILL MODE KEYS
[CRSR-LEFT/RIGHT] selects sprite
[SHIFT-A thru Z] selects first
26 sprites
SPRITE STAMP KEYS
[CRSR-LEFT/RIGHT] selects sprite
[SHIFT KEYS